[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: refractions.ini]
[INCLUDE: pbr.ini]


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = screen
Resolution = 1024, 1024
Size = 1024, 1024
Offset = 0, 0
Scale = 1,0.45
RearCameraPosition = 0.0, 0.581, -2.329
aftermarketComponent=1


[EMISSIVE_LIGHT_...]
NAME=screen
COLOR=2,2,2,3
OFF_COLOR=2,2,2,3
CAST_LIGHT=0


[Material_Leather]
Materials=paidangpi,neishi_pi,neishi_door,neishi_zhongkong
Brightness=0.3

[Material_Leather]
Materials=neishisuliao
Brightness=0.15

[Material_Leather]
Materials=fengxian,fangxiangpan
Brightness=0.7

[Material_Velvet_v2]
Materials = cheding,ditan
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 60
ClothSheenColor = 1, 1, 1


[Material_plastic_v2]
MATERIALS = STREE_base_suliao
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalBlend = 0.3
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 0.6
DetailTextureBlur = 1

[SHADER_REPLACEMENT_...]
MATERIALS = cofre,newhood,body_paint,pi_2,pi_1,fangxiangpan,zhongkong_metal,duge,wheel,paiqiguan
DOUBLE_FACE_SHADOW_BIASED = 1 

[SHADER_REPLACEMENT_...]
;REAR REFLECTORS
MESHES = rear_Light_2,bump_light_b
PROP_... = extBounceBack, 3
PROP_... = extBounceBackMask, 0, 1, 0, 0
PROP_... = extColoredReflection, 1

[SHADER_REPLACEMENT_...]
MATERIALS = int_chrome_int
KEY_0 = extBounceBack
KEY_1 = extColoredReflection
VALUE_0 = 1
VALUE_1 = 1

[EXTRA_FX]
MASK_GBUFFER=glass_headlight,light_f_int_big,light_f_int_small,glass_rearlight
SKIP_GBUFFER=rear_light_base_2,rear_light_base_1,int_chrome_1


[EXTRA_FX]
MASK_GBUFFER= Object1123124447_SUB0
SKIP_GBUFFER= Object1123124447_SUB0


指针
[ANALOG_INDICATOR_...]
INPUT = RPM
INPUT_MAX = 9000
NAME = ARROW_RPM
DELAY = 0
ZERO = -10
LUT =(0=0|900=12|1000=21|1500=35|2000=50|2500=66|3000=81|3500=95|4000=109|4500=125|5000=137|5500=151||6000=166|6500=180|7000=194|7500=208|8000=222|8500=238|)
STEP = 0.03

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_MIN=0
INPUT_MAX=80
NAME=ARROW_OIL_TEMP
ZERO=0
STEP=-0.3
G_FACTOR = 0, 0, 0 
SPEED_LAG=0.020
LUT =(0=0|50=7|60=15|70=30|80=45|90=55|100=70|110=80|120=95|130=110|140=120|150=130|)

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMP
NAME=ARROW_WATER_TEMP
ZERO=0
STEP=0.825
MIN_VALUE=40
LUT=(60=37|120=66)
[ANALOG_INDICATOR_...]
BIND_TO=SPEED
NAME=ARROW_SPEED
INPUT_LAG=0.9
LUT=(0=0|10=6|20=20|40=45|60=70|80=97|100=134|120=166|140=203|160=228|180=250|260=270)


漆面



[Material_Glass]
Materials = glass_rearlight
FilmIOR = 1.6
PhotoelasticityMult = 0
ProfileFix = 0
BrightnessAdjustment = 0.3
ThicknessMult = 0.15l
MaskPass = 5
MaskPassColor = 255llll, 10, 10


[Material_Aluminium_v2]
Materials=wheel_metal_logobase
BrightnessAdjustment = 0.04
DetailScale = 0
Metalness = 0.5
Reflectance = 0.8
LocalReflectionsSharpness = 0.4

[Material_Aluminium_v2]
Materials = paiqiguan
BrightnessAdjustment = 0.15
DetailScale = 0
Metalness = 0.5
Reflectance = 0.8
LocalReflectionsSharpness = 0.4


[Material_Aluminium_v2]
Materials = headlight_metal ,undone_light,int_chrome_front,turn_light_base,zhongkong_2
BrightnessAdjustment = 0.05
DetailScale = 0
Metalness = 0.5
Reflectance = 1
LocalReflectionsSharpness = 0.1

[Material_Aluminium_v2]
Materials =chrome_final
BrightnessAdjustment = 0.6
DetailScale = 0
Metalness = 10
Reflectance = 0
LocalReflectionsSharpness = 10




[Material_CarPaint_Metallic]
Materials = brake_R ,brake_peijian,brake_F

DisableDev = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 1.5
ColoredSpecular = 0.5
AmbientSpecularEXP = 2.5
BrightnessAdjustment = 1.3





[Material_CarPaint_Metallic]
CarPaintMaterial= body_paint,handel,logo_base_new,taojian_carpaint,newhood,cofre
FresnelMax = 1
FresnelC = 0.1
FlakesK = 0.0
BrightnessAdjustment = 0.35 ; compensates for ambient specular
BaseSpecularColor = 1, 1, 1
SpecularBase = 1, 50
SpecularSun = 0.1, 500
SunMultiplier = 1
ClearCoatThickness = 0.2
ClearCoatTint=0, 0, 0
UseDiffuseAlphaAsMask = 1
UseDiffuseAlphaAsClearCoatMask = 0


[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = Wheel
PROP_0 = fresnelC, 1.2
PROP_1 = fresnelEXP, 1.2
PROP_2 = fresnelMaxLevel, 0.5
PROP_3 = ksSpecular, 0.5
PROP_4 = ksSpecularEXP, 30
PROP_5 = sunSpecular, 0.1
PROP_6 = sunSpecularEXP, 15
PROP_7 = ksAmbient, 0
PROP_8 = ksDiffuse, 0.

[Material_CarPaint_Metallic]
Materials = wheel
BaseSpecularColor = 150,150,150
FresnelMax = 0.3
FresnelC = 0.2
FlakesK = 3.2
BrightnessAdjustment = 0.6
SpecularBase = 0.5, 30
SpecularSun = 0.0, 1000000
AmbientSpecular = 5.0
AmbientSpecularEXP = 8
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.25
ClearCoatTint = 0, 0, 0
UseMetallicReflections = 5
ApplyTilingFix = 1

[EMISSIVE_REVERSE_...]
NAME = rear_bump_light_back
COLOR = 10, 10, 10, 10     
LAG = 0.4                  
SIMULATE_HEATING = 0     
LOCATION = REAR    

[EMISSIVE_BRAKE_...]
NAME=brake_surface
COLOR=200,5,0,100
LAG=0.4
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1


[EMISSIVE_BRAKE_0]
NAME=rear_light_b
FALLBACK_HEADLIGHTS_COLOR=20,10,5,0.5
LAG=0.6
COLOR=30,80,80,20
CAST_LIGHT = 1




[EMISSIVE_TURNSIGNAL_LEFT_0]
front bumper
NAME=int_bubl_L
COLOR=10,4,0, 10
LAG=0.7
SIMULATE_HEATING=3
LOCATION=LEFT
FADE_AT=50

[EMISSIVE_TURNSIGNAL_RIGHT_0]
front bumper
NAME=int_bubl_R
COLOR=10,4,0, 10
LAG=0.7
SIMULATE_HEATING=3
LOCATION=FRONT
FADE_AT=550



[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=rear_bump_light_turn_L,turn_glass_L,int_chrome_surface_left
COLOR=50, 15, 0,1
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=REAR
CHANNEL=3

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=rear_bump_light_turn_L,turn_glass_L,int_chrome_surface_left
COLOR=50, 15, 0,1
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=REAR
CHANNEL=4

[EMISSIVE_REVERSE_0]
NAME= rear_bump_light_bulb_back
COLOR=100,100,100,100
LAG=0.8
SIMULATE_HEATING=0.2
LOCATION=REAR
BIND_TO_HEADLIGHTS=0
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[REFRACTING_HEADLIGHT_0]
SURFACE = turn_glass_L
INSIDE =turn_L_mid
ABSORPTION = 0.016000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.130000
BOUNCED_BACK_MULT = 0.490000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 1.000000
CUSTOM_BULB_0 = 0.491000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.462000,0.176000,0.125000
DIFFUSE_MAP_FILTER_MULT = 2.260000
DIFFUSE_MAP_MULT = 0.163000
DIRECTION = -0.999802,-0.005999,-0.018996
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.800000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 572.000000
F0 = 0.660000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.810000
IOR_FLYOUT_FLAT = 0.630000
LOD_BIAS = 0.200000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.409490,0.675000
NM_SHARE_EXT = 0.500000
NM_SHARE_INT = 0.390000
ORIGIN = 1.000000,0.407000,0.744000
RADIUS = 0.042142
REFLECTIVENESS_DIFFUSE_MULT = 86.000000
REFLECTIVENESS_MULT = 9.300000
REFLECTIVE_GAMMA = 1.400000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1






[REFRACTING_HEADLIGHT_1]
SURFACE =rear_Light_2
INSIDE =rear_light_bumb
ABSORPTION = 0.003000
AMBIENT_MULT = 0.370000
BASE_EMISSIVE_K = 0.020000
BOUNCED_BACK_MULT = 1.000000
BULB_BLUR_K = 2.400000
BULB_REFLECTION_K = 0.230000
CUSTOM_BULB_0 = 0.733000,0.762000,0.035000,0.070000
CUSTOM_BULB_1 = 0.612000,0.762000,0.035000,0.070000
CUSTOM_BULB_2 = 0.370000,0.762000,0.035000,0.070000
CUSTOM_BULB_3 = 0.487000,0.762000,0.035000,0.070000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.566000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.650000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 603.000000
F0 = 0.650000
GLASS_COLOR = 1.000000,0.108051,0.000000
GLASS_EMISSIVE_MULT = 1.000000
GLASS_EXTRA_THICKNESS = 0.024800
INNER_SPECULAR = 19.299999
INNER_SPECULAR_EXP = 267.000000
IOR = 1.220000
IOR_FLYOUT_FLAT = 0.400000
LOD_BIAS = 1.100000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000001,0.705338,-1.761418
NM_SHARE_EXT = 0.600000
NM_SHARE_INT = 0.410000
ORIGIN = 0.593000,0.709000,-2.074000
RADIUS = 0.126500
REFLECTIVENESS_DIFFUSE_MULT = 28.200001
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.500000
REFRACTION_MASKING = 1
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1







[REFRACTING_HEADLIGHT_3]
SURFACE =brake_surface
INSIDE =brake_int
ABSORPTION = 1.000000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 2.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000000,1.058009,-0.936252
NM_SHARE_EXT = 0.810000
NM_SHARE_INT = 0.850000
ORIGIN = 0.109359,1.058009,-0.939697
RADIUS = 0.116474
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1





[REFRACTING_HEADLIGHT_4]
SURFACE =int_chrome_surface_left
INSIDE =int_chrome_int
ABSORPTION = 0.000000
AMBIENT_MULT = 0.210000
BASE_EMISSIVE_K = 0.150000
BOUNCED_BACK_MULT = 0.300000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 1.000000
CUSTOM_BULB_0 = 0.388000,0.552000,0.052000,0.203000
CUSTOM_BULB_1 = 1.000000,0.500000,0.397000,0.186000
CUSTOM_BULB_2 = 0.000000,0.474000,0.034000,0.212000
CUSTOM_BULB_3 = 0.387000,0.513000,0.059000,0.161000
DIFFUSE_MAP_FILTER_MULT = 2.870000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.090000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 80.000000
F0 = 1.000000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.210000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.200000
INNER_SPECULAR_EXP = 374.000000
IOR = 1.450000
IOR_FLYOUT_FLAT = 0.220000
LOD_BIAS = 0.200000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000001,0.621946,1.585621
NM_SHARE_EXT = 0.820000
NM_SHARE_INT = 0.480000
ORIGIN = 0.661951,0.621946,1.643147
RADIUS = 0.074900
REFLECTIVENESS_DIFFUSE_MULT = 11.800000
REFLECTIVENESS_MULT = 9.300000
REFLECTIVE_GAMMA = 1.200000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.060000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1





[REFRACTING_HEADLIGHT_5]
SURFACE =int_chrome_surface_right
INSIDE =int_chrome_int
ABSORPTION = 0.000000
AMBIENT_MULT = 0.210000
BASE_EMISSIVE_K = 0.150000
BOUNCED_BACK_MULT = 0.300000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 1.000000
CUSTOM_BULB_0 = 0.388000,0.552000,0.052000,0.203000
CUSTOM_BULB_1 = 1.000000,0.500000,0.397000,0.186000
CUSTOM_BULB_2 = 0.000000,0.474000,0.034000,0.212000
CUSTOM_BULB_3 = 0.560000,0.517000,0.147000,0.161000
DIFFUSE_MAP_FILTER_MULT = 2.870000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.006000,-0.005000,-0.954000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 5.420000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 80.000000
F0 = 1.000000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.210000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.200000
INNER_SPECULAR_EXP = 374.000000
IOR = 1.450000
IOR_FLYOUT_FLAT = 0.220000
LOD_BIAS = 0.200000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000001,0.575000,1.239000
NM_SHARE_EXT = 0.820000
NM_SHARE_INT = 0.480000
ORIGIN = -0.662002,0.625000,1.644000
RADIUS = 0.109400
REFLECTIVENESS_DIFFUSE_MULT = 11.800000
REFLECTIVENESS_MULT = 9.300000
REFLECTIVE_GAMMA = 1.200000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.060000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1




[REFRACTING_HEADLIGHT_6]
SURFACE =rear_bump_light_turn_R
INSIDE =rear_bump_light_base_1
ABSORPTION = 0.000000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 1.900000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.529000,0.462000,0.034000,0.192000
CUSTOM_BULB_1 = 0.759000,0.552000,0.000000,0.551000
CUSTOM_BULB_2 = 0.328000,0.672000,0.000000,1.000000
CUSTOM_BULB_3 = 0.500000,0.414000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.850000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.020569,-0.055001,0.993020
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 35.160000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 1.000000
GLASS_COLOR = 1.000000,0.406436,0.000000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 1.690000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.100000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.035907,0.997522,0.060293
MIRROR_POS = 0.000074,0.434833,-2.043896
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.610000
ORIGIN = -0.570850,0.454999,-2.588032
RADIUS = 0.180300
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0






[REFRACTING_HEADLIGHT_7]
SURFACE =rear_bump_light_turn_L
INSIDE =rear_bump_light_base_1
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.588000,0.496000,0.286000,0.042000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000000,0.434848,-2.045381
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.611342,0.434848,-2.124226
RADIUS = 0.098817
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1










[REFRACTING_HEADLIGHT_8]
SURFACE =rear_bump_light_back
INSIDE =rear_bump_light_base_1,rear_bump_light_buyongle
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.560000,0.121000,0.059000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000000,0.443855,-2.127251
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.460669,0.443855,-2.144967
RADIUS = 0.071908
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_9]
SURFACE = turn_glass_R
INSIDE =turn_R_mid
ABSORPTION = 0.156000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.290000
BOUNCED_BACK_MULT = 0.500000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.504000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.487000,0.092000,0.417000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.285000
DIRECTION = 0.968738,0.007000,0.005000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 80.720001
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 247.000000
F0 = 0.950000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.270000
GLASS_EXTRA_THICKNESS = 0.005400
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.710000
IOR_FLYOUT_FLAT = 0.560000
LOD_BIAS = -0.200000
MIRROR_2_AS_5 = 1
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.881540,0.409498,0.742214
NM_SHARE_EXT = 0.360000
NM_SHARE_INT = 0.370000
ORIGIN = -0.935000,0.406999,0.743896
RADIUS = 0.036100
REFLECTIVENESS_DIFFUSE_MULT = 67.099998
REFLECTIVENESS_MULT = 9.700000
REFLECTIVE_GAMMA = 1.500000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.420000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1























[Material_Glass]
Materials=BEAM
MaskPass=0
Desaturate=0
FilmIOR=3
ThicknessMult=0.2

[EMISSIVE_...]
NAME=134,light_int_suliao_ewai
BIND_TO=LIGHT
LAG=0.5
COLOR=10,10,15,50

[EMISSIVE_...]
NAME=BEAM
BIND_TO=LIGHT
LAG=0.5
COLOR=10,10,15,200

[EMISSIVE_...]
NAME=weizhideng
BIND_TO=LIGHT
LAG=0.5
COLOR=15,10,10,5



[Material_Glass]
Materials=glass_light
MaskPass=0
Desaturate=0
FilmIOR=0.55
ThicknessMult=0.2





[1Material_Glass]
Materials=houchuang_wuxian
MaskPass=0
Desaturate=0
FilmIOR=0.7
ThicknessMult=0.2



[Material_Glass]
Materials=brake_glass
MaskPass=0
Desaturate=0
FilmIOR=0.7
ThicknessMult=0.2

[Material_Glass]
Materials=1ewai_light
MaskPass=0
Desaturate=0
FilmIOR=0.7
ThicknessMult=0.2

[SelfLight]
POSITION=0, 0.55, 1.71
SPOT=100
RANGE=0.2
COLOR = 1,1,1.2,40
BOUND_TO = BEAM
DIRECTION = -0.05,0,1
MIRROR=0.64,0,0


[EMISSIVE_LIGHT_...]
NAME=int_chrome_1
COLOR=8,8,10,3
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=dash_suliao
COLOR=1,1,1,2
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=dash_suliao_2
COLOR=1,1,1,10
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=light_int_suliao_1,light_int_suliao_2,light_int_suliao_3
COLOR=8,8,10,0.8
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=rear_light_base_1,rear_light_base_2
COLOR=5,5,5,2
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5



[EMISSIVE_LIGHT_...]
NAME=rear_Light_2
COLOR=1,1,1,4
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...]
NAME=rear_light_base_3
COLOR=1,1,1,0.5
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=rear_Light_2
COLOR=1,1,1,10
LAG=0.2
SIMULATE_HEATING=3
LOCATION=REAR
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...]
NAME=dash,mark_3,MARK,steer_mark2
COLOR=1,1,1,5
LAG=0.8
SIMULATE_HEATING=0
LOCATION=REAR
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
BIND_TO_HEADLIGHTS=1
NAME=pai_deng
COLOR=23,16,9,1.5
LAG=0.8
SIMULATE_HEATING=0
LOCATION=REAR
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...]
NAME=zhizhen_right,zhizhen_mid,zhizhen_left_left,zhizhen_left_right,zhizhen_2,zhizhen_1
COLOR=2,4,1,2
LAG=0.8
SIMULATE_HEATING=3
LOCATION=REAR
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5

指示灯==========================
[CustomEmissiveMulti]
Meshes = mark_5        
Resolution = 640,640     ; texture resolution for coordinates to work
UseEmissive0AsFallback = 0  ; use ksEmissive (aka emissive channel #0) for glow everywhere untouched by other areas
@ = DashHighlight           ; bind dashboard highlight to emissive channel #0
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "42,190", Size = "143,158"
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "242, 195", Size = "153,144"
@ = MultiItem, Role = LIGHT,  Start = "41,24", Size = "221,128"
@ = MultiItem, Role = HIGHBEAM, Start = "276,11", Size = "211,152"
@ = MultiItem, Role = HANDBRAKE, Start = "482,160", Size = "125,99

仪表===================
[DI_DRIVEN_SESSION_...]
DIGITAL_ITEM = 2
DIGITAL_ITEM_NUMBER_FORMAT = 04.1
UPPER_BOUND = 9999


[LIGHT_LICENSEPLATE]
MESHES=pai_deng
OFFSET=0.05, 0.0,-0.01
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.2
SPOT=150
SPOT_SHARPNESS=0.7
COLOR=23,16,9,1.5
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9

[SelfLight]
POSITION=0,0.663,-2.12
SPOT=100
RANGE=0.2
COLOR = 1,1,1.2,40
BOUND_TO = BEAM
DIRECTION = -0.05,0,1
MIRROR=0.64,0,0



[AUDIO_PITCH]
ENGINE_EXT = 0.85
ENGINE_INT = 0.85


[AUDIO_VOLUME]
ENGINE_EXT = 1.5
ENGINE_INT = 1.5
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 10.0
BACKFIRE_INT = 5.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 10.0

; New options added in 0.1.67:
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1



















---------- SGM WORKSHOP - GAUGE------------

/// LIGHT ///

[EMISSIVE_LIGHT_...]
NAME=GAUGE_ARROW_COMB_2, GAUGE_ARROW_OIL_2, GAUGE_ARROW_TURBO_2, GAUGE_DETAIL, GAUGE_MARK
COLOR=5,5,5, 0.5

[EMISSIVE_LIGHT_...]
NAME=GAUGE_GLASS
COLOR=1,1,1, 1

[EMISSIVE_LIGHT_...]
NAME=GAUGE_BACKGROUND
COLOR=1,1,1, 0.5


/// SHADER ///

[INCLUDE: common/materials_interior.ini]

[Material_Aluminium_v2]
Materials =GAUG
Metalness = 0.4
Reflectance = 0.2
BrightnessAdjustment = 0.1
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 1
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 3
LocalReflectionsSharpness = 2

[Material_Metal_v2]
Meshes = GAUGE_SUPPORT
Materials =gaug_sup
Metalness = 0.5
DetailNormalPBRSmoothnessGamma = 5
BrightnessAdjustment = 0.3
LocalReflectionsSharpness = 0.5
DetailScale = 2
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 0.3
LocalReflectionsSharpness = 0.1

[Material_Plastic_v2]
Materials=gaug_elec
Reflectance = 0.5
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 1.0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 2
DetailTextureBlur = 1
DetailScale = 2

[INCLUDE: common/materials_glass.ini]

[Material_PhotoelasticGlass]
Meshes = GAUGE_GLASS
FilmIOR = 2.2
PhotoelasticityBaseScale = 3
PROP_... = extExtraSharpLocalReflections, -0.001

[Material_Glass]
Meshes = GAUGE_GLASS
FilmIOR = 2.9
PhotoelasticityBaseScale = 2
PROP_... = extExtraSharpLocalReflections, -0.001

ExtraLightsAdjustment = 0.15
BrightnessAdjustment = 0.3
ThicknessMult = 0.9 ; pretty much fully transparent
Refraction = 0.80 ; full refraction
RefractionBias = 1 ; with full blur
RefractionRainbow = 1  ; possibly expensive, adds some sort of chromatic distortion effect to refraction

ProfileFix = 0.12         ; a bit thicker edge

MaskPass = 1             ; mask pass opacity
MaskPassColor = 1, 1, 1  ; mask pass color adjustment
Desaturate = 1         ; increase to make main shading pass less saturated, thus moving color from it to masking pass

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm
