[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]



[ANIMATION_...]
INPUT = GAS            ; bind to reverse gear
FILE = gas.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_...]
INPUT = BRAKE            ; bind to reverse gear
FILE = brake.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_...]
INPUT = CLUTCH       
FILE = clutch.ksanim
TIME = 0.10            
INPUT_THRESHOLD = 0
INPUT_THRESHOLD_INVERSE = 1
INPUT_AS_PROGRESS = 0      ; set to 1 to switch to that second input-as-progress mode
[SCRIPTABLE_DISPLAY_...]
MESHES = CLUSTER
SCRIPT = screendata.lua

[WOBBLY_BIT_...]
NAME = mmp_koku
CONNECTED_TO = -0.0031, 1.06, 0.423
MAX_RANGE = .2              ; max range node can move from its original position
DAMPENING_LAG = 0.9            ; think of it as usual AC lag value, trying to zero node’s speed
G_GAIN =-1              ; how much G-forces affect node’s speed
GRAVITY_GAIN = -1              ; how much gravity affects node’s speed
OFFSET_GAIN = 100             ; how strong is returning force
STIFF_AXIS = 1, ,1          ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0.7    ; now stiff is optional stiffness axis
G_FILTER = 0.5           ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either 0 or 1; set it to 1 if you don’t want gravity to skew your stuff when car is in neutral position



[CustomEmissiveMulti]
Meshes =Plane.004      ; target mesh
Resolution = 812, 812      ; texture resolution for coordinates to work
UseEmissive0AsFallback =0 ; use ksEmissive (aka emissive channel #0) for glow everywhere untouched by other areas
@ = MultiItem, Role = TURNSIGNAL_LEFT, Center = "106, 479", Size = 80
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Center = "205, 480", Size = 80
@ = MultiItem, Role = LIGHT, Center = "714, 384", Size = 125
@ = MultiItem, Role = HIGHBEAM, Center = "112, 295", Size = 70
@ = MultiItem, Role = HANDBRAKE, Center = "715, 300", Size =60
@ = MultiItem, Role = ABS_INACTION, Center = "364, 466", Size = 70
@ = MultiItem, Role = STALLED, Center = "582, 97", Size = 30
@ = MultiItem, Role = DashWarningABS, Center = "983, 377", Size = 30
@ = MultiItem, Role = DashWarningSeatbelt, Center = "559, 120", Size = 30
@ = MultiItem, Role = DashWarningTemperature, Center = "997, 208", Size = 30
@ = MultiItem, Role = DashWarningEngine, Center = "713, 466", Size = 32
@ = MultiItem, Role = DashWarningCollision, Center = "524, 178", Size = 32
@ = MultiItem, Role = TRACTIONCONTROL,InputInverse , Center = "541, 469", Size = 70
@ = MultiItem, Role = TRACTIONCONTROL_INACTION,Center = "453, 464", Size = 70
@ = MultiItem, Role = LIGHT, Center = "715, 118",Color=3,OffColor=3,Size = 190

GOPRO;
;GOPRO BLACK
[Material_InteriorPBR]
Meshes =GOPRO_PLASTIC?
Metalness = 0.00
Reflectance =0.07
BrightnessAdjustment = 0.02
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0

[Material_InteriorPBR]
Meshes =GOPRO_CHROME?
Metalness = 0.5
Reflectance =0.5
BrightnessAdjustment = 0.2
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0

[Material_Aluminium_v2]
Meshes =GOPROALU
BrightnessAdjustment = 0.22
Metalness = 0.4
Reflectance = 0.1
BrightnessAdjustment = 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

[EMISSIVE_LIGHT_...]
NAME=go_led003
COLOR=22,1,0,15
OFF_COLOR=22,1,0,15
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.0=0|0.52=0|1=0.4|1.5=0.0|2.1=0.0|)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1
ligma
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
OPEN_WHEELER = 0           
RALLY_CAR = 0
DIESEL_ENGINE = 0
HEADLIGHTS_ARE_HEADLIGHTS=1

[BOUNCED_INTERIOR_LIGHT]
MULT=1, 1, 1, 1
OFFSET=0, 0, 0
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.

[LIGHTING]
EMISSIVE_MULT=1

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.3          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.05  ; radius of an inside part of a brake disc
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES = Mesh002,material:EXT_CARPAINT,material:INT_LEATHER,material:INT_DOORJAMBS,material:INT_HEADLINER
CULL_MODE = DOUBLESIDED



[SHADER_REPLACEMENT_...] 
MATERIALS = 02_0_0
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.1
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.02





[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = 
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
MESHES = 
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND
[SHADER_REPLACEMENT_...]
MATERIALS = 10_0_0
IS_TRANSPARENT = 0
BLEND_MODE = 

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_RED_GLASS
SKIP_GBUFFER = 
GLASS_FILTER = 
────────────────────── Lights Cast────────────────────────

[LIGHT_HEADLIGHT_0]
BIND_TO_HEADLIGHTS=0
COLOR=55,55,55,0.5
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
LAG=0.8
FADE_AT=2000
FADE_SMOOTH=1000
MIRROR=0.665
POSITION=0, 0.51, 2.1
DIRECTION=0, 0.5, 2.1
RANGE=110
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=0.1
SPOT=80
SPOT_SHARPNESS=0.2


[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[LIGHT_BRAKES]
COLOR=2, 0, 0, 3
POSITION=0, 0.4, -2.5 	
MIRROR=0.7		
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metal]
Materials=INT_ST_COLOR

[Material_CarPaint_Metal]
Materials=INT_CHROME,INT_SHIFTER_METAL

[Material_CarPaint_Metal]
Materials=EXT_CALIPER_PAINT

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

;Clear Glass
[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 2
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.91
IOR = 2.5 

; Red Glass
[Material_Glass]
Materials = EXT_RED_GLASS
IOR = 2.0         ; looks better like this
FilmIOR = 2.0      ; redefine IOR for external film layer to increase reflections
ThicknessMult =3 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 2.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0.0
Desaturate = 0

; Window Glass
[Material_Glass]
Materials=EXT_WINDOWS
MaskPass=0.6
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1
Desaturate=0
FilmIOR=2.2


;Interior Glass
[Material_Glass]
Materials = INT_IPHONE_GLASS
FilmIOR = 1.5
ThicknessMult = 0.2
ProfileFix = 0




;Photoelastic Glass
[Material_PhotoelasticGlass]
Meshes = 
PhotoelasticityMult = 0.1

────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Metal_v2]
Materials = EXT_CHROME_DELETE
Metalness = 0.9
BrightnessAdjustment = 0.0
LocalReflectionsSharpness = 0

[Material_Metal_v2]
Meshes=logolight
Metalness = 0.9
BrightnessAdjustment = 0.5
LocalReflectionsSharpness = 0


;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = TC-III,EXT_Wheel_Lip_Chrome
Smoothness = 1
Metalness = 0.1
Reflectance = 0.6
BrightnessAdjustment = 0.2
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=0

;Ext Alu Old
[Material_AluminiumOld_v2]
Materials = 
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.5

;Ext Alu
[Material_Aluminium_v2]
Materials = EXT_HDL_CHROME
Metalness = 0.8
Reflectance = 1
BrightnessAdjustment = 0.1
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 15
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1

[Material_Aluminium_v2]
Materials = EXT_HDL_BLACK
Metalness = 0.7
Reflectance = 1
BrightnessAdjustment = 0.1
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 15
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1


;Ext Metal Old
[Material_MetalOld_v2]
Meshes = 
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0

;Ext Rubber
[Material_Plastic_v2]
Materials = EXT_PLASTIC
Reflectance = 0.1
Smoothness = 0.8
DetailNormalBlend = 0
BrightnessAdjustment = 0.1

;Ext Carbon
[Material_Carbon]
Materials =EXT_CARBON
DetailScale = 350
Brightness = 0.5
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0,0
DetailNormalBlend = .3



;Ext Carbon
[Material_Carbon]
Materials =INT_ST_CARBON
DetailScale = 222
Brightness = 0.9
ClearCoatF0 = 0.1
CubemapReflectionBlur = 0,0
DetailNormalBlend = .5

[Material_Carbon]
Materials =INT_CARBON
DetailScale = 1222
Brightness = 0.5
ClearCoatF0 = 0.0
CubemapReflectionBlur = 0,0
DetailNormalBlend = .5
Reflectance = 0.2



;Ext Carbon 2
[Material_Carbon]
Materials =
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = .3
DetailScale =220
BrightnessAdjustment = .45
────────────────────── MATERIALS (INTERIOR) ────────────────────────
;assets
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 





[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = INTM_DIGITAL, INTM_SPEEDO
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic_v2]
Materials = INT_ST_PLASTIC
BrightnessAdjustment =.2
Reflectance = 0.08
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailScale = 12

;Int Plastic
[Material_Plastic_v2]
Materials = INT_PLASTIC
BrightnessAdjustment =.1
Reflectance = 0.04
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailScale = 0
Smoothness = 0.8

;Int Alcantara
[Material_Velvet_v2]
Materials = INT_ST_ALCANTARA
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 10
ClothSheenColor = 1, 1, 1

;Int Alcantara
[Material_Velvet_v2]
Materials = INT_SHIFTER_CLOTH
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 10
ClothSheenColor = 1, 1, 1


;Int Fabric
[Material_Fabric_v2]
Materials = 
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.4
ClothSheenColor = 1, 1, 1

;Int Carpet
[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
BrightnessAdjustment =1
DetailScale = 55

;Int Leather 2




[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1
DetailScale = 5
;Int Leather 1

[Material_Leather]
Materials = INT_LEATHER
BrightnessAdjustment =.25
DetailTextureBlur = 1
DetailNormalBlend = 0.2
DetailScale = 111
Reflectance = 0.01
Smoothness = 0.3

[Material_Leather]
Materials = Recaro_leather
BrightnessAdjustment =.25
DetailTextureBlur = 1
DetailNormalBlend = 0.2
DetailScale = 111
Reflectance = 0.01
Smoothness = 0.3
[Material_Plastic_v2]
Materials = INT_SKIN
Brightness=1
Reflectance = 0.02
Smoothness = 0.4
DetailScale = 25
CubemapReflectionBlur=0


[Material_Leather]
Materials = 
Brightness=1
Reflectance = 0.02
Smoothness = 0.1
DetailScale = 55
CubemapReflectionBlur=0

[Material_Metal_v2]
Materials = te37sl
Reflectance = 1	
Metalness = 1
Smoothness = 0.9
Brightness = 0.1
DetailScale = 30
LocalReflectionsSharpness = 0
CubemapReflectionBlur = 0.8





;Dashboard
[Material_Leather_v2]
Materials=INT_ST_SKN
DetailScale = 7
DetailNormalBlend = 1
DetailTextureBlur = 1
Smoothness = 0.8
Brightness = 0.3

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_tires
PROP_...=fresnelC, 0
PROP_...=fresnelEXP, 0
PROP_...=fresnelMaxLevel, 0.05
PROP_...=ksAmbient, 0.1
PROP_...=ksDiffuse, 0.1		
PROP_...=ksSpecular, 0.02
PROP_...=ksSpecularEXP, 20



[SHADER_REPLACEMENT_...]
MATERIALS = INT_AIRFRESHNER
PROP_...=fresnelC, 0
PROP_...=fresnelEXP, 0
PROP_...=fresnelMaxLevel, 0.05
PROP_...=ksAmbient, 0.3
PROP_...=ksDiffuse, 0.3	
PROP_...=ksSpecular, 0.02
PROP_...=ksSpecularEXP, 20

;Int Metal
[Material_Metal_v2]
Meshes = bodyshell_SUB1
Metalness = 0.2
BrightnessAdjustment = 0.1
LocalReflectionsSharpness = 0



[Material_Metal_v2]
Meshes = steeringwheel_SUB0
Metalness = 0.7
BrightnessAdjustment = 0.5
LocalReflectionsSharpness = 0


[Material_Metal_v2]

Metalness = 00
BrightnessAdjustment = 0.1
LocalReflectionsSharpness = 0


;Int Metal Old
[Material_MetalOld_v2]
Materials = pedals
BrightnessAdjustment = .1
DetailNormalPBRSmoothness = 0.1
Metalness = 0.8
Smoothness = 0.01
Reflectance = 0.0
DetailScale = 0

;Int brushed
[Material_Metal_v2]
Materials = 
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_brushed.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_brushed_detail.dds
DetailNormalBlend = 1
DetailScale = 5
Metalness = 0.9
BrightnessAdjustment = 0.2
Smoothness = 0.9
Reflectance = 0.5
DetailNormalPBRSmoothness = 1.75


────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=material:3F_0_0
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=bodyshell_SUB11
OFFSET= 0.00 ,0, -0.02
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=13,13,13,.6
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 

COLOR=100,100,150,5  
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] 
NAME=bodyshell_SUB9
COLOR=100,100,150,.02      
LAG=0.3
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.0
TOGGLE_VISIBILITY=1

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=100,100,150,.02   
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=chassis_SUB5.006
COLOR=100,100,150,8 
FALLBACK_HEADLIGHTS_COLOR=100,100,150,4
LAG=0.6
SIMULATE_HEATING=0.0llllllsa

; DRL
[EMISSIVE_LIGHT_...]  
NAME=chassis_SUB5.002,FRONT_LF
COLOR=120,120,177,.3
OFF_COLOR=120,120,177,.3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=taillight_led1
COLOR=50, 2, 0, 5
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=taillight_red_brake_Refract_R,taillight_red_brake_Refract
COLOR=50, 2, 0,5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5
CHANNEL=0
;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=
COLOR=50, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, -10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=brakelight_m
COLOR=110, 10, 10,15
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 10, 10,15
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =Taillight_reverse_bulb; name (one or more) of a mesh to glow
COLOR = 10,10,10     ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
────────────────────── INDICATORS ────────────────────────
; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=g2313
COLOR=100,30,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=Taillight_TURN_Refract_L
COLOR=100,40,1,7
LAG=0.4
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL=0
; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=chassis_SUB5.004,5
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=Taillight_TURN_Refract_R
COLOR=100,40,1,7
LAG=0.4
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL=0
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES =FRONT_LF,chassis_SUB5.002
RANGE = 0.05
COLOR = 0.01
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = .00

[EXTRA_FX_EMISSIVE_...]
MESHES =g2313,chassis_SUB5.004
RANGE = 0.1
COLOR = 0.01
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = .00



[EXTRA_FX_EMISSIVE_...]
MESHES =chassis_SUB5.006
RANGE = 0.1
COLOR = 0.008
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 5
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0



[EXTRA_FX_EMISSIVE_...]
MESHES =taillight_led1
RANGE = 0.1
COLOR = 0.01
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS =1
NORMAL_SHIFT = .00

[INCLUDE: common/selflighting.ini]

[LIGHT_EXTRA_...]
BOUND_TO=headlight_r_SUB0
COLOR = 100,100,180,3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.749
POSITION =, 0.639, 1.91
DIRECTION=0,0, 1
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 1
SPOT = 60
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO=LOWBEAM
COLOR = 100,100,140,1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR =0.709
POSITION =, 0.557, 1.99
DIRECTION=0,0, 1
RANGE=0.45
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT = 1
SPOT = 80
AMBIENT_INFLUENCE= 0
FADE_AT=0


[LIGHT_EXTRA_...]
BOUND_TO=indicator_rf
COLOR = 100,29,0,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR 
POSITION =-0.595, 0.54A2, 2.02
DIRECTION=0,0, 1
RANGE=0.20
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT = 1
SPOT = 80
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO=indicator_lf
COLOR = 100,29,0,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR 
POSITION =0.595, 0.54A2, 2.02
DIRECTION=0,0, 1
RANGE=0.20
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT = 1
SPOT = 80
AMBIENT_INFLUENCE= 0
FADE_AT=0


[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 100,10,0,4
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.685
POSITION =, 0.732, -2.00
DIRECTION=0,0, -1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 90
AMBIENT_INFLUENCE= 0
FADE_AT=0







[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 0,1,100,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 
POSITION =-0.0063, 0.526, 2.26
DIRECTION=0,0, -1
RANGE=.4
RANGE_GRADIENT_OFFSET=0.8
SPECULAR_MULT = 1
SPOT = 180
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 100,10,0,3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR =0.556
POSITION =, 0.72, -2.08
DIRECTION=0,0, -1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 90
AMBIENT_INFLUENCE= 0
FADE_AT=0


[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 100,100,150,1
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.0
LAG=0.89
MIRROR =
POSITION =0.377, 0.753, 0.775
DIRECTION=0,0.3, -1
RANGE=0.45
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 0
SPOT = 80
AMBIENT_INFLUENCE= 0.4
FADE_AT=0


[1LIGHT_EXTRA_...] 
BIND_TO_HEADLIGHTS=1
AMBIENT_INFLUENCE = 0.2
COLOR=0,.3,4,15
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.9
MIRROR=0, 0.0, 0
POSITION=0, 1.22, 0.0455
DIRECTION=0, -1, 0
RANGE=1.5
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=.25
SPOT=180
SPOT_SHARPNESS=0.0


[LIGHT_EXTRA_...] 
BIND_TO_HEADLIGHTS=1
AMBIENT_INFLUENCE = 0.2
COLOR=4,0.1,0,10
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.9
MIRROR=0.424
POSITION=, 0.451, 0.811
DIRECTION=0, -1, 0
RANGE=0.9
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=.0
SPOT=180
SPOT_SHARPNESS=0.0

[SCRIPTABLE_DISPLAY_...]
MESHES = rpmscreen	; mesh the SCRIPTABLE_DISPLAY draws onto.
SCRIPT = stwheel.lua

[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = rpmscren
PROP_... = ksEmissive, 2.0

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD = 5000
NAME= LED_0
COLOR=50, 0, 00 ,5
LAG=.5
[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD = 5250
NAME= LED_1
COLOR=50, 0, 00 ,5
LAG=.5
[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD = 5750
NAME= LED_2
COLOR=50, 0, 00 ,5
LAG=.5
[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD = 6250
NAME= LED_3
COLOR=50, 0, 00 ,5
LAG=.5
[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD = 6500
NAME= LED_4
COLOR=50, 0, 00 ,5
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.2
LAG=.5

[EXTRA_FX_EMISSIVE_...]
MESHES = LED_?       
COLOR=.5
RANGE = 0.007
DIRECTED=0
[LIGHT_EXTRA_...] 
BOUND_TO=brakelight_m
AMBIENT_INFLUENCE = 0.0
COLOR=4,0.0,0,50
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.9
MIRROR=
POSITION=0.0101, 0.973, -1.76
DIRECTION=0, 0, -1
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=.0
SPOT=130
SPOT_SHARPNESS=0.0

[LIGHT_EXTRA_...] 
BOUND_TO=CLUSTER
AMBIENT_INFLUENCE = 0.0
COLOR=300,10,10,15
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.9
MIRROR=
POSITION=0.378, 0.766, 0.78
DIRECTION=0, 0, -1
RANGE=0.09
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=.25
SPOT=90
SPOT_SHARPNESS=0.0

────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =taillight_red_brake_Refract_R,taillight_red_brake_Refract
INSIDE = Taillight_BRAKE_TAILS
ABSORPTION = 0.012999999
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.071,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 6.23
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 5.9604645e-08,0.7183095,-2.1573439
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.55778307,0.7183095,-2.1840067
RADIUS = 0.059034586
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_1]
SURFACE =Taillight_TURN_Refract_R
INSIDE = Taillight_TURN_R
ABSORPTION = 0.004
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.524,0.5,0.03,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 33.4
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.22
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.49
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = -0.681,0.730962,-2.1207738
RADIUS = 0.071206994
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_2]
SURFACE =Taillight_TURN_Refract_L
INSIDE = Taillight_TURN_L
ABSORPTION = 0.004
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.524,0.5,0.03,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 33.4
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.22
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.49
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.688,0.730962,-2.1207738
RADIUS = 0.071206994
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
SURFACE =tl_glass_nm
INSIDE = Tailight_Reverse_R,Tailight_Reverse_L
INSIDE_BULBS=Taillight_reverse_bulb
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.06
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 8.17
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.04
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.37
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 6.215274e-05,0.66944647,-2.2389698
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.63
ORIGIN = 0.36620116,0.66944647,-2.250145
RADIUS = 0.065524496
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


────────────────────── INT LIGHTS ────────────────────────

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=CLUSTER
COLOR=2,2,3,1
OFF_COLOR=2,2,3,.2
LAG=0.8
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=Object022
COLOR=100,1,0,.5
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=GPS
COLOR=1,1,1.72
OFF_COLOR=1,1,1.72,3
LAG=0.8
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=INT_IPHONE_SCREEN_2
COLOR=2
OFF_COLOR=2
LAG=0.8
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=headlight_l_SUB3
COLOR=3,3,4
OFF_COLOR=3,3,4,4
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_...] 
NAME=logolight
COLOR=3,3,4,4
OFF_COLOR=3,3,4,4
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0
[EMISSIVE_LIGHT_...] 
NAME=NurbsPath.001,NurbsPath,NurbsPath.002
COLOR=100,1,0,.2
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0



; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=material:cluster_needles
COLOR=18,0,0
OFF_COLOR=18,0,0,.5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

;RPM
[EMISSIVE_...]
NAME = 
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7500
COLOR = 10
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =cluster_needles
RANGE = 0.02              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = .5              ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0
INTERIOR_ONLY = 1

[EXTRA_FX_EMISSIVE_...]
MATERIALS =INT_CLUSTER_WARNING_LIGHTS
RANGE = 0.01             ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = .35            ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0
INTERIOR_ONLY = 1

[EXTRA_FX_EMISSIVE_...]
MESHES =GPS
RANGE = 0.1              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 1             ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 1
INTERIOR_ONLY = 1

[EXTRA_FX_EMISSIVE_...]
MESHES =CLUSTER
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE =5
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS =1
NORMAL_SHIFT = .01
RANGE=0.05
COLOR=.02

[EXTRA_FX_EMISSIVE_...]
MESHES =logolight
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE =8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS =1
NORMAL_SHIFT = .0
RANGE=0.01
COLOR=2

[EXTRA_FX_EMISSIVE_...]
MESHES =Object022
DIRECTED = 1
INTERIOR_ONLY =0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE =8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS =1
NORMAL_SHIFT = .0
RANGE=1
COLOR=0.18


────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 1
@ = Navigator_Size, Resolution = "512, 512", Size = "155, 355", Offset = "170, 154", Scale = 2.0
Brightness =1
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]

[Display_AndroidAuto]
Meshes =GPS
Resolution = 640,640
Size = 640, 640
Offset = 0, 0
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1

[CAR_STEREO_...]
MESHES = 
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── WARNING LIGHTS ────────────────────────
; Interior Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=Dash_Turn_L
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=Dash_Turn_R
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=DASH_beams_ON
COLOR=0,0,10,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Low Beam
[EMISSIVE_LIGHT_...] ; 
NAME=DASH_Headlights_ON
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Hazard
[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

; Warning ABS Inaction
[EMISSIVE_ABS_INACTION_0] 
NAME=DASH_Emergency_Brake_ON
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

; Warning ABS Off
[EMISSIVE_ABS_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

; Warning Traction Off 1
[EMISSIVE_TRACTIONCONTROL_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

;Warning Traction In Action
[EMISSIVE_TRACTIONCONTROL_INACTION_0] 
COLOR=20,4,0.1,3.5
NAME=Warning_Light08
TOGGLE_VISIBILITY = 0
LAG=0.2

; Warning Handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
; Warning Engine
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Warning Tyre Pressure
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

; Warning Fuel
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Stalled Manual Only
[EMISSIVE_...] 
NAME=
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[EXHAUST_FLAMES]
ANTILAG=0  
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY= 0.05
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=0.01
DISCHARGE=1.0
DISCHARGE_CHARGE_TIME=0.5
DISCHARGE_DELAY=0.0 
DISCHARGE_DURATION=1
DISCHARGE_PROBABILITY=0.7;
DISCHARGE_INTENSITY=0.4
DISCHARGE_RPM_THRESHOLD_MAX=8000 
DISCHARGE_RPM_THRESHOLD_MIN=3500
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=30
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=40 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=0.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=0 


[SHAKING_EXHAUST_0]
MESHES =9_T
POINT_0 = -0.14, 0.7, -0.14
POINT_0_RADIUS = 1
POINT_0_EXP = 0.005


[PARTICLES_FX_EXHAUST_...]
POSITION = 
DIRECTION = 
COLOR = 0.75,0.8,1
LIFE = 1, 0.03 				    ; how long particles last in the air before disappearing
SPEED = 0.4, 5 				    ; how fast smoke particles fly from the exhaust
SPREAD = 0.1				    ; initial spread of particles
STARTING_SIZE = 0.035			; initial size of particles
SPAWN_OFFSET = 0.01			    ; initial spawn point offset (length-wise)
INTENSITY = 0.3, 1			; smoke intensity
TEMPERATURE_LAG = 1			    ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=.3
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[1AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7350 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7350|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=headlight_r_SUB0,headlight_l_SUB0
COLOR=10,10,18,10
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;FOGLIGHTS CAST
[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=1
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=10,10,18,.8
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, 1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.753
MIRROR_DIRECTION=0
POSITION=, 0.637, 1.94
RANGE=3
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME = 
ZERO=0
MIN_VALUE=0
STEP=0.029

[ANALOG_INDICATOR_...]
INPUT = TURBO
NAME = 
USE_BAR = 0
ZERO=0
STEP=86.5
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.91

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = 
ZERO=0
MIN_VALUE=0
STEP=0.029
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[!EXTRA_SWITCHES]
SWITCH_A = Foglight
SWITCH_B = Rear foglight
SWITCH_C = Interior dome light
SWITCH_D = Bat wing air intake

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1