[WIPERS_TRACE_...]
SURFACE =windshield,windshield.001,back_glass,back_glass.001
WIPERS=FrontWiper_A,Object616,Rear_Wiper


[ANIMATED_WIPER_...]
MESHES =FrontWiper_A,Object616
UNDERLYING_SURFACE =windshield,windshield.001,back_glass,back_glass.001
DEBUG = 0 ; remove when everything is ready

[MESH_ADJUSTMENT_...]
MESHES = FrontWiper_A,Object616
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 0

[ANIMATED_WIPER_1]
DEBUG = 1
MESHES = FrontWiper_A, Object616
UNDERLYING_SURFACE = windshield, windshield.001, back_glass, back_glass.001
GROUP_0 = 'FrontWiper_A@A=*'
GROUP_0_ANGLE_TO = -90.400002
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = 0.120055, 1.233299, 1.076560
GROUP_0_PIVOT = -0.576072, 1.125699, 1.082489
GROUP_1 = 'Object616@A=*'
GROUP_1_ANGLE_TO = -90.400002
GROUP_1_AXIS = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_1_END = 0.717647, 1.212109, 0.957549
GROUP_1_PIVOT = 0.014177, 1.136460, 1.146838


[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm



[ANIMATION_...]
INPUT =EXTRA_C            ; bind to reverse gear
FILE =car_door_l.ksanim    ; file name of new animation in “animations” folder
TIME = 1                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 0  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_...]
INPUT =EXTRA_D            ; bind to reverse gear
FILE =car_door_r.ksanim    ; file name of new animation in “animations” folder
TIME = 1                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 0  ; force to update interior reflections mask if animation is 
                            ; playing (slower)


[ANIMATION_...]
INPUT =EXTRA_E           ; bind to reverse gear
FILE =visor.ksanim    ; file name of new animation in “animations” folder
TIME = 1                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 0  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

;================================================

[EMISSIVE_LIGHT_...]
NAME=console_24,console_48,polySurface2310.001
COLOR=25,0,0, 1
OFF_COLOR = 25, 0, 0, 1
LAG=0.0
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_1]
NAME=Tail_Lights_On_A,polySurface88551
COLOR=25,0,0, 1
LAG=0.0
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=0.5


[EMISSIVE_BATTERY_0]
NAME=console_46.003
COLOR=255,0,0
LAG=0.0
SIMULATE_HEATING=0
CAST_LIGHT=0
TOGGLE_VISIBILITY=1

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
NAME=console_46.004
COLOR=255, 0, 0
LAG=0.0
SIMULATE_HEATING=0
CAST_LIGHT=0
TOGGLE_VISIBILITY=1

[EMISSIVE_ENGINE_DAMAGE_0]
NAME=console_46.007
COLOR=255,0,0
LAG=0.0
SIMULATE_HEATING=0
CAST_LIGHT=0
TOGGLE_VISIBILITY=1


[EMISSIVE_LIGHT_...]
NAME=console_42.001 ,console_42.004,console_42.002,console_46,polySurface88297, Plane,console_41,polySurface64, console_47, console_14,console_24.001,polySurface24,steering_wheel_7,steering_wheel_7.001,polySurface2310,polySurface2578
COLOR=2,2,2, 5
OFF_COLOR = 2, 2, 2, 3
LAG=0.0
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=console_43,console_049.001
COLOR=2,2,2, 2
OFF_COLOR = 1, 1, 1, 1
LAG=0.0
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...]
NAME=Display_Console001
COLOR=2,2,2, 1
OFF_COLOR = 1, 1, 1, 0.5
LAG=0.0
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...]
NAME=Cube.098
COLOR=2,2,2, 4
OFF_COLOR = 2, 2, 2, 2
LAG=0.0
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=0.5




;================================================
[EMISSIVE_EXTRA_B_0]
NAME=Torus.002
COLOR=0,0,50, 15
LAG=0.011
SIMULATE_HEATING=1
CAST_LIGHT=1
TOGGLE_VISIBILITY=0

[EMISSIVE_EXTRA_B_1]
NAME=Sphere, 130_T.003,63_T
COLOR=50,0,0, 3
LAG=0.011
SIMULATE_HEATING=12
CAST_LIGHT=1
TOGGLE_VISIBILITY=0


[EMISSIVE_EXTRA_A_0]
NAME=132_T, 0, 117
COLOR=100,100,0
LAG=0.011
SIMULATE_HEATING=0
CAST_LIGHT=0
TOGGLE_VISIBILITY=0




;================================================

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = console_049.001
Resolution = 998, 379
Size = 998, 379
Offset = 0, 0
Scale = 1
aftermarketComponent = 1
RearCameraPosition = 0, 2, -7

;================================================

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
FULLY_SHADOWED_INTERIOR=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1


[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9




[ANALOG_INDICATOR_...]
BIND_TO=TURBO
NAME=ARROW_TURBO
USE_BAR=1
LUT=(0=-0|0.1=-8|0.2=-20|0.4=-40|0.5=-80|0.6=-120|0.7=-140|0.8=-180|0.9=-220|1=-240|1.2=-280|1.3=-300|1.4=-310|1.5=-320)

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=10, 10, 10, 1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.5, 1
EXTERIOR_ONLY=0
FADE_AT=950
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=2
LOWBEAM_RANGE_MULT=1
LOWBEAM_RANGE_ONCOMING_MULT=1
MIRROR=0.4a
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=1.15
OFF_MULT=0
OFF_POSITION=0, 1.07, 5.95
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 1, 2
RANGE=750
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=2
SECOND_SPOT_RANGE=140
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=0.8
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0


[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=50, 5, 0, 1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.5
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=1, 0, 0, 1
OFF_FADE_MULT=0.615
OFF_MIRROR=0.5
OFF_MULT=0.1
OFF_POSITION=0, 0.976202, -2
OFF_RANGE_MULT=0.725
POSITION=0, 0.5, -2
PREFER_FRONT=-1
RANGE=5
RANGE_GRADIENT_OFFSET=0.15
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=125
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=10, 10, 10, 0.3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=1.10
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=1.10
OFF_MULT=0.1
OFF_POSITION=0, 0.976202, -2
OFF_RANGE_MULT=0.5
POSITION=0, 0.976202, -2
PREFER_FRONT=-1
RANGE=15
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

[LIGHT_TURNSIGNAL_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=10, 2, 2, 20
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=1.10
OFF_MULT=0.1
OFF_POSITION=0, 0, 0
OFF_RANGE_MULT=0.5
POSITION=0, 1.5, 1
PREFER_FRONT=-1a
RANGE=15
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=120
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4




[INCLUDE]
INCLUDE = common/no_popup_lights.ini
[INCLUDE: android_auto/config.ini]
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials = Window, Glass, 
FilmIOR = 2.8
IS_LOW_BEAM_AVAILABLE = 1

[Material_Glass]
Materials = GlassRed
FilmIOR = 1.8
IS_LOW_BEAM_AVAILABLE = 1

-------------------------------------------------------------------

[LIGHTING]
EMISSIVE_MULT=2
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.3
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.5
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FAGE=0.5
-------------------------------------------------------------------
[SHADOWED_WHEELS]
ANGLE=12
OFFSET=0
OPACITY=0.8
WIDTH=0.15

[SHADOWED_TYRES]
ANGLE=6
OFFSET=0
OPACITY=0.8
WIDTH=0.05
EXTRA_AMBIENT_BRIGHTNESS=0.0

[TYRES_FX]
DIRT_WIDTH_K=1.2

------------------------------------------------------------------

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = CarPaint

[Material_CarPaint]
FresnelMax = 0.5
FresnelC = 0.08
AmbientSpecular = 0.3
SpecularBase = 0.2, 100


[INCLUDE: common/materials_interior.ini]

[Material_InteriorPBRDetail]
Materials =
ColorSource=DIFFUSE
Reflectance=0.87
Smoothness=0.655
Metalness=0.220
CubemapReflectionBlur=0.83
Brightness=1.5
OcclusionMult=1
DetailScale=0
ApplyTilingFix=0
HasDetailNormals=0


[SHADER_REPLACEMENT_...]
MATERIALS = chrome_matte_int
PROP_0 = extExtraSharpLocalReflections, 0.8

[SHADER_REPLACEMENT_...]
MATERIALS = chrome_int
PROP_0 = extExtraSharpLocalReflections, 0.8

---------------------------------------------



[Material_Plastic_v2]
Materials = Black_Mat_Int
BrightnessAdjustment = 0.25
Reflectance = 0.01
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailScale = 50
DetailNormalBlend = 0.1
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Aluminium_v2]
Materials = Chrome_Int
Smoothness = 0.0
Metalness = 0.1
Reflectance = 0.1
BrightnessAdjustment = 1
CubemapReflectionBlur = 0
DetailScale = 1
DetailNormalBlend = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1


[Material_Plastic_v2]
Materials = Tyre
BrightnessAdjustment = 0.06
Reflectance = 0.05
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.8
DetailScale = 0
DetailNormalBlend = 0.1
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Plastic_v2]
Materials = Black_Plastic
BrightnessAdjustment = 0.02
Reflectance = 0.2
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailScale = 50
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 5
DetailTextureBlur = 1

[Material_Plastic_v2]
Materials = Alloy_Dark
BrightnessAdjustment = 0.05
Reflectance = 0.1
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailScale = 1
DetailNormalBlend = 0.0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 20
DetailTextureBlur = 1

[Material_Aluminium_v2]
Materials = Alloy_Metallic
Smoothness = 0.5
Metalness = 0.9
Reflectance = 1
BrightnessAdjustment = 0.5
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

[Material_Aluminium_v2]
Materials = Silver_Plastic
Smoothness = 0.2
Metalness = 0.1
Reflectance = 0.1
BrightnessAdjustment = 0.25
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1


[Material_Aluminium_v2]
Materials = Black_Gloss
Smoothness = 1
Metalness = 1
Reflectance = 1
BrightnessAdjustment = 0.3
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=0

[Material_Aluminium_v2]
Materials = Chrome
Smoothness = 1
Metalness = 0.9
Reflectance = 1
BrightnessAdjustment = 0.45
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=0

[Material_Leather]
Materials = Seat1
BrightnessAdjustment = 0.5
DetailTextureBlur = 0
DetailNormalBlend = 1
DetailScale = 90
Reflectance = 0.01
LocalReflectionsSharpness = 0.1
ApplyTilingFix= 1


[Material_Leather]
Materials = Leather
BrightnessAdjustment = 0.25
DetailTextureBlur = 0
DetailNormalBlend = 3
DetailScale = 50
Reflectance = 0.01
LocalReflectionsSharpness = 0.1
ApplyTilingFix= 1


[Material_Leather]
Materials = Dash_Leather
BrightnessAdjustment = 0.25
DetailTextureBlur = 0
DetailNormalBlend = 2.5
DetailScale = 20
Reflectance = 0.01
LocalReflectionsSharpness = 0.1
ApplyTilingFix= 1



[Material_Velvet_v2]
Materials = Roof
BrightnessAdjustment = 0.25
DetailNormalBlend = 1
DetailScale = 40
LocalReflectionsForce = 1
ApplyTilingFix=0



------------------------------------------------------------------
[INSTRUMENTS]
HAZARDS_G_THRESHOLD = 1.9  ; set G-force for hazards to turn on automatically on sudden braking

--------------------------------------------------






 TAIL LIGHTS

;================================================

; Inner Rear Running Lights

[EMISSIVE_LIGHT_...]
NAME =Cube.057
COLOR = 5, 0, 0, 2
OFF_COLOR = 1, 0, 0, 0
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = REAR


; 3rd Brake Light

[EMISSIVE_BRAKE_...]
NAME =,Tail_Lights_On_B.002,Tail_Lights_On_B, Circle.003,Tail_Lights_On_Bulb
FALLBACK_BRAKES_COLOR = 255, 0, 0, 1
COLOR = 255, 0, 0
OFF_COLOR = 0, 0, 0, 0
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = REAR



[EMISSIVE_EXTRA_A_...]
NAME = Cube.001,Tail_Lights_On_A,DR1RR_1.001,DR1LR_0.001
BIND_TO_HEADLIGHTS=1
COLOR=30,5,3, 4
OFF_COLOR=0,0,0, 0
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = FRONT

;================================================


;                REVERSE LIGHTS

;================================================

[EMISSIVE_REVERSE_0]
NAME = Tail_Lights_On_Bulb_Fog,Tail_Lights_On_Fog
COLOR = 25, 25, 25, 25
OFF_COLOR = 0, 0, 0, 0
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = REAR
ACT_AS_HEADLIGHTS = 0




;                 HEAD LIGHTS

;================================================


[EMISSIVE_LIGHT_0]
NAME =polySurface88491, polySurface88497,Head_Lights_On_Fog_A_SUB1,Head_Lights_On_Bulb_Fog
COLOR = 48, 47, 30, 15
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = FRONT

;                 DRL

;================================================

[EMISSIVE_EXTRA_A_...]
NAME = Head_Lights_On_A,Cube, DR1RF_0.001, DR1LF_1.001
COLOR = 5,5,10, 20
OFF_COLOR = 0,0,0
LAG = 0.1a
SIMULATE_HEATING = 0.01
LOCATION = FRONT


[EMISSIVE_EXTRA_B_...]
NAME = Head_Lights_On_Fog_B,Head_Lights_On_Fog_A_SUB0,polySurface88501,Head_Lights_On_Bulb_Fog
COLOR = 5,5,10, 60
OFF_COLOR = 0,0,0
LAG = 0.1a
SIMULATE_HEATING = 0.01
LOCATION = FRONT


;                  INDICATORS_GLASS

;================================================

; Front Right

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME =Head_Lights_On_Bulb_Blinker
COLOR =100, 40, 2, 20
OFF_COLOR = 0, 0, 0, 1
TOGGLE_VISIBILITY = 0
LAG = 0.3
SIMULATE_HEATING 
LOCATION = Front
SMOOTH_IN = 1
SMOOTH_OUT = 0
CAST_LIGHT = 1

; Front Left

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME =Head_Lights_On_Bulb_Blinker.001
COLOR = 100, 40, 2, 20
OFF_COLOR = 0, 0, 0, 1
TOGGLE_VISIBILITY = 0
LAG = 0.3
SIMULATE_HEATING = 0.3
SMOOTH_IN = 1
SMOOTH_OUT = 0
LOCATION = Front
CAST_LIGHT = 1



;     ///SEQUENTIAL///

;front indicators
[EMISSIVE_TURNSIGNAL_LEFT_...]
lf
NAME=DR1LF
COLOR=255, 64, 0, 40
OFF_COLOR=0,0,0, 0
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=FRONT
RANGE_START_INDEX = 0
RANGE_END_INDEX = 9
RANGE_PREFIX = DR1LF_
RANGE_DELAY = 0.03
SMOOTH_IN = 1
SMOOTH_OUT = 0
TOGGLE_VISIBILITY=1


[EMISSIVE_TURNSIGNAL_RIGHT_...]
lf
NAME=DR1RF
COLOR=255, 64, 0, 40
OFF_COLOR=0,0,0, 0 
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=FRONT
RANGE_START_INDEX = 0
RANGE_END_INDEX = 9
RANGE_PREFIX = DR1RF_
RANGE_DELAY = 0.03
SMOOTH_IN = 1
SMOOTH_OUT = 0
TOGGLE_VISIBILITY=1

;front indicators
[EMISSIVE_TURNSIGNAL_LEFT_...]
lf
NAME=DR1LR
COLOR=255, 64, 0, 10
OFF_COLOR=0,0,0, 0
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=REAR
RANGE_START_INDEX = 0
RANGE_END_INDEX = 8
RANGE_PREFIX = DR1LR_
RANGE_DELAY = 0.03
SMOOTH_IN = 1
SMOOTH_OUT = 0
TOGGLE_VISIBILITY=1



[EMISSIVE_TURNSIGNAL_RIGHT_...]
lf
NAME=DR1RR
COLOR=255, 64, 0, 10
OFF_COLOR=0,0,0, 0
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=REAR
RANGE_START_INDEX = 0
RANGE_END_INDEX = 8
RANGE_PREFIX =DR1RR_
RANGE_DELAY = 0.03
SMOOTH_IN = 1
SMOOTH_OUT = 0
TOGGLE_VISIBILITY=1



;                  INDICATORS

;================================================


; Front Right

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME = Cylinder.022,Cylinder.023,Plane.035,Head_Lights_On_Blinker,polySurface88503
COLOR = 255, 64, 0, 10
OFF_COLOR = 0, 0, 0, 1
TOGGLE_VISIBILITY = 0
LAG = 0.3
SIMULATE_HEATING 
LOCATION = Front
SMOOTH_IN = 1
SMOOTH_OUT = 0
CAST_LIGHT = 1

; Front Left

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME = Plane.024,Cylinder.003,Cylinder.004,Head_Lights_On_Blinker.001_SUB0,Head_Lights_On_Blinker.001_SUB1
COLOR = 255, 64, 0, 10
OFF_COLOR = 0, 0, 0, 1
TOGGLE_VISIBILITY = 0
LAG = 0.3
SIMULATE_HEATING = 0.3
SMOOTH_IN = 1
SMOOTH_OUT = 0
LOCATION = Front
CAST_LIGHT = 1




BULB REAR
;================================================

; Rear Right

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME = Tail_Lights_On_Bulb_Blinker.001,Tail_Lights_On_Blinker.002
COLOR = 100, 40, 2, 20
OFF_COLOR = 0, 0, 0, 0
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = REAR


; Rear Left

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME = Tail_Lights_On_Bulb_Blinker,Tail_Lights_On_Blinker
COLOR = 100, 40, 2, 20
OFF_COLOR = 0, 0, 0, 0
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = REAR

;================================================

; Rear Right

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME = 
COLOR = 3, 1.5, 1, 5
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = REAR


; Rear Left

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME = 
COLOR = 3, 1.5, 1, 5
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = REAR


;================================================


; SPION

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=ORVM_Rt_On
COLOR=255, 64, 0, 10
LAG=0.0
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
TOGGLE_VISIBILITY=0


[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=ORVM_Lt_On
COLOR=255, 64, 0, 10
LAG=0.0
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
TOGGLE_VISIBILITY=0


;================================================


; DASH

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=console_43.002
COLOR=0, 50, 0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=NONE
CAST_LIGHT=0
TOGGLE_VISIBILITY=1

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=console_43.001
COLOR=0, 50, 0 
LAG=0.0
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
TOGGLE_VISIBILITY=1



[EMISSIVE_HAZARD_...]
NAME=console_23
COLOR=50, 0, 0, 10
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0



[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GAS_LAG=0.9
GROW=1, 1
INTENSITY=0.2, 0.4
INTENSITY_MULT=1
LIFE=16, 20
POSITION_OFFSET=0, 0, 0
SPAWN_OFFSET=0.02, 0.02
SPEED=0.4, 0.8
SPEED_THRESHOLD=5, 20
SPREAD=1, 1
STARTING_SIZE=0.03, 0.03
TEMPERATURE_LAG=0.9995
TEMPERATURE_THRESHOLD=40, 600


[SHAKING_EXHAUST_...]
MESHES =Cylinder.015,Cube.031
POINT_0 = 1, 1, 1
POINT_0_RADIUS = 1
POINT_0_EXP = 1








