[INCLUDE: neon_underbody.ini]
[INCLUDE: gauge.ini]

[ANIMATED_WIPER_...]
MESHES =WIPER_0,WIPER_1
UNDERLYING_SURFACE =windscreen
DEBUG = 1 ; remove when everything is ready

[MESH_ADJUSTMENT_...]
MESHES =WIPER_0,WIPER_1
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1
[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = WIPER_0, WIPER_1
UNDERLYING_SURFACE = windscreen
GROUP_0 = 'WIPER_0@A=*'
GROUP_0_ANGLE_TO = 83.6
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.12451848, 0.85338414, 0.69928086
GROUP_0_PIVOT = 0.52431405, 0.826246, 0.73400104
GROUP_0_RUBBER_FROM = 0.3935737, 0.87158203, 0.65322876
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0041
GROUP_0_RUBBER_OFFSET_POS = 0.28880113
GROUP_0_RUBBER_TO = -0.12479031, 0.8486023, 0.6996155
GROUP_0_SCALE_LUT = '(|0.000=1.000|1.003=1.074|)'
GROUP_1 = 'WIPER_1@A=*'
GROUP_1_ANGLE_TO = 89.4
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.65596896, 0.861014, 0.5666019
GROUP_1_PIVOT = -0.0042215525, 0.839709, 0.7900899
GROUP_1_RUBBER_FROM = -0.14965439, 0.85827637, 0.69818115
GROUP_1_RUBBER_OFFSET_AMOUNT = 0.0069999998
GROUP_1_RUBBER_OFFSET_POS = 0.17077237
GROUP_1_RUBBER_TO = -0.655632, 0.8569641, 0.5670471
GROUP_1_SCALE_LUT = '(|0.000=1.000|0.999=1.087|)'



----------------------------------------------------------------------------------------------------------------------------------------------------

[INCLUDE: android_auto/config.ini]



[Display_AndroidAuto]
Meshes = Interior_Geo_lodA.011,ANDROID; display mesh
aftermarketComponent = 2
Resolution = 3000,3400    ; texture resolution
Size = 1950,1000           ; size of the screen area
Offset = 25, 1350              ; left top corner of screen area
Scale = 0.5                  ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -2.5  ; position of rear view camera



----------------------------------------------------------------------------------------------------------------------------------------------------

[ANIMATION_...]
INPUT = EXTRA_B            ; bind to reverse gear
FILE = car_hood.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_...]
INPUT = EXTRA_C            ; bind to reverse gear
FILE = car_trunk.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_...]
INPUT = EXTRA_D            ; bind to reverse gear
FILE = car_door_L.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_...]
INPUT = EXTRA_D            ; bind to reverse gear
FILE = car_door_R.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)


-------------------------------------------------------------------------------------------------
[DATA] 
DISABLE_LIGHTSINI=1

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=1000
BOUND_EXP=1
COLOR=0.957143, 0.957143, 1, 20
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.64, 2.2
RANGE=500
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=50
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0



[EMISSIVE_LIGHT_1]
NAME=headlight_l.001,headlight_r.001
AFFECTS_TRACK=1
COLOR=50,50,50,4
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_2]
NAME=chassis.021,GAUGE.001,chassis.025,chassis.024
AFFECTS_TRACK=1
COLOR=1, 3, 3,1.0
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_3]
NAME=GAUGE
AFFECTS_TRACK=1
COLOR=3,3,3,0.3
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_4]
NAME=ANDROID,misc_b.003,misc_b.004,misc_b.005
AFFECTS_TRACK=1
COLOR=2,2,2,0.3
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_5]
NAME=SUPRA_INT_DETAIL_002.004
AFFECTS_TRACK=1
COLOR=18, 15, 0 ,0.1
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_6]
NAME=Interior_Geo_lodA.001
AFFECTS_TRACK=1
COLOR=0,0,1,1000
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_7]
NAME=Interior_Geo_lodA.011
AFFECTS_TRACK=1
COLOR=3, 3, 3  , 0.5
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_8]
NAME=SUPRA_INT_DETAIL_002.005,gauge_pack.012,gauge_pack.007,gauge_pack.002,gauge_pack.019,gauge_pack.024
AFFECTS_TRACK=1
COLOR=3, 3, 3  , 0.5
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_9]
NAME=gauge_pack.017,gauge_pack.015,gauge_pack.016,gauge_pack.022,gauge_pack.027,SUPRA_INT_NEEDLE_005.002,SUPRA_INT_NEEDLE_005,SUPRA_INT_NEEDLE_002,SUPRA_INT_NEEDLE_001
AFFECTS_TRACK=1
COLOR=3, 0, 0  , 1
LAG=0.7
SIMULATE_HEATING=0




[EMISSIVE_BRAKE_...]
NAME= brakelight_r.001,brakelight_l.001
COLOR=20,0,0,5
LAG=0.4
FALLBACK_HEADLIGHTS_COLOR= 20,0,0, 3
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_BRAKE_...]
NAME=brakelight_m,taillight_r,taillight_l
COLOR=20,0,0,15
LAG=0.4
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_REVERSE_0]
NAME=reversinglight_l,reversinglight_r
COLOR=15, 15, 15,10
LAG=0.8
SIMULATE_HEATING=0.0



[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=indicator_lr
TOGGLE_VISIBILITY = 0
COLOR=255, 139, 0 , 5
LAG=0.6
SIMULATE_HEATING=0.6
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=indicator_lf,
TOGGLE_VISIBILITY = 0
COLOR=255, 139, 0 , 5
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=SIDE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=SUPRA_INT_DETAIL_002.001
TOGGLE_VISIBILITY = 0
COLOR=0, 157, 45  , 0.5
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=SIDE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=indicator_rr
TOGGLE_VISIBILITY = 0
COLOR=255, 139, 0 , 5
LAG=0.6
SIMULATE_HEATING=0.6
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=indicator_rf
TOGGLE_VISIBILITY = 0
COLOR=255, 139, 0 , 5
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=SIDE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=SUPRA_INT_DETAIL_002.003
TOGGLE_VISIBILITY = 0
COLOR=0, 157, 45  , 0.5
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=SIDE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[LIGHT_TURNSIGNAL_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.71, 0, 0.69
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_RANGE_MULT=0.5
POSITION=1.0, 0.66, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6


[LIGHT_TURNSIGNAL_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.71, 0, 0.69
EXTERIOR_ONLY=
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
POSITION=-1.0, 0.66, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_LEFT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.6, 0, -0.88
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=1.3, 0.89, -2.3
POSITION=1.3, 0.89, -2.3
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_RIGHT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.6, 0, -0.88
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=-1.3, 0.89, -2.3
POSITION=-1.3, 0.89, -2.3
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6


[Material_Fabric]
Materials = plastic
DetailNormalPBRSecondaryColor = 5.0, 10.0, 10.0, 0.3
Smoothness = 0
Reflectance = 0.02

[Material_Leather_v2]
Materials = 
BrightnessAdjustment = 0.5
DetailTextureBlur = 1
DetailNormalBlend = -3
DetailScale = 50

[Material_InteriorPBR]
Materials =carpet_grey
Smoothness = 0.7
Reflectance = 0.04
BrightnessAdjustment = 0.23

[Material_InteriorPBR]
Materials = leather02_perforated.dds
Smoothness = 0.7
Reflectance = 0.04
BrightnessAdjustment = 0.1

[Material_InteriorPBR]
Materials = cloth
Smoothness = 0.55
Reflectance = 0.22
BrightnessAdjustment = 0.12

[Material_CarPaint_Solid]
Materials = vehicle_generic_smallspecmap
FresnelMax = 0.5
FresnelC = 0.08
AmbientSpecular = 0.3
SpecularBase = 0.2, 100

[Material_Metal_v2]

Metalness = 0.6

[Material_InteriorPBRDetail]
Materials = 
Reflectance=0.03
Smoothness=0.2
Metalness=0.0
Brightness=0.22
CubemapReflectionBlur=0.95

[Material_InteriorPBRDetail]
OcclusionMult=1
DetailScale=50
ApplyTilingFix=1
OcclusionSource = NONE

[Material_InteriorPBRDetail]
Materials = hub_rf
Reflectance=0.02
Smoothness=0.15
Metalness=0.85
CubemapReflectionBlur=0.95
Brightness=0.35
OcclusionMult=1
DetailScale=15
ApplyTilingFix=1
OcclusionSource = NONE

[Material_InteriorPBRDetail]
Materials = 
Reflectance=0.08
Smoothness=0.18
CubemapReflectionBlur=0.95
Brightness=0.5
OcclusionMult=1
DetailScale=25
ApplyTilingFix=25
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08

[Material_InteriorPBRDetail]
Materials = 
Reflectance=0.08
Smoothness=0.18
CubemapReflectionBlur=0.95
Brightness=1.5
OcclusionMult=1
DetailScale=2
ApplyTilingFix=25
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08

[Material_InteriorPBRDetail]
Materials = 
Reflectance=0.3
Smoothness=0.18
CubemapReflectionBlur=0.95
Brightness=1.5
OcclusionMult=1
DetailScale=4
ApplyTilingFix=25
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08

[Material_InteriorPBRDetail]
Materials =
Reflectance=0.1
Smoothness=0.15
CubemapReflectionBlur=0.95
Brightness=0.25
OcclusionMult=1
DetailScale=10
ApplyTilingFix=25
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08

;--------------  CARPAINT ---------------

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial =vehicle_generic_smallspecmap,amp
CarPaintVersionAware = 2
DisableDev = 1

[Material_CarPaint_Metallic]
FresnelMax = 2
FresnelC = 0.1
FlakesK = 3.2
BrightnessAdjustment = 0.65
ClearCoatThickness = 0.4
SpecularMult = 0.4
AmbientSpecular = 1       
AmbientSpecularEXP = 160


[EMISSIVE_HIGHBEAM_...]
NAME=chassis.014,
COLOR=100, 100, 100, 1
SIMULATE_HEATING=0.2
LAG=0.1

[EMISSIVE_HIGHBEAM_...]
NAME=SUPRA_INT_DETAIL_002.002
COLOR=1, 35, 120 , 0.1
SIMULATE_HEATING=0.2
LAG=0.1

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.0241128, 0, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.5, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_FAKE_SHADOW=0
FADE_SMOOTH=30
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0.48488
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=1, 0, 0, 1.35
OFF_FADE_MULT=0.600762
OFF_MIRROR=0.48488
OFF_MULT=0.1
OFF_POSITION=0, 1.02788, -2.4
OFF_RANGE_MULT=0.71483
POSITION=0, 1.02788, -2.4
PREFER_FRONT=-1
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=1, 1, 1
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.3

[LIGHT_LICENSEPLATE]
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
MESHES=Plate_A:Plate_LODA
OFFSET=0.01, 0.05, -0.01
RANGE=0.36
RANGE_GRADIENT_OFFSET=0.5
SPOT=180
SPOT_SHARPNESS=0.3
COLOR=5,4.9,3.4,2
FALLBACK_EMISSIVE=5,4.9,3.0,0.1
LAYOUT=TWO_ON_TOP
FADE_AT=250

[EMISSIVE_HAZARD_0]
NAME =   ; name (one or more) of a mesh to glow
COLOR = 229, 23, 23 , 0.57     ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights




[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm


[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT=0.08,0.05,0.7 ,1.0
INTENSITY_MULT=1
SIZE_MULT=1.0
TEMPERATURE_MULT=1.99

