; BloodOrange underglow + OrangePastel InteriorLight
; [INCLUDE]
; INCLUDE=common/no_popup_lights.ini

[LIGHT_EXTRA_6] //Left
LINE_FROM=0.73, 0.08, -0.61
LINE_TO=0.71, 0.08, 0.75
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR= 143, 181, 0 ,0.25
DIFFUSE_CONCENTRATION=0.9
FADE_AT=70
FADE_SMOOTH=10
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.25
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_7] //Right
LINE_FROM=-0.73, 0.08, -0.61
LINE_TO=-0.71, 0.08, 0.75
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR=143, 181, 0  ,0.25
DIFFUSE_CONCENTRATION=0.9
FADE_AT=70
FADE_SMOOTH=10
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.25
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_8] //Back
LINE_FROM=-0.55, 0.08, -1.948
LINE_TO=0.65, 0.08, -1.948
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR= 143, 181, 0 ,0.25
DIFFUSE_CONCENTRATION=0.9
FADE_AT=60
FADE_SMOOTH=10
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.20
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_9] //Front
LINE_FROM=-0.62, 0.08, 1.96
LINE_TO=0.62, 0.08, 1.96
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR= 143, 181, 0  ,0.25
DIFFUSE_CONCENTRATION=0.9
FADE_AT=95
FADE_SMOOTH=10
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.20
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0




[EMISSIVE_EXTRA_A_0]
NAME = chassis,engine_neon  ; name (one or more) of a mesh to glow
COLOR = 89, 184, 0 ,0.15    ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights


[EMISSIVE_EXTRA_F_0]
NAME = chassis,engine_neon  ; name (one or more) of a mesh to glow
COLOR = 550, 0, 0 ,1.15    ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_EXTRA_E_0]
NAME =  bodyshell.006,bumper_f.005 ; name (one or more) of a mesh to glow
COLOR = 229, 121, 0  ,0.15    ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights



[LIGHT_EXTRA_10] //Left
LINE_FROM=0.73, 0.08, -0.61
LINE_TO=0.71, 0.08, 0.75
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=0
COLOR= 150, 0, 0 ,0.25
DIFFUSE_CONCENTRATION=0.9
FADE_AT=70
FADE_SMOOTH=10
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.25
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_11] //Right
LINE_FROM=-0.73, 0.08, -0.61
LINE_TO=-0.71, 0.08, 0.75
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=0
COLOR=150, 0, 0 ,0.25
DIFFUSE_CONCENTRATION=0.9
FADE_AT=70
FADE_SMOOTH=10
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.25
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_12] //Back
LINE_FROM=-0.55, 0.08, -1.948
LINE_TO=0.65, 0.08, -1.948
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=0
COLOR= 150, 0, 0 ,0.25
DIFFUSE_CONCENTRATION=0.9
FADE_AT=60
FADE_SMOOTH=10
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.20
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_13] //Front
LINE_FROM=-0.62, 0.08, 1.96
LINE_TO=0.62, 0.08, 1.96
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=0
COLOR= 150, 0, 0 ,0.25
DIFFUSE_CONCENTRATION=0.9
FADE_AT=95
FADE_SMOOTH=10
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.20
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0



//////////////////////////////////////////////////////////////////////////////////////////////




[LIGHT_EXTRA_13] //Back_trunk
LINE_FROM=-0.55, 0.8, -1.948
LINE_TO=0.65, 0.8, -1.948
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR= 143, 181, 0 ,0.25
DIFFUSE_CONCENTRATION=0.9
FADE_AT=60
FADE_SMOOTH=10
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.20
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_14] //Back_trunk
LINE_FROM=-0.55, 1.0, -1.248
LINE_TO=0.65, 1.0, -1.248
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR= 143, 181, 0 ,0.25
DIFFUSE_CONCENTRATION=0.9
FADE_AT=60
FADE_SMOOTH=10
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.20
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_15] //Back_trunk
LINE_FROM=-0.55, 0.9, -1.548
LINE_TO=0.65, 0.9, -1.548
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR= 143, 181, 0 ,0.25
DIFFUSE_CONCENTRATION=0.9
FADE_AT=60
FADE_SMOOTH=10
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.20
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0



[LIGHT_EXTRA_16] //Back_trunk
LINE_FROM=-0.55, 0.8, -1.948
LINE_TO=0.65, 0.8, -1.948
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=0
COLOR= 150, 0, 0 ,0.25
DIFFUSE_CONCENTRATION=0.9
FADE_AT=60
FADE_SMOOTH=10
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.20
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_17] //Back_trunk
LINE_FROM=-0.55, 1.0, -1.248
LINE_TO=0.65, 1.0, -1.248
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=0
COLOR= 150, 0, 0 ,0.25
DIFFUSE_CONCENTRATION=0.9
FADE_AT=60
FADE_SMOOTH=10
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.20
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_18] //Back_trunk
LINE_FROM=-0.55, 0.9, -1.548
LINE_TO=0.65, 0.9, -1.548
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=0
COLOR= 150, 0, 0 ,0.25
DIFFUSE_CONCENTRATION=0.9
FADE_AT=60
FADE_SMOOTH=10
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.20
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_18] //Front
LINE_FROM=-0.62, 0.08, 1.96
LINE_TO=0.62, 0.08, 1.96
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=0
COLOR= 150, 0, 0 ,0.25
DIFFUSE_CONCENTRATION=0.9
FADE_AT=95
FADE_SMOOTH=10
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.20
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0


[EMISSIVE_EXTRA_G_0]
NAME =  chassis.022 ; name (one or more) of a mesh to glow
COLOR = 150, 0, 0  ,1.0    ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


