[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Skindick

[Material_CarPaint_Metallic]
FresnelMax = 0.65
FresnelC = 0.16
FlakesK = 2.5
BrightnessAdjustment = 0.7
ClearCoatThickness = 0.16
SpecularMult = 0.05
AmbientSpecular = 1,0       
AmbientSpecularEXP = 6.5
PearlescentSpecular = 0.2
ColoredSpecular = 0.9
SpecularBase = 1, 50
NormalsMode = BASIC

[AUDIO_VOLUME]
ENGINE_EXT = 0.9
ENGINE_INT = 0.9
GEAR_EXT = 2
GEAR_INT = 2 
BODYWORK = 0.8
WIND = 0.8
DIRT = 0.8
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 0.8
BACKFIRE_EXT = 3
BACKFIRE_INT = 8
TRACTION_CONTROL_EXT = 0.8
TRACTION_CONTROL_INT = 0.8
TRANSMISSION = 1.2
LIMITER = 3
TURBO = 2

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm



[INCLUDE: common/materials_glass.ini]
ExteriorGlassMaterials = EXT_Glass

[Material_PhotoelasticGlass]
Meshes = door_rf_ok.006, FrontLightsGlass0
PhotoelasticityBaseScale = 9.3
PhotoelasticityNoiseScale = 0.1
PhotoelasticitySpotsScale = 0.05
PhotoelasticitySpotsOffset = 0.05
ProfileFix = 0.075

[EMISSIVE_HIGHBEAM_0]
NAME = FRONT_LIGHT_1, FRONT_LIGHT_2, FRONT_LIGHT_BULB_2
COLOR = 70, 130, 180          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1 



[EMISSIVE_BRAKE_1]
NAME = taillightchmsl_a002.001,taillightchmsl_a002  ; name (one or more) of a mesh to glow
COLOR = 400, 0, 0, 1          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights