[INCLUDE]
[INCLUDE=common/no_popup_lights.ini]



[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm


[WIPERS_TRACE_...]
SURFACE = windscreen_003_SUB1
WIPERS = chassis_001_SUB9,chassis_001_SUB100

[WIPERS]
WIND_THRESHOLDS_KMH = 150,200  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 3        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1.2        ; multiplier for frequency
WIND_OFFSET = 0.06             ; base animation progress to vibrate around
[MESH_ADJUSTMENT_...]
MESHES = GEO_INTERIOR_SUB38
IS_RENDERABLE = 0  

[INCLUDE: common/custom_emissive.ini]

[EMISSIVE_TYRES_...]
PRESSURE_THRESHOLD=20
NAME=GEO_Interior_Warning_Lights007
COLOR=8,5,0
OFF_COLOR=0,0,0


[EMISSIVE_ABS_INACTION_0] ; Warning ABS Inaction
NAME=GEO_Interior_Warning_Lights006
TOGGLE_VISIBILITY_INVERSE=0
COLOR=20,4,0.1,5
LAG=0.2


[EMISSIVE_TRACTIONCONTROL_1]
NAME=GEO_Interior_Warning_Lights008
OFF_COLOR=8,5,0,4
COLOR=1,1,1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_TRACTIONCONTROL_2]
NAME=warning_tc_off
COLOR=10,5,0,5
TOGGLE_VISIBILITY=1


[EMISSIVE_HANDBRAKE_1]
NAME=GEO_Interior_Warning_Lights005,GEO_Interior_Warning_Lights004
COLOR=5,0,0,20
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_...]
NAME=GEO_Interior_Warning_Lights005
BIND_TO=STALLED 
TOGGLE_VISIBILITY_INVERSE = 1
COLOR=20,4,0.1,3.5
LAG=0.3


[EMISSIVE_HANDBRAKE_2]
NAME=warning_handbrake
COLOR=4,1,1,6
TOGGLE_VISIBILITY = 1
LAG=0.9
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0

[EMISSIVE_HAZARD_...]
NAME=chassis_001_SUB103
COLOR=3,1,1,2
LAG=0.1 
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_...]
NAME=
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 1
COLOR=20,4,0.1,3.5
LAG=0.3

[EMISSIVE_...]
NAME=GEO_Interior_Warning_Lights011
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=GEO_Interior_Warning_Lights002
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2

[EMISSIVE_...]
NAME=GEO_Interior_Warning_Lights
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,20
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2




[EMISSIVE_HIGHBEAM_1] ; High Beam
NAME= GEO_Interior_Warning_Lights010
COLOR=0,0,13,8
LAG=0.3
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; High Beam
NAME= GEO_Interior_Warning_Lights013
COLOR=0,10,0,6
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5



;--------------------------------------------------------------------------------------------------------------------;
;                                         Same as above, but for taillights                                          ;
;--------------------------------------------------------------------------------------------------------------------;


[EMISSIVE_REVERSE_1]
NAME=chassis_001_SUB92,chassis_001_SUB1
COLOR=2,2,2,5
LAG=0.7
SIMULATE_HEATING=0


[LIGHT_LICENSEPLATE]
ACTIVE=1
-------------------------------------------------turn signal----------------------------------
[EMISSIVE_TURNSIGNAL_RIGHT_0] Indikator
NAME=indicator_rr
COLOR=40,15,0,1
LAG=0.7
SIMULATE_HEATING=0.5
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1] Indikator
NAME=chassis_001_SUB095
COLOR=40,15,0,5
LAG=0.7
SIMULATE_HEATING=0.5


[EMISSIVE_TURNSIGNAL_RIGHT_...] Indikator
NAME=headlight_r_002_SUB1,
COLOR=40,15,0,5
LAG=0.7
SIMULATE_HEATING=0.5
LOCATION=NONE
FALLBACK_HEADLIGHTS_COLOR = 1,1,1,100

[EMISSIVE_TURNSIGNAL_RIGHT_2] Indikator
NAME=misc_a_001_SUB008,misc_a_001_SUB010
COLOR=40,15,0,1
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_3] Indikator
NAME=GEO_Interior_Warning_Lights003
COLOR=0,15,0,1.1
LAG=0.7
SIMULATE_HEATING=0.5
LOCATION=NONE


[EMISSIVE_TURNSIGNAL_LEFT_0] Indikator
NAME=GEO_Interior_Warning_Lights009
COLOR=0,15,0,1.1
LAG=0.7
SIMULATE_HEATING=0.5
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_1] Indikator
NAME=chassis_001_SUB094
COLOR=40,15,0,5
LAG=0.7
SIMULATE_HEATING=0.5
LOCATION=NONE


[EMISSIVE_TURNSIGNAL_LEFT_...] Indikator
NAME=headlight_l_001_SUB1
COLOR=40,15,0,5
LAG=0.7
SIMULATE_HEATING=0.5
LOCATION=NONE
FALLBACK_HEADLIGHTS_COLOR = 1,1,1,100

[EMISSIVE_TURNSIGNAL_LEFT_3] Indikator
NAME=misc_a_001_SUB007,misc_a_001_SUB4
COLOR=40,15,0,1
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=NONE

-----------------------------------------------------------------------------------------------

[EMISSIVE_LIGHT_...]
NAME=chassis_001_SUB77,chassis_001_SUB14,steeringwheel_SUB0,chassis_001_SUB84
TOGGLE_VISIBILITY = 0
COLOR=1,1,1,3
OFF_COLOR=0,0,0,0
LAG=0.2

[EMISSIVE_LIGHT_...]
NAME=misc_t_SUB15_ii00
TOGGLE_VISIBILITY = 0
COLOR=1,1,1,1
OFF_COLOR=1,1,1,1.35
LAG=0.2

[EMISSIVE_LIGHT_...]
NAME=GEO_Gear_P_OFF,GEO_Gear_R_OFF,GEO_Gear_N_OFF,GEO_Gear_S_OFF
TOGGLE_VISIBILITY = 0
COLOR=10,10,10,3
OFF_COLOR=10,10,10,2
LAG=0.2

[EMISSIVE_LIGHT_...]
NAME=taillight_l_003_SUB0,taillight_r_002_SUB0
TOGGLE_VISIBILITY = 0
COLOR=20,1,1,40
LAG=0.2

[EMISSIVE_LIGHT_...]
NAME=headlight_l_001_SUB0,headlight_r_001_SUB0
TOGGLE_VISIBILITY = 0
COLOR=10,10,8.5,200
OFF_COLOR=1,1,1,0
LAG=0.2


[EMISSIVE_LIGHT_...]
NAME=headlight_r_001_SUB3
TOGGLE_VISIBILITY = 0
COLOR=10,10,8.5,200
OFF_COLOR=1,1,1,0
LAG=0.2

[EMISSIVE_BRAKE_...]
NAME=taillight_l_003_SUB0,taillight_r_002_SUB0
FALLBACK_HEADLIGHTS_COLOR = 20,1,1,15
COLOR=20,1,1,400
LAG=0.0
LOCATION=REAR
FADE_FROM=1650
FADE_TO=190.0
SPOT=199.0


[EMISSIVE_BRAKE_2]
NAME=boot_001_SUB11,taillight_l_003_SUB001
TOGGLE_VISIBILITY = 1
INPUT_THRESHOLD_INVERSE = 0
COLOR=2,1,1,20
LAG=0.9



[AUDIO_PITCH]
ENGINE_EXT = 0.92
ENGINE_INT = 0.96
GEAR_EXT = 0.2
GEAR_INT = 0.03
BODYWORK = 1.0
WIND = 1.
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 0.1
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 10.1
LIMITER = 1.0
TURBO = 1
HIT = 1.0
SCRAPE = 1.0
WHEEL = 0.8
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_VOLUME]
ENGINE_EXT = 2
ENGINE_INT = 3.8
GEAR_EXT = 0.1
GEAR_INT = 0.01
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 0.70
GEAR_GRIND = 0.01
BACKFIRE_EXT = 2
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0.1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1.0
WHEEL = 0.7
SKID_EXT = 1
SKID_INT = 1.0

[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE:pbr_int.ini]
[INCLUDE:pbr_ext.ini]

[ANALOG_INDICATOR_...]
INPUT = OIL_PRESSURE
NAME = OIL_PRESSUREARROW
UPPER_BOUND = -5
RANGE = 13

[ANALOG_INDICATOR_..]
INPUT = WATER_TEMP
NAME = OIL_ARROW
UPPER_BOUND = 30
LOWER_BOUND= 120
RANGE = 180






[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = dashlight_SUB0  ; display mesh
Resolution = 1024, 548 ; texture resolution
Size = 1024, 548           ; size of the screen area
Offset =0,0             ; left top corner of screen area
Brightness=0.0
Scale = 1 ; might need adjusting to get the scale right
RearCameraPosition = 0, 1.75, 2.5  ; position of rear view camera
aftermarketComponent=1


[ANIMATION_...]             ;;;;;;; Skinned shifter
BIND_TO_GEAR_R = 1
FILE = rear.ksanim
TIME = 1.0

[ANIMATION_...]
BIND_TO_GEAR_D = 1
FILE = drive.ksanim
TIME = 1.7


[INCLUDE: common/materials_interior.ini]
[Material_Leather]
Materials = dashboard,vehicle_mesh_147,leather_rear,int_roof
BrightnessAdjustment = 0.97
OcclusionMap = 0.6
Smoothness = 0.2
Reflectance = 0.02
RESOURCE_0=txDetail
RESOURCE_TEXTURE_0=plastic dashboard diffuse.dds
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=plastic dashboard nm.dds

[INCLUDE: common/materials_interior.ini]
[Material_Leather]
Materials =seats_leather
BrightnessAdjustment = 0.6
OcclusionMap = 0.4
Smoothness = 0.2
Reflectance = 0.02
RESOURCE_0=txDetail
RESOURCE_TEXTURE_0=plastic dashboard diffuse.dds
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=plastic dashboard nm.dds

[Material_Leather]
Materials = steer_leather
BrightnessAdjustment = 0.9
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
Smoothness = 0.3
Reflectance = 0.03

[Material_Plastic_v2]
Materials = int_plstck_brut,vehicle_shuts_024
Reflectance = 0.008
Smoothness=0.8
BrightnessAdjustment = 0.1
DetailScale=50

[Material_Velvet_v2]
Materials = 
BrightnessAdjustment=0.91
OcclusionMap = 0.3
Reflectance = 0.1
ApplyTilingFix = 1
RESOURCE_0=txDetail
RESOURCE_TEXTURE_0=carpet.dds
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=Velluto_nm.dds

[Material_Plastic_v2]
Meshes = engineblock_SUB8,engineblock_SUB9,chassis_001_SUB28,chassis_001_SUB27,chassis_001_SUB33
Reflectance = 0.1
Smoothness=0.3
BrightnessAdjustment = 0.1

[Material_Metal_v2]
Materials= int_chrome,exhaust,vehicle_mesh_125
Metalness = 10.3
DetailScale=0
BrightnessAdjustment = 0.1051
DetailNormalBlend = 1
LocalReflectionsSharpness = 1
OcclusionMap = 1
CubemapReflectionBlur = 0.5

[Material_Metal_v2]
Meshes=chassis_001_SUB34,engineblock_SUB17,engineblock_SUB1,chassis_001_SUB31
Metalness = 0.2
DetailScale=0
BrightnessAdjustment = 0.90101
DetailNormalBlend = 2
LocalReflectionsSharpness = 0
OcclusionMap = 0.4
CubemapReflectionBlur = 01.

[Material_Metal_v2]
Materials= vehicle_mesh_144,vehicle_mesh_124,vehicle_mesh_170
Metalness = 0.6
DetailScale=0
BrightnessAdjustment = 2.96
DetailNormalBlend = 0
LocalReflectionsSharpness = 0
OcclusionMap = 0.513
CubemapReflectionBlur = 0.01

[Material_Carpet_v2]
Materials=steer_velours,seats_alc
BrightnessAdjustment = 0.903
OcclusionMap = ,0.65
Reflectance = 0.04
DetailScale=1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.3
DetailScale = 22

[Material_Velvet_v2]
Materials=carpet,,vehicle_shuts_025
BrightnessAdjustment = 0.90
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.3
DetailScale = 22
ClothSheenColor = 1, 1, 1

[Material_Plastic_v2]
Materials=rims2,vehicle_mesh_162,vehicle_mesh_157,vehicle_mesh_176,vehicle_track2_001
Reflectance = 0.3
BrightnessAdjustment = 0.31
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Plastic_v2]
Materials = int_plastic_lack,rearlights,headlights,ext_plstck,
BrightnessAdjustment = 0.0
Reflectance = 0.2
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5

[INCLUDE]
INCLUDE=common/materials_carpaint.ini

[Material_CarPaint]
CarPaintMaterial =ext_body,front_calendar_round,vehicle_interior2_003
BrightnessAdjustment = 0.9
AmbientSpecular =0
AmbientSpecularEXP = 2
ClearCoatThickness = 0.1		
ClearCoatTint = 0, 0, 0
FlakesK = 0
FresnelC = 0.1
FresnelMax = .61
SpecularColor = 1
SpecularMult =0.1
SpecularSun = 19, 1200

DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1


[Material_Aluminium_v2]
Materials=vehicle_tire.013,vehicle_mesh_169
Metalness=0.01
Reflectance=0.6
BrightnessAdjustment=0.05
[INCLUDE: common/selflighting.ini]

;//////////////////////////////////////////REFRACTING_HEADLIGHT//////////////////////////////////////////


[REFRACTING_HEADLIGHT_0]
SURFACE = headlight_l_002_SUB3,
INSIDE = headlight_l_001_SUB0,
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.048000
AMBIENT_MULT = 0.260000
BASE_EMISSIVE_K = 0.040000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.100000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.511000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.000000,0.000000,-0.999946
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.450000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.994205,0.940705
GLASS_EMISSIVE_MULT = 0.460000
GLASS_EXTRA_THICKNESS = 0.010000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 803.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = 0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.696412,0.646352,1.641203
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 1.000000
ORIGIN = 0.697573,0.649438,1.653460
RADIUS = 0.037000
REFLECTIVENESS_DIFFUSE_MULT = 0.100000
REFLECTIVENESS_MULT = 5.900000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0




[REFRACTING_HEADLIGHT_1]
SURFACE = headlight_r_001_SUB3
INSIDE = headlight_r_001_SUB0
ABSORPTION = 0.048000
AMBIENT_MULT = 0.260000
BASE_EMISSIVE_K = 0.040000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.100000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.050000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.996078,0.941177
GLASS_EMISSIVE_MULT = 0.460000
GLASS_EXTRA_THICKNESS = 0.010000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 803.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = 0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.696421,0.646351,1.641203
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.678400,0.646351,1.650709
RADIUS = 0.046036
REFLECTIVENESS_DIFFUSE_MULT = 0.100000
REFLECTIVENESS_MULT = 5.900000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1




[REFRACTING_HEADLIGHT_2]
SURFACE = 
INSIDE = 




[REFRACTING_HEADLIGHT_4]
SURFACE = taillight_l_003_SUB0
INSIDE = chassis_001_SUB093
ABSORPTION = 0.040000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.740000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 0.000000
BULB_REFLECTION_K = 0.600000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 2.910000
DIFFUSE_MAP_MULT = 0.975000
DIRECTION = -0.099107,-0.028317,0.994674
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.150000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.280000
GLASS_EXTRA_THICKNESS = 0.040000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 803.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.559165,0.870759,-2.093965
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 1.000000
ORIGIN = 0.501558,0.880274,-2.234070
RADIUS = 0.080700
REFLECTIVENESS_DIFFUSE_MULT = 60.700001
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1






[REFRACTING_HEADLIGHT_5]
SURFACE = taillight_r_002_SUB0
INSIDE = chassis_001_SUB096
ABSORPTION = 0.041000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 0.300000
BULB_REFLECTION_K = 0.600000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.000000
DIFFUSE_MAP_MULT = 0.975000
DIRECTION = 0.190827,-0.000086,0.981774
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 3.070000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.280000
GLASS_EXTRA_THICKNESS = 0.040000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.996285,0.086288,0.004902
MIRROR_POS = -0.559179,0.870741,-2.093968
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 1.000000
ORIGIN = -0.479282,0.895157,-2.317999
RADIUS = 0.080700
REFLECTIVENESS_DIFFUSE_MULT = 60.299999
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1






[REFRACTING_HEADLIGHT_6]
SURFACE = chassis_001_SUB094
INSIDE = chassis_001_SUB097
ABSORPTION = 0.029000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.740000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.000018,0.000001,0.999989
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 18.030001
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.270000
GLASS_EXTRA_THICKNESS = 0.040000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 803.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.630385,0.791118,-2.098272
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 1.000000
ORIGIN = 0.615400,0.787261,-2.200229
RADIUS = 0.030400
REFLECTIVENESS_DIFFUSE_MULT = 61.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_7]
SURFACE = chassis_001_SUB095
INSIDE = chassis_001_SUB098
ABSORPTION = 0.030000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.740000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.069760,-0.000007,0.997586
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 18.030001
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.270000
GLASS_EXTRA_THICKNESS = 0.040000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 803.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999865,-0.000104,-0.017453
MIRROR_POS = -0.630427,0.791131,-2.098238
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.880000
ORIGIN = -0.633284,0.801731,-2.197396
RADIUS = 0.031600
REFLECTIVENESS_DIFFUSE_MULT = 61.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1



[DI_GEAR_...]
DIGITAL_ITEM = 0
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
UPPER_BOUND = 999999
DIGITAL_ITEM_NUMBER_FORMAT = GEAR, R , P

[DI_DRIVEN_TOTAL_...]
DIGITAL_ITEM = 3
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
UPPER_BOUND = 999999

[DI_DRIVEN_SESSION_...]
DIGITAL_ITEM = 4
DIGITAL_ITEM_NUMBER_FORMAT = 0.1
UPPER_BOUND = 999999

[DI_AMBIENT_TEMPERATURE_...]
DIGITAL_ITEM = 8
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
UPPER_BOUND = 999999

[DI_ROAD_TEMPERATURE_...]
DIGITAL_ITEM = 10
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
UPPER_BOUND = 999999

[ANALOG_INDICATOR_...]
INPUT = TIME_HOURS             ; any of supported inputs
NAME = ARROW_HOUR         ; name of mesh to move
START = 0                    ; offset for starting point, degress
RANGE = 360                  ; full range of arrow to move to at the upper bound, degress

[ANALOG_INDICATOR_...]
INPUT = TIME_MINUTES            ; any of supported inputs
NAME = ARROW_MINUTE         ; name of mesh to move
START = 0                    ; offset for starting point, degress
RANGE = 360                  ; full range of arrow to move to at the upper bound, degress


[PARTICLES_FX_EXHAUST_...]
POSITION =0.49014233,0.2973434,-2.152304	; self explanatory
DIRECTION =0.03227676,0.0005208947,-0.9994788			; self explanatory
COLOR = 0.75,0.8,1            		; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 10.01			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.1, 0.3			; smoke intensity
TEMPERATURE_LAG = 1			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100

		
[PARTICLES_FX_EXHAUST_...]
POSITION =-0.49014233,0.2973434,-2.152304	; self explanatory
DIRECTION =0.03227676,0.0005208947,-0.9994788			; self explanatory
COLOR = 0.75,0.8,1            		; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.01			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.1, 0.3			; smoke intensity
TEMPERATURE_LAG = 1			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100	



[SHAKING_EXHAUST_0]
MESHES =misc_e_001_SUB0
POINT_0 = -0.39, -0.12, -2.26
POINT_0_RADIUS = 1
POINT_0_EXP = 1.0
ExhaustLightPoint = 0.93, 0.07, 0.00
ExhaustPoint = $ExhaustLightPoint
ExhaustMeshes_NM = polymsh25_SUB6, GEO_Chassis_SUB9
ExhaustAreaScale = 1, 1, 0.5
ExhaustDynamicLights = 0
ExhaustRadiusInner = 0.03
ExhaustRadiusThicknessInv = 12
ExhaustNormalsK = 0.1

[SHAKING_EXHAUST_1]
MESHES =misc_e_001_SUB2
POINT_0 = -0.39, -0.12, -2.26
POINT_0_RADIUS = 1
POINT_0_EXP = 1.0
ExhaustLightPoint = 0.93, 0.07, 0.00
ExhaustPoint = $ExhaustLightPoint
ExhaustMeshes_NM = polymsh25_SUB6, GEO_Chassis_SUB9
ExhaustAreaScale = 1, 1, 0.5
ExhaustDynamicLights = 0
ExhaustRadiusInner = 0.03
ExhaustRadiusThicknessInv = 12
ExhaustNormalsK = 0.1


[ANIMATION_...] 
BIND_TO_EXTRA_A = 1
FILE = car_navigation.ksanim
TIME = 1.0


[ANIMATION_...] 
BIND_TO_EXTRA_E = 1
FILE = door_m.ksanim
TIME = 1.9

[ANIMATION_...] 
BIND_TO_EXTRA_C = 1
FILE = door_r.ksanim
TIME = 1.9

[ANIMATION_...] 
BIND_TO_EXTRA_D = 1
FILE = trunk.ksanim
TIME = 1.9

[ANIMATION_...] 
BIND_TO_EXTRA_B = 1
FILE = car_hood.ksanim
TIME = 1.9





[SelfLight_Headlights]
POSITION=-0, 0.948, 01.638 ; 2nd and third
DIRECTION=0,-0.919, 1.
RANGE=0.4
SPOT=80
BIND_TO_HEADLIGHTS=1
MIRROR=0.70 ; first value
AFFECTS_TRACK=0


[LIGHT_HEADLIGHTS]
COLOR=15,15,10.75,1.75
POPUP_ENABLED=1
POSITION=-0.0, 0.25, 02.2        ; position, relative to car, without X component
MIRROR=0.7               ; and here is X: if non-zero, lights merge with distance
DIRECTION=0,0.919, 1          ; direction for spotlight
RANGE_FIRSTPERSON=490.0       ; range when car is close to camera
RANGE_CARS_NEARBY=130.0        ; range when car is nearby, to avoid blinding
RANGE_CARS_DISTANT=190.0      ; range when car is far away
RANGE_GRADIENT_OFFSET=0.0     ; increase to move gradient further from the camera
FADE_FROM=740.0               ; when to fade until full deactivation, from
FADE_TO=990.0                 ; when to fade, to
SPOT=99.0                     ; angle of spotlight, in degress
SPOT_SHARPNESS=0.7           ; how sharp should be spotlight
SPOT_EDGE=0.14, 0.14, 0.14    ; at what point of vertical axis (0–1, where 1 is fully vertical), light should stop
                              ; three numbers are for three color channels, for cheap chromatic abberations effect
SPOT_EDGE_SHARPNESS=5.0      ; how sharp should be this limitation
SECOND_SPOT=189.0             ; second spotlight, to lit up areas nearby
SECOND_SPOT_SHARPNESS=0.1     ; how sharp second spotlight should be
SECOND_SPOT_SKIP=0.2         ; that’s the cheapest move, but you can make it ignore areas nearby to kind of imitate shadows
SECOND_SPOT_RANGE=25.0        ; range of second spotlight
SECOND_SPOT_INTENSITY=0.9    ; intensity of second spotlight
RELATIVE_TO=HEADLIGHT_L,HEADLIGHT_R


[LIGHT_BRAKE_...]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=5
COLOR=1, 0.02, 0, 4
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.005, -0.1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.7
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=1, 0.02, 0.01, 1
OFF_FADE_MULT=0.77
OFF_MIRROR=0.7
OFF_MULT=0.1
OFF_POSITION=0, 0.838973, -1.7
OFF_RANGE_MULT=0.833185
POSITION=0, 0.838973, -1.7
RANGE=6
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=2.5
SPOT=135
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.35


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = misc_t_SUB15_ii00 ; display mesh
Resolution = 720, 720
Offset = 10, 112
Size = 720, 505
Brightness=0.0
Scale = .99 ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -2.5  ; position of rear view camera
aftermarketComponent=0