==============Lights=====================

[EMISSIVE_HAZARD_0]
NAME=avariika
COLOR=5,0,0,1
TOGGLE_VISIBILITY = 0
OFF_COLOR=0,0,0
LAG=0.4
SIMULATE_HEATING=0.0
CAST_LIGHT=0

[EMISSIVE_REVERSE_0]
NAME=zadnii_hod
COLOR=5,5,5,1
TOGGLE_VISIBILITY = 0
OFF_COLOR=0,0,0
LAG=0.4
SIMULATE_HEATING=0.0
CAST_LIGHT=0

[EMISSIVE_LIGHT_...]
NAME=_aluminium 9, _plastic-blue_002, _plastic-blue_006, _plastic-blue_001, _plastic-blue_004, _plastic-blue_003, _plastic-blue_007
COLOR=5,0,0,1
LAG=0.5

[EMISSIVE_LIGHT_...]
NAME=_texture_Symbols_009, _texture_Symbols_001, _texture_Symbols_005, _texture_Symbols_007, _texture_Symbols_006, _texture_Symbols_002, _texture_Symbols_008, _texture_Symbols_003, _texture_Symbols_004, _texture_Symbols_010
COLOR=5,5,5,1
LAG=0.5

[EMISSIVE_HIGHBEAM_...]
NAME=_clearglass_ 5
COLOR=5,5,5,5
LAG=0.5

[EMISSIVE_HIGHBEAM_...]
NAME=_clearglass_ 5
COLOR=5,5,5,5
LAG=0.5


[EMISSIVE_REVERSE_0]
NAME=_texture_qadro_3_001
COLOR=255, 255, 255
LAG=0.5
SIMULATE_HEATING=1.0

[EMISSIVE_HIGHBEAM_...]
NAME = _chrome 15, _chrome 14, _paint-black_001 7, _clearglass_ 3
COLOR = 15, 15, 15, 5
LAG = 0.5

[EMISSIVE_TURNSIGNAL_LEFT_0]  
RANGE_START_INDEX = 0
RANGE_END_INDEX = 8
RANGE_PREFIX = ts_lf_
COLOR=517,290,0
OFF_COLOR=0.0,0.0,0.0
TOGGLE_VISIBILITY=0
RANGE_DELAY = 0.01
REPEAT_FREQENCY_HZ=3
LAG=0.10
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=0
CAST_LIGHT=0


[EMISSIVE_TURNSIGNAL_LEFT_1]  
RANGE_START_INDEX = 0
RANGE_END_INDEX = 6
RANGE_PREFIX = turnsignal_lr_
COLOR=517,290,0
OFF_COLOR=0.0,0.0,0.0
TOGGLE_VISIBILITY=0
RANGE_DELAY = 0.01
REPEAT_FREQENCY_HZ=3
LAG=0.10
SIMULATE_HEATING=0
CAST_LIGHT=0


[EMISSIVE_TURNSIGNAL_LEFT_2]  
NAME=_chrome_001_2
COLOR=519,280,70
OFF_COLOR=0,0,0
LAG=0.4
LOCATION=LEFT
SIMULATE_HEATING=0.0
CAST_LIGHT=0


[EMISSIVE_TURNSIGNAL_LEFT_3]  
NAME=LB

COLOR=0,9,0
OFF_COLOR=0,0,0
LAG=0.2
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1
CAST_LIGHT=0




[EMISSIVE_TURNSIGNAL_RIGHT_0]  

RANGE_START_INDEX = 0
RANGE_END_INDEX = 6
RANGE_PREFIX = turnsignal_rr_
COLOR=517,290,0
OFF_COLOR=0.0,0.0,0.0
TOGGLE_VISIBILITY=0
RANGE_DELAY = 0.01
REPEAT_FREQENCY_HZ=3
LAG=0.10
SIMULATE_HEATING=0
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_1]  
RANGE_START_INDEX = 0
RANGE_END_INDEX = 8
RANGE_PREFIX = ts_rf_
COLOR=517,290,0
OFF_COLOR=0.0,0.0,0.0
TOGGLE_VISIBILITY=0
RANGE_DELAY = 0.01
REPEAT_FREQENCY_HZ=3
LAG=0.10
SIMULATE_HEATING=0
CAST_LIGHT=0
RANGE_DELAY = 0.01
REPEAT_FREQENCY_HZ=3
LAG=0.10

[EMISSIVE_TURNSIGNAL_RIGHT_2]  
NAME=RB

COLOR=0,9,0
OFF_COLOR=0,0,0
LAG=0.2
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_3]  
NAME=_chrome_002_2
COLOR=519,280,70
OFF_COLOR=0,0,0
LAG=0.4
LOCATION=RIGHT
SIMULATE_HEATING=0.0
CAST_LIGHT=0

============== New glass=====================
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials = FL_Glass

[Material_PhotoelasticGlass]
Meshes = _clearglass_001 
PhotoelasticityBaseScale = 1     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.015 ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.2  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
ProfileFix = 0.02

[BRAKEDISC_FX]
AMBIENT_MULT = 0.01
REFLECTION_MULT = 0.2
RIM_INTERNAL_RADIUS = 0.1
SIMPLIFY_NORMALS_K = 0
DISC_INTERNAL_RADIUS_SHARPNESS = 1

[BRAKEDISC_FX_FRONT]
DISC_INTERNAL_RADIUS = 0.5100

[BRAKEDISC_FX_REAR]
DISC_INTERNAL_RADIUS = 0.2100

[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.02
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.02
EMISSIVE_HEADLIGHTS_MULT=0.9
EMISSIVE_PARKINGLIGHTS_MULT=16
EMISSIVE_BRAKELIGHTS_MULT=0.5
TURNING_LIGHTS_IN_PITLANE_ONLY=0
TURNING_LIGHTS_RPM_THRESHOLD=9000
TURNING_LIGHTS_SPEED_THRESHOLD=330
TURNING_LIGHTS_STEER_THRESHOLD=340

[STATUS_OIL]
; similar thing, overly simplified estimation for instruments
PRESSURE_BASE = 1.0         ; base oil pressure for idling engine
PRESSURE_STEP = 0.9         ; oil pressure increase for each 1000 RPM
PRESSURE_LAG_UP = 0.998   ; oil pressure increase lag
PRESSURE_LAG_DOWN = 0.999  ; oil pressure decrease lag

TEMPERATURE_MULT = 0.88     ; relation of oil temperature to water temperature
TEMPERATURE_RPM_FACTOR = 5  ; extra increase of oil temperature for each 1000 RPM
TEMPERATURE_LAG_UP =0.9985 ; oil temperature increase lag
TEMPERATURE_LAG_DOWN = 0.9992  ; oil temperature decrease lag


[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,9



[LIGHT_HEADLIGHTS]
COLOR=2,2,2,5
POSITION=0, 0.6, 2        ; position, relative to car, without X component
MIRROR=0.622                  ; and here is X: if non-zero, lights merge with distance
DIRECTION=0,-0.04, 3          ; direction for spotlight
RANGE_FIRSTPERSON=790.0       ; range when car is close to camera
RANGE_CARS_NEARBY=270.0        ; range when car is nearby, to avoid blinding
RANGE_CARS_DISTANT=190.0      ; range when car is far away
RANGE_GRADIENT_OFFSET=0.0     ; increase to move gradient further from the camera
FADE_FROM=l0.0               ; when to fade until full deactivation, from
FADE_TO=990.0                 ; when to fade, to
SPOT=98.0                     ; angle of spotlight, in degress
SPOT_SHARPNESS=0.1          ; how sharp should be spotlight
SPOT_EDGE=0.14, 0.14, 0.14    ; at what point of vertical axis (0�1, where 1 is fully vertical), light should stop
                              ; three numbers are for three color channels, for cheap chromatic abberations effectlllSPOT_EDGE_SHARPNESS=5.0      ; how sharp should be this limitation
SECOND_SPOT=89.0             ; second spotlight, to lit up areas nearby
SECOND_SPOT_SHARPNESS=0.1     ; how sharp second spotlight should be
SECOND_SPOT_SKIP=0.2         ; that�s the cheapest move, but you can make it ignore areas nearby to kind of imitate shadows
SECOND_SPOT_RANGE=93.0        ; range of second spotlight
SECOND_SPOT_INTENSITY=0.4    ; intensity of second spotlight





[LIGHT_BRAKES]
COLOR=1, 0, 0, 2 
POSITION=0, 0.4, -2 
DIRECTION=0, -0.5, -1
MIRROR=0.72
RANGE_FIRSTPERSON=3.0
RANGE_CARS_NEARBY=2.0
RANGE_CARS_DISTANT=7.0
RANGE_GRADIENT_OFFSET=0.5
FADE_FROM=150.0
FADE_TO=180.0
SPOT=60.0
SPOT_SHARPNESS=0.2
SPOT_EDGE=0.0, 1.0, 1.0
SPOT_EDGE_SHARPNESS=10.0
BRAKELIGHT_LIGHT_MULT=0.2         ; how bright should be brakelight in headlights role
BRAKELIGHT_LIGHT_RANGE_MULT=0.5   ; distance multiplier
BRAKELIGHT_LIGHT_FADE_MULT=0.7    ; how faster it should fade with distance in headlighs role


[ANIMATION_...]
INPUT=OIL_TEMP 
INPUT_LUT=(|0=1|25=1|26=0|48=0|53.9=0|166=0|)
FILE =car_door_l2.ksanim 
TIME = 4          ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=0
LOOP_WHILE_ACTIVE=0               ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1


[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR = FIRST
UPPER_BOUND = 1  
RANGE=0              ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0.0
SPEED_LAG = 0.0                 ; lag for speed, adding inertia of movement
G_FACTOR = -0.8, 0, 0
POS_OFFSET_START = 0.0, 0, -0.0 position offset for the minimum value
POS_OFFSET_END = -0.06, 0.0, -0.0
NAME=gxnegativber




[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR =  FIRST
UPPER_BOUND = 1 
RANGE=0                ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=00 
SPEED_LAG = 0.0                ; lag for speed, adding inertia of movement
G_FACTOR = 0.8, 0, 0.0
POS_OFFSET_START = 0.00, -0.0, 0.0 position offset for the minimum value
POS_OFFSET_END = 0.06, 0.00, 0.0
NAME=gxpositivre

[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR = THIRD
UPPER_BOUND = 1.3                 ; maximum input value for arrow to move with
START = 0 
RANGE=0
INPUT_LAG=0.0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0                 ; lag for speed, adding inertia of movement
G_FACTOR = 0.0, 0, 0.8
POS_OFFSET_START = 0.00, -0.00, 0.0 position offset for the minimum value
POS_OFFSET_END = 0.00, -0.04, 0.0
NAME=gznegative


[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR =THIRD
UPPER_BOUND = 1.3                 ; maximum input value for arrow to move with
START = 0 
RANGE=0
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0.0
SPEED_LAG = 0               ; lag for speed, adding inertia of movement
G_FACTOR = 0.0, 0, -0.8
POS_OFFSET_START = 0.00, -0.00, 0.0 position offset for the minimum value
POS_OFFSET_END = 0.000, 0.04, 0.0
NAME=gzplus




[ANALOG_INDICATOR_...]
INPUT=RPM
INPUT_MIN=0
INPUT_MAX=7000
UPPER_BOUND=-170
NAME=ARROW_R001
ZERO=-0.4	
STEP=-0.032
POS_OFFSET_END = -0.00, -0, 0.00
POS_OFFSET_START = -0.00, 0.00, -0.0

[ANALOG_INDICATOR_...]
INPUT=SPEED
INPUT_MIN=0
INPUT_MAX=340
UPPER_BOUND=-140
NAME=ARROW_R
ZERO=0.2
STEP=-0.99
POS_OFFSET_END = 0.0021, -0, 0.00
POS_OFFSET_START = 0.0021, 0.00, -0.0

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|33.9=0|34=1|71.1=1|)
RANGE=0
NAME=
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0
INPUT_STALLED_VALUE=0.0
INPUT_STALLED_LAG=0.0
G_FACTOR = -0.0, -0.00, -0
POS_OFFSET_END = 0, -0, -0.00
POS_OFFSET_START = -0.0, 0.00,-0.03


[ANALOG_INDICATOR_...]
INPUT=EXTRA_A
RANGE=0
NAME=         
G_FACTOR = -0.0, -0.00, -0
POS_OFFSET_END = -0.007, -0.005, -0.00
POS_OFFSET_START = 0.00, 0.00, 0.00
SCALE_START = 1.0,1.0,1.0       ; scale for the minimum value
SCALE_END = 1.03, 1.03, 1.03	


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=45
INPUT_LUT=(|0=0|26=0|31.1=1|38=1|56=1|100=0|)
RANGE=0
NAME=
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=1.0
INPUT_STALLED_VALUE=0.0
INPUT_STALLED_LAG=0.0
GFACTOR = -0.0, -0.00, -0
POS_OFFSET_END = 0, -0, 0.0
POS_OFFSET_START = -0.0, 0.00, -0.0	

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|27=0|35=0|)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.004, -0.0, 0.0
POS_OFFSET_END = -0.004, -0.000, 0.0
SCALE_START = 0.8, 0.8, 0.8          ; scale for the minimum value
SCALE_END = 0.8, 0.8, 0.8
NAME=GDATA002


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|8=40|10=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-297
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=turn_00

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|8=40|10=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-280
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=STURN_00

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|8=40|11=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-220
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=turn_01

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|8=40|11=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-220
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=STURN_01

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|8=40|13=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-190
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=turn_02

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|8=40|13=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-140
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=STURN_02

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|8=40|13=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-70
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=STURN_03



[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|9=40|13=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-130
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=turn_03



[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|9=40|13=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-60
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=turn_04


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=11
INPUT_LUT=(|0=0|13=0|44=1|61=1|88=1)
NAME=Object1491
RANGE=0
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0
SPEED_LAG = 0.0
INPUT_STALLED_VALUE=0.0
INPUT_STALLED_LAG=0.0
G_FACTOR = -0.0, -0.00, -0
POS_OFFSET_END = 0.0029, 0.0, -0.008
POS_OFFSET_START = 0.0029, 0.0, -0.001	
SCALE_START = 1.5, 1.3, 1           ; scale for the minimum value
SCALE_END = 0.1, 0.1, 0.1


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|33.9=0|34=1|71.1=1|)
NAME=g003
UPPER_BOUND = 0  
RANGE=0               ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0.0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0.0
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_END = 0.0, 0.002, -0.02	
POS_OFFSET_START = -0.0, 0.00,-0.0



[ANALOG_INDICATOR_...]
INPUT=EXTRA_A
NAME=
               ; maximum input value for arrow to move withINPUT_LAG=0
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.00             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0                ; maximum input value for arrow to move with
START = 0
POS_OFFSET_END = 0.002, -0.003, 0.03
POS_OFFSET_START = -0.0, -0.00, 0.0
SCALE_START = 1, 1, 1        ; scale for the minimum value
SCALE_END = 1, 1, 1

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|30=0|)
NAME=dash_led_10
UPPER_BOUND = 0  
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.00             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0                ; maximum input value for arrow to move with
START = 0
POS_OFFSET_END = 0, 0.0006, 0.009
POS_OFFSET_START = -0.0, 0.006, 0.009

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|30=0|)
NAME=revg
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.00             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0                ; maximum input value for arrow to move with
START = 0
POS_OFFSET_END = -0.0021, 0.001, 0.000
POS_OFFSET_START = -0.0021, 0.001, 0.000

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|30=0|)
INPUT_LAG=0
NAME=speedgaugee
RANGE=0
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
POS_OFFSET_END = -0.00, 0.00, -0.00
POS_OFFSET_START = -0.00, -0.00, -0.00
SCALE_START = 1, 1, 1        ; scale for the minimum value
SCALE_END = 1, 1, 1

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|30=0|)
INPUT_LAG=0
NAME=SPOT
RANGE=0
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
POS_OFFSET_END = 0.00, 0.00, 0.00
POS_OFFSET_START = 0.00, -0.00, 0.00
SCALE_START = 0.98, 1, 1        ; scale for the minimum value
SCALE_END = 0.98, 1, 1

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|30=0|)
INPUT_LAG=0
NAME=lap001
RANGE=0
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
POS_OFFSET_END = -0.0069, 0.0013, -0.005
POS_OFFSET_START = -0.0069, 0.0013, -0.0055
SCALE_START = 1, 1, 1        ; scale for the minimum value
SCALE_END = 1, 1, 1


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|80=0|)
INPUT_LAG=0
NAME=speedlimit
RANGE=0
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
POS_OFFSET_END = -0.00, -0.003, 0.003
POS_OFFSET_START = -0.0, -0.003, 0.003
SCALE_START = 1.31, 1.31, 1        ; scale for the minimum value
SCALE_END = 1.31, 1.31, 1










[ANALOG_INDICATOR_...]
INPUT=
INPUT_LAG=0
NAME=gstuff
RANGE=0
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
POS_OFFSET_END = 0.0021, 0.00, 0.0025
POS_OFFSET_START = 0.0021, -0.00, 0.002
SCALE_START = 0.5, 0.5, 0.5     ; scale for the minimum value
SCALE_END = 0.7, 0.7, 0.7




[ANALOG_INDICATOR_...]      
INPUT=EXTRA_A
NAME=extrabmove
INPUT_LAG=0
UPPER_BOUND=0
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0 
G_FACTOR = -0.0, -0.00, -0.0
ZERO=-0	
STEP=0.2
RANGE=270













[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|36=1|90=1|)
INPUT_LAG=2
RANGE=0
INPUT_STALLED_VALUE=1
INPUT_STALLED_LAG=1
SPEED_LAG = 0.7           ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.0009, 0.0001, -0.001
POS_OFFSET_END = 0.0009, 0.0001, -0.001
NAME=SPEED_DATA
SCALE_START = 1.17, 1.1, 1           ; scale for the minimum value
SCALE_END = 1.17,1.1,1

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=1|24=1|36=1|90=1|)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.003, -0.001 
POS_OFFSET_END = -0.00, -0.003, -0.001
NAME=GEAR_DATA
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 1,1,1

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_LUT = (0=0|3.5=0|9.5=40|20=0|)
NAME=ARROW_RPM
UPPER_BOUND=40
ZERO = 3
RANGE = -220
START=0

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_LUT = (|1=0|11.5=40|20=0|)
NAME=ARROW_SPEED
UPPER_BOUND=40
ZERO = 0
RANGE = -260
START=0


[ANALOG_INDICATOR_...]
INPUT=EXTRA_B
NAME=rotatetest 
UPPER_BOUND=0
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0 
G_FACTOR = -0.0, -0.00, -0.0
ZERO=-0	
STEP=0.2
RANGE=90
 

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|30=0|)
NAME=circlething1
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0 
ZERO=-0	
RANGE=0
POS_OFFSET_START = 0.0, 0.0, -0.0
POS_OFFSET_END = -0.0, 0.0, -0.0


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|30=0|)
NAME=SMALLMAP
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0 
ZERO=-0	
RANGE=0
POS_OFFSET_START = 0.0, 0.0, 0.01
POS_OFFSET_END = -0.0, 0.0, 0.01


[ANALOG_INDICATOR_...]
INPUT=EXTRA_C
NAME=rotatereverse
UPPER_BOUND=0
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0 
STEP=0.2
RANGE=-180



[ANALOG_INDICATOR_...]
INPUT=EXTRA_A
INPUT_LAG=0
INPUT_STALLED_VALUE=2
INPUT_STALLED_LAG=2
SPEED_LAG = 0.2  
RANGE=0 
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.00, -0.00, -0.001
POS_OFFSET_END = 0.0977, 0.024, 0.001 
SCALE_START = 1, 1, 1            ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=



[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|19=0|20=1|40=1|51=1)
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0
RANGE=0 
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.00, 0.000, 0.00
POS_OFFSET_END = -0.0, 0.00, 0.00
SCALE_START = 1, 1, 1            ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=DATA_0





[ANALOG_INDICATOR_...]
INPUT=SPEED
INPUT_LUT=(0=0|14=0|15=1|199=1|)
SPEED_LAG = 0.2  
RANGE=0 
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.00, 0, 0.0 
POS_OFFSET_END = 0,0,0 
SCALE_START = 0, 0, 0           ; scale for the minimum value
SCALE_END = 1,1,1
NAME=power001


[ANALOG_INDICATOR_...]
INPUT=SPEED
INPUT_LUT=(0=0|14=0|15=1|199=1|)
SPEED_LAG = 0.2  
RANGE=0 
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.00, 0, 0.0 
POS_OFFSET_END = 0,0,0 
SCALE_START = 0, 0, 0          ; scale for the minimum value
SCALE_END = 1,1,1
NAME=toruqe001

[ANALOG_INDICATOR_...]
INPUT=SPEED
INPUT_LUT=(0=0|14=0|15=1|199=1|)
SPEED_LAG = 0.2  
RANGE=0 
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.00, 0, 0.06
POS_OFFSET_END = 0,0,0 
NAME=N_GEAR_DATA


[ANALOG_INDICATOR_...]
INPUT=SPEED
INPUT_LUT=(0=0|14=0|15=1|199=1|)
SPEED_LAG = 0.2  
RANGE=0 
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.00, -0.01, 0.01
POS_OFFSET_END = 0,-0.03,0.05
NAME=N_DATA


[ANALOG_INDICATOR_...]
INPUT=EXTRA_A
INPUT_LAG=2
INPUT_STALLED_VALUE=2
INPUT_STALLED_LAG=2
RANGE=0
SPEED_LAG = 0.0            ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.0, 0.0, -0.001 
POS_OFFSET_END = -0.081, 0.01, -0.0021 
NAME=



[ANALOG_INDICATOR_...]
INPUT=EXTRA_A
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
RANGE=0
SPEED_LAG = 0.0          ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START =-0.0, 0.0,0.00
POS_OFFSET_END = -0.0, 0.00, -0.0
NAME=Dummy005













[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|45=0|45.1=0|)
NAME=Object18196
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0.0
INPUT_STALLED_LAG=0.0
SPEED_LAG = 0
G_FACTOR = -0.0, -0.0, -0.0
POS_OFFSET_END = 0, -0.00, 0.001
POS_OFFSET_START = -0.0, -0.0, 0.001



[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|45=0|45.1=0|)
NAME=map003
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0.0
INPUT_STALLED_LAG=0.0
SPEED_LAG = 0
G_FACTOR = -0.0, -0.0, -0.0
POS_OFFSET_END = -0.08, -0.029, 0.046
POS_OFFSET_START = -0.08, -0.029, 0.046
SCALE_START = 1.0, 1.0, 1.0       ; scale for the minimum value
SCALE_END = 1.0,1.0,1.0



[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|40=0|41=0)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, 0.0, 0.029
POS_OFFSET_END = 0.000, -0.00, 0.029
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=Object1783


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|39=0|40=1|40=1|51=1)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
POS_OFFSET_START = 0.05, -0.0082, -0.039
POS_OFFSET_END = 0.05, -0.0082,-0.19
NAME=dash_led_027




[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|39=1|41=0)
INPUT_LAG=3
RANGE=0
INPUT_STALLED_VALUE=8
INPUT_STALLED_LAG=8
SPEED_LAG = 9    ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, 0.0, 0.001
POS_OFFSET_END = 0.000, -0.00, -0.001
SCALE_START = 1, 1, 1           ; scae for the minimum value
SCALE_END = 1, 1, 1
NAME=audilogo





[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|40=0|41=0)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, 0.00, 0.0001
POS_OFFSET_END = 0.000, 0.00, 0.0001
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=speed2_9

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|40=0|41=0)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.004, 0.00, 0.000
POS_OFFSET_END = 0.004, 0.00, 0.000
SCALE_START = 0.7, 0.7, 0.7          ; scale for the minimum value
SCALE_END = 0.7, 0.7, 0.7
NAME=gstuff



[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|40=0|41=0)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.000, -0.001
POS_OFFSET_END = -0.00, -0.00,-0.001
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=tyres1


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|40=0|41=0)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.0002
POS_OFFSET_END = 0.000, -0.00,0.0002
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=rpm_034



[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|40=0|41=0)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.000
POS_OFFSET_END = 0.000, -0.00,0.000
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT=(|0=0|1=0|26=0|26.1=0|39=0|45=0|45.1=1|66=1|)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.000
POS_OFFSET_END = 0.000, -0.00,0.000
SCALE_START = 0, 0, 0          ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=Object18275

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT=(|0=0|1=0|26=0|26.1=0|39=0|45=0|45.1=1|66=1|)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.000
POS_OFFSET_END = 0.000, -0.00,0.000
SCALE_START = 0, 0, 0           ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=head23

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT=(|0=0|1=0|26=0|26.1=0|39=0|47=0|47.1=1|66=1|)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.000
POS_OFFSET_END = 0.000, -0.00,0.000
SCALE_START = 0, 0, 0           ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=brakel_021





[ANALOG_INDICATOR_...]
INPUT=RPM         
INPUT_LUT = (|5700=0|5800=1|9000=1|)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.0003
POS_OFFSET_END = 0.000, -0.00,0.0003
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 0, 0, 0
NAME=torque_25







[ANALOG_INDICATOR_...]
INPUT=RPM         
INPUT_LUT = (|6000=0|6100=1|9000=1|)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.0003
POS_OFFSET_END = 0.000, -0.00,0.0003
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 0, 0, 0
NAME=torque_24

[ANALOG_INDICATOR_...]
INPUT=RPM         
INPUT_LUT = (|6200=0|6300=1|9000=1|)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.0003
POS_OFFSET_END = 0.000, -0.00,0.0003
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 0, 0, 0
NAME=torque_23


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|10=0|11=1|99=1|) 
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.00
POS_OFFSET_END = 0.000, -0.00,0.002
NAME=h_00

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|10=0|11=1|99=1|) 
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.00
POS_OFFSET_END = 0.000, -0.00,0.002
NAME=h_01

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|10=0|11=1|99=1|) 
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.00
POS_OFFSET_END = 0.000, -0.00,0.002
NAME=h_02



[ANALOG_INDICATOR_...]
INPUT=GAS
INPUT_LUT=(|0=0|0.7=0|0.75=1|1=1|)
NAME=GAS_ON
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=2.0
INPUT_STALLED_LAG=2.0
SPEED_LAG = 0
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_END = 0.001, -0.009, 0.009
POS_OFFSET_START = 0.001, -0.009,0.00
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 0, 0, 0


[ANALOG_INDICATOR_...]
INPUT=GAS
INPUT_LUT=(|0=0|0.7=0|0.75=1|1=1|)
NAME=GAS_OFF
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0.0
INPUT_STALLED_LAG=0.0
SPEED_LAG = 0
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_END = 0.001, -0.009, 0.001
POS_OFFSET_START = 0.001, -0.009, 0.008
SCALE_START = 0, 0, 0          ; scale for the minimum value
SCALE_END = 1, 1, 1








[DI_RPM_...]
DIGITAL_ITEM = 2
DIGITAL_ITEM_NUMBER_FORMAT = 01.0
INPUT_LUT=(|1000=5|1100=10|1200=15|1500=25|1700=36|1800=45|1900=47|2000=48|2100=49|2300=50|2500=51|2800=54|3000=61|3300=63|3500=68|4000=75|4400=80|4800=84|5000=86|5400=90|5500=95|5900=97|6100=99|6400=100|6600=100|7000=90|)


[DI_GAS_...]
DIGITAL_ITEM = 5
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
INPUT_MULT=80

[DI_RPM_...]
DIGITAL_ITEM = 3
DIGITAL_ITEM_NUMBER_FORMAT = 01.0
INPUT_LUT=(|1500=10|2000=50|2300=73|2800=80|3000=90|5000=100|6000=100|6100=95|7000=80)
OUTPUT_MULT=0.989


[DI_GAS_...]
DIGITAL_ITEM = 4
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
INPUT_MULT=92

[DI_SPEED_...]
DIGITAL_ITEM = 0
DIGITAL_ITEM_NUMBER_FORMAT = 1.0





[DI_GEAR_...]
DIGITAL_ITEM = 1
DIGITAL_ITEM_NUMBER_FORMAT = GEAR_AUTO, , ,M	

[DI_DRIVEN_TOTAL_...]
DIGITAL_ITEM = 6 
DIGITAL_ITEM_NUMBER_FORMAT = 1.0

[DI_DRIVEN_SESSION_...]
DIGITAL_ITEM = 7
DIGITAL_ITEM_NUMBER_FORMAT = 1.0

[DI_GAS_...]
DIGITAL_ITEM = 11
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
INPUT_MULT=92

[DI_GAS_...]
DIGITAL_ITEM = 10
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
INPUT_MULT=92


[DI_TYRES_...]
DIGITAL_ITEM = 16
INPUT_SELECTOR = FIRST
OUTPUT_MULT=14.5038
DIGITAL_ITEM_NUMBER_FORMAT = 1.0

[DI_TYRES_...]
DIGITAL_ITEM = 17
INPUT_SELECTOR =SECOND
OUTPUT_MULT=14.5038
DIGITAL_ITEM_NUMBER_FORMAT = 1.0

[DI_TYRES_...]
DIGITAL_ITEM = 18
INPUT_SELECTOR = THIRD
OUTPUT_MULT=14.5038
DIGITAL_ITEM_NUMBER_FORMAT = 1.0

[DI_TYRES_...]
DIGITAL_ITEM = 19
INPUT_SELECTOR = FORTH
OUTPUT_MULT=14.5038
DIGITAL_ITEM_NUMBER_FORMAT = 1.0

[DI_OIL_TEMPERATURE_...]
DIGITAL_ITEM = 9
DIGITAL_ITEM_NUMBER_FORMAT = 1.0



[DI_FUEL_ESTIMATE_DISTANCE_TOTAL_...]
DIGITAL_ITEM = 24
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
OUTPUT_MULTIPLIER = 0.01


[DI_TYRE_TEMPERATURE_...]
DIGITAL_ITEM = 20
INPUT_SELECTOR = FIRST
DIGITAL_ITEM_NUMBER_FORMAT = 0.1

[DI_TYRE_TEMPERATURE_...]
DIGITAL_ITEM = 21
INPUT_SELECTOR = SECOND
DIGITAL_ITEM_NUMBER_FORMAT = 1.0

[DI_TYRE_TEMPERATURE_...]
DIGITAL_ITEM = 22
INPUT_SELECTOR = THIRD
DIGITAL_ITEM_NUMBER_FORMAT = 1.0

[DI_TYRE_TEMPERATURE_...]
DIGITAL_ITEM = 23
INPUT_SELECTOR = FORTH
DIGITAL_ITEM_NUMBER_FORMAT = 1.0



[DI_LAP_TIME_...]
DIGITAL_ITEM = 25
DIGITAL_ITEM_NUMBER_FORMAT = LAP_TIME, none


[DI_LAST_LAP_TIME_...]
DIGITAL_ITEM = 26
DIGITAL_ITEM_NUMBER_FORMAT = LAP_TIME, none	

[DI_BEST_LAP_TIME_...]
DIGITAL_ITEM = 27
DIGITAL_ITEM_NUMBER_FORMAT = LAP_TIME, none

[DI_EXPECTED_LAP_TIME_...]
DIGITAL_ITEM = 28
DIGITAL_ITEM_NUMBER_FORMAT = LAP_TIME, none

[DI_TIME_...]
DIGITAL_ITEM = 40
DIGITAL_ITEM_NUMBER_FORMAT = TIME, '%I:%M'



[DI_GEAR_...]
DIGITAL_ITEM = 29
DIGITAL_ITEM_NUMBER_FORMAT=GEAR,R,P,1,2,3,4,5,6

[DI_GEAR_...]
DIGITAL_ITEM = 38
DIGITAL_ITEM_NUMBER_FORMAT = GEAR_AUTO, , , S



[DI_PERF_METER_DIFF_...]
DIGITAL_ITEM = 31
DIGITAL_ITEM_NUMBER_FORMAT = LAP_TIME, none


[DI_LAP_COUNT_...]
DIGITAL_ITEM = 32
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
INPUT_ADD=2

[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.2
NAME=gaspower_10,gastorque_10
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.9
SIMULATE_HEATING=0.9
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.3
NAME=gaspower_11,gastorque_11
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.8
SIMULATE_HEATING=0.8
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.4
NAME=gaspower_12,gastorque_12
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.7
SIMULATE_HEATING=0.7
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.5
NAME=gaspower_13,gastorque_13
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.55
NAME=gaspower_14,gastorque_14
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.5
SIMULATE_HEATING=0.5
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.6
NAME=gaspower_15,gastorque_15
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.4
SIMULATE_HEATING=0.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.7
NAME=gaspower_16,gastorque_16
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.8
NAME=gaspower_17,gastorque_17
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.9
NAME=gaspower_18,gastorque_18
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.1
SIMULATE_HEATING=0.1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1



[EMISSIVE_EXTRA_A_...]
NAME=map003
COLOR=2,2,2,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1



[EMISSIVE_EXTRA_A_...]
NAME=
COLOR=0,0,0,0
OFF_COLOR=1,1,1,0.4
LAG=0.2
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT =(|0=0|1.9=1|35=1|99=1|111=1|)
NAME = Object1598
COLOR=1,1,1,3    
OFF_COLOR=0,0,0,0
SIMULATE_HEATING=0.99
TOGGLE_VISIBILITY=1







[EMISSIVE_BRAKE_0]
NAME=brakerear_0,brakerear_1,Trunk_Light
COLOR=160,0,0,2
SIMULATE_HEATING=0.99
LAG=0.9
CAST_LIGHT=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT =(|0=0|41.9=0|42=1|99=1|111=1|)
NAME = Object1551
COLOR=20,0,0,6
OFF_COLOR=0,0,0,0
LAG=0.1
SIMULATE_HEATING=0.1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT =(|0=1|8=1|26.9=1|88=0|99=0|111=0|)
NAME =Object1491
COLOR=2,2,2,3
OFF_COLOR=1,1,1,0
LAG=0.99
SIMULATE_HEATING=0.9
TOGGLE_VISIBILITY=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT =(|0=0|16=0|23=0|30.9=1|37=1|99=1|111=1|)
NAME =Object1620,Object1563,Object1666
COLOR=2,2,2,1
OFF_COLOR=0,0,0,0
LAG=0.99
SIMULATE_HEATING=0.99
TOGGLE_VISIBILITY=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT =(|0=0|16=1|23=1|30.9=1|37=1|99=1|111=1|)
NAME =Object1642,Object1343
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0.9
SIMULATE_HEATING=0.9
TOGGLE_VISIBILITY=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT =(|0=0|16=0|27=0|35.9=1|37=1|99=1|111=1|)
NAME =Object1652
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.9
SIMULATE_HEATING=0.9
TOGGLE_VISIBILITY=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT =(|0=0|16=0|36=0|44.9=1|99=1|111=1|)
NAME =Object1155
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
TOGGLE_VISIBILITY=0



[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.1
NAME=boost_10
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=0
 
[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.3
NAME=boost_11
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=0

[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_LUT =(|0=0|0.5=0|0.6=1|1.5=1|2.9=1|)
NAME=boost_12
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1

[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_LUT =(|0=0|0.9=0|1=1|1.5=1|2.9=1|)
NAME=boost_13
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1

[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_LUT =(|0=0|1.3=0|1.4=1|1.5=1|2.9=1|)
NAME=boost_14
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1


[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_LUT =(|0=0|1.5=0|1.6=1|1.9=1|2.9=1|)
NAME=boost_15
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
TOGGLE_VISIBILITY=1


[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_LUT =(|0=0|1.9=0|2=1|2.4=1|2.9=1|)
NAME=boost_16
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
TOGGLE_VISIBILITY=1


[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_LUT =(|0=0|2.2=0|2.3=1|2.4=1|2.9=1|)
NAME=boost_17
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0.4
SIMULATE_HEATING=0.4
TOGGLE_VISIBILITY=1




[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|5=0|6=1|7=0|10.7=0|10.8=1|10.9=0|13=0|13.1=1|13.2=0|14.9=0|15=1|15.1=0|15.7=0|15.8=1|15.9=0|16.5=0|16.6=1|16.7=0|17.2=0|17.3=1|17.4=0|17.8=0|17.9=1|18=0|18.4=0|18.5=1|18.6=0|18.8=0|18.9=1|19=0|19.1=0|19.2=1|19.3=0|19.4=1|80=1|199=1|)
NAME=lig_11
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|5=0|6=0|6.5=1|6.6=0|10.9=0|11=1|11.1=0|13.1=0|13.2=1|13.3=0|15=0|15.1=1|15.2=0|15.8=0|15.9=1|16=0|16.6=0|16.7=1|16.8=0|17.3=0|17.4=1|17.5=0|17.9=0|18=1|18.1=0|18.5=0|18.6=1|18.7=0|18.9=0|19=1|19.1=0|19.2=0|19.3=1|80=1|199=1|)
NAME=lig_10
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0

LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|5=0|6=0|6.7=1|6.8=0|11.2=0|11.3=1|11.4=0|13.3=0|13.4=1|13.5=0|15=0|15.1=1|15.2=0|15.9=0|16=1|16.1=0|16.7=0|16.8=1|16.9=0|17.4=0|17.5=1|17.6=0|17.9=0|18=0|18.1=1|18.2=0|18.6=0|18.7=1|18.8=0|19=0|19.1=1|199=1|)
NAME=lig_09
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|7=0|7.1=1|7.2=0|11.4=0|11.5=1|11.6=0|13.5=0|13.6=1|13.7=0|15.1=0|15.2=1|15.3=0|16=0|16.1=1|16.2=0|16.8=0|16.9=1|17=0|17.5=0|17.6=1|17.7=0|18.1=0|18.2=1|18.3=0|18.7=0|18.8=1|47=1|80=1|199=1|)
NAME=turnsignal_rf_8, turnsignal_lf_8
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|7=0|7.4=0|7.5=1|7.6=0|11.6=0|11.7=1|11.8=0|13.7=0|13.8=1|13.9=0|15.2=0|15.3=1|15.4=0|16.1=0|16.2=1|16.3=0|16.9=0|17=1|17.1=0|17.6=0|17.7=1|17.8=0|18.2=0|18.3=1|45=1|80=1|199=1|)
NAME=turnsignal_rf_7, turnsignal_lf_7
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|7.7=0|7.8=0|7.9=1|8=0|11.8=0|11.9=1|12=0|13.9=0|14.0=1|14.1=0|15.3=0|15.4=1|15.5=0|16.2=0|16.3=1|16.4=0|17=0|17.1=1|17.2=0|17.7=0|17.8=1|80=1|199=1|)
NAME=turnsignal_rf_6, turnsignal_lf_6
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=0|8=0|8.1=1|8.2=0|12=0|12.1=1|12.2=0|14.1=0|14.2=1|14.3=0|15.4=0|15.5=1|15.6=0|16.3=0|16.4=1|16.5=0|17.1=0|17.2=1|80=1|199=1|)
NAME=turnsignal_rf_5, turnsignal_lf_5
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=0|8.4=0|8.5=1|8.6=0|12.2=0|12.3=1|12.4=0|14.3=0|14.4=1|14.5=0|15.5=0|15.6=1|15.7=0|16.4=0|16.5=1|80=1|199=1|)
NAME=turnsignal_rf_4, turnsignal_lf_4
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=0|8.9=0|9=1|9.1=0|12.4=0|12.5=1|12.6=0|14.5=0|14.6=1|14.7=0|15.6=0|15.7=1|40=1|80=1|199=1|)
NAME=turnsignal_rf_3, turnsignal_lf_3
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.4
SIMULATE_HEATING=0.4
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=0|9.5=0|9.6=1|9.7=0|12.6=0|12.7=1|12.8=0|14.7=0|14.8=1|30=1|80=1|199=1|)
NAME=turnsignal_rf_2, turnsignal_lf_2
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.4
SIMULATE_HEATING=0.4
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=0|10=0|10.1=1|10.2=0|12.8=0|12.9=1|22=1|23=1|80=1|199=1|)
NAME=turnsignal_rf_1, turnsignal_lf_1
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.4
SIMULATE_HEATING=0.4
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]	
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=0|10.5=0|10.6=1|10.7=1|21=1|22=1|80=1|199=1|)
NAME=turnsignal_rf_0, turnsignal_lf_0
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|19.5=0|19.6=1|19.7=0|66=0|)
COLOR=220,220,240,9
OFF_COLOR=0,0,0,0
NAME=lig2_11
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|20=0|20.1=1|20.2=0|66=0|)
NAME=lig2_10
COLOR=220,220,240,9
OFF_COLOR=0,0,0,0

LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|20.7=0|20.8=1|20.9=0|66=0|)
NAME=lig2_09
COLOR=220,220,240,19
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|20.8=0|20.9=1|21.0=0|66=0|)
NAME=lig2_08
COLOR=220,220,240,19
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|21.5=0|21.6=1|21.7=0|66=0|)
NAME=lig2_07
COLOR=220,220,240,19
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22=0|22.1=1|22.2=0|66=0|)
NAME=lig2_06
COLOR=220,220,240,19
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.5=0|22.6=1|22.7=0|66=0|)
NAME=lig2_05
COLOR=220,220,240,19
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.8=0|22.9=1|23=0|66=0|)
NAME=lig2_04
COLOR=320,320,490,16
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|23.5=0|23.6=1|23.7=0|66=0|)
NAME=lig2_03
COLOR=220,220,390,19
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|24=0|24.1=1|24.2=0|66=0|)
NAME=lig2_02
COLOR=220,220,390,19
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.7
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|24.5=0|24.6=1|24.7=0|66=0|)
NAME=lig2_01
COLOR=320,320,490,16
OFF_COLOR=0,0,0,0
LAG=0.7
SIMULATE_HEATING=0.7
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|25.6=0|25.7=1|25.8=0|66=0|)
NAME=lig2_00
COLOR=320,320,490,16
OFF_COLOR=0,0,0,0
LAG=0.7
SIMULATE_HEATING=0.7
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|26=0|26.1=1|44=1|44.2=0|66=0|)
NAME=headlight_r_1, headlight_l_1
COLOR=80,80,90,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|30=0|30.1=1|44=1|44.2=0|60=0|90=0|)
NAME=headlight_r_0, headlight_l_0
COLOR=120,120,140,12
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|5.5=0|5.6=1|5.7=0|9.5=0|9.6=1|9.7=0|13=0|13.1=1|13.2=0|15.6=0|15.7=1|15.8=0|17.5=0|17.6=1|17.7=0|19.5=0|19.6=1|19.7=0|20.9.0=0|21=1|21.1=0|21.7=0|21.8=1|45=1|46=1|166=1|)
NAME=brakel_08, brakel_09, brakel_10, brakel_11
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0




[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|5.9=0|6=1|6.1=0|9.8=0|9.9=1|10=0|13=0|13.1=1|13.2=0|15.6=0|15.7=1|15.8=0|17.5=0|17.6=1|17.7=0|19.5=0|19.6=1|19.7=0|20.9.0=0|21=1|21.1=0|21.7=0|21.8=1|45=1|46=1|166=1|)
NAME=brakel_07
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|5=0|6.4=0|6.5=1|6.6=0|10.2=0|10.3=1|10.4=0|13.5=0|13.6=1|13.7=0|16=0|16.1=1|16.2=0|18=0|18.1=1|18.2=0|20=0|20.1=1|20.2=0|21.5=0|21.6=1|45=1|46=1|166=1|)
NAME=brakel_06
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0

LAG=0.1
SIMULATE_HEATING=0.1
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|5=0|6.6=0|6.7=1|6.8=0|10.5=0|10.6=1|10.7=0|14=0|14.1=1|14.2=0|16.3=0|16.4=1|16.5=0|18.5=0|18.6=1|18.7=0|20.5=0|20.6=1|45=1|46=1|166=1|)
NAME=brakel_05
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|7=0|7.1=1|7.2=0|11=0|11.1=1|11.2=0|14.5=0|14.6=1|14.7=0|16.8=0|16.9=1|17=0|19=0|19.1=1|45=1|46=1|166=1|)
NAME=brakel_04
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.1
SIMULATE_HEATING=0.1
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|7=0|7.4=0|7.5=1|7.6=0|11.5=0|11.6=1|11.7=0|15=0|15.1=1|15.2=0|17.2=0|17.3=1|45=1|46=1|166=1|)
NAME=brakel_03
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.1
SIMULATE_HEATING=0.1
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|7.7=0|7.8=0|7.9=1|8=0|12=0|12.1=1|12.2=0|15.3=0|15.4=1|45=1|46=1|166=1|)
NAME=brakel_02
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.1
SIMULATE_HEATING=0.1
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=0|8=0|8.1=1|8.2=0|12.5=0|12.6=1|45=1|46=1|166=1|)
NAME=brakel_01
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=0|8.9=0|9=1|9.6=1|45=1|46=1|166=1|)
NAME=brakel_00
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.1=0|22.2=1|22.3=0|24.9=0|25=1|45=1|46=1|166=1|)
NAME=brakeu_00
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.1=0|22.2=1|22.4=0|24.8=0|24.9=1|25=0|25=0|25.1=1|45=1|46=1|166=1|)
NAME=brakeu_01
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.2=0|22.3=1|22.4=0|24.7=0|24.8=1|24.9=0|25.5=0|25.6=1|45=1|46=1|166=1|)
NAME=brakeu_02
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0




[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.3=0|22.4=1|22.5=0|24.6=0|24.7=1|24.8=0|26=0|26.1=1|45=1|46=1|166=1|)
NAME=brakeu_03
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0




[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.5=0|22.6=1|22.7=0|24.5=0|24.6=1|24.7=0|26.5=0|26.6=1|45=1|46=1|166=1|)
NAME=brakeu_04
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.6=0|22.7=1|22.8=0|24.4=0|24.5=1|24.6=0|27=0|27.1=1|45=1|46=1|166=1|)
NAME=brakeu_05
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.7=0|22.8=1|22.9=0|24.3=0|24.4=1|24.5=0|27.5=0|27.6=1|45=1|46=1|166=1|)
NAME=brakeu_06
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.8=0|22.9=1|23=0|24.2=0|24.3=1|24.4=0|27.6=0|27.7=1|45=1|46=1|166=1|)
NAME=brakeu_07
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.7
SIMULATE_HEATING=0.7
CAST_LIGHT=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.9=0|23=1|23.1=0|24=0|24.1=1|24.2=0|28.1=0|28.2=1|45=1|46=1|166=1|
NAME=brakeu_08

COLOR=92,0,0,1

OFF_COLOR=0,0,0,0
LAG=0.5
SIMULATE_HEATING=0.5
CAST_LIGHT=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|23=0|23.1=1|23.2=0|23.8=0|23.9=1|24=0|29=0|29.1=1|45=1|46=1|166=1|)
NAME=brakeu_09
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|23.1=0|23.2=1|23.3=0|23.7=0|23.8=1|23.9=0|29.5=0|29.6=1|45=1|46=1|166=1|)
NAME=brakeu_10
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|23.2=0|23.3=1|23.4=0|23.6=0|23.7=1|23.8=0|30=0|30.1=1|45=1|46=1|166=1|)
NAME=brakeu_11, brakeu_12
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|23.3=0|23.4=1|23.5=0|23.6=1|23.7=0|31.5=0|31.6=1|45=1|46=1|166=1|)
NAME=brakeu_13
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|23.4=0|23.5=1|23.6=0|32=0|32.1=1|45=1|46=0|166=0|)
NAME=REAR_L_23
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=1|1=1|37=1|38.1=0|166=0|)
NAME=Object1639
COLOR=0.1,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0




[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=1|6=1|7=1|333=1|)
NAME=RR2_00,sped_00
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=1|6=1|7=1|333=1|)
NAME=r2_00,spd2_00
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=1|10=1|333=1|)
NAME=RR2_01,sped_01
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=1|10=1|333=1|)
NAME=r2_01,spd2_01
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|2=0|3=1|12=1|333=1|)
NAME=RR2_02,sped_02
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|2=0|3=1|12=1|333=1|)
NAME=r2_02,spd2_02
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|3=0|4=1|13=1|333=1|)
NAME=RR2_03,sped_03
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|3=0|4=1|13=1|333=1|)
NAME=r2_03,spd2_03
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|4=0|5=1|14=1|333=1|)
NAME=RR2_04,sped_04
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|4=0|5=1|14=1|333=1|)
NAME=r2_04,spd2_04
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|5=0|6=1|15=1|333=1|)
NAME=RR2_05,sped_05
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|5=0|6=1|15=1|333=1|)
NAME=r2_05,spd2_05
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|6=0|7=1|16=1|333=1|)
NAME=RR2_06,sped_06
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|6=0|7=1|16=1|333=1|)
NAME=r2_06,spd2_06
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|7=0|8=1|18=1|333=1|)
NAME=RR2_07,sped_07
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|7=0|8=1|18=1|333=1|)
NAME=r2_07,spd2_07
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|8=0|9=1|19=1|333=1|)
NAME=sped_08
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|8=0|9=1|19=1|333=1|)
NAME=RR2_08
COLOR=2,2,2,2
OFF_COLOR=1,1,1,1
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|8=0|9=1|19=1|333=1|)
NAME=Object18197
COLOR=7,0,0,5
OFF_COLOR=1,1,1,1
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0




[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|8=0|9=1|19=1|333=1|)
NAME=r2_08,spd2_08
COLOR=2,2,2,3
OFF_COLOR=0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|9=0|9.1=1|20=1|333=1|)
NAME=r2_09,sped_09,spd2_09,RR2_09
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|9=0|9.1=1|20=1|333=1|)
NAME=
COLOR=2,0,0,2
OFF_COLOR=1,1,1,1
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|10=0|11=1|21=1|333=1|)
NAME=sped_10,RR2_10
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|10=0|11=1|21=1|333=1|)
NAME=r2_10,spd2_10
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|11=0|12=1|22=1|333=1|)
NAME=RR2_11,sped_11
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|11=0|12=1|22=1|333=1|)
NAME=r2_11,spd2_11
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|13.9=0|14=1|50=1|51=0|)
NAME=h_02
COLOR=1,0,0,1
OFF_COLOR=0,0,0,0.0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|13.9=0|14=1|65=1|66=0|)
NAME=h_01
COLOR=1,0,0,1
OFF_COLOR=0,0,0,0.0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|13.9=0|14=1|65=1|66=1|111=1|)
NAME=h_00
COLOR=1,0,0,1
OFF_COLOR=0,0,0,0.0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|13.9=0|14=1|66=1|111=1|)
NAME=
COLOR=4,0,0,1
OFF_COLOR=1,1,1,3
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0






[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=1|9=1|10=0|20=0|333=0|)
NAME=Object1818
COLOR=1,1,1,1
OFF_COLOR=0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0









[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=1|15=1|36=1|36.2=1|99=0|333=0|)
NAME=dash_led_027
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE
LAG = 0.1                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_RPM_...]
INPUT=RPM
INPUT_LUT=(|0=0|5000=0|5100=1|6400=1|6600=1|6800=1|6900=0|9900=0|)
NAME=rpm2_0
COLOR=0,1,0,2
OFF_COLOR=0,0,0,0
LAG = 0.1                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_RPM_...]
INPUT=RPM
INPUT_LUT=(|0=0|5400=0|5500=1|6600=1|6800=1|6900=0|9900=0|)
NAME=rpm2_1
COLOR=1,1,1,2
OFF_COLOR=0,0,0,0
LAG = 0.1                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_RPM_...]
INPUT=RPM
INPUT_LUT=(|0=0|5600=0|5700=1|6600=1|6800=1|6900=0|9900=0|)
NAME=rpm2_2
COLOR=1,1,0,2
OFF_COLOR=0,0,0,0
LAG = 0.1                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_RPM_...]
INPUT=RPM
INPUT_LUT=(|0=0|6000=0|6100=1|6600=1|6800=1|6900=0|9900=0|)
NAME=rpm2_3
COLOR=1,1,0,2
OFF_COLOR=0,0,0,0
SIMULATE_HEATING=0.1
LAG = 0.1                  ; with zero, turns on and off immediately
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_RPM_...]
INPUT=RPM
INPUT_LUT=(|0=0|5900=0|6400=0|6500=1|6800=1|6900=0|7000=0|9900=0|)
NAME=rpm2_4
COLOR=3,0,0,1
OFF_COLOR=0,0,0,0
LAG = 0.1                  ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_RPM_...]
INPUT=RPM
INPUT_THRESHOLD =6900
NAME=Object1611
COLOR=13,0,0,1
OFF_COLOR=0,0,0,0
SIMULATE_HEATING=0.1
CAST_LIGHT=0
TOGGLE_VISIBILITY_INVERSE=0
BLINKING_PATTERN=(|0=2|1=0|2=2|3=0|4=2|5=0|6=2|7=0|8=2|9=0|10=2|11=0|3=2|12=0|13=2|15=0|16=2|)
BLINKING_DURATION=4
TOGGLE_VISIBILITY=1
CAST_LIGHT=0



[EMISSIVE_RPM_...]
INPUT=RPM
INPUT_LUT=(|0=1|5800=1|6000=1|6100=1|6900=1|8250=1|)
NAME=torque_?, power_?
COLOR=7,0,0,4
OFF_COLOR=0,0,0,0
LAG = 0.1                  ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0





[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=1|25=1|35=0|48=0|53.9=0|166=0|)
NAME=audiproject,Trunk_Badge001





COLOR=3,3,3,3
OFF_COLOR=0,0,0,0
LAG=0.1
SIMULATE_HEATING=0.1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=1|25=1|35=0|48=0|53.9=0|166=0|)
NAME=dash_led_12

COLOR=3,0,0,3
OFF_COLOR=0,0,0,0
LAG=0.1
SIMULATE_HEATING=0.1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
BLINKING_PATTERN=(|0=1|1=0|2=1|3=0|4=1|5=0|)
BLINKING_DURATION=1


[EMISSIVE_TYRES_...]
PRESSURE_THRESHOLD=20
NAME=dash_led_13
COLOR=8,5,0
OFF_COLOR=0,0,0


[EMISSIVE_TRACTIONCONTROL_...]
NAME=dash_led_16
OFF_COLOR=8,5,0
COLOR=0,0,0
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_TRACTIONCONTROL_INACTION_...]
NAME=dash_led_11
COLOR=8,5,0
OFF_COLOR=0,0,0
TOGGLE_VISIBILITY=1

[EMISSIVE_ABS_...]
NAME=dash_led_18
OFF_COLOR=8,5,0
COLOR=0,0,0
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_REVERSE_0]
NAME = Object1459  ; name (one or more) of a mesh to glow
COLOR = 1,1,1,500          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0    

[EMISSIVE_LIGHT_0]   ;instrument lights 
NAME=ARROW_RPM,RPM_ARROW001,Object1770,ARROW_SPEED,Object18165,
COLOR=4,4,4,2
OFF_COLOR=4,4,4,3
LAG=0.98
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0

[EMISSIVE_LIGHT_1]
NAME=Object1768,Object1729,Object1766,GAUGEBEFORESTART,Object1642,Object1783,map003,Object1644,Object18147,fuel_?,temp2_?,temp_?
COLOR=2,2,2,1
OFF_COLOR=2,2,2,2
LAG=0.9
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0

[EMISSIVE_LIGHT_2]
NAME=Object1407,Object1355,InteriorEmissive,ledambient,Object18141,ledlerightdoor,Object1410
COLOR=2,2,2,6
OFF_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE

[EMISSIVE_LIGHT_3]
NAME=Object18275,head23,Object1502
COLOR=220,220,280,2
OFF_COLOR=0,0,0
FADE_FROM=160
FADE_TO=180.0
SPOT=99.0
SPOT_SHARPNESS=4.9
SPOT_EDGE=0.0,0,0
SPOT_EDGE_SHARPNESS=10.0
RANGE_GRADIENT_OFFSET=0.0
LAG=0.2
SIMULATE_HEATING=0.2
LOCATION=FRONT
CAST_LIGHT=1





[EMISSIVE_LIGHT_4]
NAME=dash_led_10
COLOR=0,5,0
SIMULATE_HEATING=0
CAST_LIGHT=0

[EMISSIVE_LIGHT_5]
NAME=taillightl_a04,headlightr_a04,LL_?,ll_69
COLOR=12,0,0,1
OFF_COLOR=12,0,0,1
LAG=0.0
SIMULATE_HEATING=0
CAST_LIGHT=0

[EMISSIVE_LIGHT_...]
NAME=brakel_021
COLOR=12,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=geo_plate_002
COLOR=0.5,0.5,0.5
OFF_COLOR=0,0,0,0
LAG=0.0
SIMULATE_HEATING=0
CAST_LIGHT=1



[EMISSIVE_LIGHT_...]
NAME=gfyp_?,gfym_?,gfxp_?,gfxm_?,gball,speedlimit
COLOR=2,2,2,8
OFF_COLOR=1,1,1,8
LAG=0.0
SIMULATE_HEATING=0
CAST_LIGHT=0


[EMISSIVE_LIGHT_6]
NAME=Object113
COLOR=11,10,10,4
OFF_COLOR=10,10,10,4
FADE_FROM=1650
FADE_TO=190.0
SPOT=199.0
SPOT_SHARPNESS=94.9
SPOT_EDGE=0.0, 1.0, 1.0
SPOT_EDGE_SHARPNESS=10.0
RANGE=80
RANGE_GRADIENT_OFFSET=0.0
LAG=0.0
SIMULATE_HEATING=0.0




[EMISSIVE_LIGHT_7]
NAME=bmw_m5_09_cockpit_interior_gauge_emissive_,Object022,Object1625,Object1623,Object1629_SUB1,InteriorEmissive,Object1657,Object1772,Object1816,Object1819,Object1666,Object1805,ledbutton1,DoorLF_InteriorEmissive,Object1587,Object1623,tyes2,Object18230,Object18083,SMALLMAP,Object1623,lapt,Gnav
OFF_COLOR=1,1,1,1
COLOR=1,1,1,2
SIMULATE_HEATING=0
CAST_LIGHT=0




[EMISSIVE_LIGHT_...]
NAME=tefw_?
COLOR=0,22,0
OFF_COLOR=0,22,0
SIMULATE_HEATING=0
CAST_LIGHT=0

[EMISSIVE_LIGHT_...]
NAME=Object18199,gaspower_?,Object18130,Object18135,Object1623,RPM_?, monik1, monik2
COLOR=2,2,2,1
OFF_COLOR=1,1,1,1
SIMULATE_HEATING=0
CAST_LIGHT=0

[EMISSIVE_LIGHT_...]
NAME=speed2_9,rev2_?,Object1775
COLOR=1,1,1,1
OFF_COLOR=1,1,1,1
SIMULATE_HEATING=0
CAST_LIGHT=0


[EMISSIVE_LIGHT_...]
NAME=SPOT
COLOR=1,1,1,4	
OFF_COLOR=1,1,1,1
SIMULATE_HEATING=0
CAST_LIGHT=0


[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials=



[Material_Glass]
Materials =
FilmIOR = 3
BrightnessAdjustment=0.2
ThicknessMult=1
Desaturate=0
MaskPass=0

[Material_Glass]
Meshes =Glass003,Object1657
FilmIOR = 2
BrightnessAdjustment=0
ThicknessMult=2
Desaturate=0
MaskPass=0


[Material_PhotoelasticGlass]
Meshes = Glass002,glassClear_headlight
FilmIOR = 4
ThicknessMult = 4
BrightnessAdjustment=0.0
PhotoelasticityMult = 0.1
PhotoelasticityBaseScale = 0.1
Desaturate = 0
MaskPass = 0


 [Material_PhotoelasticGlass]
Meshes = circlething,glas2e3ew,Desirefx.me_glassRed_taillight
FilmIOR = 3.5
ThicknessMult = 2
BrightnessAdjustment=0.0

 





[Material_Glass]
Meshes =Object1166,EXT_WIN_06,EXT_WIN_07,EXT_WIN_08,EXT_WIN_10
FilmIOR = 3
BrightnessAdjustment=0.01
ThicknessMult=3.5
Desaturate=0
MaskPass=0

[Material_Glass]
Meshes =Glass004,DoorRF_Glass_SUB0,Glass003_SUB0,Glass003,Object1214,DoorLF_Glass,DoorLR_Glass,DoorRF_Glass,DoorRR_Glass,Trunk_Glass,Object18257,Object1197
FilmIOR = 3
BrightnessAdjustment=0.0
ThicknessMult=2
Desaturate=0
MaskPass=0

[Material_Glass]
Materials =
FilmIOR = 1
ThicknessMult = 2
BrightnessAdjustment=0.01
Desaturate = 0
MaskPass = 0

[Material_Glass]
Materials =GlassRed
FilmIOR = 2
ThicknessMult =0.8
BrightnessAdjustment=0.0
Desaturate = 0
MaskPass = 0




[Material_Glass]
Meshes =glass,Object18103,hlassnav,Object18272
FilmIOR = 2.5
ThicknessMult =2
BrightnessAdjustment=0
Desaturate = 0
MaskPass = 0


[Material_Glass]
Materials =ereererw
FilmIOR = 3
ThicknessMult = 2
BrightnessAdjustment=0.6
Desaturate = 0
MaskPass = 0

[Material_Glass]
Meshes =Object1244,Object1230
FilmIOR =5
ThicknessMult = 0.0
BrightnessAdjustment=0.3
Desaturate = 0
MaskPass = 0



[Material_Glass]
Meshes =Object1166,EXT_WIN_06,EXT_WIN_07,EXT_WIN_08,EXT_WIN_10
FilmIOR = 3
BrightnessAdjustment=0.01
ThicknessMult=3.5
Desaturate=0
MaskPass=0

[Material_Glass]
Meshes =Glass004,DoorRF_Glass_SUB0,Glass003_SUB0,Glass003,Object1214,DoorLF_Glass,DoorLR_Glass,DoorRF_Glass,DoorRR_Glass,Trunk_Glass,Object18257,Object1197
FilmIOR = 3
BrightnessAdjustment=0.0
ThicknessMult=2
Desaturate=0
MaskPass=0


[Material_Glass]
Meshes = reflectiveblackdisplay,glass,hlassnav,Object18272
FilmIOR = 2
ThicknessMult =1
BrightnessAdjustment=0
Desaturate = 0
MaskPass = 0


[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=
OFFSET=0.02, 0.01, 0
RANGE=0.6
RANGE_GRADIENT_OFFSET=0.03
SPOT=230
SPOT_SHARPNESS=0.09
COLOR=5,4,4,2
OFF_COLOR=0,0,0
FALLBACK_EMISSIVE=5,4,4,2

LAYOUT=TWO_ON_TOP

; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP





[INCLUDE: common/materials_interior.ini]
DisableDev = 0
[Material_Aluminium_v2]
Materials =
BrightnessAdjustment = 2
AmbientSpecular = 1
AmbientSpecularEXP = 1.3
HasDetailNormals = 0
ClearCoatThickness = 0.0
DetailScale = 0
ApplyTilingFix = 0
Metalness = 0.0
CubemapReflectionBlur = 0.0
Reflectance = 0.8

[Material_Aluminium_v2]
Materials =chrome,reflect
DetailScale = 500
HasDetailNormals = 0
ApplyTilingFix = 1
BrightnessAdjustment = 0.2
Reflectance = 1
Smoothness = 0.9
Metalness = 0.5
CubemapReflectionBlur = 0.0
DetailNormalPBRSmoothness = 0.5


[Material_Aluminium_v2]
Materials = rim
DetailScale = 2500
HasDetailNormals = 0
ApplyTilingFix = 1
BrightnessAdjustment = 0.5
Reflectance = 0.2
Smoothness = 0.5
Metalness = 0.6
CubemapReflectionBlur = 0.0
DetailNormalPBRSmoothness = 0.2

[Material_Aluminium_v2]
Meshes=Object18227
DetailScale = 2501
HasDetailNormals = 0
ApplyTilingFix = 0
BrightnessAdjustment = 0.1
Reflectance = 1
Smoothness = 1.1
Metalness = 1.0
CubemapReflectionBlur = 0.0
DetailNormalPBRSmoothness =1



[Material_Aluminium_v2]
Meshes=plasticblack,Object18103,Object1240,Object1239,Object1136,Trunk_Coloured,DoorRF_Coloured002,DoorRR_Coloured
DetailScale = 2501
HasDetailNormals = 0
ApplyTilingFix = 0
BrightnessAdjustment = 0.27
Reflectance = 1
Smoothness = 1
Metalness = 0.5
CubemapReflectionBlur = 0.0
DetailNormalPBRSmoothness =1

[Material_Aluminium_v2]
Materials = rim2
DetailScale = 2501
HasDetailNormals = 0
ApplyTilingFix = 1
BrightnessAdjustment = 0.02
Reflectance = 0
Smoothness = 0.4
Metalness = 1.8
CubemapReflectionBlur = 0.9
DetailNormalPBRSmoothness =0



[Material_Aluminium_v2]
Materials = REARLIGHT
DetailScale = 2501
ApplyTilingFix = 1
BrightnessAdjustment = 0.2
Reflectance = 0.1
Smoothness = 0.3
Metalness = 0.9
CubemapReflectionBlur = 0.5
DetailNormalPBRSmoothness = 0.0
DetailNormalPBRSecondaryColor =  0.8, 0, 0,0.9

[Material_Aluminium_v2]
Meshes=brakerear_1
DetailScale = 2501
ApplyTilingFix = 1
BrightnessAdjustment = 0.25
Reflectance = 1
Smoothness = 0.5
Metalness = 0.9
CubemapReflectionBlur = 0.0
DetailNormalPBRSmoothness = 0.5
DetailNormalPBRSecondaryColor =  1, 0, 0,0.9

[Material_Aluminium_v2]
Materials = reflectDark,Coloured
DetailScale = 2501
HasDetailNormals = 0
ApplyTilingFix = 0
BrightnessAdjustment = 0.2
Reflectance = 1
Smoothness = 1.1
Metalness = 0.4
CubemapReflectionBlur = 0.0
DetailNormalPBRSmoothness =1



,



[Material_Leather_v2]
Materials=INT_LEATHER
BrightnessAdjustment = 0.4
Reflectance = 0.01
DetailTextureBlur = 0.01
DetailScale = 122
DetailNormalBlend = 0.06
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 0.4, 0.4, 0.4


[Material_Leather_v2]
Materials=INT_LEATHER2
BrightnessAdjustment = 0.4
Reflectance = 0.0
DetailTextureBlur = 0.01
DetailScale = 122
DetailNormalBlend = 0.06
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 0.0, 0.0, 0.0

[Material_Leather_v2]
Materials=INT_SEAT2
BrightnessAdjustment = 0.33
Reflectance = 0.0
DetailTextureBlur = 0.01
DetailScale = 122
DetailNormalBlend = 0.06
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 0.0, 0.0, 0.0



[Material_InteriorPBR]
Materials =
HasDetailNormals = 1
BrightnessAdjustment = 0.2
Reflectance = 0.0
DetailTextureBlur = 0.2
DetailScale = 88
DetailNormalBlend = 1
UseClothShading = 0
ClothSheenColor = 0, 0, 0



[Material_Carbon]
Materials = INT_CARBON
DetailScale = 941
HasDetailNormals = 1
DetailTextureBlur = 0.1
Smoothness = 1
Reflectance = 0.01
CubemapReflectionBlur = 0.2
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity =0.01	
Brightness = 0.1
DetailNormalIntensity = 0.1


[Material_Carbon]
Materials = Carbon1
DetailScale = 941
HasDetailNormals = 0
DetailTextureBlur = 0.1
Smoothness = 0
Reflectance = 0.01
CubemapReflectionBlur = 0.1
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity =0.01	
Brightness = 0.2
DetailNormalIntensity = 0.2

[Material_Plastic_v2]
MESHES = Object18273
HasDetailNormals = 0
Reflectance = 0.01
BrightnessAdjustment = 0.1
DetailTextureBlur = 0.0
DetailScale = 700
DetailNormalBlend = 0.001
DetailNormalPBRSecondaryColor = 0, 0, 0


[Material_Plastic_v2]
Materials=
HasDetailNormals = 0
Reflectance = 0.8
BrightnessAdjustment = 0.8
DetailTextureBlur = 0.0
DetailScale = 700
DetailNormalBlend = 0.00
DetailNormalPBRSecondaryColor = 0, 0, 0


[Material_Plastic_v2]
Materials = INT_BLACK,glass_blue
HasDetailNormals = 0
Reflectance = 0.22
BrightnessAdjustment = 0.8
DetailTextureBlur = 0.01
DetailScale = 700
DetailNormalBlend = -0.001
DetailNormalPBRSecondaryColor = 1, 1, 1


[Material_Aluminium_v2]
 Materials =
HasDetailNormals = 0
ApplyTilingFix = 1
BrightnessAdjustment = 0.2
Metalness = 0.5
CubemapReflectionBlur = 0.2


[Material_InteriorPBR]
Materials =
BrightnessAdjustment = 0.2	
Reflectance = 0.01
Smoothness = 0.3
DetailTextureBlur = 0.19
DetailScale = 42
DetailNormalBlend = 1
DetailNormalPBRSecondaryColor = 0.4, 0.4, 0.4


[Material_InteriorPBR]
Materials = int_alc
HasDetailNormals = 1
BrightnessAdjustment = 0.2
Reflectance = 0.0
DetailTextureBlur = 0.2
DetailScale = 88
DetailNormalBlend = 1
UseClothShading = 0
ClothSheenColor = 0, 0, 0



[SHADER_REPLACEMENT_...]
MESHES = Object18130,SMALLMAP,Object18135,Gnav,Object1343,Object1656,Object1652
SHADER = ksPerPixelAT
PROP_... = ksAmbient, 0.01
SEMITRANSPARENT_SHADOWS = 0
BLEND_MODE =  ALPHA_TEST
CULL_MODE = FRONT
IS_TRANSPARENT = 0 ; for that IsTransparent flag, to make sure mesh would be rendered last
LAYER = 0
LOD_IN = 0          ;* LOD in distance (mesh will be hidden if distance is lower), in meters
LOD_OUT = 2


[SHADER_REPLACEMENT_...]
MESHES = SPOT, power_?,torque_?
SHADER = ksPerPixelAlpha
PROP_... = ksAmbient, 0.1
PROP_... = ksEmissive, 0.2
PROP_... = alpha, 0.3
SEMITRANSPARENT_SHADOWS = 0
BLEND_MODE =  ALPHA_BLEND 
CULL_MODE = FRONT
IS_TRANSPARENT = 1  ;* for that IsTransparent flag, to make sure mesh would be rendered last
LAYER = 0
LOD_IN = 0          ;* LOD in distance (mesh will be hidden if distance is lower), in meters
LOD_OUT = 2


[SHADER_REPLACEMENT_...]
MESHES = speedlimit
SHADER = ksPerPixelAlpha
PROP_... = ksAmbient, 0.1
PROP_... = ksEmissive, 0.65
PROP_... = alpha, 0.3
SEMITRANSPARENT_SHADOWS = 0
BLEND_MODE =  ALPHA_BLEND 
CULL_MODE = FRONT
IS_TRANSPARENT = 1  ;* for that IsTransparent flag, to make sure mesh would be rendered last
LAYER = 0
LOD_IN = 0          ;* LOD in distance (mesh will be hidden if distance is lower), in meters
LOD_OUT = 2

[SHADER_REPLACEMENT_...]
MATERIALS = ledsymbol
SHADER = ksPerPixelAlpha
PROP_... = ksAmbient, 0.8
PROP_... = ksEmissive, 0.9
PROP_... = ksDiffuse, 0.3
PROP_... = alpha, 0.4
SEMITRANSPARENT_SHADOWS = 0
BLEND_MODE =  ALPHA_BLEND 
CULL_MODE = FRONT
IS_TRANSPARENT = 1  ;* for that IsTransparent flag, to make sure mesh would be rendered last
LAYER = 0
LOD_IN = 0          ;* LOD in distance (mesh will be hidden if distance is lower), in meters
LOD_OUT = 2




[SHADER_REPLACEMENT_...]
MESHES= Object18083,tyes2,Object1404,lapt,,Object1775
SHADER = ksPerPixel
PROP_... = fresnelMaxLevel, 0.0
PROP_... = fresnelEXP, 2
PROP_... = ksDiffuse, 0.02
PROP_... = fresnelC, 0.0
PROP_... = ksEmissive, 0.2
PROP_... = ksAmbient, 0.2
SEMITRANSPARENT_SHADOWS = 0
DOUBLE_FACE_SHADOW_BIASED = 0
CULL_MODE = FRONT
DEPTH_MODE = NORMAL

[SHADER_REPLACEMENT_...]
MESHES= RPM_?,Object1623,Object1582
SHADER = ksPerPixel
PROP_... = fresnelMaxLevel, 0.0
PROP_... = fresnelEXP, 2
PROP_... = ksDiffuse, 0.02
PROP_... = fresnelC, 0.0
PROP_... = ksEmissive, 0.3
PROP_... = ksAmbient, 0.2
SEMITRANSPARENT_SHADOWS = 0
DOUBLE_FACE_SHADOW_BIASED = 0
CULL_MODE = OFF
DEPTH_MODE = NORMAL

[SHADER_REPLACEMENT_...]
MATERIALS =
SHADER = ksPerPixel
PROP_... = fresnelMaxLevel, 0.01
PROP_... = fresnelEXP, 2
PROP_... = ksDiffuse, 0.0
PROP_... = fresnelC, 0.1
PROP_... = ksEmissive, 0.0
PROP_... = ksAmbient, 0.1
SEMITRANSPARENT_SHADOWS = 0
DOUBLE_FACE_SHADOW_BIASED = 0
CULL_MODE = OFF
DEPTH_MODE = NORMAL

[SHADER_REPLACEMENT_...]
MATERIALS =Rim_Blurred_Spokes
SHADER = ksPerPixelAT
PROP_... = fresnelMaxLevel, 0.2
PROP_... = fresnelEXP, 4
PROP_... = ksDiffuse, 0.5
PROP_... = fresnelC, 0.02
PROP_... = ksEmissive, 0.05
PROP_... = ksAmbient, 0.05
SEMITRANSPARENT_SHADOWS = 0
BLEND_MODE =  ALPHA_TEST
IS_TRANSPARENT = 0
DOUBLE_FACE_SHADOW_BIASED = 0
CULL_MODE = OFF
DEPTH_MODE = NORMAL


[SHADER_REPLACEMENT_...]
MATERIALS = Tyre
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
PROP_... = fresnelEXP, 4
PROP_... = fresnelMaxLevel, 0.0
PROP_... = fresnelC, 0
PROP_... = SpecularMult, 0.0

[INCLUDE: common/selflighting.ini]






[SelfLight_Headlights]
MIRROR = 0.827
DIRECTION = 0.30, 0.5, 4.3
POSITION = 0, 0.916, 1.96
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = clear_g_lass
RANGE_FIRSTPERSON=790.0       ; range when car is close to camera
RANGE_CARS_NEARBY=170.0        ; range when car is nearby, to avoid blinding
RANGE_CARS_DISTANT=190.0      ; range when car is far away
RANGE_GRADIENT_OFFSET=0.0
SPOT_SHARPNESS = 0.8
SPOT = 99
COLOR =30,31,31,2
SPECULAR_MULT = 1
RANGE =195
EXTERIOR_ONLY=1






[SelfLight_Headlights]
MIRROR = 0.726
DIRECTION = 0.30, 0.5, 4.3
POSITION = 0, 0.901, 2.06
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = clear_g_lass
RANGE_FIRSTPERSON=790.0       ; range when car is close to camera
RANGE_CARS_NEARBY=170.0        ; range when car is nearby, to avoid blinding
RANGE_CARS_DISTANT=190.0      ; range when car is far away
RANGE_GRADIENT_OFFSET=0.0
SPOT_SHARPNESS = 0.8
SPOT = 99
COLOR =30,31,31,2
SPECULAR_MULT = 1
RANGE =195
EXTERIOR_ONLY=1



[SelfLight_Headlights]
MIRROR = 0.646
DIRECTION = 0.30, 0.5, 4.3
POSITION = 0, 0.899, 2.1
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = _chrome 15
RANGE_FIRSTPERSON=790.0       ; range when car is close to camera
RANGE_CARS_NEARBY=170.0        ; range when car is nearby, to avoid blinding
RANGE_CARS_DISTANT=190.0      ; range when car is far away
RANGE_GRADIENT_OFFSET=0.0
SPOT_SHARPNESS = 0.8
SPOT = 99
COLOR =30,31,31,2
SPECULAR_MULT = 1
RANGE =195
EXTERIOR_ONLY=1



[SelfLight_Headlights]
MIRROR = 0.594
DIRECTION = 0.30, 0.5, 4.3
POSITION = 0, 0.899, 2.13
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = _chrome 15
RANGE_FIRSTPERSON=790.0       ; range when car is close to camera
RANGE_CARS_NEARBY=170.0        ; range when car is nearby, to avoid blinding
RANGE_CARS_DISTANT=190.0      ; range when car is far away
RANGE_GRADIENT_OFFSET=0.0
SPOT_SHARPNESS = 0.8
SPOT = 99
COLOR =30,31,31,2
SPECULAR_MULT = 1
RANGE =195
EXTERIOR_ONLY=1



[SelfLight_Headlights]
MIRROR = 0.855
DIRECTION = 0.30, 0.5, 4.3
POSITION = 0, 0.816, 2.02
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = _paint-black_001 7
RANGE_FIRSTPERSON=790.0       ; range when car is close to camera
RANGE_CARS_NEARBY=170.0        ; range when car is nearby, to avoid blinding
RANGE_CARS_DISTANT=190.0      ; range when car is far away
RANGE_GRADIENT_OFFSET=0.0
SPOT_SHARPNESS = 0.8
SPOT = 99
COLOR =30,31,31,2
SPECULAR_MULT = 1
RANGE =195
EXTERIOR_ONLY=1




                                                      












[INCLUDE: common/navigators.ini]









[Navigator_Base]
Meshes =SMALLMAP
@ = Navigator_Size, Resolution = "840, 500", Size = "840, 500  ", Offset = "0, 30", Scale = 1
SmallButtonSize = 55

@ = Navigator_MapModernDark
@ = Navigator_ThemeModernDark
@ = Navigator_LayoutModern
@ = Navigator_CameraParamsModern

@ = Navigator_Component_SimpleButton, ComponentID = BTN_SATELLITE, Right = 100, Bottom = 400
@ = Navigator_Component_SimpleButton, ComponentID = BTN_LAYERS, Right = 100, Bottom = 400
@ = Navigator_Component_SimpleButton, ComponentID = BTN_ALIGN, Right = 160, Bottom = 400
@ = Navigator_Component_SimpleButton, ComponentID = BTN_LOCK, Right = 160, Bottom = 400
@ = Navigator_Component_SimpleButton, ComponentID = BTN_ZOOM_IN, Right = 680, Bottom = 100
@ = Navigator_Component_SimpleButton, ComponentID = BTN_ZOOM_OUT, Right = 269, Bottom = 100


LOADING_TIME = 0.0
LOADING_STYLE = 0
LOADING_ICON_SCALE = 2
LOADING_ACCENT_COLOR = "#AAF"
LOADING_THICKNESS_MULT = 0
LOADING_ANIMATION_OFFSET = -0, -211


SmallButtonFgColor = "#000"

SmallButtonBgColor = "#000"
ButtonBorderColor = "#FFF"
ButtonBorderRadius = 2



BrightTheme = 2
FgColor = "#EEE"
BgColor = "#0A1420", 0.6
BorderColor = "#222", 0.5
BorderThickness = 1
BorderRadius = 3

@ = Navigator_Component, ComponentID = SECTOR_INFO
@ = Navigator_ComponentLayout, Left =0, Right =90, Width = 990, Top = 400, Height = 56, Bottom =544, LargeFont, Align = "0, 0", Padding = "257, -0", ExtraOffset = "0, 0"
@ = Navigator_ThemedComponent
@ = Navigator_FadingComponent, Time = 0.98
SECTOR_INFO_BG_COLOR_0 = "#0000",0.9
SECTOR_INFO_BG_COLOR_2 = "#474747",0.9
SECTOR_INFO_TEXT_COLOR = "#FFFF"
SECTOR_INFO_TEXT_SIZE = "789", 0
SECTOR_INFO_FONT = 3
SECTOR_INFO_BORDER_THICKNESS = 1
SECTOR_INFO_BORDER_RADIUS = 11
SECTOR_INFO_CORNERS_RADIUS = 44





Brightness =2
UPCOMING_TURN_DISTANCE_ROUND_TO = 100
CAMERA_FOV = 55
SATELLITE_LEVEL_BG_COLOR_0 = "#223500"
CAR_MARK_CIRCLE_RADIUS = 10, 10

LOADING_TIME = 0.01
LOADING_STYLE = 2
LOADING_ICON_SCALE = 2
LOADING_ACCENT_COLOR = "#AAF"
LOADING_THICKNESS_MULT = 0
LOADING_ANIMATION_OFFSET = -0, -211




[Navigator_Base]
Meshes = speedlimit
@ = Navigator_Size, Resolution = "500, 400", Size = "500, 400  ", Offset = "-10, -40", Scale = 0.3


BrightTheme = 1
FgColor = "#000"
BgColor = "#000"
BorderColor = "#000"
BorderThickness = 0
BorderRadius = 0
MAP_COLOR_GRASS = "#0000", 1
MAP_COLOR_ROADS = "#0000", 1
Brightness =3

CAMERA_FOV = 33


LOADING_TIME = 0.1
LOADING_STYLE = 2
LOADING_ICON_SCALE = 2
LOADING_ACCENT_COLOR = "#AAF"
LOADING_THICKNESS_MULT = 0
LOADING_ANIMATION_OFFSET = -0, -211



@ = Navigator_Component, ComponentID = TRAVEL_INFO
@ = Navigator_ThemedComponent, Dimmed
@ = Navigator_ComponentLayout, Left = 0, Right = 290, Width = 150, Top = 0, Height = 150, Bottom =244,LargeFont, Align = "0, 0", Padding = "4, 0", ExtraOffset = "0, 0"
TRAVEL_INFO_BG_COLOR_0 = "#0000"
TRAVEL_INFO_BORDER_THICKNESS = 22
TRAVEL_INFO_BORDER_RADIUS = 1
TRAVEL_INFO_TEXT_COLOR= "#FFFF" 
TRAVEL_INFO_CORNERS_RADIUS = 41

@ = Navigator_Component, ComponentID = SPEED_LIMIT
@ = Navigator_ThemedComponent 
@ = Navigator_ComponentLayout, Left = 40, Right = 290, Width = 60, Top = 22, Height = 60, Bottom =0, LargeFont, Align = "0, 0", Padding = "10, 0", ExtraOffset = "0, 0"
@ = Navigator_ComponentLayout_ExtraText, TextID = 0, Text = "", LargeFont, Align = "0, 0", Padding = "0, 0", Color = "#FFFF"
SPEED_LIMIT_BG_COLOR = "#FFFF",0.5
SPEED_LIMIT_TEXT_COLOR = "#0000", 9
SPEED_LIMIT_TEXT_SIZE= 555
SPEED_LIMIT_FONT= 3
SPED_LIMIT_CORNERS_RADIUS = 58
SPEED_LIMIT_BORDER_RADIUS = 44
SPEED_LIMIT_BORDER_THICKNESS = 5
SPEED_LIMIT_BORDER_OFFSET = -1
SPEED_LIMIT_BORDER_COLOR = "#f00606"



[CAR_STEREO_...]
ACTIVE = $" read('csp/version', 0) >= 179 "

MESHES = SPOT
RESOLUTION = 1024, 512
DISPLAY_POS =0, 0
DISPLAY_SIZE = 1024, 512
COLOR = 1, 1, 1,0.9
FADE_WHEN_INACTIVE = 0.95
DITHERING =  0

; background
RECT_4 = 1
RECT_4_START = 11, 140
RECT_4_SIZE = 1024, 512
RECT_4_COLOR = 0.0, 0.0, 0.021, 1
RECT_4_Z_INDEX = 2

; main text

TEXT_CSP_0 ="{Artist}"
TEXT_CSP_0_NOALBUM = "{Artist}"
TEXT_CSP_0_NOARTIST = "{Artist}"
TEXT_CSP_0_FALLBACK = ""
TEXT_CSP_0_ALIGN_LAYOUT = 0
TEXT_CSP_0_START = 530,150
TEXT_CSP_0_SIZE = 1200, 399
TEXT_CSP_0_FONT_TYPE = ITALIC
TEXT_CSP_0_Z_INDEX = 10
TEXT_CSP_0_SCALE = 1.1, 1.1
TEXT_CSP_0_BOLD = 0

TEXT_CSP_1 = "{Track}"
TEXT_CSP_1_NOALBUM = "{Track}"
TEXT_CSP_1_NOARTIST = "{Track}"
TEXT_CSP_1_FALLBACK = "GI"
TEXT_CSP_1_ALIGN_LAYOUT = CENTER
TEXT_CSP_1_START = 450,205
TEXT_CSP_1_SIZE = 550, 188
TEXT_CSP_1_LIMIT = $" floor((369 - 26 * 2) / 50) "
TEXT_CSP_1_FONT_TYPE = ITALIC
TEXT_CSP_1_Z_INDEX = 6
TEXT_CSP_1_SCALE = 1.8, 2.4
TEXT_CSP_1_BOLD = 1
TEXT_CSP_1_COLOR = 9,9,9,1

TEXT_CSP_2 = "{Album}"
TEXT_CSP_2_NOALBUM = "{Album}"
TEXT_CSP_2_NOARTIST = "{Album}"
TEXT_CSP_2_FALLBACK = "GI"
TEXT_CSP_2_ALIGN_LAYOUT = 0
TEXT_CSP_2_START = 530,370
TEXT_CSP_2_SIZE = 500, 99
TEXT_CSP_2_LIMIT = $" floor((339 - 26 * 2) / 20) "
TEXT_CSP_2_FONT_TYPE = ITALIC
TEXT_CSP_2_Z_INDEX = 5
TEXT_CSP_2_SCALE = 1.1, 1.1
TEXT_CSP_2_BOLD = 0



; album cover in the middle
ALBUM_COVER_0 = 1
ALBUM_COVER_0_START = -29, 104
ALBUM_COVER_0_SIZE = 291, 211
ALBUM_COVER_0_Z_INDEX = 8
ALBUM_COVER_0_FALLBACK = MUSIC
ALBUM_COVER_0_FALLBACK_COLOR = 0.9, 0.9, 0.9, 0.22
ALBUM_COVER_0_FALLBACK_BACKGROUND = 0.1, 0.1, 0.1, 0.21
ALBUM_COVER_0_FALLBACK_SIZE = 66

; shadow at the bottom of middle album cover
RECT_0 = 1
RECT_0_START = 10, 180
RECT_0_SIZE = 269, 155
RECT_0_Z_INDEX = 0
RECT_0_COLOR = 0, 0, 0.0, 1
RECT_0_COLOR_BL = 0, 0, 0.0, 1
RECT_0_COLOR_BR = 0.0, 0.0, 0.0, 1

; animation below album cover
ANIMATION_0 = 80, 70
ANIMATION_0_START = -291,-79
ANIMATION_0_BLOCK = 55, 82
ANIMATION_0_MARGIN = 1, 1
ANIMATION_0_BASE_ROW = BOTTOM
ANIMATION_0_COLOR = 0, 0, 21, 1
ANIMATION_0_Z_INDEX = 1121

; reflected animation below album cover
ANIMATION_1 = 70, 90
ANIMATION_1_START=-991, 29
ANIMATION_1_BLOCK = 83,4l
ANIMATION_1_MARGIN = 1, 1
ANIMATION_1_BASE_ROW = BOTTOM
ANIMATION_1_COLOR = 1, 5, 1, 0
ANIMATION_1_Z_INDEX = 20


ANIMATION_2 = 70, 90
ANIMATION_2_START=-1091, 29
ANIMATION_2_BLOCK = 83,4l
ANIMATION_2_MARGIN = 1, 1
ANIMATION_2_BASE_ROW = BOTTOM
ANIMATION_2_COLOR = 5, 1, 1, 0
ANIMATION_2_Z_INDEX = 20


ANIMATION_3 = 70, 90
ANIMATION_3_START=-1591, 29
ANIMATION_3_BLOCK = 83,4l
ANIMATION_3_MARGIN = 1, 1
ANIMATION_3_BASE_ROW = BOTTOM
ANIMATION_3_COLOR = 1, 1, 5, 0
ANIMATION_3_Z_INDEX = 20




; gradient on top of reflected animation for fading
RECT_1 = 1
RECT_1_START = 10, 2
RECT_1_SIZE = 1020, 530
RECT_1_Z_INDEX = 1
RECT_1_COLOR = 0, 0, 0.0, 0
RECT_1_COLOR_BL = 0, 0, 0.0, 1
RECT_1_COLOR_BR = 0, 0, 0.0, 1

; fully covering its distant bit
RECT_2 = 1
RECT_2_START = 0, 189
RECT_2_SIZE = 695, 100
RECT_2_Z_INDEX = 1
RECT_2_COLOR =  0, 0, 0, 0

; larger album cover for background, drawn on top of reflected animation and its gradient, very transparent
ALBUM_COVER_1 = 1
ALBUM_COVER_1_START = 131,122
ALBUM_COVER_1_SIZE = 888, 455
ALBUM_COVER_1_COLOR = 0.8, 0.8, 0.8, 0
ALBUM_COVER_1_Z_INDEX = -0

; extra covering gradient for that background cover
RECT_3 = 1
RECT_3_START = 0, 0
RECT_3_SIZE = 1020, 512
RECT_3_Z_INDEX = 1
RECT_3_COLOR = 0.01, 0.01, 0.01, 0
RECT_3_COLOR_TL = 0, 0, 0, 0
RECT_3_COLOR_BL =  0, 0, 0, 0







[WIPERS_TRACE_...]
SURFACE = Trunk_GlassInside,Object1197,Object1214,GlassInside
WIPERS =Object1591,Object1589,Object18270








[INCLUDE: common/materials_interior.ini]
DisableDev = 0



[Material_DigitalScreen]
Meshes =Object1611,Object1772,ARROW_RPM,Object1667,Object1667_SUB0,Object1788,Object18102,Object18128,Object18152,Object18184,Object18196,Object18165,Object18172,Object18198
MatrixType =  LCD
ScreenScale = 1624
ScreenAspectRatio = 1
UseTextureCoordinates = 1
Brightness = 1


[Material_DigitalScreen]
Meshes =Object18163
MatrixType = TN
ScreenScale = 1255
ScreenAspectRatio = 1
UseTextureCoordinates =0
Brightness = 1



[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm
