[INCLUDE: common/navigators.ini]
[INCLUDE=common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/materials_carpaint.ini]


;;;;;;;;; Exterior / Paint ;;;;;;;;; 
[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 1            ; use ceramic look
CARVED = 1             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 80  ; increase to make more lines
GLOW_OFFSET = 0.5      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle

; Patch guesses holes from alpha-channel of txDiffuse. Holes don’t glow or reflect stuff and look dark:
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition

; Patch can also estimate deepenings based on luminance and normal texture. Deepenings glow with a delay (but fully heated, glow more) and are a bit occluded:
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = carpaint_EXT
CarPaintVersionAware = 2

[Material_CarPaint_Metallic]
Materials = carpaint_EXT
LocalReflectionsForce = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 1

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.9 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.10

;;;;;;;;; Exterior / Glass ;;;;;;;;; 
[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= 
ExteriorGlassTintedMaterials= yinsi
ExteriorGlassHeadlightsMaterials = head_glass

[Material_PhotoelasticGlass]
Meshes=head_glass

;PBR GLASS
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = head_glass
ThicknessMult = 1.5
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 5
FilmIOR=4.0

;;;;;;;;; Interior / PBR ;;;;;;;;; 

[INCLUDE: common/materials_interior.ini]
;PBR MATERIALS EXTERIOR
[Material_Carbon]
Materials=SteeringWheelCarbon, carbon_m, vehicle_generic_carbon
HasDetailNormals = 1
UseCarbonDetails = 1
BrightnessAdjustment = 0.05
AmbientSpecular = 0.35        ; ambient specular by Stereo
AmbientSpecularEXP = 50     ; concentration of specular ambient
FresnelMax = 0.07             ; how reflective is the car at glancing angles
FresnelC = 0.02              ; how much of that reflection is there on surface facing viewer
UseClearCoat = 1
ClearCoatSmoothness = 1.5
ClearCoatIntensity = 1.0
Reflectance = 0.3
CubemapReflectionBlur = 0.35

[Material_InteriorPBRDetail]
Materials=EXT_Rim
Reflectance=0.1
CubemapReflectionBlur=0.82
DetailScale=40
ApplyTilingFix=1

[INCLUDE: common/materials_carpaint.ini]
[Material_InteriorPBRDetail]
Materials = common_black053
DetailNormalTexture = common/pbr_metal_satin.dds
DetailScale = 1
ApplyTilingFix = 1
BrightnessAdjustment = 0.1
DetailNormalPBRSmoothness = 0.2
DetailNormalPBRSmoothnessGamma = 0.
Metalness = 0.8
Reflectance = 0.15
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0.6, 0, 0,1

[Material_Plastic_v2]
Materials = plasticfront, common_black000, black
BrightnessAdjustment = 0.2
DetailScale = 50

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 8450=8950)
ENGINE_INT_RPMS = (| 0=0 | 8450=8950)

[INCLUDE: common/materials_carpaint.ini]
[Material_Metal_v2]
Materials = Material.001
BrightnessAdjustment = 0.05
DetailScale = 700
Metalness = 0.8
Reflectance = 0.2
LocalReflectionsSharpness = 0.1			ext_rim, EXT_Rim
DetailTexture = 1

[Material_Metal_v2]
Materials = exhaustmetal
BrightnessAdjustment = 0.10
DetailScale = 700
Metalness = 0.50
Reflectance = 0.20
LocalReflectionsSharpness = 0.9			ext_rim, EXT_Rim
DetailTexture = 1

;INTERIOR PBR
[INCLUDE: common/materials_interior.ini]
[Material_Metal_v2]
Materials = gr1
BrightnessAdjustment = 0.2
DetailScale = 10
Metalness = 0.1
Reflectance = 0.10
LocalReflectionsSharpness = 0.1
DetailTexture = 1

[Material_Velvet]
Materials=CSR2_Coloured
BrightnessAdjustment=0.35

[Material_Carpet]
Materials=carpet
BrightnessAdjustment=0.6

[Material_Leather]
Materials=inttdash , Seat_color
BrightnessAdjustment = 0.3

[Material_Plastic]
Materials=plastic11
DetailScale = 4
BrightnessAdjustment = 0.2
ClearCoatF0 = 0.8

[Material_Carbon]
Materials=CSR2_Carbon1M
DetailScale = 3
BrightnessAdjustment = 0.3
ClearCoatF0 = 0.15

[REAL_MIRROR_0]
FOV=10
ROTATION=0.15, 0.02

[REAL_MIRROR_1]
FOV=8
IS_MONITOR=0
ROTATION=0.05, 0.02

[REAL_MIRROR_2]
FOV=10
ROTATION=-0.09, 0.02

[DATA] 
DISABLE_LIGHTSINI = 1

;     ///Exterior Lights///
[EMISSIVE_LIGHT_...] ; Low Beam
NAME=headlight_l,headlight_r
COLOR=10,10,10,10
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...] ; Brake Lights
NAME=backlight
TOGGLE_VISIBILITY = 0
COLOR=50,-100,-100
LAG=0.0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_BRAKE_...] ; Brake Lights
NAME=Object022
TOGGLE_VISIBILITY = 0
COLOR=10,-100,-100,1
LAG=0.3
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_REVERSE_...] ; Brake Lights
NAME=reversinglight_r,reversinglight_l
TOGGLE_VISIBILITY = 0
COLOR=100,100,100,1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Low Beam
NAME=taillight_l,taillight_r
COLOR=20,-50,-50
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[INCLUDE: common/selflighting.ini]
[SelfLight_Headlights]
MIRROR = 0.58
DIRECTION = -0.1, -0.0,0.0
POSITION = 0.30, 0.5, 1.90
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 1
BOUND_TO = headlight_l
SPOT_SHARPNESS = 0.2
SPOT = 90
COLOR =14,14,14,1
SPECULAR_MULT = 0
RANGE = 0.6

[SelfLight_Headlights]
MIRROR = 0.58
DIRECTION = -0.1, -0.0,0.0
POSITION = 0.1, 0.5, 1.98
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 1
BOUND_TO = headlight_l
SPOT_SHARPNESS = 0.2
SPOT = 90
COLOR =14,14,14,1
SPECULAR_MULT = 0
RANGE = 0.6

[SelfLight_Headlights]
MIRROR = 0.59
DIRECTION = 0.1, -0.0,0.0
POSITION = -1.45, 0.51, 1.85
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 1
BOUND_TO = headlight_l
SPOT_SHARPNESS = 0.2
SPOT = 90
COLOR =14,14,14,3
SPECULAR_MULT = 0
RANGE = 0.6

[EMISSIVE_EXTRA_A_0]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME =
COLOR = 35,35,35 
LAG = 0.9
SIMULATE_HEATING = 0.3

;     ///TURN SIGNALS///
[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=Object028
COLOR=120, 60, 0,2
OFF_COLOR=10,8,8,2
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=4.5

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=brakelight_l
COLOR=50, -10, -10
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=MIDDLE 
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=4.5

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=Object029
COLOR=120, 60, 0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=REAR
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=4.5

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=LB
COLOR=-20, 10, -20, 1
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=2.0
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=Object027
COLOR=120, 60, 0,2
OFF_COLOR=10,8,8,2
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=4.5

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=brakelight_r
COLOR=50, -10, -10
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=MIDDLE 
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=4.5

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=Object030
COLOR=120, 60, 0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=REAR
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=4.5

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=RB
COLOR=-20, 10, -20, 1
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=2.0
CAST_LIGHT=0

;     ///Interior Lights///

[EMISSIVE_LIGHT_...] ; High Beam
NAME=dash_led_10
COLOR=-10,10,-10
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Instrument Cluster
NAME=Plane005_SUB1
COLOR=1,1,1,0.9
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Instrument Gauges
NAME=ARROW_RPM
COLOR=50,-20,-20,1
OFF_COLOR=20,-20,-20,1
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Buttons 
NAME=Plane003_SUB4,Plane001_SUB5
COLOR=1,1,1,2
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...]    ; Extra 1
NAME=Object020
COLOR=1,1,1,0.5
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Extra 2
NAME=
COLOR=1,1,1,1
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Extra 3
NAME=
COLOR=1,1,1,1
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.


;     ///Light Config - DO NOT TOUCH!!///

[LIGHT_HEADLIGHT_0]
BIND_TO_HEADLIGHTS=1
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=400
BOUND_EXP=1
COLOR=1.0, 1.0, 1.0, 3
OFF_COLOR=0.0, 0.0, 0.0, 0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.1, 1.1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=100
LOWBEAM_RANGE_MULT=0.1
LOWBEAM_RANGE_ONCOMING_MULT=0.2
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.68, 2.0
RANGE=300
RANGE_GRADIENT_OFFSET=0
SINGLE_FREQUENCY=0
SPECULAR_MULT=0

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.825127, -2.77
RANGE=2
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=2
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1

[EMISSIVE_TRACTIONCONTROL_0]
NAME=TCOff
TOGGLE_VISIBILITY = 1
COLOR=0,0,0
OFF_COLOR=10,2.6,-4,3
LAG=0.2

[EMISSIVE_ABS_0]
NAME=dash_led_18
TOGGLE_VISIBILITY = 1
COLOR=0,0,0
OFF_COLOR=10,2.6,-4
LAG=0.2

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1

[AUDIO_VOLUME]
BACKFIRE_INT=1
BACKFIRE_EXT=1
BODYWORK=1
DIRT=0.1
DOWN_SHIFT=1
ENGINE_EXT=2.5
ENGINE_INT=2.0
GEAR_EXT=1.3
GEAR_GRIND=1
GEAR_INT=0.5
HORN=2
LIMITER=0
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=0
TURBO=2.5
WIND=0.8
SKID_EXT = 2.5
SKID_INT = 0.8


[AUDIO_PITCH]
ENGINE_EXT = 0.93
ENGINE_INT = 0.95
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.05
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.1
BACKFIRE_INT = 1.1
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0
LIMITER = 0
TURBO = 1.5
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[WIPERS_TRACE_...]
SURFACE = 1windscreen
WIPERS = Plane015, Plane016

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Object026 ; display mesh
Resolution = 1280, 720 ; texture resolution
Size = 1270, 710        ; size of the screen area
Offset = 0, 0             ; left top corner of screen area
Scale = 1 ; might need adjusting to get the scale right
RearCameraPosition = 0.00, 0.791, -2.43  ; position of rear view camera
aftermarketComponent=1


[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.1
NAME=boost_10
COLOR=2,0,0,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=0
 
[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.2
NAME=boost_11
COLOR=2,0,0,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=0

[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.3
NAME=boost_12
COLOR=2,0,0,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1

[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.4
NAME=boost_13
COLOR=2,0,0,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1

[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.5
NAME=boost_14
COLOR=2,0,0,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1


[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.6
NAME=boost_15
COLOR=2,0,0,2
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
TOGGLE_VISIBILITY=1


[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.7
NAME=boost_16
COLOR=2,0,0,2
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
TOGGLE_VISIBILITY=1


[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.7
NAME=boost_17
COLOR=2,0,0,2
OFF_COLOR=0,0,0,0
LAG=0.4
SIMULATE_HEATING=0.4
TOGGLE_VISIBILITY=1

[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.2
NAME=gaspower_10,gastorque_10
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.9
SIMULATE_HEATING=0.9
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.3
NAME=gaspower_11,gastorque_11
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.8
SIMULATE_HEATING=0.8
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.4
NAME=gaspower_12,gastorque_12
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.7
SIMULATE_HEATING=0.7
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.5
NAME=gaspower_13,gastorque_13
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.55
NAME=gaspower_14,gastorque_14
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.5
SIMULATE_HEATING=0.5
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.6
NAME=gaspower_15,gastorque_15
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.4
SIMULATE_HEATING=0.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.7
NAME=gaspower_16,gastorque_16
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.8
NAME=gaspower_17,gastorque_17
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.9
NAME=gaspower_18,gastorque_18
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.1
SIMULATE_HEATING=0.1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_ABS_...]
NAME=dash_led_18
OFF_COLOR=8,5,0
COLOR=0,0,0
TOGGLE_VISIBILITY_INVERSE=1

[ANALOG_INDICATOR_...]      
INPUT=
NAME=extrabmove
INPUT_LAG=0
UPPER_BOUND=0
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0 
G_FACTOR = -0.0, -0.00, -0.0
ZERO=-0	
STEP=0.2
RANGE=270


[ANALOG_INDICATOR_...]
INPUT=
NAME=rotatereverse
UPPER_BOUND=0
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0 
STEP=0.2
RANGE=-180

[ANALOG_INDICATOR_...]
INPUT=
NAME=rotatetest 
UPPER_BOUND=0
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0 
G_FACTOR = -0.0, -0.00, -0.0
ZERO=-0	
STEP=0.2
RANGE=90
 

[ANALOG_INDICATOR_...]
INPUT=
INPUT_LAG=0
NAME=gstuff
RANGE=0
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
POS_OFFSET_END = 0.0021, 0.00, 0.0025
POS_OFFSET_START = 0.0021, -0.00, 0.002
SCALE_START = 0.5, 0.5, 0.5     ; scale for the minimum value
SCALE_END = 0.7, 0.7, 0.7

[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR = FIRST
UPPER_BOUND = 1  
RANGE=0              ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0.0
SPEED_LAG = 0.0                 ; lag for speed, adding inertia of movement
G_FACTOR = -0.8, 0, 0
POS_OFFSET_START = 0.0, 0, -0.0 position offset for the minimum value
POS_OFFSET_END = -0.06, 0.0, -0.0
NAME=gxnegativber




[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR =  FIRST
UPPER_BOUND = 1 
RANGE=0                ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=00 
SPEED_LAG = 0.0                ; lag for speed, adding inertia of movement
G_FACTOR = 0.8, 0, 0.0
POS_OFFSET_START = 0.00, -0.0, 0.0 position offset for the minimum value
POS_OFFSET_END = 0.06, 0.00, 0.0
NAME=gxpositivre

[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR = THIRD
UPPER_BOUND = 1.3                 ; maximum input value for arrow to move with
START = 0 
RANGE=0
INPUT_LAG=0.0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0                 ; lag for speed, adding inertia of movement
G_FACTOR = 0.0, 0, 0.8
POS_OFFSET_START = 0.00, -0.00, 0.0 position offset for the minimum value
POS_OFFSET_END = 0.00, -0.04, 0.0
NAME=gznegative


[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR =THIRD
UPPER_BOUND = 1.3                 ; maximum input value for arrow to move with
START = 0 
RANGE=0
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0.0
SPEED_LAG = 0               ; lag for speed, adding inertia of movement
G_FACTOR = 0.0, 0, -0.8
POS_OFFSET_START = 0.00, -0.00, 0.0 position offset for the minimum value
POS_OFFSET_END = 0.000, 0.04, 0.0
NAME=gzplus

[ANALOG_INDICATOR_...]
INPUT=
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
RANGE=0
SPEED_LAG = 0.0          ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START =-0.0, 0.0,0.00
POS_OFFSET_END = -0.0, 0.00, -0.0
NAME=Dummy005


[ANALOG_INDICATOR_...]
INPUT=SPEED
INPUT_LUT=(0=0|14=0|15=1|199=1|)
SPEED_LAG = 0.2  
RANGE=0 
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.00, -0.01, 0.01
POS_OFFSET_END = 0,-0.03,0.05
NAME=N_DATA

[DI_RPM_...]
DIGITAL_ITEM = 6
DIGITAL_ITEM_NUMBER_FORMAT = 01.0
INPUT_LUT=(|1000=5|1100=10|1200=15|1500=25|1700=36|1800=45|1900=47|2000=48|2100=49|2300=50|2500=51|2800=54|3000=61|3300=63|3500=68|4000=75|4400=80|4800=84|5000=86|5400=90|5500=95|5900=97|6100=99|6400=100|6600=100|7000=90|)

[DI_GAS_...]
DIGITAL_ITEM = 5
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
INPUT_MULT=100

[ANIMATION_...]
INPUT = EXTRA_B
FILE = hood.ksanim
TIME = 1.0 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[INCLUDE: materials_base.ini]
[Material_Glass]
Materials=yinsi, z_window
IOR = 1.9            ; index of refraction for glass, usualy, 1.5
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1.0  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
ExtraLightsAdjustment = 0.03
MaskPass = 90                   ; mask pass opacity
MaskPassColor = 250, 250, 250     ; mask pass color adjustment


[INCLUDE: common/materials_glass.ini]

[Material_PhotoelasticGlass]
Meshes = 01s
PhotoelasticityBaseScale = 11.5      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.007  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.56   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0375  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale =9     ; how many stripes are there
ProfileFix = 0.04