[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/gt3_exhaust_glow.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]






[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=2
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.15187

[INSTRUMENTS]
FUEL_SPLASH_MULT=0
HAZARDS_G_THRESHOLD=1.5
SPEED_FIX=1
SPEED_LAG=0.92
SPEED_LIMIT=

[INSTRUMENTS]
RPM_VINTAGE =1 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some

;;;;;;;;; Exterior PBR Shaders / By TGN Modding | Nell ;;;;;;;;; 
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5

[SMART_MIRROR]
DISALLOW_MAPPING_NORMALIZATION=0
DISALLOW_REAR_MIRROR=0
DISALLOW_REFLECTION_TILTING=0
SHAKING=0

[STATUS_BATTERY]
BASE_VOLTAGE=12.4
MAX_VOLTAGE=13.6
RPM_LAG=0.98

[STATUS_EXHAUST]
TEMPERATURE_BOOST=400
TEMPERATURE_IDLE=400
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_RPM=100

[STATUS_OIL]
PRESSURE_BASE=1
PRESSURE_LAG_DOWN=0.9985
PRESSURE_LAG_UP=0.998
PRESSURE_STEP=0.7
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_MULT=1
TEMPERATURE_OFFSET=0
TEMPERATURE_RPM_FACTOR=0.03

[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.5   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.110
DISC_RADIUS = 0.200
ALPHA_MASK = 0.012, 0.07
LUMINOCITY_MASK = 0.08 0.3
WEAR_FORCE = 0.6
;GLOW_FORCE = 0.0

[EXTRA_FX] ; Front + Taillights Glass Only
MASK_GBUFFER = taillight_r,taillight_l , ,reversinglight_l,reversinglight_r , headlight_l , headlight_r , door_pside_f_SUB3 , door_dside_f_SUB3 , roof_001_SUB6

[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend
MESHES = 
IS_TRANSPARENT = 1


[EXTRA_FX_EMISSIVE_...]
MESHES = light_front_leds_SUB1           ; list of meshes
DIGITAL_INSTRUMENTS =   ; filters for digital instruments (for most of them,
    ; names of sections in “digital_instruments.ini”), only for cars
RANGE = 0.08              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = .1                ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0               ; set for 0 for point light and 1 for directed light, or to 
    ; something in-between (by default guessed based on mesh shape)

; Optional advanced tweaks for more complex cases
EMISSIVE_TWEAK = 1       ; extra tonemapping for emissive color to balance things out
    ; (set to 0 to disable, set above 1 to further reduce effect or large emissive value)
MIP_BIAS = 0             ; MIP bias for texture (increase for smoother light)
IGNORE_TEXTURE_COLOR = 0 ; set to 1 to use COLOR and emissive color only

; Optional distribution settings (can affect performance):
COVERAGE = 7             ; samples density, by default 3 for cars and 2 for tracks (actual
    ; number of samples is controlled by mesh area, light range and coverage)
SAMPLES_LIMIT = 1000      ; upper limit for number of samples to make sure generation won’t
    ; take huge amount of time, by default 400 for tracks
SPLIT_ELEMENTS = 0       ; split meshes into elements before generating samples, 
    ; by default 1 for tracks
SPLIT_THRESHOLD = …      ; set to something above 0 to weld vertices within that distance
    ; before splitting elements
NORMAL_SHIFT = 0.0         ; increase to move light producing samples away from surface alogn
    ; normals (use it if surroundings are too dark)
COVERED_BY = …           ; stop emissive if a mesh with given name is visible

[EXTRA_FX_EMISSIVE_...]
MESHES = trunk_door_07_SUB1,light_front_leds_SUB003            ; list of meshes
DIGITAL_INSTRUMENTS =   ; filters for digital instruments (for most of them,
    ; names of sections in “digital_instruments.ini”), only for cars
RANGE = 0.05              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = .1                ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0               ; set for 0 for point light and 1 for directed light, or to 
    ; something in-between (by default guessed based on mesh shape)

; Optional advanced tweaks for more complex cases
EMISSIVE_TWEAK = 1       ; extra tonemapping for emissive color to balance things out
    ; (set to 0 to disable, set above 1 to further reduce effect or large emissive value)
MIP_BIAS = 0             ; MIP bias for texture (increase for smoother light)
IGNORE_TEXTURE_COLOR = 0 ; set to 1 to use COLOR and emissive color only

; Optional distribution settings (can affect performance):
COVERAGE = 7             ; samples density, by default 3 for cars and 2 for tracks (actual
    ; number of samples is controlled by mesh area, light range and coverage)
SAMPLES_LIMIT = 1000      ; upper limit for number of samples to make sure generation won’t
    ; take huge amount of time, by default 400 for tracks
SPLIT_ELEMENTS = 0       ; split meshes into elements before generating samples, 
    ; by default 1 for tracks
SPLIT_THRESHOLD = …      ; set to something above 0 to weld vertices within that distance
    ; before splitting elements
NORMAL_SHIFT = 0         ; increase to move light producing samples away from surface alogn
    ; normals (use it if surroundings are too dark)
COVERED_BY = …           ; stop emissive if a mesh with given name is visible







[WIPERS] ; Wiper Shake 
FRONT_0= 
FRONT_1= 
REAR_0= 
WIND_THRESHOLDS_KMH = 150, 350 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation 

[WIPERS_TRACE_...]
SURFACE = windscreen,windscreen001
WIPERS = wipers,wipers003

[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW] ; Exhaust Glow
MESHES = 
COLOR = 25, 3, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 50
INPUT_MAX = 60
INPUT_LUT = (| 84 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3

[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[EXHAUST_FLAMES] ; CSP Flames Configuration
ANTILAG=0 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=10 ; flame size
ANTILAG_INTERVAL_MAX=7000
ANTILAG_INTERVAL_MIN=65000
ANTILAG_TURBO_THRESHOLD=0.0
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=0.55 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=1; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7200 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=50 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=.1 ; flame size
FLAT_SHIFT_PROBABILITY=.5 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=6500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0.2 ; delay, in seconds
LIMITER_INTENSITY=.1 ; flame size
LIMITER_RPM_THRESHOLD=6500 ; limiter flames will not shoot below this rpm




[EMISSIVE_LIGHT_...] ; DRL Taillights - Colour MUST MATCH "50,2,-10"
NAME=trunk_door_07_SUB1 , light_front_leds_SUB1
COLOR=50, 5, 0
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5


[EMISSIVE_REVERSE_...] ; Reverse Lights
NAME =  ; name (one or more) of a mesh to glow
COLOR = 120,110,130,2       ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[LIGHT_LICENSEPLATE] ; License Plate ; no need to specify meshes names if material is using Plate_D.dds and Plate_NM.dds textures
MESHES= plate_loda01
OFFSET=-0.120,0.04, -0.0
RANGE=0.34
RANGE_GRADIENT_OFFSET=0.4
SPOT=120
SPOT_SHARPNESS=0.2
COLOR=2,2,3,5
LAYOUT=TWO_ON_TOP ; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM

; Turn Signals 
[EMISSIVE_TURNSIGNAL_LEFT_...] ; Front Left Turnsignal
NAME=Object018
COLOR=100,20,0
FALLBACK_HEADLIGHTS_COLOR=80,100,120
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Left Mid Turnsignal
NAME=door_dside_f_SUB8
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Rear Left Turnsignal 
NAME=
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Front Right Turnsignal
NAME=Object019
COLOR=100,20,0
FALLBACK_HEADLIGHTS_COLOR=80,100,120
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Mid Right Turnsignal
NAME=door_pside_f_SUB8
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Rear Right Turnsignal 
NAME=
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Extra Option Lights - Could Be FogLights
[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=120,100,120,5
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_1] ; Rear FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=120,10,0,5
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Interior Lights
[EMISSIVE_LIGHT_...] ; Cluster Light
NAME=doors_side_threshold_bottom_SUB4
COLOR=2,2,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Arrows Light
NAME=
COLOR=20,5,0,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Navigation Light
NAME=door_pside_f_SUB2 , doors_side_threshold_bottom_SUB1 , door_dside_f_SUB2,door_dside_r_SUB2,door_pside_r_SUB2
COLOR=0,2,0,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_...] ; Navigation Light
NAME=interior_console_26_SUB4,Object18130,Object1775,Object18083,Object1623,gball
COLOR=2,2,2,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Buttons Light
NAME=steeringwheel_SUB0 ,Steeringwheel00, door_dside_f_SUB1 , interior_console_26_SUB0 , door_pside_f_SUB1 , door_pside_r_SUB1 , doors_side_threshold_bottom_SUB0
COLOR=2,2,4,5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1                             
LINE_FROM=0.7, 0.68, 0.25
LINE_TO=0.7, 0.68, -0.09
BIND_TO_EXTRA_D=1
COLOR=5, 150, 5, .2
DIFFUSE_CONCENTRATION=1.2
FADE_AT=150
FADE_SMOOTH=50
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.2
SPOT=150
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=1, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1                             
LINE_FROM=-0.7, 0.68, 0.25
LINE_TO=-0.7, 0.68, -0.09
BIND_TO_EXTRA_D=1
COLOR=5, 150, 5, .3
DIFFUSE_CONCENTRATION=1.2
FADE_AT=150
FADE_SMOOTH=50
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.2
SPOT=150
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=-1, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1                             
LINE_FROM=-0.68, 0.69, -0.63
LINE_TO=-0.68, 0.71, -.99
BIND_TO_EXTRA_D=1
COLOR=5, 150, 5, .3
DIFFUSE_CONCENTRATION=1.2
FADE_AT=150
FADE_SMOOTH=50
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.2
SPOT=150
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=-1, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1                             
LINE_FROM=0.68, 0.69, -0.63
LINE_TO=0.68, 0.71, -.99
BIND_TO_EXTRA_D=1
COLOR=5, 150, 5, .3
DIFFUSE_CONCENTRATION=1.2
FADE_AT=150
FADE_SMOOTH=50
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.2
SPOT=150
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=1, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=0,20,0,24
DIFFUSE_CONCENTRATION=1.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.0, 0.48, 0.5
DIRECTION=0,-.1,0
RANGE=0.15
RANGE_GRADIENT_OFFSET=1.5
SPECULAR_MULT=0
SPOT=150
SPOT_SHARPNESS=0.

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=0,20,0,24
DIFFUSE_CONCENTRATION=1.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.0, 0.43, 0.45
DIRECTION=0,-.1,1
RANGE=0.1
RANGE_GRADIENT_OFFSET=1.5
SPECULAR_MULT=0
SPOT=120
SPOT_SHARPNESS=0.

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=0,20,0,50
DIFFUSE_CONCENTRATION=1.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.0, 0.49, 0.54
DIRECTION=0,-.1,
RANGE=0.1
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=0
SPOT=150
SPOT_SHARPNESS=1

;;;;;;;;; Light Casts | Nell ;;;;;;;;; 
[SelfLight_Headlights] ; Lowbeam Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = 0, 0,1
POSITION = 0, 0.0, 0.0
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = 
SPOT_SHARPNESS =0.0
SPOT = 60
COLOR=130,120,120,2
SPECULAR_MULT = 1
RANGE = 0.4

;;;;;;;;; Animation Config / By TGN Modding | Nell ;;;;;;;;; 
[ANIMATION_0]
FILE=car_hood.ksanim
TIME= 2.0
BIND_TO_EXTRA_B=1

;;;;;;;;; Cluster Config / By TGN Modding | Nell ;;;;;;;;; 
[CustomEmissiveMulti] ; Emissive Warning Lights
Meshes = WarningLights
Resolution = 812, 812
UseEmissive0AsFallback = 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "-10, 10,-10 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "-10, 10,-10 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "323.1, 422.7", Size = "91.1, 79.9", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "500, 193", Size = "127, 54", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "670, 184", Size = "123, 68", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "85, 71", Color = "0, 0, 100",
@ = MultiItem, Role = LIGHT, Start = "677, 360", Size = "85, 45", Color = "-10, 10, -10",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "10, 3, -50",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "10, 3, -50",
@ = MultiItem, Role = DashWarningTC, Start = "201, 184", Size = "110, 71", Color = "10, 3, -50",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "681, 438", Size = "68, 61", Color = "10, 3, -50", InputThreshold = 32, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=11 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Interior Left Turnsignal
NAME=LB
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Interior Right Turnsignal
NAME=RB
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=
COLOR=0,0,10,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; Lowbeam 2 - Leave Blank Unless Used
NAME=dash_led_10
TOGGLE_VISIBILITY = 1
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1
NAME=
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.7
LAG=0.2

[EMISSIVE_ABS_INACTION_0] ; Warning ABS Inaction
NAME=dash_led_18
TOGGLE_VISIBILITY = 1
COLOR=20,4,0.1,3.5
LAG=0.2

[EMISSIVE_ABS_0] ; Warning ABS Off
NAME=dash_led_17
TOGGLE_VISIBILITY = 1
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0] ; Warning Traction Off 1
NAME=dash_led_16
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_1] ; Warning Traction Off 2
NAME=
TOGGLE_VISIBILITY = 1
OFF_COLOR=10,3.1,0.1,3
COLOR=0
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0] Warning Traction In Action
COLOR=20,4,0.1,3.5
NAME=dash_led_11
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_HANDBRAKE_0] ; Warning Handbrake
NAME=
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME= 
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
[EMISSIVE_...] ; Warning Engine
NAME=dash_led_20
TOGGLE_VISIBILITY = 1
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...] ; Warning Tyre Pressure
NAME=dash_led_13
TOGGLE_VISIBILITY = 1
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_...] ; Warning Fuel
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...] ; Stalled Manual Only
NAME=
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.3

[EMISSIVE_...] ; Stalled Manual Only
NAME=dash_led_12
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 1
COLOR=5,0 ,0 , 3.5
LAG=0.3

[ODOMETER_MAIN]
DIGITAL_ITEM=22
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999
; add zero to add leading zeros

[ODOMETER_TRIP]
DIGITAL_ITEM=21
DIGITAL_ITEM_NUMBER_FORMAT=06.1
UPPER_BOUND=9999

[DI_FUEL_ESTIMATE_DISTANCE_TOTAL_...]
DIGITAL_ITEM = 20
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
OUTPUT_MULTIPLIER = 0.01

"[ITEM_] ; This Goes Into Your Digital_Instruments.ini
VERSION=2
PARENT=
POSITION=-0.133,0.082,0.035
TYPE=PLACE_HOLDER
SIZE=0.017
COLOR=255,255,255,255
INTENSITY=3
FONT=e92_big
ALIGN=CENTER
UNITS=KML

[ITEM_] ; Odometer Main
PARENT=
TYPE=PLACE_HOLDER
TEXT=05448
POSITION=-0.0078, -0.0365, 0.00
SIZE=0.008
COLOR=300,300,300,300
INTENSITY=3.0
FONT=e92_mid
VERSION=2
ALIGN=LEFT

[ITEM_] ; Odometer Trip
PARENT=
TYPE=PLACE_HOLDER
TEXT=829.8
POSITION=0.000, -0.0365, 0.00
SIZE=0.008
COLOR=300,300,300,300
INTENSITY=3.0
FONT=e92_mid
VERSION=2
ALIGN=RIGHT

[TURBO_BOOST_SERIE_] ; Dynamic Boost Range
PREFIX=
START_INDEX=
END_INDEX=
BOOST_START=-0.0
BOOST_END=1.1

[RPM_SERIE_] ; Digital RPM Gauge
PREFIX=
START_INDEX=0
END_INDEX=25
RPM_START=0
RPM_END=

[LED_] ; RPM Blink LED
OBJECT_NAME=
RPM_SWITCH=6500
EMISSIVE=15,15,0
DIFFUSE=0.3" 

;;;;;;;;; Audio Volume [CAREFULL WITH THIS] / By TGN Modding | Nell ;;;;;;;;; 
[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=2
ENGINE_INT=2
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=.4
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1.00
ENGINE_INT = 1.00
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1.0
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = .7
SKID_INT = .7

;;;;;;;;; Display Settings [CAREFULL WITH THIS] / By TGN Modding | Nell ;;;;;;;;; 
[Display_AndroidAuto] ; Android Auto [!!ONLY WORKS WITH 1.78PREVIEW+]
Meshes =  interior_console_26_SUB4 ; display mesh
Resolution = 1024, 548   ; texture resolution
Size = 1024, 548           ; size of the screen area
Offset = 5, 5              ; left top corner of screen area
Scale = 1                  ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -2.5  ; position of rear view camera

[Navigator_StyleModernLight] ; Navigator Of Choice
Meshes = 
Resolution = 2028, 2048 ; Get This From Object Inspector/Textures/TransparentBlackBox
Offset = 350,650
Size =658, 658


;;;;;;;;; Spotify Integration ;;;;;;;;; 
[CAR_STEREO_...] ; Currently Set For Audi
ACTIVE = $" read('csp/version', 0) >= 1279 "

MESHES = 
RESOLUTION = 470 , 330 ; matches values in navigator 
DISPLAY_POS = 0, -93
DISPLAY_SIZE = 1028 , 548
COLOR = 1, 1, 1, 1
FADE_WHEN_INACTIVE = 1.00
DITHERING = 20

; artist text
TEXT_CSP_0 = "{Artist}"
TEXT_CSP_0_NOALBUM = "{Artist}"
TEXT_CSP_0_NOARTIST = "{Track}"
TEXT_CSP_0_FALLBACK = "Please Connect Device"
TEXT_CSP_0_ALIGN_LAYOUT = 0
TEXT_CSP_0_START = 50, 218
TEXT_CSP_0_SIZE = 350, 400
TEXT_CSP_0_FONT_TYPE = ARIAL
TEXT_CSP_0_Z_INDEX = 10
TEXT_CSP_0_SCALE = 1, 1
TEXT_CSP_0_BOLD = 0

; track text
TEXT_CSP_3 = "{Track}"
TEXT_CSP_3_NOALBUM = "{Track}"
TEXT_CSP_3_NOARTIST = "{Track}"
TEXT_CSP_3_FALLBACK = "Unknown Song"
TEXT_CSP_3_ALIGN_LAYOUT = 0
TEXT_CSP_3_START = 50, 180
TEXT_CSP_3_SIZE = 350, 200
TEXT_CSP_3_FONT_TYPE = ARIAL
TEXT_CSP_3_Z_INDEX = 10
TEXT_CSP_3_SCALE = 1, 1
TEXT_CSP_3_BOLD = 0

; album text
TEXT_CSP_4 = "{Album}"
TEXT_CSP_4_NOALBUM = "{Album}"
TEXT_CSP_4_NOARTIST = "{Album}"
TEXT_CSP_4_FALLBACK = "Unknown Album"
TEXT_CSP_4_ALIGN_LAYOUT = 0
TEXT_CSP_4_START = 50, 252
TEXT_CSP_4_SIZE = 385, 200
TEXT_CSP_4_FONT_TYPE = ARIAL
TEXT_CSP_4_Z_INDEX = 10
TEXT_CSP_4_SCALE = 1, 1
TEXT_CSP_4_BOLD = 

; track position
TEXT_CSP_1 = "{Position:%02d:%02d//--:--}"
TEXT_CSP_1_ALIGN_LAYOUT = 0
TEXT_CSP_1_START = 15, 307
TEXT_CSP_1_SIZE = 620, 48
TEXT_CSP_1_FONT_TYPE = MONOSPACE
TEXT_CSP_1_Z_INDEX = 10
TEXT_CSP_1_SCALE = 0.8
TEXT_CSP_1_BOLD = 

; track duration
TEXT_CSP_2 = "{Duration:%02d:%02d//--:--}"
TEXT_CSP_2_ALIGN_LAYOUT = 1, 0
TEXT_CSP_2_START = 300, 307
TEXT_CSP_2_SIZE = 100, 50
TEXT_CSP_2_FONT_TYPE = MONOSPACE
TEXT_CSP_2_Z_INDEX = 10
TEXT_CSP_2_SCALE = 0.8
TEXT_CSP_2_BOLD = 

; progress bar background
RECT_5 = 1
RECT_5_START = 80, 315
RECT_5_SIZE = 250, 5
RECT_5_Z_INDEX = 11
RECT_5_COLOR = 0.2, 0., 0., 0.5

; progress bar background
RECT_6 = 1
RECT_6_START = 80, 315
RECT_6_SIZE = 250, 5
RECT_6_Z_INDEX = 12
RECT_6_COLOR = 0.8, 0.5, 0.25, 1
RECT_6_SCALE_WITH_PROGRESS = 1, 0

; animation below album cover
ANIMATION_0 = 16, 4
ANIMATION_0_START = 15, 323
ANIMATION_0_BLOCK = 20, 2.2
ANIMATION_0_MARGIN = 6, 3
ANIMATION_0_BASE_ROW = BUTTOM

;;;;;;;;; Light Casts V2 | Nell ;;;;;;;;; 
[LIGHT_EXTRA_...] ; Cluster Ambience Test
BIND_TO_HEADLIGHTS=1
AMBIENT_INFLUENCE = .1
COLOR=255,255,255,0.5
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=90
FADE_SMOOTH=50
MIRROR=0, 0.0, 0
POSITION=0.366, 0.845, 0.720
DIRECTION=-0, 0, -1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=1
SPOT=180
SPOT_SHARPNESS=0.3

[


# - Turn Signal Light Casts
# - Turn Signal Light Casts
[LIGHT_TURNSIGNAL_LEFT_...]
AFFECTS_TRACK=1
BOUND_TO=Object018
BOUND_EMISSIVE_MAX=20
BOUND_EXP= 0.5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.71, 0, 10
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_RANGE_MULT=0.5
POSITION=0.751, 0.662, 1.89
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_RIGHT_...]
AFFECTS_TRACK=1
BOUND_TO=Object019
BOUND_EMISSIVE_MAX=20
BOUND_EXP= 0.5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.71, 0, 10
EXTERIOR_ONLY=
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
POSITION=-0.761, 0.656, 1.89
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[SHADER_REPLACEMENT_...] ; Engine Chrome
MESHES = interior_console_26_SUB3,
PROP_... = ksAmbient, 0.35
PROP_... = ksDiffuse, 0.35
PROP_... = ksSpecular, .2
PROP_... = ksSpecularEXP, 50
PROP_... = fresnelMaxLevel, 0.0
PROP_... = fresnelEXP, 0.0
PROP_... = fresnelC, 0.0
PROP_... = useDetail, 0
PROP_... = diffuseMult, 30
PROP_... = normalMult, 30
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Engine Chrome
MESHES = chairs_24_SUB4
PROP_... = ksAmbient, 0.01
PROP_... = ksDiffuse, 0.01
PROP_... = ksSpecular, .1
PROP_... = ksSpecularEXP, 50
PROP_... = fresnelMaxLevel, 0.0
PROP_... = fresnelEXP, 0.0
PROP_... = fresnelC, 0.0
PROP_... = useDetail, 0
PROP_... = diffuseMult, 30
PROP_... = normalMult, 30
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Engine Chrome
MESHES = console
PROP_... = ksAmbient, 0.14
PROP_... = ksDiffuse, 0.13
PROP_... = ksSpecular, .1
PROP_... = ksSpecularEXP, 50
PROP_... = fresnelMaxLevel, 0.0
PROP_... = fresnelEXP, 0.0
PROP_... = fresnelC, 0.0
PROP_... = useDetail, 0
PROP_... = diffuseMult, 10
PROP_... = normalMult, 10
DOUBLE_FACE_SHADOW_BIASED = 1

[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR = FIRST
UPPER_BOUND = 1  
RANGE=0              ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0.0
SPEED_LAG = 0.0                 ; lag for speed, adding inertia of movement
G_FACTOR = -0.8, 0, 0
POS_OFFSET_START = 0.0, 0, -0.0 position offset for the minimum value
POS_OFFSET_END = -0.06, 0.0, -0.0
NAME=gxnegativber




[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR =  FIRST
UPPER_BOUND = 1 
RANGE=0                ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=00 
SPEED_LAG = 0.0                ; lag for speed, adding inertia of movement
G_FACTOR = 0.8, 0, 0.0
POS_OFFSET_START = 0.00, -0.0, 0.0 position offset for the minimum value
POS_OFFSET_END = 0.06, 0.00, 0.0
NAME=gxpositivre

[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR = THIRD
UPPER_BOUND = 1.3                 ; maximum input value for arrow to move with
START = 0 
RANGE=0
INPUT_LAG=0.0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0                 ; lag for speed, adding inertia of movement
G_FACTOR = 0.0, 0, 0.8
POS_OFFSET_START = 0.00, -0.00, 0.0 position offset for the minimum value
POS_OFFSET_END = 0.00, -0.04, 0.0
NAME=gznegative


[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR =THIRD
UPPER_BOUND = 1.3                 ; maximum input value for arrow to move with
START = 0 
RANGE=0
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0.0
SPEED_LAG = 0               ; lag for speed, adding inertia of movement
G_FACTOR = 0.0, 0, -0.8
POS_OFFSET_START = 0.00, -0.00, 0.0 position offset for the minimum value
POS_OFFSET_END = 0.000, 0.04, 0.0
NAME=gzplus




[ANALOG_INDICATOR_...]
INPUT=RPM
INPUT_MIN=0
INPUT_MAX=7000
UPPER_BOUND=-170
NAME=ARROW_R001
ZERO=-0.4	
STEP=-0.032
POS_OFFSET_END = -0.00, -0, 0.00
POS_OFFSET_START = -0.00, 0.00, -0.0

[ANALOG_INDICATOR_...]
INPUT=SPEED
INPUT_MIN=0
INPUT_MAX=340
UPPER_BOUND=-140
NAME=ARROW_R
ZERO=0.2
STEP=-0.99
POS_OFFSET_END = 0.0021, -0, 0.00
POS_OFFSET_START = 0.0021, 0.00, -0.0

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|33.9=0|34=1|71.1=1|)
RANGE=0
NAME=
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0
INPUT_STALLED_VALUE=0.0
INPUT_STALLED_LAG=0.0
G_FACTOR = -0.0, -0.00, -0
POS_OFFSET_END = 0, -0, -0.00
POS_OFFSET_START = -0.0, 0.00,-0.03


[ANALOG_INDICATOR_...]
INPUT=EXTRA_A
RANGE=0
NAME=         
G_FACTOR = -0.0, -0.00, -0
POS_OFFSET_END = -0.007, -0.005, -0.00
POS_OFFSET_START = 0.00, 0.00, 0.00
SCALE_START = 1.0,1.0,1.0       ; scale for the minimum value
SCALE_END = 1.03, 1.03, 1.03	


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=45
INPUT_LUT=(|0=0|26=0|31.1=1|38=1|56=1|100=0|)
RANGE=0
NAME=
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=1.0
INPUT_STALLED_VALUE=0.0
INPUT_STALLED_LAG=0.0
GFACTOR = -0.0, -0.00, -0
POS_OFFSET_END = 0, -0, 0.0
POS_OFFSET_START = -0.0, 0.00, -0.0	

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|27=0|35=0|)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.004, -0.0, 0.0
POS_OFFSET_END = -0.004, -0.000, 0.0
SCALE_START = 0.8, 0.8, 0.8          ; scale for the minimum value
SCALE_END = 0.8, 0.8, 0.8
NAME=GDATA002


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|8=40|10=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-297
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=turn_00

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|8=40|10=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-280
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=STURN_00

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|8=40|11=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-220
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=turn_01

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|8=40|11=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-220
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=STURN_01

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|8=40|13=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-190
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=turn_02

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|8=40|13=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-140
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=STURN_02

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|8=40|13=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-70
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=STURN_03



[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|9=40|13=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-130
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=turn_03



[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|2=0|9=40|13=60|)
UPPER_BOUND=60
INPUT_LAG=0
RANGE=-60
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.0, 0.00
POS_OFFSET_END = -0.00, -0.000, 0.00
NAME=turn_04


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=11
INPUT_LUT=(|0=0|13=0|44=1|61=1|88=1)
NAME=Object1491
RANGE=0
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0
SPEED_LAG = 0.0
INPUT_STALLED_VALUE=0.0
INPUT_STALLED_LAG=0.0
G_FACTOR = -0.0, -0.00, -0
POS_OFFSET_END = 0.0029, 0.0, -0.008
POS_OFFSET_START = 0.0029, 0.0, -0.001	
SCALE_START = 1.5, 1.3, 1           ; scale for the minimum value
SCALE_END = 0.1, 0.1, 0.1


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|33.9=0|34=1|71.1=1|)
NAME=g003
UPPER_BOUND = 0  
RANGE=0               ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0.0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0.0
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_END = 0.0, 0.002, -0.02	
POS_OFFSET_START = -0.0, 0.00,-0.0



[ANALOG_INDICATOR_...]
INPUT=EXTRA_A
NAME=
               ; maximum input value for arrow to move withINPUT_LAG=0
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.00             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0                ; maximum input value for arrow to move with
START = 0
POS_OFFSET_END = 0.002, -0.003, 0.03
POS_OFFSET_START = -0.0, -0.00, 0.0
SCALE_START = 1, 1, 1        ; scale for the minimum value
SCALE_END = 1, 1, 1

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|30=0|)
NAME=dash_led_10
UPPER_BOUND = 0  
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.00             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0                ; maximum input value for arrow to move with
START = 0
POS_OFFSET_END = 0, 0.0006, 0.009
POS_OFFSET_START = -0.0, 0.006, 0.009

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|30=0|)
NAME=revg
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.00             ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0                ; maximum input value for arrow to move with
START = 0
POS_OFFSET_END = -0.0021, 0.001, 0.000
POS_OFFSET_START = -0.0021, 0.001, 0.000

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|30=0|)
INPUT_LAG=0
NAME=speedgaugee
RANGE=0
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
POS_OFFSET_END = -0.00, 0.00, -0.00
POS_OFFSET_START = -0.00, -0.00, -0.00
SCALE_START = 1, 1, 1        ; scale for the minimum value
SCALE_END = 1, 1, 1

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|30=0|)
INPUT_LAG=0
NAME=SPOT
RANGE=0
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
POS_OFFSET_END = 0.00, 0.00, 0.00
POS_OFFSET_START = 0.00, -0.00, 0.00
SCALE_START = 0.98, 1, 1        ; scale for the minimum value
SCALE_END = 0.98, 1, 1

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|30=0|)
INPUT_LAG=0
NAME=lap001
RANGE=0
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
POS_OFFSET_END = -0.0069, 0.0013, -0.005
POS_OFFSET_START = -0.0069, 0.0013, -0.0055
SCALE_START = 1, 1, 1        ; scale for the minimum value
SCALE_END = 1, 1, 1


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|80=0|)
INPUT_LAG=0
NAME=speedlimit
RANGE=0
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
POS_OFFSET_END = -0.00, -0.003, 0.003
POS_OFFSET_START = -0.0, -0.003, 0.003
SCALE_START = 1.31, 1.31, 1        ; scale for the minimum value
SCALE_END = 1.31, 1.31, 1










[ANALOG_INDICATOR_...]
INPUT=
INPUT_LAG=0
NAME=gstuff
RANGE=0
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
POS_OFFSET_END = 0.0021, 0.00, 0.0025
POS_OFFSET_START = 0.0021, -0.00, 0.002
SCALE_START = 0.5, 0.5, 0.5     ; scale for the minimum value
SCALE_END = 0.7, 0.7, 0.7




[ANALOG_INDICATOR_...]      
INPUT=EXTRA_A
NAME=extrabmove
INPUT_LAG=0
UPPER_BOUND=0
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0 
G_FACTOR = -0.0, -0.00, -0.0
ZERO=-0	
STEP=0.2
RANGE=270













[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|36=1|90=1|)
INPUT_LAG=2
RANGE=0
INPUT_STALLED_VALUE=1
INPUT_STALLED_LAG=1
SPEED_LAG = 0.7           ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.0009, 0.0001, -0.001
POS_OFFSET_END = 0.0009, 0.0001, -0.001
NAME=SPEED_DATA
SCALE_START = 1.17, 1.1, 1           ; scale for the minimum value
SCALE_END = 1.17,1.1,1

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=1|24=1|36=1|90=1|)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.003, -0.001 
POS_OFFSET_END = -0.00, -0.003, -0.001
NAME=GEAR_DATA
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 1,1,1

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_LUT = (0=0|3.5=0|9.5=40|20=0|)
NAME=ARROW_RPM
UPPER_BOUND=40
ZERO = 3
RANGE = -220
START=0

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_LUT = (|1=0|11.5=40|20=0|)
NAME=ARROW_SPEED
UPPER_BOUND=40
ZERO = 0
RANGE = -260
START=0


[ANALOG_INDICATOR_...]
INPUT=EXTRA_B
NAME=rotatetest 
UPPER_BOUND=0
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0 
G_FACTOR = -0.0, -0.00, -0.0
ZERO=-0	
STEP=0.2
RANGE=90
 

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|30=0|)
NAME=circlething1
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0 
ZERO=-0	
RANGE=0
POS_OFFSET_START = 0.0, 0.0, -0.0
POS_OFFSET_END = -0.0, 0.0, -0.0


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|24=0|30=0|)
NAME=SMALLMAP
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0 
ZERO=-0	
RANGE=0
POS_OFFSET_START = 0.0, 0.0, 0.01
POS_OFFSET_END = -0.0, 0.0, 0.01


[ANALOG_INDICATOR_...]
INPUT=EXTRA_C
NAME=rotatereverse
UPPER_BOUND=0
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0 
STEP=0.2
RANGE=-180



[ANALOG_INDICATOR_...]
INPUT=EXTRA_A
INPUT_LAG=0
INPUT_STALLED_VALUE=2
INPUT_STALLED_LAG=2
SPEED_LAG = 0.2  
RANGE=0 
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.00, -0.00, -0.001
POS_OFFSET_END = 0.0977, 0.024, 0.001 
SCALE_START = 1, 1, 1            ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=



[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|19=0|20=1|40=1|51=1)
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0
RANGE=0 
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.00, 0.000, 0.00
POS_OFFSET_END = -0.0, 0.00, 0.00
SCALE_START = 1, 1, 1            ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=DATA_0





[ANALOG_INDICATOR_...]
INPUT=SPEED
INPUT_LUT=(0=0|14=0|15=1|199=1|)
SPEED_LAG = 0.2  
RANGE=0 
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.00, 0, 0.0 
POS_OFFSET_END = 0,0,0 
SCALE_START = 0, 0, 0           ; scale for the minimum value
SCALE_END = 1,1,1
NAME=power001


[ANALOG_INDICATOR_...]
INPUT=SPEED
INPUT_LUT=(0=0|14=0|15=1|199=1|)
SPEED_LAG = 0.2  
RANGE=0 
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.00, 0, 0.0 
POS_OFFSET_END = 0,0,0 
SCALE_START = 0, 0, 0          ; scale for the minimum value
SCALE_END = 1,1,1
NAME=toruqe001

[ANALOG_INDICATOR_...]
INPUT=SPEED
INPUT_LUT=(0=0|14=0|15=1|199=1|)
SPEED_LAG = 0.2  
RANGE=0 
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.00, 0, 0.06
POS_OFFSET_END = 0,0,0 
NAME=N_GEAR_DATA


[ANALOG_INDICATOR_...]
INPUT=SPEED
INPUT_LUT=(0=0|14=0|15=1|199=1|)
SPEED_LAG = 0.2  
RANGE=0 
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.00, -0.01, 0.01
POS_OFFSET_END = 0,-0.03,0.05
NAME=N_DATA


[ANALOG_INDICATOR_...]
INPUT=EXTRA_A
INPUT_LAG=2
INPUT_STALLED_VALUE=2
INPUT_STALLED_LAG=2
RANGE=0
SPEED_LAG = 0.0            ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.0, 0.0, -0.001 
POS_OFFSET_END = -0.081, 0.01, -0.0021 
NAME=



[ANALOG_INDICATOR_...]
INPUT=EXTRA_A
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
RANGE=0
SPEED_LAG = 0.0          ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START =-0.0, 0.0,0.00
POS_OFFSET_END = -0.0, 0.00, -0.0
NAME=Dummy005













[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|45=0|45.1=0|)
NAME=Object18196
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0.0
INPUT_STALLED_LAG=0.0
SPEED_LAG = 0
G_FACTOR = -0.0, -0.0, -0.0
POS_OFFSET_END = 0, -0.00, 0.001
POS_OFFSET_START = -0.0, -0.0, 0.001



[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|45=0|45.1=0|)
NAME=map003
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0.0
INPUT_STALLED_LAG=0.0
SPEED_LAG = 0
G_FACTOR = -0.0, -0.0, -0.0
POS_OFFSET_END = -0.08, -0.029, 0.046
POS_OFFSET_START = -0.08, -0.029, 0.046
SCALE_START = 1.0, 1.0, 1.0       ; scale for the minimum value
SCALE_END = 1.0,1.0,1.0



[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|40=0|41=0)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, 0.0, 0.029
POS_OFFSET_END = 0.000, -0.00, 0.029
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=Object1783


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|39=0|40=1|40=1|51=1)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
POS_OFFSET_START = 0.05, -0.0082, -0.039
POS_OFFSET_END = 0.05, -0.0082,-0.19
NAME=dash_led_027




[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|39=1|41=0)
INPUT_LAG=3
RANGE=0
INPUT_STALLED_VALUE=8
INPUT_STALLED_LAG=8
SPEED_LAG = 9    ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, 0.0, 0.001
POS_OFFSET_END = 0.000, -0.00, -0.001
SCALE_START = 1, 1, 1           ; scae for the minimum value
SCALE_END = 1, 1, 1
NAME=audilogo





[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|40=0|41=0)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, 0.00, 0.0001
POS_OFFSET_END = 0.000, 0.00, 0.0001
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=speed2_9

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|40=0|41=0)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.004, 0.00, 0.000
POS_OFFSET_END = 0.004, 0.00, 0.000
SCALE_START = 0.7, 0.7, 0.7          ; scale for the minimum value
SCALE_END = 0.7, 0.7, 0.7
NAME=gstuff



[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|40=0|41=0)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = -0.00, -0.000, -0.001
POS_OFFSET_END = -0.00, -0.00,-0.001
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=tyres1


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|40=0|41=0)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.0002
POS_OFFSET_END = 0.000, -0.00,0.0002
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=rpm_034



[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|40=0|41=0)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.000
POS_OFFSET_END = 0.000, -0.00,0.000
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT=(|0=0|1=0|26=0|26.1=0|39=0|45=0|45.1=1|66=1|)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.000
POS_OFFSET_END = 0.000, -0.00,0.000
SCALE_START = 0, 0, 0          ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=Object18275

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT=(|0=0|1=0|26=0|26.1=0|39=0|45=0|45.1=1|66=1|)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.000
POS_OFFSET_END = 0.000, -0.00,0.000
SCALE_START = 0, 0, 0           ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=head23

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT=(|0=0|1=0|26=0|26.1=0|39=0|47=0|47.1=1|66=1|)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.000
POS_OFFSET_END = 0.000, -0.00,0.000
SCALE_START = 0, 0, 0           ; scale for the minimum value
SCALE_END = 1, 1, 1
NAME=brakel_021





[ANALOG_INDICATOR_...]
INPUT=RPM         
INPUT_LUT = (|5700=0|5800=1|9000=1|)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.0003
POS_OFFSET_END = 0.000, -0.00,0.0003
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 0, 0, 0
NAME=torque_25







[ANALOG_INDICATOR_...]
INPUT=RPM         
INPUT_LUT = (|6000=0|6100=1|9000=1|)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.0003
POS_OFFSET_END = 0.000, -0.00,0.0003
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 0, 0, 0
NAME=torque_24

[ANALOG_INDICATOR_...]
INPUT=RPM         
INPUT_LUT = (|6200=0|6300=1|9000=1|)
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.0003
POS_OFFSET_END = 0.000, -0.00,0.0003
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 0, 0, 0
NAME=torque_23


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|10=0|11=1|99=1|) 
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.00
POS_OFFSET_END = 0.000, -0.00,0.002
NAME=h_00

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|10=0|11=1|99=1|) 
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.00
POS_OFFSET_END = 0.000, -0.00,0.002
NAME=h_01

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP         
INPUT_LUT = (|0=0|10=0|11=1|99=1|) 
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0     ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.000, -0.000, 0.00
POS_OFFSET_END = 0.000, -0.00,0.002
NAME=h_02



[ANALOG_INDICATOR_...]
INPUT=GAS
INPUT_LUT=(|0=0|0.7=0|0.75=1|1=1|)
NAME=GAS_ON
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=2.0
INPUT_STALLED_LAG=2.0
SPEED_LAG = 0
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_END = 0.001, -0.009, 0.009
POS_OFFSET_START = 0.001, -0.009,0.00
SCALE_START = 1, 1, 1           ; scale for the minimum value
SCALE_END = 0, 0, 0


[ANALOG_INDICATOR_...]
INPUT=GAS
INPUT_LUT=(|0=0|0.7=0|0.75=1|1=1|)
NAME=GAS_OFF
INPUT_LAG=0
RANGE=0
INPUT_STALLED_VALUE=0.0
INPUT_STALLED_LAG=0.0
SPEED_LAG = 0
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_END = 0.001, -0.009, 0.001
POS_OFFSET_START = 0.001, -0.009, 0.008
SCALE_START = 0, 0, 0          ; scale for the minimum value
SCALE_END = 1, 1, 1








[DI_RPM_...]
DIGITAL_ITEM = 2
DIGITAL_ITEM_NUMBER_FORMAT = 01.0
INPUT_LUT=(|1000=5|1100=10|1200=15|1500=25|1700=36|1800=45|1900=47|2000=48|2100=49|2300=50|2500=51|2800=54|3000=61|3300=63|3500=68|4000=75|4400=80|4800=84|5000=86|5400=90|5500=95|5900=97|6100=99|6400=100|6600=100|7000=90|)


[DI_GAS_...]
DIGITAL_ITEM = 5
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
INPUT_MULT=80

[DI_RPM_...]
DIGITAL_ITEM = 3
DIGITAL_ITEM_NUMBER_FORMAT = 01.0
INPUT_LUT=(|1500=10|2000=50|2300=73|2800=80|3000=90|5000=100|6000=100|6100=95|7000=80)
OUTPUT_MULT=0.989


[DI_GAS_...]
DIGITAL_ITEM = 4
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
INPUT_MULT=92

[DI_SPEED_...]
DIGITAL_ITEM = 0
DIGITAL_ITEM_NUMBER_FORMAT = 1.0





[DI_GEAR_...]
DIGITAL_ITEM = 1
DIGITAL_ITEM_NUMBER_FORMAT = GEAR_AUTO, , ,M	

[DI_DRIVEN_TOTAL_...]
DIGITAL_ITEM = 6 
DIGITAL_ITEM_NUMBER_FORMAT = 1.0

[DI_DRIVEN_SESSION_...]
DIGITAL_ITEM = 7
DIGITAL_ITEM_NUMBER_FORMAT = 1.0

[DI_GAS_...]
DIGITAL_ITEM = 11
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
INPUT_MULT=92

[DI_GAS_...]
DIGITAL_ITEM = 10
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
INPUT_MULT=92


[DI_TYRES_...]
DIGITAL_ITEM = 16
INPUT_SELECTOR = FIRST
OUTPUT_MULT=14.5038
DIGITAL_ITEM_NUMBER_FORMAT = 1.0

[DI_TYRES_...]
DIGITAL_ITEM = 17
INPUT_SELECTOR =SECOND
OUTPUT_MULT=14.5038
DIGITAL_ITEM_NUMBER_FORMAT = 1.0

[DI_TYRES_...]
DIGITAL_ITEM = 18
INPUT_SELECTOR = THIRD
OUTPUT_MULT=14.5038
DIGITAL_ITEM_NUMBER_FORMAT = 1.0

[DI_TYRES_...]
DIGITAL_ITEM = 19
INPUT_SELECTOR = FORTH
OUTPUT_MULT=14.5038
DIGITAL_ITEM_NUMBER_FORMAT = 1.0

[DI_OIL_TEMPERATURE_...]
DIGITAL_ITEM = 9
DIGITAL_ITEM_NUMBER_FORMAT = 1.0



[DI_FUEL_ESTIMATE_DISTANCE_TOTAL_...]
DIGITAL_ITEM = 24
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
OUTPUT_MULTIPLIER = 0.01


[DI_TYRE_TEMPERATURE_...]
DIGITAL_ITEM = 20
INPUT_SELECTOR = FIRST
DIGITAL_ITEM_NUMBER_FORMAT = 0.1

[DI_TYRE_TEMPERATURE_...]
DIGITAL_ITEM = 21
INPUT_SELECTOR = SECOND
DIGITAL_ITEM_NUMBER_FORMAT = 1.0

[DI_TYRE_TEMPERATURE_...]
DIGITAL_ITEM = 22
INPUT_SELECTOR = THIRD
DIGITAL_ITEM_NUMBER_FORMAT = 1.0

[DI_TYRE_TEMPERATURE_...]
DIGITAL_ITEM = 23
INPUT_SELECTOR = FORTH
DIGITAL_ITEM_NUMBER_FORMAT = 1.0



[DI_LAP_TIME_...]
DIGITAL_ITEM = 25
DIGITAL_ITEM_NUMBER_FORMAT = LAP_TIME, none


[DI_LAST_LAP_TIME_...]
DIGITAL_ITEM = 26
DIGITAL_ITEM_NUMBER_FORMAT = LAP_TIME, none	

[DI_BEST_LAP_TIME_...]
DIGITAL_ITEM = 27
DIGITAL_ITEM_NUMBER_FORMAT = LAP_TIME, none

[DI_EXPECTED_LAP_TIME_...]
DIGITAL_ITEM = 28
DIGITAL_ITEM_NUMBER_FORMAT = LAP_TIME, none

[DI_TIME_...]
DIGITAL_ITEM = 40
DIGITAL_ITEM_NUMBER_FORMAT = TIME, '%I:%M'



[DI_GEAR_...]
DIGITAL_ITEM = 29
DIGITAL_ITEM_NUMBER_FORMAT=GEAR,R,P,1,2,3,4,5,6

[DI_GEAR_...]
DIGITAL_ITEM = 38
DIGITAL_ITEM_NUMBER_FORMAT = GEAR_AUTO, , , S



[DI_PERF_METER_DIFF_...]
DIGITAL_ITEM = 31
DIGITAL_ITEM_NUMBER_FORMAT = LAP_TIME, none


[DI_LAP_COUNT_...]
DIGITAL_ITEM = 32
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
INPUT_ADD=2

[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.2
NAME=gaspower_10,gastorque_10
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.9
SIMULATE_HEATING=0.9
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.3
NAME=gaspower_11,gastorque_11
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.8
SIMULATE_HEATING=0.8
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.4
NAME=gaspower_12,gastorque_12
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.7
SIMULATE_HEATING=0.7
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.5
NAME=gaspower_13,gastorque_13
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.55
NAME=gaspower_14,gastorque_14
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.5
SIMULATE_HEATING=0.5
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.6
NAME=gaspower_15,gastorque_15
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.4
SIMULATE_HEATING=0.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.7
NAME=gaspower_16,gastorque_16
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.8
NAME=gaspower_17,gastorque_17
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.9
NAME=gaspower_18,gastorque_18
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.1
SIMULATE_HEATING=0.1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1



[EMISSIVE_EXTRA_A_...]
NAME=map003
COLOR=2,2,2,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1



[EMISSIVE_EXTRA_A_...]
NAME=
COLOR=0,0,0,0
OFF_COLOR=1,1,1,0.4
LAG=0.2
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT =(|0=0|1.9=1|35=1|99=1|111=1|)
NAME = Object1598
COLOR=1,1,1,3    
OFF_COLOR=0,0,0,0
SIMULATE_HEATING=0.99
TOGGLE_VISIBILITY=1

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT =(|0=0|41.9=0|42=1|99=1|111=1|)
NAME = Object1551
COLOR=20,0,0,6
OFF_COLOR=0,0,0,0
LAG=0.1
SIMULATE_HEATING=0.1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT =(|0=1|8=1|26.9=1|88=0|99=0|111=0|)
NAME =Object1491
COLOR=2,2,2,3
OFF_COLOR=1,1,1,0
LAG=0.99
SIMULATE_HEATING=0.9
TOGGLE_VISIBILITY=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT =(|0=0|16=0|23=0|30.9=1|37=1|99=1|111=1|)
NAME =Object1620,Object1563,Object1666
COLOR=2,2,2,1
OFF_COLOR=0,0,0,0
LAG=0.99
SIMULATE_HEATING=0.99
TOGGLE_VISIBILITY=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT =(|0=0|16=1|23=1|30.9=1|37=1|99=1|111=1|)
NAME =Object1642,Object1343
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0.9
SIMULATE_HEATING=0.9
TOGGLE_VISIBILITY=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT =(|0=0|16=0|27=0|35.9=1|37=1|99=1|111=1|)
NAME =Object1652
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.9
SIMULATE_HEATING=0.9
TOGGLE_VISIBILITY=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT =(|0=0|16=0|36=0|44.9=1|99=1|111=1|)
NAME =Object1155
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
TOGGLE_VISIBILITY=0



[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.1
NAME=boost_10
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=0
 
[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.3
NAME=boost_11
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=0

[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_LUT =(|0=0|0.5=0|0.6=1|1.5=1|2.9=1|)
NAME=boost_12
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1

[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_LUT =(|0=0|0.9=0|1=1|1.5=1|2.9=1|)
NAME=boost_13
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1

[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_LUT =(|0=0|1.3=0|1.4=1|1.5=1|2.9=1|)
NAME=boost_14
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1


[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_LUT =(|0=0|1.5=0|1.6=1|1.9=1|2.9=1|)
NAME=boost_15
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
TOGGLE_VISIBILITY=1


[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_LUT =(|0=0|1.9=0|2=1|2.4=1|2.9=1|)
NAME=boost_16
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
TOGGLE_VISIBILITY=1


[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_LUT =(|0=0|2.2=0|2.3=1|2.4=1|2.9=1|)
NAME=boost_17
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0.4
SIMULATE_HEATING=0.4
TOGGLE_VISIBILITY=1

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|5=0|6=1|7=0|10.7=0|10.8=1|10.9=0|13=0|13.1=1|13.2=0|14.9=0|15=1|15.1=0|15.7=0|15.8=1|15.9=0|16.5=0|16.6=1|16.7=0|17.2=0|17.3=1|17.4=0|17.8=0|17.9=1|18=0|18.4=0|18.5=1|18.6=0|18.8=0|18.9=1|19=0|19.1=0|19.2=1|19.3=0|19.4=1|80=1|199=1|)
NAME=lig_11
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|5=0|6=0|6.5=1|6.6=0|10.9=0|11=1|11.1=0|13.1=0|13.2=1|13.3=0|15=0|15.1=1|15.2=0|15.8=0|15.9=1|16=0|16.6=0|16.7=1|16.8=0|17.3=0|17.4=1|17.5=0|17.9=0|18=1|18.1=0|18.5=0|18.6=1|18.7=0|18.9=0|19=1|19.1=0|19.2=0|19.3=1|80=1|199=1|)
NAME=lig_10
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0

LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|5=0|6=0|6.7=1|6.8=0|11.2=0|11.3=1|11.4=0|13.3=0|13.4=1|13.5=0|15=0|15.1=1|15.2=0|15.9=0|16=1|16.1=0|16.7=0|16.8=1|16.9=0|17.4=0|17.5=1|17.6=0|17.9=0|18=0|18.1=1|18.2=0|18.6=0|18.7=1|18.8=0|19=0|19.1=1|199=1|)
NAME=lig_09
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|7=0|7.1=1|7.2=0|11.4=0|11.5=1|11.6=0|13.5=0|13.6=1|13.7=0|15.1=0|15.2=1|15.3=0|16=0|16.1=1|16.2=0|16.8=0|16.9=1|17=0|17.5=0|17.6=1|17.7=0|18.1=0|18.2=1|18.3=0|18.7=0|18.8=1|47=1|80=1|199=1|)
NAME=lig_08
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|7=0|7.4=0|7.5=1|7.6=0|11.6=0|11.7=1|11.8=0|13.7=0|13.8=1|13.9=0|15.2=0|15.3=1|15.4=0|16.1=0|16.2=1|16.3=0|16.9=0|17=1|17.1=0|17.6=0|17.7=1|17.8=0|18.2=0|18.3=1|45=1|80=1|199=1|)
NAME=lig_07
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|7.7=0|7.8=0|7.9=1|8=0|11.8=0|11.9=1|12=0|13.9=0|14.0=1|14.1=0|15.3=0|15.4=1|15.5=0|16.2=0|16.3=1|16.4=0|17=0|17.1=1|17.2=0|17.7=0|17.8=1|80=1|199=1|)
NAME=lig_06
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=0|8=0|8.1=1|8.2=0|12=0|12.1=1|12.2=0|14.1=0|14.2=1|14.3=0|15.4=0|15.5=1|15.6=0|16.3=0|16.4=1|16.5=0|17.1=0|17.2=1|80=1|199=1|)
NAME=lig_05
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=0|8.4=0|8.5=1|8.6=0|12.2=0|12.3=1|12.4=0|14.3=0|14.4=1|14.5=0|15.5=0|15.6=1|15.7=0|16.4=0|16.5=1|80=1|199=1|)
NAME=lig_04
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=0|8.9=0|9=1|9.1=0|12.4=0|12.5=1|12.6=0|14.5=0|14.6=1|14.7=0|15.6=0|15.7=1|40=1|80=1|199=1|)
NAME=lig_03
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.4
SIMULATE_HEATING=0.4
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=0|9.5=0|9.6=1|9.7=0|12.6=0|12.7=1|12.8=0|14.7=0|14.8=1|30=1|80=1|199=1|)
NAME=lig_02
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.4
SIMULATE_HEATING=0.4
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=0|10=0|10.1=1|10.2=0|12.8=0|12.9=1|22=1|23=1|80=1|199=1|)
NAME=lig_01
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.4
SIMULATE_HEATING=0.4
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]	
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=0|10.5=0|10.6=1|10.7=1|21=1|22=1|80=1|199=1|)
NAME=lig_00
COLOR=120,120,140,1
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|19.5=0|19.6=1|19.7=0|66=0|)
COLOR=220,220,240,9
OFF_COLOR=0,0,0,0
NAME=lig2_11
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|20=0|20.1=1|20.2=0|66=0|)
NAME=lig2_10
COLOR=220,220,240,9
OFF_COLOR=0,0,0,0

LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|20.7=0|20.8=1|20.9=0|66=0|)
NAME=lig2_09
COLOR=220,220,240,19
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|20.8=0|20.9=1|21.0=0|66=0|)
NAME=lig2_08
COLOR=220,220,240,19
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|21.5=0|21.6=1|21.7=0|66=0|)
NAME=lig2_07
COLOR=220,220,240,19
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22=0|22.1=1|22.2=0|66=0|)
NAME=lig2_06
COLOR=220,220,240,19
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.5=0|22.6=1|22.7=0|66=0|)
NAME=lig2_05
COLOR=220,220,240,19
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.8=0|22.9=1|23=0|66=0|)
NAME=lig2_04
COLOR=320,320,490,16
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|23.5=0|23.6=1|23.7=0|66=0|)
NAME=lig2_03
COLOR=220,220,390,19
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|24=0|24.1=1|24.2=0|66=0|)
NAME=lig2_02
COLOR=220,220,390,19
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.7
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|24.5=0|24.6=1|24.7=0|66=0|)
NAME=lig2_01
COLOR=320,320,490,16
OFF_COLOR=0,0,0,0
LAG=0.7
SIMULATE_HEATING=0.7
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|25.6=0|25.7=1|25.8=0|66=0|)
NAME=lig2_00
COLOR=320,320,490,16
OFF_COLOR=0,0,0,0
LAG=0.7
SIMULATE_HEATING=0.7
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|26=0|26.1=1|44=1|44.2=0|66=0|)
NAME=Object1560
COLOR=80,80,90,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|30=0|30.1=1|44=1|44.2=0|60=0|90=0|)
NAME=lights_029
COLOR=120,120,140,12
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|5.5=0|5.6=1|5.7=0|9.5=0|9.6=1|9.7=0|13=0|13.1=1|13.2=0|15.6=0|15.7=1|15.8=0|17.5=0|17.6=1|17.7=0|19.5=0|19.6=1|19.7=0|20.9.0=0|21=1|21.1=0|21.7=0|21.8=1|45=1|46=0|166=0|)
NAME=brakel_10
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0




[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|5.9=0|6=1|6.1=0|9.8=0|9.9=1|10=0|13=0|13.1=1|13.2=0|15.6=0|15.7=1|15.8=0|17.5=0|17.6=1|17.7=0|19.5=0|19.6=1|19.7=0|20.9.0=0|21=1|21.1=0|21.7=0|21.8=1|45=1|46=0|166=0|)
NAME=brakel_11
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|5=0|6.4=0|6.5=1|6.6=0|10.2=0|10.3=1|10.4=0|13.5=0|13.6=1|13.7=0|16=0|16.1=1|16.2=0|18=0|18.1=1|18.2=0|20=0|20.1=1|20.2=0|21.5=0|21.6=1|45=1|46=0|166=0|)
NAME=brakel_12
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0

LAG=0.1
SIMULATE_HEATING=0.1
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|5=0|6.6=0|6.7=1|6.8=0|10.5=0|10.6=1|10.7=0|14=0|14.1=1|14.2=0|16.3=0|16.4=1|16.5=0|18.5=0|18.6=1|18.7=0|20.5=0|20.6=1|45=1|46=0|166=0|)
NAME=brakel_13
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|7=0|7.1=1|7.2=0|11=0|11.1=1|11.2=0|14.5=0|14.6=1|14.7=0|16.8=0|16.9=1|17=0|19=0|19.1=1|45=1|46=0|166=0|)
NAME=brakel_14
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.1
SIMULATE_HEATING=0.1
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|7=0|7.4=0|7.5=1|7.6=0|11.5=0|11.6=1|11.7=0|15=0|15.1=1|15.2=0|17.2=0|17.3=1|45=1|46=0|166=0|)
NAME=brakel_15
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.1
SIMULATE_HEATING=0.1
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|7.7=0|7.8=0|7.9=1|8=0|12=0|12.1=1|12.2=0|15.3=0|15.4=1|45=1|46=0|166=0|)
NAME=brakel_16
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.1
SIMULATE_HEATING=0.1
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=0|8=0|8.1=1|8.2=0|12.5=0|12.6=1|45=1|46=0|166=0|)
NAME=brakel_17
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=0|8.9=0|9=1|9.6=1|45=1|46=0|166=0|)
NAME=brakel_18
COLOR=90,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.1=0|22.2=1|22.3=0|24.9=0|25=1|45=1|46=0|166=0|)
NAME=REAR_L_10
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.1=0|22.2=1|22.4=0|24.8=0|24.9=1|25=0|25=0|25.1=1|45=1|46=0|166=0|)
NAME=REAR_L_11
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.2=0|22.3=1|22.4=0|24.7=0|24.8=1|24.9=0|25.5=0|25.6=1|45=1|46=0|166=0|)
NAME=REAR_L_12
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0




[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.3=0|22.4=1|22.5=0|24.6=0|24.7=1|24.8=0|26=0|26.1=1|45=1|46=0|166=0|)
NAME=REAR_L_13
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0




[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.5=0|22.6=1|22.7=0|24.5=0|24.6=1|24.7=0|26.5=0|26.6=1|45=1|46=0|166=0|)
NAME=REAR_L_14
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.6=0|22.7=1|22.8=0|24.4=0|24.5=1|24.6=0|27=0|27.1=1|45=1|46=0|166=0|)
NAME=REAR_L_15
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.7=0|22.8=1|22.9=0|24.3=0|24.4=1|24.5=0|27.5=0|27.6=1|45=1|46=0|166=0|)
NAME=REAR_L_16
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.8=0|22.9=1|23=0|24.2=0|24.3=1|24.4=0|27.6=0|27.7=1|45=1|46=0|166=0|)
NAME=REAR_L_17
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.7
SIMULATE_HEATING=0.7
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|22.9=0|23=1|23.1=0|24=0|24.1=1|24.2=0|28.1=0|28.2=1|45=1|46=0|166=0|
NAME=REAR_L_18

COLOR=92,0,0,1

OFF_COLOR=0,0,0,0
LAG=0.5
SIMULATE_HEATING=0.5
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|23=0|23.1=1|23.2=0|23.8=0|23.9=1|24=0|29=0|29.1=1|45=1|46=0|166=0|)
NAME=REAR_L_19
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|23.1=0|23.2=1|23.3=0|23.7=0|23.8=1|23.9=0|29.5=0|29.6=1|45=1|46=0|166=0|)
NAME=REAR_L_20
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|23.2=0|23.3=1|23.4=0|23.6=0|23.7=1|23.8=0|30=0|30.1=1|45=1|46=0|166=0|)
NAME=REAR_L_21
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|23.3=0|23.4=1|23.5=0|23.6=1|23.7=0|31.5=0|31.6=1|45=1|46=0|166=0|)
NAME=REAR_L_22
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|23.4=0|23.5=1|23.6=0|32=0|32.1=1|45=1|46=0|166=0|)
NAME=REAR_L_23
COLOR=92,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=1|1=1|37=1|38.1=0|166=0|)
NAME=Object1639
COLOR=0.1,0,0,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0




[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=1|6=1|7=1|333=1|)
NAME=RR2_00,sped_00
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=1|6=1|7=1|333=1|)
NAME=r2_00,spd2_00
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=1|10=1|333=1|)
NAME=RR2_01,sped_01
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|1=0|2=1|10=1|333=1|)
NAME=r2_01,spd2_01
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|2=0|3=1|12=1|333=1|)
NAME=RR2_02,sped_02
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|2=0|3=1|12=1|333=1|)
NAME=r2_02,spd2_02
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|3=0|4=1|13=1|333=1|)
NAME=RR2_03,sped_03
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|3=0|4=1|13=1|333=1|)
NAME=r2_03,spd2_03
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|4=0|5=1|14=1|333=1|)
NAME=RR2_04,sped_04
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|4=0|5=1|14=1|333=1|)
NAME=r2_04,spd2_04
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|5=0|6=1|15=1|333=1|)
NAME=RR2_05,sped_05
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|5=0|6=1|15=1|333=1|)
NAME=r2_05,spd2_05
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|6=0|7=1|16=1|333=1|)
NAME=RR2_06,sped_06
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|6=0|7=1|16=1|333=1|)
NAME=r2_06,spd2_06
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|7=0|8=1|18=1|333=1|)
NAME=RR2_07,sped_07
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|7=0|8=1|18=1|333=1|)
NAME=r2_07,spd2_07
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|8=0|9=1|19=1|333=1|)
NAME=sped_08
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|8=0|9=1|19=1|333=1|)
NAME=RR2_08
COLOR=2,2,2,2
OFF_COLOR=1,1,1,1
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|8=0|9=1|19=1|333=1|)
NAME=Object18197
COLOR=7,0,0,5
OFF_COLOR=1,1,1,1
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0




[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|8=0|9=1|19=1|333=1|)
NAME=r2_08,spd2_08
COLOR=2,2,2,3
OFF_COLOR=0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|9=0|9.1=1|20=1|333=1|)
NAME=r2_09,sped_09,spd2_09,RR2_09
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|9=0|9.1=1|20=1|333=1|)
NAME=
COLOR=2,0,0,2
OFF_COLOR=1,1,1,1
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|10=0|11=1|21=1|333=1|)
NAME=sped_10,RR2_10
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|10=0|11=1|21=1|333=1|)
NAME=r2_10,spd2_10
COLOR=2,2,2,3
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|11=0|12=1|22=1|333=1|)
NAME=RR2_11,sped_11
COLOR=2,2,2,2
OFF_COLOR=1,1,1,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|11=0|12=1|22=1|333=1|)
NAME=r2_11,spd2_11
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|13.9=0|14=1|50=1|51=0|)
NAME=h_02
COLOR=1,0,0,1
OFF_COLOR=0,0,0,0.0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|13.9=0|14=1|65=1|66=0|)
NAME=h_01
COLOR=1,0,0,1
OFF_COLOR=0,0,0,0.0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|13.9=0|14=1|65=1|66=1|111=1|)
NAME=h_00
COLOR=1,0,0,1
OFF_COLOR=0,0,0,0.0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=0|13.9=0|14=1|66=1|111=1|)
NAME=
COLOR=4,0,0,1
OFF_COLOR=1,1,1,3
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0






[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=1|9=1|10=0|20=0|333=0|)
NAME=Object1818
COLOR=1,1,1,1
OFF_COLOR=0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0









[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=1|15=1|36=1|36.2=1|99=0|333=0|)
NAME=dash_led_027
COLOR=2,2,2,2
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE
LAG = 0.1                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_RPM_...]
INPUT=RPM
INPUT_LUT=(|0=0|5000=0|5100=1|6400=1|6600=1|6800=1|6900=0|9900=0|)
NAME=rpm2_0
COLOR=0,1,0,2
OFF_COLOR=0,0,0,0
LAG = 0.1                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_RPM_...]
INPUT=RPM
INPUT_LUT=(|0=0|5400=0|5500=1|6600=1|6800=1|6900=0|9900=0|)
NAME=rpm2_1
COLOR=1,1,1,2
OFF_COLOR=0,0,0,0
LAG = 0.1                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_RPM_...]
INPUT=RPM
INPUT_LUT=(|0=0|5600=0|5700=1|6600=1|6800=1|6900=0|9900=0|)
NAME=rpm2_2
COLOR=1,1,0,2
OFF_COLOR=0,0,0,0
LAG = 0.1                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_RPM_...]
INPUT=RPM
INPUT_LUT=(|0=0|6000=0|6100=1|6600=1|6800=1|6900=0|9900=0|)
NAME=rpm2_3
COLOR=1,1,0,2
OFF_COLOR=0,0,0,0
SIMULATE_HEATING=0.1
LAG = 0.1                  ; with zero, turns on and off immediately
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_RPM_...]
INPUT=RPM
INPUT_LUT=(|0=0|5900=0|6400=0|6500=1|6800=1|6900=0|7000=0|9900=0|)
NAME=rpm2_4
COLOR=3,0,0,1
OFF_COLOR=0,0,0,0
LAG = 0.1                  ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_RPM_...]
INPUT=RPM
INPUT_THRESHOLD =6900
NAME=Object1611
COLOR=13,0,0,1
OFF_COLOR=0,0,0,0
SIMULATE_HEATING=0.1
CAST_LIGHT=0
TOGGLE_VISIBILITY_INVERSE=0
BLINKING_PATTERN=(|0=2|1=0|2=2|3=0|4=2|5=0|6=2|7=0|8=2|9=0|10=2|11=0|3=2|12=0|13=2|15=0|16=2|)
BLINKING_DURATION=4
TOGGLE_VISIBILITY=1
CAST_LIGHT=0



[EMISSIVE_RPM_...]
INPUT=RPM
INPUT_LUT=(|0=1|5800=1|6000=1|6100=1|6900=1|8250=1|)
NAME=torque_?, power_?
COLOR=7,0,0,4
OFF_COLOR=0,0,0,0
LAG = 0.1                  ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0





[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_LUT=(|0=1|25=1|35=0|48=0|53.9=0|166=0|)
NAME=audiproject,Trunk_Badge001





COLOR=3,3,3,3
OFF_COLOR=0,0,0,0
LAG=0.1
SIMULATE_HEATING=0.1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0




[EMISSIVE_LIGHT_...] ; Navigation Light
NAME=RPM_10,RPM_11,RPM_12,RPM_13,RPM_14,RPM_15,RPM_16,RPM_17,RPM_18,RPM_19,RPM_20,RPM_21,RPM_22,RPM_23,RPM_24,RPM_25,RPM_26,RPM_27,RPM_28,RPM_29,RPM_30,RPM_31,RPM_32,RPM_33,RPM_34,RPM_35,RPM_36,RPM_37,RPM_38,RPM_39,RPM_40,RPM_41,RPM_42,RPM_43,RPM_44,RPM_45,RPM_46,RPM_47,RPM_48,RPM_49,RPM_50,RPM_51,RPM_52,RPM_53,RPM_54,RPM_55,RPM_56,RPM_57,RPM_58,RPM_59,RPM_60,RPM_61,RPM_62,RPM_63,RPM_64,RPM_65,RPM_66,RPM_67,RPM_68,RPM_69,RPM_70,RPM_71,RPM_72,RPM_73,RPM_74,RPM_75,RPM_76,RPM_77
COLOR=2,2,2,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_TURNSIGNAL_LEFT_...]
RANGE_PREFIX=hehe_FL_0
RANGE_START_INDEX=1
RANGE_END_INDEX=8
RANGE_DELAY=0.035
REPEAT_FREQENCY_HZ=2.5
REPEAT_FREQENCY_HAZARDS_HZ=2.5 
COLOR=100,20,0,5
FALLBACK_HEADLIGHTS_COLOR=80,100,120,.7
LAG=0.3
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_...]
RANGE_PREFIX=hehe_FR_0
RANGE_START_INDEX=1
RANGE_END_INDEX=8
RANGE_DELAY=0.035
REPEAT_FREQENCY_HZ=2.5
REPEAT_FREQENCY_HAZARDS_HZ=2.5 
COLOR=50,20,0,5
FALLBACK_HEADLIGHTS_COLOR=80,100,120,.7
LAG=0.3
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_...]
RANGE_PREFIX=hehe_R_0
RANGE_START_INDEX=1
RANGE_END_INDEX=8
RANGE_DELAY=0.035
REPEAT_FREQENCY_HZ=2.5
REPEAT_FREQENCY_HAZARDS_HZ=2.5 
COLOR=50,20,0,5
LAG=0.3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_...]
RANGE_PREFIX=626
RANGE_START_INDEX=1
RANGE_END_INDEX=8
RANGE_DELAY=0.035
REPEAT_FREQENCY_HZ=2.5
REPEAT_FREQENCY_HAZARDS_HZ=2.5 
COLOR=100,20,0,5
LAG=0.3
LOCATION=FRONT

;DRL 
[EMISSIVELIGHT...] 
NAME=Plane.013
COLOR=50, 5, 0,2
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5


; Front Left Turnsignal
[EMISSIVE_...] 
INPUT=TURNSIGNAL_LEFT
NAME=EXT_TURN_LF
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,120,130,.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
LAG=0

[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_TURN_LF,EXT_TURN_RF
RANGE = 0.0005
COLOR = 0.0005
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EMISSIVE_...] 
INPUT=TURNSIGNAL_RIGHT
NAME=EXT_TURN_RF
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,120,130,.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
LAG=0

;Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=Plane.005
COLOR=100,120,130,2
FALLBACK_HEADLIGHTS_COLOR=100,120,130,1
LAG=0.6
SIMULATE_HEATING=0
LOCATION=FRONT

[SelfLight]
POSITION =0, 0.639643 m, 2.07229 m
MIRROR = 0.693
DIRECTION = -.10, 0, 1
BOUND_TO =Plane.005
COLOR = 1000
SPOT = 150
SPOT_SHARPNESS = 0.5
RANGE = 0.15
RANGE_GRADIENT_OFFSET = 0
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION =1
FADE_AT = 30
FADE_SMOOTH = 30
;RELATIVE_TO = 



;DRL 
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=50, 5, -10,2
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=Plane.013
COLOR=50, 2, 0, 12.5
CAST_LIGHT=1
LOCATION=REAR
SMOOTH_IN=1

[Material_Plastic_v2]
Materials = BLKIO,blkqq,bbf
Brightness = 0.07
Smoothness = 0.99
Reflectance = 0.04
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
CubemapReflectionBlur = 0.5

[EXTRA_FX]
MASK_GBUFFER =material:ExtGlass
SKIP_GBUFFER = 992.027
GLASS_FILTER =

;Ext Alu Old
[Material_Metal_v2]
Materials = steel2,chroloho
Metalness = 0.5
Reflectance = 0.0
Brightness = 0.2

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=L12
COLOR=100,30,0,1

LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=R12
COLOR=100,30,0,1







; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=DOP
COLOR=50, 2, 0,25
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5





;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=Plane.018
COLOR=50, 3, 0, 12
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 3, 0, 12
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

[Material_Glass]
Materials =  Windows
ThicknessMult = 90 
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 5
FilmIOR= 2.0

; New car paint
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Material__2125659471
CarPaintVersionAware = 2

[Material_CarPaint_Metallic]
Materials = Material__2125659471
LocalReflectionsForce = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 1

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.16
FresnelEXP = 3.5
BrightnessAdjustment = 0.9 ; compensates for ambient specular
ColoredSpecular = 0.9.55555
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.06
ksSpecular = 1

;Int Metal
[Material_Aluminium_v2]
Materials = intchrome,ZBIDA
Metalness = 0.8
Brightness=0.35

;Int Plastic
[Material_Plastic_v2]
Materials = inplastik,BLKOPS,LHR-M base
DetailScale = 20
DetailNormalBlend = .2

[Material_Leather]
Materials=color1,colo4,color2,color3,b2,b1
Brightness=0.5
DetailScale = 150

[Material_Leather]
Materials=ioplu
Brightness=0.5
DetailScale =150

[Material_Metal_v2]
Materials =redf
DetailTexture=xaaax.dds
BrightnessAdjustment = 0.6
[SHADERREPLACEMENT...]
MATERIALS=redf
RESOURCE_2 = txDetail
RESOURCE_COLOR_2 = 0, .25, 1


[EMISSIVELIGHT...]
NAME=nomer_pidsvitka
COLOR=20,22,38, 5
FALLBACK_HEADLIGHTS_COLOR=20,22,38, 5
LAG=0.2
SIMULATE_HEATING=0.8
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[LIGHT_BRAKEDISCS]
COLOR=0.5, 0.1, 0, 2

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=nomer_pidsvitka
OFFSET=0.05, 0.01, 0.001
RANGE=0.23
RANGE_GRADIENT_OFFSET=0.3
SPOT=200
SPOT_SHARPNESS=0.03
COLOR=5,5,5,3
OFF_COLOR=0,0,0
FALLBACK_EMISSIVE=5,5,5


[SHAKING_EXHAUST_...]
MESHES =SSS

POINT_0 = -0.24, 0.05, -0.100
POINT_0_RADIUS = 1
POINT_0_EXP = 0.002
