[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = ext_carpaint

[Material_CarPaint_Metallic]
SpecularColor = 1
FlakesK = 2.6
ClearCoatThickness = 0.5
FresnelC = 0.06
SpecularMult = 0.55
AmbientSpecular = 2.5 
BrightnessAdjustment = 0.7
AmbientSpecularEXP = 0.6
SpecularBase = 0.8, 200
FresnelMax = 1.5
LocalReflectionsForce = 1


ExteriorGlassHeadlightsMaterials = headlight_glass, taillight_glass
[Material_PhotoelasticGlass]
Meshes=headlight_glass


[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = ext_glass
ThicknessMult = 0.2
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 3
FilmIOR=2


[Material_Metal_v2]
Materials = ext_chrome
Metalness = 0.4
BrightnessAdjustment = 1
LocalReflectionsSharpness = 1
Smoothness = 1
Reflectance = 0.4
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 212, 212, 212, 0.002
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 0



[Material_Metal_v2]
Materials = int_chrome,steering_chrome
Metalness = 0.1
BrightnessAdjustment = 1
LocalReflectionsSharpness = 1
Smoothness = 1
Reflectance = 1
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 212, 212, 212, 0.002
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 0



[Material_Plastic_v2]
Materials = ext_plastic
Reflectance = 0.08
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalPBRSecondaryColor = 0.2, 0.2, 0.2, 1
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailNormalBlend = 1
DetailScale = 45
DetailTextureBlur = 1
ApplyTilingFix = 1


[Material_Plastic_v2]
Materials = int_plastic,steering_plastic
Reflectance = 0.08
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalPBRSecondaryColor = 0.2, 0.2, 0.2, 1
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailNormalBlend = 1
DetailScale = 45
DetailTextureBlur = 1
ApplyTilingFix = 1


[Material_Leather_v2]
Materials =int_leather,steering_leather
HasDetailNormals = 1 
ApplyTilingFix = 1
ApplyShadowBiasFix = 1 
Reflectance = 0.01
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 0.2, 0.2, 0.2, 0.3
DetailScale = 50
OcclusionSource=NONE
BrightnessAdjustment = 0.1

