
; config was prepared automatically. source:
; https://github.com/ac-custom-shaders-patch/acc-extension-config/blob/master/config/cars/kunos/ks_audi_a1s1.ini
[INCLUDE]
INCLUDE = common/no_popup_lights.ini

[LIGHTING]
EMISSIVE_HEADLIGHTS_MULT = 4
EMISSIVE_PARKINGLIGHTS_MULT = 5
EMISSIVE_BRAKELIGHTS_MULT = 1

[LIGHT_HEADLIGHTS]
BOUND_EMISSIVE_MAX = 1000
BOUND_EXP = 2

[LIGHT_BRAKES]
BOUND_EMISSIVE_MAX = 1000
BOUND_EXP = 1.5

[DATA]
FAKE_HIGHBEAMS_INDICATOR_LED_LIGHT = 1

[BRAKEDISC_FX]
AMBIENT_MULT = 0.8
REFLECTION_MULT = 100
RIM_INTERNAL_RADIUS = 0.06
SIMPLIFY_NORMALS_K = 0.6
DISC_INTERNAL_RADIUS_SHARPNESS = 250

[BRAKEDISC_FX_FRONT]
DISC_INTERNAL_RADIUS = 0.09

[BRAKEDISC_FX_REAR]
DISC_INTERNAL_RADIUS = 0.072

[DEFORMING_HOOD]
NAME = MOTORHOOD
OFFSET_Y_MIDDLE = 0.02
OFFSET_Y_END = -0.02
OFFSET_Z_END = 0.01
BULGING_EXTRA = 0.1
BULGING_EXP = 5.0
NOISE_Y_AMPLITUDE = 0.3
NOISE_Z_AMPLITUDE = 0.2
NOISE_Y_FREQENCY = 5.0
NOISE_Z_FREQENCY = 5.0
Z_FACTOR = 2.5

; New car paint
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = skin_00
CarPaintVersionAware = 9999

[Material_CarPaint_Metallic]
[Material_CarPaint_Pearl]
Skins = ?pearl?

[Material_CarPaint_Solid]
Materials = ext_body1

; New glass
[INCLUDE: common/materials_glass.ini]
ExteriorGlassMaterials = EXT_Windows
ExteriorGlassMeshes = GEO_Cockpit_HR_SUB6, GEO_INMT_Glass
ExteriorGlassHeadlightsMaterials = EXT_Windows_lights, EXT_Windows_lights_rear

[EXTRA_FX]
SKIP_GBUFFER = GEO_INMT_Glass

[REFLECTIONS_FX]
MASK_CUBEMAP_TWEAK = 0.5

[SHADER_REPLACEMENT_...]
MESHES = GEO_Cockpit_HR_SUB5
IS_TRANSPARENT = 0



; [SHADER_REPLACEMENT_...]
; MESHES = geo_vtr_lights
; KEY_0=extThicknessMult
; VALUE_0=0.5

; [SHADER_REPLACEMENT_...]
; MATERIALS = skin_00
; KEY_0=ksAmbient
; VALUE_0=0.375
; KEY_1=ksDiffuse
; VALUE_1=0.3

; [SHADER_REPLACEMENT_...]
; MATERIALS = INT_OCC_Carpaint
; KEY_0=ksAmbient
; VALUE_0=0.25
; KEY_1=ksDiffuse
; VALUE_1=0.3

; [INCLUDE: common/materials_interior.ini]

; [Material_Plastic_v2]
; Materials = INT_OCC_Cockpit_Base
; DetailScale = 17
; BrightnessAdjustment = 0.225
; Reflectance = 0.0125
; Smoothness = 0.5
; DetailNormalPBRSecondaryColor = 0.2, 0.225, 0.35, 1
; CubemapReflectionBlur = 1
; DetailNormalIntensity = 0.75

; [Material_Plastic_v2]
; Materials = INT_Decals_plastic_base
; ColorSource = DIFFUSE
; OcclusionSource = NONE
; DetailScale = 10000
; ApplyTilingFix = 1
; BrightnessAdjustment = 0.75
; Reflectance = 0.1
; Smoothness = 0.5
; DetailNormalPBRSecondaryColor = 0, 0.03, 0.12, 1
; OcclusionMap = 0, 0.7

; [Material_Leather_v2]
; Materials = INT_OCC_Skin
; DetailNormalBlend = 1
; BrightnessAdjustment = 0.275
; DetailTextureBlur = 1
; DetailScale = 2000
; ApplyTilingFix = 1
; Reflectance = 0.025
; Smoothness = 0.7
; DetailNormalPBRSmoothnessGamma = 0.9
; DetailNormalPBRReflectance = 0.5
; DetailNormalPBRSecondaryColor = 0.1125, 0.125, 0.25, 1

; [Material_Carpet_v2]
; Materials = INT_OCC_carpet
; BrightnessAdjustment = 0.4
; DetailScale = 100
; ApplyTilingFix = 1

; [Material_Aluminium_v2]
; Materials = INT_Chrome
; DetailScale = 1000
; ApplyTilingFix = 1
; BrightnessAdjustment = 0.2
; Metalness = 0.75
; CubemapReflectionBlur = 0.25

; [Material_Aluminium_v2]
; Materials = INT_Decals_ref
; DetailScale = 1000
; ApplyTilingFix = 1
; Metalness = 0.75
; CubemapReflectionBlur = 0.25
; OcclusionMult = 4
; OcclusionMap = 0.2, 0.4

; [Material_Plastic_v2]
; Materials = EXT_plastic
; BrightnessAdjustment = 0.2
; ApplyTilingFix = 1
; Reflectance = 0.0175
; DetailScale = 50
; DetailNormalPBRSecondaryColor = 0.2, 0.25, 0.45, 1
; OcclusionMap = 0.2, 1

; [Material_Plastic_v2]
; Materials = ext_body2
; BrightnessAdjustment = 0.3
; ApplyTilingFix = 1
; Reflectance = 0.4
; Smoothness = 0.15
; Metalness = 0.9
; DetailScale = 10000
; DetailNormalPBRSecondaryColor = 0.2, 0.25, 0.45, 1

; [Material_Aluminium_v2]
; Materials = EXT_Rim_base
; DetailScale = 500
; ApplyTilingFix = 1
; BrightnessAdjustment = 0.25
; Reflectance = 0.5
; Smoothness = 0.5
; Metalness = 0.8
; CubemapReflectionBlur = 1
; DetailNormalPBRSmoothness = 0.5
; DetailNormalPBRSecondaryColor = 0.4, 0.35, 0.275, 1.25

; [Material_Aluminium_v2]
; Materials = EXT_crhome, EXT_chrome_detail, EXT_Rim_chrome
; DetailScale = 1000
; ApplyTilingFix = 1
; Metalness = 0.75
; CubemapReflectionBlur = 0.25
; OcclusionMap = 0.4, 1

; [SHADER_REPLACEMENT_...]
; MATERIALS = INT_Decals_Emissive_alfa
; KEY_0 = ksAmbient
; VALUE_0 = 0.15

; [SHADER_REPLACEMENT_...]
; MATERIALS = INT_Cuciture
; KEY_0 = ksDiffuse
; VALUE_0 = 0.1
; KEY_1 = ksAmbient
; VALUE_1 = 0.175

; [SHADER_REPLACEMENT_...]
; MATERIALS = INT_grid
; KEY_0 = ksDiffuse
; VALUE_0 = 0.2
; KEY_1 = ksAmbient
; VALUE_1 = 0.2

; [SHADER_REPLACEMENT_...]
; MESHES = geo_int1
; KEY_0 = ksDiffuse
; VALUE_0 = 0.2
; KEY_1 = ksAmbient
; VALUE_1 = 0.2

[INCLUDE: common/materials_license_plate.ini]
[Material_LicensePlate_Europe]

[INCLUDE: common/custom_emissive.ini]
[CustomEmissive]
Meshes = ?Arrow?
@ = CustomEmissive_Rect, Start = "0.36, 0", Size = "0.01, 0.1", CornerRadius = 1
@ = DashIndicator, Input = LIGHT, Color = "1,0,0,2", Lag = 0

;green turning signal dashboard lights - breaks pbr material
; [CustomEmissive]
; Meshes = GEO_Cockpit_HR_SUB3
; Resolution = 1024, 512
; MirrorOffset = 0.3
; @ = CustomEmissive_Rect, Channel = 3, Mirror, Start = "302, 173", Size = "22, 24"
; @ = DashTurningLights, Channel = 3

[CustomEmissive]
Meshes = GEO_Cockpit_HR_SUB12
Resolution = 1024, 512
@ = CustomEmissive_Rect, Channel = 1, Start = "83.1, 212.5", Size = "53.7, 49.6", CornerRadius = 1
@ = DashIndicator, Input = HAZARD, Channel = 1, Intensity = 3, Color = "1, 0, 0"
@ = AlphaFromTxDiffuse

[CustomEmissive]
Meshes = geo_int1
@ = CustomEmissive_Rect, Channel = 1, Center = "0.022, 0.15", Size = "0.02, 0.03"
@ = OpenDoorLight, Channel = 1, Intensity = 10, Position = "0, 1.28, 0.22", Direction = "0, -1, 0"

[CustomEmissiveMulti]
Meshes = INT_Dials
UseEmissive0AsFallback = 1
Intensity = 1
Resolution = 1024, 512
@ = CustomEmissive_UseDiffuseLuminocity, From= 0.0, To = 0.1, SkipDiffuseMap = 0
@ = DashHighlight
@ = MultiItem, Input = HAZARD, Start = "560.5, 104.3", Size = "30.8, 21.8"
@ = MultiItem, Input = HANDBRAKE, Start = "856, 105.6", Size = "28.8, 20.5"
@ = MultiItem, Input = TRACTIONCONTROL_INACTION, Start = "840.7, 72.9", Size = "24.4, 28.2"
@ = MultiItem, Input = STALLED, Start = "531, 121", Size = "26.9, 19.9"
@ = MultiItem, Role = DashWarningABS, Start = "811, 90", Size = "27, 24"
@ = MultiItem, Role = DashWarningTC, Start = "802.2, 180.6", Size = "27.6, 28.8"
@ = MultiItem, Role = DashWarningSeatbelt, Start = "889.4, 115.9", Size = "22.4, 40.4"
@ = MultiItem, Role = DashWarningEngine, Start = "616.9, 184.5", Size = "28.8, 20.5"
@ = MultiItem, Role = DashWarningAirbag, Start = "788.7, 149.2", Size = "28.2, 26.3"
@ = MultiItem, Role = DashWarningTyrePressure, Start = "922.1, 117.2", Size = "26.9, 25.6"

[CustomEmissive]
Meshes = '{ lod:A & geo_stop }', geo_stop1
Resolution = 512, 512

@ = CustomEmissive_Area, Channel = 0, Start = "434.3, 248.5", Size = "5.3, 2.6"
@ = CustomEmissive_Area, Channel = 1, Start = "160.4, 250.1", Size = "13.7, 3.5"
@ = ReverseLights, Channel = 0, Intensity = 200
@ = ReverseLights, Channel = 1, Intensity = 50

@ = CustomEmissive_Rect, Channel = 2, Mirror, Start = "176.6, 249.6", Size = "13.7, 4.1"
@ = TurningLightsRear, Channel = 2, Intensity = 20

@ = CustomEmissive_Rect, Channel = 3, Start = "333, 94", Size = "33, 25"
@ = ParkingLights, Channel = 3, Intensity = 3

[CustomEmissive]
Meshes = geo_door_L_SUB1,geo_door_R_SUB3
Resolution = 512, 512

@ = CustomEmissive_Rect, Channel = 1, Mirror, Start = "58, 312", Size = "416, 28"
@ = TurningLightsFrontCorner, Channel = 1, Intensity = 2

[CustomEmissive]
Meshes = geo_front_lights
Resolution = 512, 512
PolySubtractNext = 1

@ = CustomEmissive_Poly, Channel = 0, P1 = "0,0", P2 = "512, 0", P3 = "512, 512", P4 = "0, 512"
@ = Headlights, Channel = 0, Intensity = 0.10

@ = CustomEmissive_Poly, Channel = 1, Mirror, P1 = "232.5, 253.5", P2 = "298.5, 261.9", P3 = "298.6, 271", P4 = "230.3, 270.3"
@ = TurningLightsFront, Channel = 1, Intensity = 4

[CustomEmissive]
Meshes = '{ lod:A & geo_sottocofano, lod:B & geo_exterior_SUB10, lod:C & GEO_Chassis_C_SUB2 }'
Resolution = 512, 512

@ = CustomEmissive_Rect, Start = "384.9, 455", Size = "44.7, 52.5"
@ = FogLightsFront, Intensity = 3, Position = "0.5, 0.35, 2"

[CustomEmissive]
Meshes = '{ lod:A & GEO_RearBumper_SUB3, lod:B & geo_rear_bumperk_SUB1 }'
@ = CustomEmissive_Rect, Start = 0, Size = 1
@ = FogLightsRear, Intensity = 0.65, Position = "0.0, 0.35, -1.8", Mirror = 0.6





























[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[LIGHTING]
EMISSIVE_HEADLIGHTS_MULT=4
EMISSIVE_PARKINGLIGHTS_MULT=6
EMISSIVE_BRAKELIGHTS_MULT=1

[LIGHT_HEADLIGHTS]
BOUND_EMISSIVE_MAX=1000
BOUND_EXP=2

[LIGHT_BRAKES]
BOUND_EMISSIVE_MAX=1000
BOUND_EXP=1.5

[DATA]
FAKE_HIGHBEAMS_INDICATOR_LED_LIGHT=1

[BRAKEDISC_FX]
AMBIENT_MULT=0.8
REFLECTION_MULT=100
RIM_INTERNAL_RADIUS=0.06
SIMPLIFY_NORMALS_K=0.6
DISC_INTERNAL_RADIUS_SHARPNESS=250

[BRAKEDISC_FX_FRONT]
DISC_INTERNAL_RADIUS=0.09

[BRAKEDISC_FX_REAR]
DISC_INTERNAL_RADIUS=0.072

[DEFORMING_HOOD]
NAME=MOTORHOOD
OFFSET_Y_MIDDLE=0.02
OFFSET_Y_END=-0.02
OFFSET_Z_END=0.01
BULGING_EXTRA=0.1
BULGING_EXP=5.0
NOISE_Y_AMPLITUDE=0.3
NOISE_Z_AMPLITUDE=0.2
NOISE_Y_FREQENCY=5.0
NOISE_Z_FREQENCY=5.0
Z_FACTOR=2.5




 




[BASIC]
OPEN_WHEELER=1









--------------------------------MATERIALS----------------------






























----------------------------------------------------------------------










[PARTICLES_FX_EXHAUST_0]
POSITION=0.02,0.172,-2.095
DIRECTION=0,0.2,-1
COLOR=0.17,0.17,0.17			                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.2,0.5				; how long particles last in the air before disappearing
SPEED=5				; how fast smoke particles fly from the exhaust
SPREAD=0.5				; initial spread of particles
STARTING_SIZE=0.4			; initial size of particles
SPAWN_OFFSET=0.06			; initial spawn point offset (length-wise)
INTENSTY=0.04,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,420 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_1]
POSITION=-0.02,0.172,-2.095
DIRECTION=0,0.2,-1
COLOR=0.17,0.17,0.17			                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.2,0.5				; how long particles last in the air before disappearing
SPEED=5				; how fast smoke particles fly from the exhaust
SPREAD=0.5				; initial spread of particles
STARTING_SIZE=0.4			; initial size of particles
SPAWN_OFFSET=0.06			; initial spawn point offset (length-wise)
INTENSTY=0.04,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,420 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_2]
POSITION=-0.658,0.00,-1.53
DIRECTION=0.00,0.0,-1
COLOR=0.2,0.2,0.2				                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.3,0.6				; how long particles last in the air before disappearing
SPEED=10				; how fast smoke particles fly from the exhaust
SPREAD=0.5				; initial spread of particles
STARTING_SIZE=0.4			; initial size of particles
SPAWN_OFFSET=0.06			; initial spawn point offset (length-wise)
INTENSTY=0.03,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,320 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_3]
POSITION=0.658,0.00,-1.53
DIRECTION=-0.0,0.0,-1
COLOR=0.2,0.2,0.2				                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.3,0.6				; how long particles last in the air before disappearing
SPEED=10				; how fast smoke particles fly from the exhaust
SPREAD=0.5				; initial spread of particles
STARTING_SIZE=0.4			; initial size of particles
SPAWN_OFFSET=0.06			; initial spawn point offset (length-wise)
INTENSTY=0.03,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,320 		; speed at which the smoke disappears


[PARTICLES_FX_EXHAUST_4]
POSITION=-0.658,0.00,1.53
DIRECTION=-0.0,0.0,-1
COLOR=0.2,0.2,0.2				                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.3,0.6				; how long particles last in the air before disappearing
SPEED=10				; how fast smoke particles fly from the exhaust
SPREAD=0.5				; initial spread of particles
STARTING_SIZE=0.4			; initial size of particles
SPAWN_OFFSET=0.06			; initial spawn point offset (length-wise)
INTENSTY=0.03,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,320 		; speed at which the smoke disappears


[PARTICLES_FX_EXHAUST_5]
POSITION=0.658,0.00,1.53
DIRECTION=-0.0,0.0,-1
COLOR=0.2,0.2,0.2				                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.3,0.6				; how long particles last in the air before disappearing
SPEED=10				; how fast smoke particles fly from the exhaust
SPREAD=0.5				; initial spread of particles
STARTING_SIZE=0.4			; initial size of particles
SPAWN_OFFSET=0.06			; initial spawn point offset (length-wise)
INTENSTY=0.03,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,320 		; speed at which the smoke disappears








[INCLUDE: common/gt3_exhaust_glow.ini]
[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES = GEO_Exhaust_SUB1
COLOR = 30, 2, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 82
INPUT_MAX = 100
INPUT_LUT = (| 82 = 0 | 89 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3



------FLAMES-----------------------


[LIGHT_FLAMES]
OFFSET_DIR = 0.15
OFFSET_POS = 0.25

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm



-----------------------LEDS-----------------------------------------






 


[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=rear_light_left
COLOR=300, 50, 0
OFF_COLOR=20,2,0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=REAR









[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=rear_light_right
COLOR=300, 50, 0
OFF_COLOR=20,2,0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=REAR




















[EMISSIVE_REVERSE_...]
NAME=reverse_lights
COLOR=145, 145, 145
OFF_COLOR=0, 0, 0
LAG=0.8
SIMULATE_HEATING=0.3

[EMISSIVE_HAZARD_...]
NAME=hazard_led
COLOR=40, 8, 0, 1

























[LIGHT_EXTRA_...]
BOUND_TO=head_lights
COLOR=1,2,5
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=8
FADE_SMOOTH=5
MIRROR=0
POSITION=0.23,0.65,0.5
DIRECTION=0,-1,0.8
RANGE=1.5;1.45
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=160
SPOT_SHARPNESS=0.5


[LIGHT_EXTRA_...]
BOUND_TO=head_lights
COLOR=1,2,5,4 
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=8
FADE_SMOOTH=5
MIRROR=0
POSITION=-263.713043,122.996925,2226.121826
RANGE=1.5;1.45
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=160
SPOT_SHARPNESS=0.5


[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=Plate_LODA
OFFSET=0.00, 0.065, -0.0
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.25
SPOT=180
SPOT_SHARPNESS=0.8
COLOR=5,5,8,1
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1



















































-----------------AUDIO-------------





[AUDIO_VOLUME]
ENGINE_EXT = 4.0
ENGINE_INT = 3.0
GEAR_EXT = 6.0
GEAR_INT = 5.0
BODYWORK = 0.7
WIND = 3.5
DIRT = 1.0
DOWN_SHIFT = 6.0
UP_SHIFT = 6.0
HORN = 3.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 10.0
BACKFIRE_INT = 10.0
TRACTION_CONTROL_EXT = 2.0
TRACTION_CONTROL_INT = 2.0
TRANSMISSION = 6.0
LIMITER = 1.0
TURBO = 30.0
SKID_EXT = 4.0
SKID_INT = 2.0
WHEEL = 3.0



[AUDIO_PITCH]
ENGINE_EXT = 1.13
ENGINE_INT = 1.13
GEAR_EXT = 0.5
GEAR_INT = 0.5
BODYWORK = 0.4
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.00
BACKFIRE_INT = 1.00
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 0.5
SKID_INT = 0.5






----------------------------GLASS---------------------------------------------------------




----------------------------FX---------------------------------------------------------


[EXTRA_FX_EMISSIVE_...]
MESHES = Int_Decals_Emissive, INT_Decals_Emi2_SUB0, GEO_int_door_L_SUB5, GEO_int_door_R_SUB4, LED_RPM_3, LED_RPM_4, LED_RPM_5, LED_RPM_6, LED_RPM_7,  
DIGITAL_INSTRUMENTS = ?  ; filters for digital instruments (for most of them,
    ; names of sections in “digital_instruments.ini”), only for cars
RANGE = 0.08              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.06	                ; optional brightness multiplier (could be an RGBA value)
DIRECTED = …             ; set for 0 for point light and 1 for directed light, or to 
    ; something in-between (by default guessed based on mesh shape)







-------------------------REFRACTION--------------------------




