[ANIMATION_...]
FILE=no_bumper.ksanim
TIME= 1.5
BIND_TO_EXTRA_C=1

[ANIMATION_...]
FILE=sunroof.ksanim
TIME= 1.5
BIND_TO_EXTRA_B=1

[ANIMATION_...]
FILE=
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_...]
INPUT = HANDBRAKE        
FILE = fam.ksanim          
TIME = 0.2                
INPUT_AS_PROGRESS = 0       
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0   

[ANIMATION_...]
INPUT = HANDBRAKE        
FILE = HANDBRAKE.ksanim          
TIME = 1.0                
INPUT_AS_PROGRESS = 0       
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0         

[ANIMATION_...]
INPUT = HANDBRAKE        
FILE = car_handbrake.ksanim          
TIME = 0.2                
INPUT_AS_PROGRESS = 0       
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0         


[ANIMATION_...]
INPUT = EXTRA_B
FILE = coffre.ksanim
TIME = 1.0 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = EXTRA_A
FILE = capot.ksanim
TIME = 1.0 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = EXTRA_C
FILE = salut.ksanim
TIME = 3.0 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = GAS
FILE = gas.ksanim
TIME = 0.2 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 5
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = GAS
FILE = gasdriver.ksanim
TIME = 0.2 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 2
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = BRAKE
FILE = brake.ksanim
TIME = 0.2 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = BRAKE
FILE = brakedriver.ksanim
TIME = 0.2 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = CLUTCH
FILE = clutch.ksanim
TIME = 0.2 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 3
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = CLUTCH
FILE = clutchdriver.ksanim
TIME = 0.2 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 3
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1
############# NAVIGATION ##############

[INCLUDE: android_auto/config.ini]

[Display_AndroidAuto]
Meshes = monitor ; display mesh
Resolution = 640,320 ; texture resolution
Size =640,320    ; size of the screen area
Offset = 0,0         ; left top corner of screen area
Scale = 1.0             ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -2.7  ; position of rear view camera
aftermarketComponent = 1


[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes =  ; here, use the name of that mesh
Brightness = 1 ; adjust brightness later so it wouldnÃ¢â‚¬â„¢t shine too much
@ = Navigator_Size, Resolution = "512,667", Offset = "0, 0", Size = "512,667", Scale = 0.5 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size

[Navigator_StyleModernDark]
Meshes =   ; here, use the name of that mesh
Brightness = 1 ; adjust brightness later so it wouldnÃ¢â‚¬â„¢t shine too much
@ = Navigator_Size, Resolution = "1211,830", Offset = "31, 21", Size = "1159,801", Scale = 0.5649 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size



[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
---------------------------------------------------------------
[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1
--------------------------------------------------------------
[LIGHTING]
EMISSIVE_MULT=1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.3
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=-0.1
INTERIOR_FAKE_SHADOW_FAGE=0.5
-------------------------------------------------------------------
[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.035, -2.0
RANGE=4
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.9, 1.1, 20
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 1.0, 10
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=130
LOWBEAM_RANGE_MULT=5.0
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.53
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.11, 1.8
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=70
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=10
SECOND_SPOT_SHARPNESS=0.28
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=58
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0
------------------------------------------------------------------


-------------------------------------------------------------------
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial =

[Material_CarPaint]
ClearCoatThickness = 0.1
SpecularColor = 1
SpecularMult = 0.6
FresnelMax = 0.5
FresnelC = 0.1
------------------------------------------------------------------------

[INCLUDE: common/selflighting.ini]




;     ///TURN SIGNALS///
[EMISSIVE_TURNSIGNAL_LEFT_0]
lf

NAME=INDICATOR_LF
COLOR=18,7,0, 15
OFF_COLOR=0,0,0, 0
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_LEFT_1]LF
NAME=INDICATOR_LS
COLOR=18,7,0, 15
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=SIDE

[EMISSIVE_TURNSIGNAL_LEFT_2]
lf
NAME=INDICATOR_LR
COLOR=18,7,0, 15
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=BACK


[EMISSIVE_TURNSIGNAL_RIGHT_0]
fr
NAME=INDICATOR_RF
COLOR=18,7,0, 15
OFF_COLOR=0,0,0, 0
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_1]
fr
NAME=INDICATOR_RS
COLOR=18,7,0, 15
LAG=0.1 
SIMULATE_HEATING=0
LOCATION=SIDE

[EMISSIVE_TURNSIGNAL_RIGHT_2]
fr
NAME=INDICATOR_RR
COLOR=18,7,0, 15
LAG=0.1 
SIMULATE_HEATING=0
LOCATION=BACK

[EMISSIVE_REVERSE_0]
NAME=Object043,Object042
COLOR=10,10,10, 180
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1




[EMISSIVE_EXTRA_A_2]
NAME=FOG_FRONT
COLOR=140, 141,102, 2
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1

[EMISSIVE_EXTRA_B_2]
NAME=
COLOR=110, 0, 0, 16
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1




[EMISSIVE_HAZARD_0]
NAME=
COLOR=10,10,10, 1
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1


HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_PITCH]
ENGINE_EXT = 1.05
ENGINE_INT = 1.05
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1
TURBO = 1
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.3
BACKFIRE_INT = 1.3
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 2.8
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0


[ODOMETER_MAIN]
DIGITAL_ITEM=2
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999

[ODOMETER_TRIP]
DIGITAL_ITEM=3
DIGITAL_ITEM_NUMBER_FORMAT=06.1
UPPER_BOUND=9999



[ODOMETER_MAIN51]
NAME=
OUTPUT_MULT=1
FONT=odometer_font
BLEND_MODE=0
POSITION=305.71,26.04,-296.62		
ROTATION=00
SCALE= 111,111
SIZE=265, 66
DIGIT_WIDTH=15
COUNT=6
BACKGROUND=0.025, 0.025, 0.025
COLOR=111, 1, 1
JITTER=0.02
MOVEMENT_INTERVAL=5

------------------------------------------------------------------------Brakes ------------------------------------------------------------------------

[EMISSIVE_BRAKE_1]
NAME=aud_s4_00_lod0_taillightL_detail_glass_red___205_vertic_ccdeeb8,aud_s4_00_lod0_glassR_tail_light_lod0___6_vertices_5_faces
COLOR=0,0,0,0
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 25,0,0, 175
INPUT = BRAKE
INPUT_THRESHOLD = 0.6
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 3.5 ; sets frequency for blinking

[EMISSIVE_BRAKE_2]
NAME=LIGTH_REAR_2,LIGTH_REAR_1_OUT
COLOR=0,0,0,0
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =300,5,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 25,0,0, 175
INPUT = BRAKE
INPUT_THRESHOLD = 1


                                        ///realistic_glass

[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials =window

[Material_PhotoelasticGlass]
Meshes =GLASS_OUT
PhotoelasticityBaseScale = 0      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.00  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.0   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 0  ; how many stripes are there
ProfileFix = 0.01
FilmIOR=3.0
ThicknessMult=2.0
Desaturate=1
EXTRA_MASK_PASS=1

[Material_Glass]
Materials = vehicle_generic1,Material #112DSA
ThicknessMult = 9
FilmIOR=2

[Material_Glass]
Materials = Material #78ffsd
ThicknessMult = 9
FilmIOR=2

---------------------------------------------------------------------------------------------------------------
					///FRONT_HEADLIGHTS_GLASS
[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials=
ExteriorGlassTintedMaterials=rad_smoothglass_#FFFFFFFF
ExteriorGlassHeadlightsMaterials=rad_smoothglass_#FFFFFFFF

[Material_PhotoelasticGlass]
Meshes =aud_s4_00_lod0_glassRHL_glass___1351_vertices_1520_faces,aud_s4_00_lod0_body_detail_glass_clear___2392_vertices_3866_faces
PhotoelasticityBaseScale=4        ; this parameter alters scale in general
PhotoelasticityNoiseScale=0.4    ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale=0.009     ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset=0.3   ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale=1.7   ; how many stripes are there
ProfileFix=0.01
FilmIOR=3.5
ThicknessMult=2.0
Desaturate=1
EXTRA_MASK_PASS=1


----------------------------------------------------
--               EXHAUST               --
----------------------------------------------------

[INCLUDE: common/gt3_exhaust_glow.ini]
[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES =
1COLOR = 125, 10, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 82
INPUT_MAX = 93
INPUT_LUT = (| 82 = 0 | 88 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3



[SHAKING_EXHAUST_...]
MESHES =aud_s4_00_lod0_exhausta_chrome___1688_vertices_2660_faces,aud_s4_00_lod0_exhausta_black___122_vertices_224_faces
POINT_0_SCALE = 0.35
POINT_0 = -0.14, 0.12, -0.054
POINT_0_RADIUS = 1.0
POINT_0_EXP = 0.001

[PARTICLES_FX_EXHAUST_0]
POSITION=0.4316577,0.1502609,-1.874724
DIRECTION=0.03378403,-0.004978525,-0.9994168
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.25, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_1]
POSITION=0.3496176,0.1493018,-1.894083
DIRECTION=0.01411186,-0.004382268,-0.9998909			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particless
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.25, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears



================================================
[EMISSIVE_HIGHBEAM_...]
NAME =HIGH_BEAM,Object016
COLOR =151,151,181, 3
ACT_AS_HEADLIGHTS=1
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = FRONT


----DASHBOARD----
[EMISSIVE_LIGHT_...]
NAME=DASH_NIGTH
COLOR=1,1,20, 1.0
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
TOGGLE_VISIBILITY = 0

--------DIALS---------
[EMISSIVE_LIGHT_...]
NAME=DIAL_1,DIAL_2,DIAL_3,DIAL_4,DIAL_5,DIAL_6
COLOR=11,11,11,1.0
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

--------LIGTHS---------
[EMISSIVE_LIGHT_...]
NAME=
COLOR=116,111,138,8
OFF_COLOR=116,111,138,8
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1

[EMISSIVE_LIGHT_...]
NAME=
COLOR=9,9,9, 0.15
OFF_COLOR=9,9,9, 0.18
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1


[EMISSIVE_LIGHT_...]
NAME=
COLOR=9,1,0.5, 0.5
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1


[EMISSIVE_LIGHT_...]
NAME=
COLOR=122,122,122,0.4
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1


[EMISSIVE_LIGHT_...]
NAME=
COLOR=122,122,122,12
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1

[EMISSIVE_LIGHT_...]
NAME=Object040,aud_s4_00_cockpit_interior_digital_gauge___29_vertices_32_faces,Object041
COLOR=10,2 ,0, 0.15
OFF_COLOR=10,2,0, 0.18
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
;================================================

;                 TAIL LIGHTS

;================================================


[EMISSIVE_LIGHT_4]
NAME=LIGTH_REAR_2
COLOR=91,1,0,1

LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=1




;=========================DASH=======================

[LIGHT_TURNSIGNAL_LEFT_3]
BOUND_EMISSIVE_MAX=0
BOUND_EXP=1

[LIGHT_TURNSIGNAL_RIGHT_3]
BOUND_EMISSIVE_MAX=0
BOUND_EXP=1

[SHADER_REPLACEMENT_...]
MESHES=
SHADER=ksWindscreen


[ANIMATION_1]
FILE=
TIME= 1
BIND_TO_EXTRA_B=1

[ANIMATION_2]
FILE=
TIME= 1
BIND_TO_EXTRA_C=1


[ANALOG_INDICATOR_...]
INPUT=OIL_PRESSURE
NAME=ARROW_BAT
ZERO=19
STEP=2.5

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMP
NAME=ARROW_TEMP_2
ZERO=0
STEP=0.5


[ANALOG_INDICATOR_...]
INPUT=WATER_TEMP
NAME=ARROW_TEMP_1
ZERO=0
STEP=0.5

[ANALOG_INDICATOR_...]
INPUT=OIL_PRESSURE
NAME=
ZERO=19.9
STEP=2.1



[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm


[ANIMATED_...]
NODE=
SPIN_AXIS=1,0,0
WINDMILL_DIR=-1,0,0
SPIN_AXIS=1,0,0
WINDMILL_DIR=-1,0,0
SPEED_MULT=0.05
LAG_UP=0.9

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[INSTRUMENTS]
SPEED_LAG=0.7
SPEED_LIMIT=120

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7


----------------------REFRACTING-----------------------------


[REFRACTING_HEADLIGHT_0]
SURFACE =LIGTH_REAR_1_OUT
INSIDE =LIGTH_REAR_1

[REFRACTING_HEADLIGHT_1]
SURFACE =Object043
INSIDE =aud_s4_00_lod0_taillightR_reverse_light_lod0___687_vertices_1016_faces

[REFRACTING_HEADLIGHT_2]
SURFACE =Object042
INSIDE =aud_s4_00_lod0_taillightL_reverse_light_lod0___687_vertices_1008_faces

[REFRACTING_HEADLIGHT_3]
SURFACE =LIGTH_REAR_3
INSIDE =LIGTH_REAR_4_2

[REFRACTING_HEADLIGHT_4]
SURFACE =LIGTH_REAR_2
INSIDE =LIGTH_REAR_2_2

[REFRACTING_HEADLIGHT_6]
SURFACE =Object044
INSIDE =Object045

[REFRACTING_HEADLIGHT_7]
SURFACE =aud_s4_00_lod0_glassR_tail_light_lod0___6_vertices_5_faces
INSIDE =aud_s4_00_lod0_glassR_tail_light_lod0___6_vertices_5_faces001

[REFRACTING_HEADLIGHT_8]
SURFACE =INDICATOR_LS
INSIDE =INDICATOR_LS_1

[REFRACTING_HEADLIGHT_9]
SURFACE =INDICATOR_RS
INSIDE =INDICATOR_RS_1

[REFRACTING_HEADLIGHT_10]
SURFACE =LOW_BEAM
INSIDE =LOW_BEAM_IN

[REFRACTING_HEADLIGHT_11]
SURFACE =FOG_FRONT
INSIDE =FOG_FRONT_2,FOG_FRONT_3

[REFRACTING_HEADLIGHT_12]
SURFACE =INDICATOR_RR
INSIDE =INDICATOR_RR_1

[REFRACTING_HEADLIGHT_13]
SURFACE =INDICATOR_LR
INSIDE =INDICATOR_LR_1

[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.0
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.5
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FAGE=0.5





################### WIPERS ################


[WIPERS_TRACE_...]
SURFACE =GLASS_OUT,GLASS_IN
WIPERS =Object038,Object039

[WIPERS]
WIND_THRESHOLDS_KMH = 200, 290 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation2


[BRAKEDISC_FX]
ACTIVE = 1  

OVERRIDE_NORMAL_MAP = 0 

 

[EMISSIVE_...] shift
NAME=
COLOR = 8,8,8,1
LAG=0.1
SIMULATE_HEATING=1
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
INPUT = RPM
INPUT_THRESHOLD = 7950
BLINK_REPEAT = 0 ; just make it blink
BLINK_FREQENCY_HZ = 0 ; sets frequency for blinking
TOGGLE_VISIBILITY=0


[INCLUDE: common/custom_emissive.ini]

[CustomEmissiveMulti]
Meshes =DASH_WARNING
UseEmissive0AsFallback =1
Resolution = 1024,1024

@ = MultiItem, Role = LIGHT, Start = "769, 629", Size = "43, 30", Color = "0, 40, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "819, 628", Size = "44, 32"
@ = MultiItem, Role = HANDBRAKE, Start = "852, 250", Size = "35, 30", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = BATTERY, Start = "888,284", Size = "42, 32", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = FUEL, InputThreshold = 10, InputInverse,Start = "753, 515", Size = "24, 28", Color = "5, 1, 0, 11"
@ = MultiItem, Role = ABS, InputInverse,Start = "793, 253", Size = "45, 24" , Color = "7,3,0, 5"
@ = MultiItem, Role = TRACTIONCONTROL, InputInverse, Start = "895,653", Size = "47, 44" , Lag=0.2, Color = "7,3,0, 2"
@ = MultiItem, Role = TC_INACTION , Start = "895,653", Size = "47, 44", Color = "7,3,0, 2"

@ = MultiItem, Role = STALLED, Start = "734, 710", Size = "52, 35" , Lag=0.2, Color = "7,3,0, 2"
@ = MultiItem, Role = STALLED, Start = "737, 327", Size = "56, 33" , Lag=0.2, Color = "7,3,0, 2"

@ = MultiItem, Role = STALLED, Start = "794, 184", Size = "45, 30" , Lag=0.2, Color = "0, 30, 0",

@ = MultiItem, Role = STALLED, Start = "892, 325", Size = "43, 39", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = STALLED, Start = "770, 280", Size = "37, 34", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = STALLED, Start = "330, 466", Size = "40, 35", Color = "15, 0.3, 0, 2"


@ = MultiItem, Role = EXTRA_A, Start = "740, 155", Size = "43, 40", Color = "7,3,0, 2"



@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "960, 480", Size = "26, 27" , Color = "1,5,1, 4 " 
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "996, 480", Size = "25, 28" , Color = "1,5,1, 4 " 


[CustomEmissiveMulti]
Meshes =Object006
UseEmissive0AsFallback =1
Resolution = 128,128

@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "0, 24", Size = "64, 79" , Color = "1,5,1, 4 " 
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "64, 28", Size = "64, 76" , Color = "1,5,1, 4 " 




[INCLUDE: common/custom_emissive.ini]


[LIGHT_FLAME_0]
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1.8
CAR_RANGE_MULT=0.2
COLOR=5,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8

;//////////////////////////////////////////LICENSE_LIGHTS//////////////////////////////////////////


[EXTRA_FX_0]
MASK_GBUFFER=sub_s204_06_lod0_glassLTL_glass___301_vertices_411_faces,sub_s204_06_lod0_taillightR_detail_glass_red___291_vert_2c3c2e6,sub_s204_06_lod0_headlightR_detail_glass_clear___268_ve_9f85d82,sub_s204_06_lod0_taillightR_detail_glass_red___291_vert_2c3c2e6,sub_s204_06_lod0_glassLTL_glass___301_vertices_411_faces
SKIP_GBUFFER=sub_s204_06_lod0_headlightL_textured_reflector___1335_v_0b66d7c


[INCLUDE: common/selflighting.ini]

[SelfLight]
POSITION=0.0,0.499,1.86
SPOT=100
RANGE=0.21
COLOR = 100,100,100,1
BOUND_TO =LOW_BEAM
DIRECTION = 0.1,0,1
MIRROR=0.60,0,0

[SelfLight]
POSITION=0.0,0.459,1.91
SPOT=100
RANGE=0.21
COLOR = 100,100,100,4
BOUND_TO =HIGH_BEAM
DIRECTION = 0.1,0,1
MIRROR=0.42,0,0

[SelfLight]
POSITION=0.0,0.344,1.75
SPOT=100
RANGE=0.21
COLOR = 120,120,100,4
BOUND_TO =FOG_FRONT
DIRECTION = 0.1,0,1
MIRROR=0.6,0,0

[LIGHT_LICENSEPLATE]
MESHES=Material #34gdf
OFFSET=-0.0, 0.045, -0.15
RANGE=0.27
RANGE_GRADIENT_OFFSET=0.3
SPOT=150
SPOT_SHARPNESS=0.9
COLOR=1.1, 1, 1,8
FALLBACK_EMISSIVE=1,1,1,1
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=50
FADE_SMOOTH=4


[INCLUDE: common/materials_interior.ini]
[Material_Metal_v2]
Materials =Material #38ddas
Meshes =\aud_s4_00_lod0_body_frame___644_vertices_892_faces
Brightness = 0.9
DetailScale = 0
OcclusionMult = 0.9
Smoothness = 1
CubemapReflectionBlur=0.1

[LIGHT_EXTRA_55]
LINE_FROM=-0.9,0.6,0.8                ;(INTERIOR FOOT WELL GLOW) {Visible from outside only}
LINE_TO=0.42,0.6,0.8
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=1l
COLOR=0,0,100
DIFFUSE_CONCENTRATION=0.95
FADE_AT=150
FADE_SMOOTH=7
RANGE=0.60
RANGE_GRADIENT_OFFSET=0.1
SPOT=250
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=1

[LIGHT_EXTRA_1] ;underglowleft
LINE_FROM=0.55, 0.15, -1.5
LINE_TO=0.55, 0.15, 1.5
BIND_TO_EXTRA_A=1
COLOR=1,20,50
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5

[LIGHT_EXTRA_2] ;underglow right
LINE_FROM=-0.55, 0.15, -1.5
LINE_TO=-0.55, 0.15, 1.5
BIND_TO_EXTRA_A=1
COLOR=1,20,50
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5

[LIGHT_EXTRA_3] ;underglowrear
LINE_FROM=-0.40, 0.15, -1.65
LINE_TO=0.40, 0.15, -1.65
BIND_TO_EXTRA_A=1
COLOR=1,20,50
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5

[LIGHT_EXTRA_4] ;underglowfront
LINE_FROM=-0.45, 0.15, 1.8
LINE_TO=0.45, 0.15, 1.9
BIND_TO_EXTRA_A=1
COLOR=1,20,50
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SIMULATdwE_HEATING=1.5



---------------------------------------------------------------------------------------------------------------
					///EMISIVE LIGHTS

[EMISSIVE_...]
NAME=int_led
INPUT=EXTRA_A
FALLBACK_HEADLIGHTS_COLOR=2,3,30,2
LAG=0.1
COLOR=2,3,30,2

[EMISSIVE_...]
NAME=steer.002,aud_s4_00_cockpit_interior_badge___423_vertices_232_faces
INPUT=EXTRA_A
FALLBACK_HEADLIGHTS_COLOR=2,2,2,2
LAG=0.1
COLOR=2,2,2,2