[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/gt3_exhaust_glow.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]


[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=8,8,10,0.4
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=200
LOWBEAM_RANGE_MULT=1l
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.41
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.41
OFF_MULT=0
OFF_POSITION=0, 0.5, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.5, 2.30
RANGE=220
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
COLOR=1, 0, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.468203
OFF_COLOR=1, 0.0911936, 0.0265662, 1.35
OFF_FADE_MULT=0.674586
OFF_MIRROR=0.549986
OFF_MULT=0.1
OFF_POSITION=0, 0.54357, -1.98224
OFF_RANGE_MULT=0.767561
POSITION=0, 0.547034, -1.98224
RANGE=3
RANGE_GRADIENT_OFFSET=0.4
SPECULAR_MULT=1
SPOT=165.5
SPOT_EDGE=0.582, 0.582, 0.582
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.3475

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
COLOR=1, 1, 1, 1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0
OFF_FADE_MULT=0.3
OFF_MIRROR=0
OFF_POSITION=0, 0.635145, -2.07249
OFF_RANGE_MULT=0.5
POSITION=0, 0.635145, -2.07249
RANGE=3
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=165.5
SPOT_EDGE=0.582, 0.582, 0.582
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.3475

-----------------------------INSTRUMENTS---------------------------------------------------------------

[INSTRUMENTS]
FUEL_SPLASH_MULT=0
HAZARDS_G_THRESHOLD=1.5
SPEED_FIX=1
SPEED_LAG=0.92
SPEED_LIMIT=

[INSTRUMENTS]
RPM_VINTAGE =1 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some

-----------------------------INSTRUMENTS---------------------------------------------------------------

[CustomEmissiveMulti]
Meshes = 
Resolution = 2048, 1024

; Debug = 10
; @ = CustomEmissive_UseDiffuseLuminocity, From = 0, To = 0.1
; UseEmissive0AsFallback = 1

@ = CustomEmissive_UseDiffuseLuminocity, From = 0.05, To = 0.4
@ = CustomEmissive_Rect, Channel = 0, Start = 0, Size = $Resolution
@ = DashHighlight

Intensity = 10
@ = MultiItem, Role = DashWarningABS, Center = "1475, 583", Size = 80
@ = MultiItem, Input = HANDBRAKE, Center = "1440, 503", Size = 70
@ = MultiItem, Input = BATTERY, Center = "1260, 450", Size = 80
@ = MultiItem, Input = SPEEDLIMITER, Center = "1150, 590", Size = 80
@ = MultiItem, Role = DashWarningSeatbelt, Center = "1365, 448", Size = 70
@ = MultiItem, Role = DashWarningAirbag, Center = "1181, 502", Size = 70
@ = MultiItem, Role = DashWarningTC, Center = "1233, 675", Size = 80
@ = MultiItem, Role = DashWarningSteering, Center = "1386, 686", Size = 80
@ = MultiItem, Input = TRACTIONCONTROL_INACTION, Center = "463, 442", Size = 80
@ = MultiItem, Role = DashWarningTyrePressure, Pressure = 20, Center = "242, 581", Size = 80

[CustomEmissive]
Meshes = _$$3DSimED$$_, GEO_COCKPIT_HR_details_steering
Resolution = 1024, 512
@ = AlphaFromTxDiffuse
@ = CustomEmissive_UseDiffuseLuminocity, From = "0.9, 0, 0, 0", To = 1
@ = CustomEmissive_Rect, Channel = 0, Start = 0, Size = $Resolution
@ = CustomEmissive_Rect, Channel = 1, Center = "683, 134", Size = "55, 50"
@ = DashHighlight
@ = DashIndicator, Channel = 1, Input = HAZARD, Intensity = 1, Opacity = 10

[]
Meshes = LIGHT_REAR_BACKING
@ = ReverseLights, Intensity = 2

[INCLUDE: common/navigators.ini]

[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[Material_DigitalScreen]
Meshes = GEO_INT_CENTRAL_DISPLAY
MatrixType = TN
ScreenScale = 800
ScreenAspectRatio = 0.5
UseTextureCoordinates = 1

---------------------EXTERIOR PBR SHADERS------------------------------------------------------------- 

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5

[SMART_MIRROR]
DISALLOW_MAPPING_NORMALIZATION=0
DISALLOW_REAR_MIRROR=0
DISALLOW_REFLECTION_TILTING=0
SHAKING=0

[STATUS_BATTERY]
BASE_VOLTAGE=12.4
MAX_VOLTAGE=13.6
RPM_LAG=0.98

[STATUS_OIL]
PRESSURE_BASE=1
PRESSURE_LAG_DOWN=0.9985
PRESSURE_LAG_UP=0.998
PRESSURE_STEP=0.7
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_MULT=1
TEMPERATURE_OFFSET=0
TEMPERATURE_RPM_FACTOR=0.03

[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.5   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.110
DISC_RADIUS = 0.200
ALPHA_MASK = 0.012, 0.07
LUMINOCITY_MASK = 0.08 0.3
WEAR_FORCE = 0.6
;GLOW_FORCE = 0.0

------------------------------MIRRORS------------------------------------------------


[REAL_MIRROR_0]
ASPECT_MULT=0.780000
FLIP=0
FOV=13.890000
IS_MONITOR=0
MONITOR_SHADER_TYPE=1.000000
ROTATION=0.160000,-0.010000

[REAL_MIRROR_1]
ASPECT_MULT=1.150000
FLIP=0
FOV=13.060000
IS_MONITOR=0
MONITOR_SHADER_TYPE=1.000000
ROTATION=0.000000,0.000000

[REAL_MIRROR_2]
ASPECT_MULT=0.740000
FLIP=0
FOV=10.000000
IS_MONITOR=0
MONITOR_SHADER_TYPE=1.000000
ROTATION=-0.000000,-0.010000

---------------------------EMISSIVE_BRAKE------------------------------------------------------------------------------

[EMISSIVE_BRAKE_0]  
NAME=GLOW.092,GLOW.093
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_BRAKES_COLOR=250,0,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_HEADLIGHTS=0
LAG=0.8
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_BRAKE_1]  
NAME=GLOW.096
COLOR=100,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_BRAKES_COLOR=700,0,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_HEADLIGHTS=0
LAG=0.8
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_BRAKE_2]  
NAME=
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_BRAKES_COLOR=0,0,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_HEADLIGHTS=0
LAG=0.8
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
---------------------------EMISSIVE_LIGHT-----------------------------------------------------------------------------

[EMISSIVE_LIGHT_1]
NAME=GEO_GAUGE_LIGHTUP,COCKPIT_HR_SUB1
COLOR=1,1,2,3.5
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_LIGHT_2]
NAME=LIGHTS_SUB2
COLOR=10,0,0,10
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_3]
NAME=COCKPIT_HR_SUB17
COLOR=1,1,4,10
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_4]
NAME=STEER_HR_SUB1
COLOR=5,1,1,10
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_5]
NAME=ARROW_RPM_SUB1,ARROW_SPEED_SUB1,ARROW_FUEL_SUB1,
COLOR=5,0,0,20
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_6]
NAME=HGLOW.005
COLOR=50,50,75,3
OFF_COLOR=35,35,45
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_7]
NAME=
COLOR=5,0.5,0.5,1
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_8]
NAME=
COLOR=3,0,3,5
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_9]
NAME=
COLOR=3,0,3,5
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_HIGHBEAM_0]
NAME = LIGHTS_SUB16
COLOR= 60,60,70,15
LAG = 0.5
LOCATION = FRONT

[EMISSIVE_HIGHBEAM_1]
NAME = LIGHT_INDICATOR
COLOR= 0,0,10,12
LAG = 0.5
LOCATION = FRONT

LIGHT_INDICATOR
[EMISSIVE_REVERSE_0]
NAME=LIGHTS_SUB3
COLOR=450,450,470
LAG=0.8
SIMULATE_HEATING=0.3
---------------------------EMISSIVE_EXTRA_LIGHT--------------------------------------------------------------------------

[EMISSIVE_EXTRA_A_1]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=HGLOW.002
COLOR=100, 100, 150, 5
LAG=0.1
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_0]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=5,5,10,0.4
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0.8211218
POSITION=0.0,0.77279,2.935648
DIRECTION=0.0,-0.428353,0.8567059  ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0

[EMISSIVE_EXTRA_B_1]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=
COLOR=10, 10, 15, 8
LAG=0.1
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_1]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_B=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=5,5,10,0.4
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0.8211218
POSITION=0.0,0.77279,2.935648
DIRECTION=0.0,-0.428353,0.8567059  ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0

[EMISSIVE_EXTRA_C_1]
BIND_TO_EXTRA_C=1
BIND_TO_HEADLIGHTS=0
NAME=
COLOR=10, 10, 15, 5
LAG=0.1
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_2]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_C=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=5,5,8,0.3
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0.8211218
POSITION=0.0,0.77279,2.935648
DIRECTION=0.0,-0.428353,0.8567059  ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0

[EMISSIVE_EXTRA_D_1]
BIND_TO_EXTRA_D=1
BIND_TO_HEADLIGHTS=0
NAME=
COLOR=10, 10, 0, 5
LAG=0.1
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_E_1]
BIND_TO_EXTRA_E=1
BIND_TO_HEADLIGHTS=0
NAME=
COLOR=10, 10, 10, 7
LAG=0.1
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

-------------------------------------ANIMATION---------------------------------------------------------------------------------

[ANIMATION_...]
FILE = hood_anim.ksanim
TIME= 5
BIND_TO_EXTRA_D=1

---------------------------EMISSIVE_TURNSIGNAL_LEFT---------------------------------------------------------------------------

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=INT_GAUGE_L
COLOR=0,50,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=INTERIOR

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=MAIN_BODY_SUB12
COLOR=60,40,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=LIGHTS_SUB21
COLOR=50,50,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=LIGHTS_SUB11
COLOR=80,65,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR

---------------------------EMISSIVE_TURNSIGNAL_RIGHT-------------------------------------------------------------------------

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=INT_GAUGE_R
COLOR=0,50,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=INTERIOR

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=MAIN_BODY_SUB15
COLOR=60,40,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=LIGHTS_SUB15
COLOR=50,50,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=LIGHTS_SUB6
COLOR=80,65,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR

----------------------------ANDROID AUTO----------------------------------------------------------------------------------------------------


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = dvd_SUB1                 ; display mesh
Resolution = 720, 500    ; texture resolution
Size = 710, 500           ; size of the screen area
Offset = 5, 5              ; left top corner of screen area
Scale = 1.0                  ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -3.15  ; position of rear view camera
aftermarketComponent = 1


# Pioneer Android Auto

[EMISSIVE_LIGHT_...]
NAME=
COLOR=0.7, 0.7, 0.7

---------------------------CAR_PAINT------------------------------------------------------------------------------------------------------

[INCLUDE: common/materials_carpaint.ini]


[Material_CarPaint_Solid]
CarPaintMaterial =
FresnelMax = 0.5
FresnelC = 0.02
FlakesK = 0.0
AmbientSpecular = 0.01
SpecularBase = 1.0, 125

[Material_CarPaint_Metallic]
CarPaintMaterial =car_chassis
CarPaintVersionAware = 2
ClearCoatThickness=0.18
SpecularColor=1
SpecularMult=0.3
FresnelMax=0.8
FresnelC=0.1
FlakesK= 2

[SHADOWED_WHEELS]
DISTANCE=3
WIDTH=0.2
OPACITY=0.3

[SHADOWED_TYRES]
WIDTH=0.1
OPACITY=0.2
EXTRA_AMBIENT_BRIGHTNESS=0.1

---------------------------MATERIALS_INTERIOR_EXTERIOR-----------------------------------------------------------------------------

[INCLUDE: common/materials_interior.ini] 

[Material_Leather_v2]
Materials =
BrightnessAdjustment = 0.31
Smoothness = 0.55
Reflectance = 0.37
DetailNormalTexture = common/pbr_leather_spotty.dds
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 0, 0, 0, 1.95
DetailNormalBlend = 1

[Material_Leather_v2]
Materials = 
BrightnessAdjustment = 0.41
Smoothness = 0.41
Reflectance = 0.17
DetailNormalTexture = common/pbr_leather_spotty.dds
DetailNormalIntensity = 0.1
DetailNormalPBRSecondaryColor = 5.0, 5.0, 5.0, 0.45
DetailNormalBlend = 1


[Material_Carbon] ; Smooth Carbon with clear coat
Meshes = ; Put object name here
HasDetailNormals = 1 ; Value 1 is to call the carbon.png file as the main texture.
Smoothness = 1 ; How smooth the texture applied, there's big smoothness difference betwenn 0.99 and 1. Value 1 is highly reflective
Reflectance = 0.34 ; How reflective is the texture applied.
CubemapReflectionBlur = 0.05 ; Control the blur of the reflection, make it higher to have blurred reflection.
BrightnessAdjustment = 0.02 ; Adjust the value higher to make it brighter, works with value more than 1.0
UseClearCoat = 1 ; 1 is applying clear coat on the surface
ClearCoatSmoothness = 1 ; Smoothness of the clear coat.
ClearCoatIntensity = 1.45 ; How thick is the clear coat
DetailTexture = common/carbon.png ; default Kunos carbon texture
DetailNormalTexture = common/carbon_nm.png ; normal mapping
DetailNormalBlend = 1 ; Consider this as the opacity, try 0.65 or less to make it subtle.
DetailScale = 165 ; DetailScale is not a fixed number, sometimes lower value than 1 is already make the texture pattern looks big. This is dependant to the mapping of the 3D model. Play around with it to get the perfect value you want.

[Material_Carbon] ; Smooth Carbon Panel 
Meshes = 
HasDetailNormals = 1
Smoothness = 1
Reflectance = 0.21
CubemapReflectionBlur = 0.10
BrightnessAdjustment =0.05
UseClearCoat = 0
ClearCoatSmoothness = 300
ClearCoatIntensity = 0.15
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend =1
DetailScale = 0


[Material_Aluminium_v2] ; ROLLCAGE
Meshes=
Metalness = 0.24
Reflectance = 0.05
Smoothness = 1
BrightnessAdjustment = 0.124
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0.9, 0.55, 0.16, 1.7 ; (yellow)
DetailScale = 0.00133
DetailNormalBlend =1
DetailNormalPBRSmoothnessGamma = 1
CubemapReflectionBlur = 0.05

[Material_Carbon]
Materials =
HasDetailNormals = 1
Smoothness = 0.35
Reflectance = 1.05
CubemapReflectionBlur = 0.05
BrightnessAdjustment = 0.05
UseClearCoat = 1
ClearCoatSmoothness = 0.20
ClearCoatIntensity = 0.15
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 365

[Material_Carbon]
Materials = 
HasDetailNormals = 0
Smoothness = 1000
Reflectance = 0.005
CubemapReflectionBlur = 0.0
BrightnessAdjustment = 0.05
UseClearCoat = 0.0
ClearCoatSmoothness = 0.30
ClearCoatIntensity = 0.50
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 0.01
DetailScale = 0.1

[Material_Aluminium_v2]
Materials =
Metalness = 0.84
Reflectance = 0.85
Smoothness = 0.95
BrightnessAdjustment = 0.924
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1.7
DetailScale = 0
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
CubemapReflectionBlur = 0.35

[Material_Metal_v2]
Meshes=
Metalness=0.44
Smoothness=0.84
Reflectance = 0.84
DetailNormalPBRSecondaryColor = 0, 0, 0, 1.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSmoothnessGamma = 1.6
DetailTextureBlur = 1

[Material_Aluminium_v2]
Materials = 
Metalness = 0.43
Reflectance = 0.44
Smoothness = 0.03
BrightnessAdjustment = 1.7
LocalReflectionsSharpness = 1
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0.7,0.7,0.7,8.5
DetailScale = 8
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
CubemapReflectionBlur = 0.25

[Material_Plastic_v2]
Materials = 
HasDetailNormals = 1
Smoothness = 0
Reflectance = 0.32
CubemapReflectionBlur = 0.112
UseClearCoat = 0
ClearCoatSmoothness = 0.50
ClearCoatIntensity = 0.15
DetailNormalBlend = 1
DetailScale = 50

;INT PLASTIC GLOSSY
[Material_Plastic_v2]
Materials = 
Reflectance = 0.2
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
OcclusionMult = 1.2
BrightnessAdjustment = 0.35

;INT VELVET
[Material_Velvet_v2]
Materials = 
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = .05,.05,.05,1.5
UseClothShading = 1
Reflectance = 0.005
DetailScale = 55
ClothSheenColor = 1,1,1

;INT SW CLOTH
[Material_Velvet_v2]
Materials = 
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0.1,0.1,0.1,1
UseClothShading = 1
Reflectance = 0.5
DetailScale = 6
ClothSheenColor = 1,1,1

---------------------------WINDOW_TINT-----------------------------------------------------------------------------

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials =
ThicknessMult = 4
FilmIOR=1

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = 
ThicknessMult = 2.5
FilmIOR=1

[INCLUDE: common/materials_glass.ini]
[Material_Glass] ; 
Meshes =
IOR = 1.5            ; index of refraction for glass, usualy, 1.5
FilmIOR = 0.42       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 3.05  ; thicker glass passes less light through
ProfileFix = 0.00    ; adds thickness to glass for glazing angles
BrightnessAdjustment = 0.05


[Material_Glass] ; 
Meshes =WINDOW_SUB1.002,WINDOW_SUB0,WINDOW_SUB1.002
IOR = 1.5           ; index of refraction for glass, usualy, 1.5
FilmIOR = 0.9       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 7.3  ; thicker glass passes less light through
ProfileFix = 0.00    ; adds thickness to glass for glazing angles
BrightnessAdjustment = 0.15

[Material_Glass] ; 
Meshes =windows_cockpit.002,WINDOW_INSIDE_REAR
IOR = 1.5            ; index of refraction for glass, usualy, 1.5
FilmIOR = 1     ; redefine IOR for external film layer to increase reflections
ThicknessMult = 4  ; thicker glass passes less light through
ProfileFix = 0.00    ; adds thickness to glass for glazing angles
BrightnessAdjustment = 0.15


---------------------------AUDIO_PITCH_VOLUME-----------------------------------------------------------------------------

[AUDIO_PITCH] ;
ENGINE_EXT = 1.02 
ENGINE_INT = 1.00
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1
TURBO = 1.4
HIT = 1.0
SCRAPE = 1.0
WHEEL = 0.5
SKID_EXT = 1.55
SKID_INT = 1.55

[AUDIO_VOLUME]
ENGINE_EXT = 3.6
ENGINE_INT = 1.4
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 6.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 10
BACKFIRE_INT = 8
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 3.2
LIMITER = 0.1
TURBO = 6.5
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 4.0
SKID_INT = 1.0

;Additional sound customization: 

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

---------------------------EXHAUST_FLAMES-----------------------------------------------------------------------------

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm


[STATUS_EXHAUST]
TEMPERATURE_BOOST=400
TEMPERATURE_IDLE=400
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_RPM=100

[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW] ; Exhaust Glow
MESHES = exh
COLOR = 25, 3, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 50
INPUT_MAX = 60
INPUT_LUT = (| 84 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3

[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=8,2,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=3
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.15187

[PARTICLES_FX_EXHAUST_0]
POSITION=0.576294, 0.326374, -2.205876
DIRECTION=0.0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.25, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_1]
POSITION=-0.565186, 0.326256, -2.205938
DIRECTION=0.0,0,-1			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particless
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.25, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

----------------------------SHAKING_EXHAUST-----------------------------------------------------------------------------

[SHAKING_EXHAUST_...]
MESHES = Exhaust.001,Exhaust
POINT_1 = 0.27, 0.28, -1.8
POINT_1_RADIUS = 1.0
POINT_1_EXP = 3.5
POINT_1_SCALE = 0.6


