
[ANIMATION_0]
FILE=car_hood.ksanim
TIME= 5.0
BIND_TO_EXTRA_C=1


[ANIMATION_1]
INPUT = GAS            ; bind to reverse gear
FILE = GAS.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_2]
INPUT = BRAKE            ; bind to reverse gear
FILE = BRAKE.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_3]
INPUT = CLUTCH           ; bind to reverse gear
FILE = CLUTCH.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_4]
INPUT = GEAR_1            ; bind to reverse gear
FILE = GEAR1.ksanim    ; file name of new animation in “animations” folder
TIME = 0.5                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)


[ANIMATION_5]
INPUT = GEAR_2           ; bind to reverse gear
FILE = GEAR2.ksanim    ; file name of new animation in “animations” folder
TIME = 0.5                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)


[ANIMATION_6]
INPUT = GEAR_3            ; bind to reverse gear
FILE = GEAR3.ksanim    ; file name of new animation in “animations” folder
TIME = 0.5                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)


[ANIMATION_7]
INPUT = GEAR_4            ; bind to reverse gear
FILE = GEAR4.ksanim    ; file name of new animation in “animations” folder
TIME = 0.5                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_8]
INPUT = GEAR_5           ; bind to reverse gear
FILE = GEAR5.ksanim    ; file name of new animation in “animations” folder
TIME = 0.5                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)


[ANIMATION_9]
INPUT = GEAR_R            ; bind to reverse gear
FILE = GEARR.ksanim    ; file name of new animation in “animations” folder
TIME = 0.5                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_10]
INPUT = GAS            ; bind to reverse gear
FILE = MPG_GAUGE.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                 ; animation time
INPUT_AS_PROGRESS = 0      ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_11]
INPUT = TURNSIGNAL_RIGHT            ; bind to reverse gear
FILE = Right_Blinker.ksanim    ; file name of new animation in “animations” folder
TIME = 0.5                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_12]
INPUT = TURNSIGNAL_LEFT            ; bind to reverse gear
FILE = Left_Blinker.ksanim    ; file name of new animation in “animations” folder
TIME = 0.5                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)


[ANIMATION_13]
FILE=Windows.ksanim
TIME= 2.2
BIND_TO_EXTRA_D=1


[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[DATA] 
DISABLE_LIGHTSINI=1


[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MLT=1

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1.2, 1.1, 0.9, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=130
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 1.58, 2.2
RANGE=310
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=48
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0


[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1


[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.3
GRADIENT_OFFSET=0.6
MULT=10, 5, 2, 5
OFFSET=3

[INSTRUMENTS]
FUEL_SPLASH_MULT=-0
HAZARDS_G_THRESHOLD=-1
SPEED_FIX=1
SPEED_LAG=0.85
SPEED_LIMIT=0

[LIGHT_BRAKEDISCS_FRONT]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 10.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.45
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=130
SPOT_SHARPNESS=0.8

[LIGHT_BRAKEDISCS_REAR]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 10.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=130
SPOT_SHARPNESS=0.8




[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=Front_Left_Orange_Light
COLOR=20,2,0, 2
FALLBACK_HEADLIGHTS_COLOR=10,2,0, 0.8
LAG=0.8
SIMULATE_HEATING=0.2
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Rear_Left_Blinker
COLOR=20,3,0, 7
LAG=0.8
SIMULATE_HEATING=0.2
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=Object017
TOGGLE_VISIBILITY = 0
COLOR=1,0.3,0, 1.5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=Left_Side_Blinker
TOGGLE_VISIBILITY = 0
COLOR=20,2,0, 2
LAG=0.8
SIMULATE_HEATING=0.5
LOCATION=SIDE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_4]
NAME=blinker_left_warning
TOGGLE_VISIBILITY = 0
COLOR=2,20,2, 5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=Front_Right_Orange_Light
COLOR=20,2,0, 2
FALLBACK_HEADLIGHTS_COLOR=10,2,0, 0.8
LAG=0.8
SIMULATE_HEATING=0.2
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Rear_Right_Blinker
COLOR=20,3,0, 7
LAG=0.8
SIMULATE_HEATING=0.2
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=Object006
TOGGLE_VISIBILITY = 0
COLOR=1,0.2,0, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=Right_Side_Blinker
TOGGLE_VISIBILITY = 0
COLOR=20,2,0, 2
LAG=0.8
SIMULATE_HEATING=0.5
LOCATION=SIDE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_TURNSIGNAL_RIGHT_4]
NAME=Blinker_right_warning
COLOR=2,20,2, 5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[LIGHT_TURNSIGNAL_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.71, 0, 0.69
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_RANGE_MULT=0.5
POSITION=1.0, 0.66, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6


[LIGHT_TURNSIGNAL_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.71, 0, 0.69
EXTERIOR_ONLY=
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
POSITION=-1.0, 0.66, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_LEFT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.6, 0, -0.88
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=1.3, 0.89, -2.3
POSITION=1.3, 0.89, -2.3
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_RIGHT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.6, 0, -0.88
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=-1.3, 0.89, -2.3
POSITION=-1.3, 0.89, -2.3
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

--------------------------------------------------------
     ///ODOMETER///

[ODOMETER_MAIN]
DIGITAL_ITEM=1
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999
; add zero to add leading zeros

[ODOMETER_TRIP]
DIGITAL_ITEM=2
DIGITAL_ITEM_NUMBER_FORMAT=06.1
UPPER_BOUND=9999


------------------------------------------------------------------


[EMISSIVE_REVERSE_0]
NAME = E36_REVERSE ; name (one or more) of a mesh to glow
COLOR = 100, 90, 80          ; glowing color if condition is met
LAG = 0.83                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.5      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights


[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.44832
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0, 0.8, -2.8
RANGE=3
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4




[EMISSIVE_EXTRA_A_1]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=Left_Foglight_Reflector, Right_Foglight_Reflector
COLOR=30,20,12, 1
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION=FRONT

[EMISSIVE_EXTRA_A_2]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=FOG_light_warning
COLOR=0,10,0, 3
LAG=0.2
SIMULATE_HEATING=0.5
LOCATION=INTERIOR

[EMISSIVE_EXTRA_A_3]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=front__light_ext
COLOR=2,1,0, 1
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION=FRONT


[LIGHT_EXTRA_0] 
BIND_TO_HEADLIGHTS=0    ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=100,70,45, 0.6
LAG=0.8
SIMULATE_HEATING=0.6
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=5
MIRROR=0.6
POSITION=0.0,0.2001614,2.27723 ;links hoch vor
DIRECTION=0.2,0,0.78 ;0,-0.5,1
RANGE=12
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=100
SPOT_SHARPNESS=0.2
VOLUMETRIC_LIGHT=0

[LIGHT_EXTRA_1]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=100,90,80, 0.8
LAG=0.8
SIMULATE_HEATING=0.6
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=5
MIRROR=0.5
POSITION=0.0,0.8001614,2.527723 ;links hoch vor
DIRECTION=0.2,0,1.98 
RANGE=80
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=50
SPOT_SHARPNESS=0.2
VOLUMETRIC_LIGHT=1


[EMISSIVE_OPENDOORS_0]
NAME=ind_gurt_002
COLOR=2,0.3,0.3, 5
LAG=0.5
SIMULATE_HEATING=0.6
LOCATION=NONE


[EMISSIVE_...]
NAME=ind_pad_002, ind_airbag_002, 
BIND_TO=STALLED 
COLOR=25,0 ,0 , 3
LAG=0.3

[EMISSIVE_...]
NAME=BMW_check_engine_warning
BIND_TO=STALLED 
COLOR=25,10 ,0 , 3
LAG=0.3

[EMISSIVE_ENGINE_DAMAGE_0]
NAME=ind_oil01
COLOR=30,1,3
ENGINE_LIFE_THRESHOLD=500
LAG=0.2

[EMISSIVE_ENGINE_DAMAGE_1]
NAME=ind_oil_002
COLOR=30,1,0.5
ENGINE_LIFE_THRESHOLD=800
LAG=0.2

[EMISSIVE_ENGINE_DAMAGE_2]
NAME=ind_engine_002
COLOR=30,10,0.5
ENGINE_LIFE_THRESHOLD=200
LAG=0.2

[EMISSIVE_BATTERY_0]
NAME=ind_battery_002
COLOR=30,3,3
LAG=0.2

[EMISSIVE_ABS_0]
NAME=ind_abs_002
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=40,20,4, 0.5
LAG=0.2


[EMISSIVE_...]
NAME=warning_fuel_002
TOGGLE_VISIBILITY = 1
COLOR=40,12,0, 2
INPUT=FUEL
INPUT_THRESHOLD = 10
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=Plane002
TOGGLE_VISIBILITY = 1
COLOR=40,28,0,1
INPUT=FUEL
INPUT_THRESHOLD = 10
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_HAZARD_0]
COLOR=40,0.3,0,6
NAME=WARNING_HAZARDS
FALLBACK_HEADLIGHTS_COLOR=40,1,0, 0.6
LAG=0.2



[EMISSIVE_HANDBRAKE_0]
NAME=ind_brake_red_002
TOGGLE_VISIBILITY = 0
COLOR=20,0.2,0, 4
LAG=0.2

[EMISSIVE_LIGHT_2]
NAME=ind_low_002
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=2,20,2, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_3]
NAME=Right_Headlight_Reflector, Left_Headlight_Reflector
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=40,30,18, 0.7
LAG=0.8
SIMULATE_HEATING=0.5
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_4]
NAME=Rear_Lights
BIND_TO_HEADLIGHTS=1
COLOR=10,1,1, 2
LAG=0.9
SIMULATE_HEATING=0.5
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_5]
NAME=light_int_GAUGES, MPG_Cluster
BIND_TO_HEADLIGHTS=1
COLOR=1.5,0.5,0.38, 2.5
LAG=0.7
SIMULATE_HEATING=0.4
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_6]
NAME=MPG, gauge_RPM_part_00, speed_needle_part_00, fuel_gauge_part_00, temp_gauge_part_00, bmw_e36m3_97_cockpit_interior_gauge_needle___24_vertices_12_fac
BIND_TO_HEADLIGHTS=1
COLOR=2,6,10.2, 3
LAG=0.7
SIMULATE_HEATING=0.4
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_7]
NAME=SLASH
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=5,-1,-1, 5
LAG=0.7
SIMULATE_HEATING=0.4
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_8]
NAME=SLASH_002
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=-1,-1,2, 10
LAG=0.7
SIMULATE_HEATING=0.4
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_9]
NAME=SLASH_004
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=0.2,0.2,1, 10
LAG=0.7
SIMULATE_HEATING=0.4
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_10]
NAME=M_LOGO
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=0.3,0.3,0.3, 10
LAG=0.7
SIMULATE_HEATING=0.4
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_11]
NAME=bmw_e36m3_97_cockpit_interior_digital_gauge___14_vertices_12_fa
BIND_TO_HEADLIGHTS=1
COLOR=1,0.3,0.3, 4
LAG=0.7
SIMULATE_HEATING=0.4
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_12]
NAME=oil service
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=-1,3,-1, 1
LAG=0.7
SIMULATE_HEATING=0.4
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_13]
NAME=oil_light_service_yelow
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=3,3,-1, 1
LAG=0.7
SIMULATE_HEATING=0.4
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_14]
NAME=oil_light_service_red
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=1,-1,-1, 1
LAG=0.7
SIMULATE_HEATING=0.4
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_15]
NAME=rpm_emissive, Speed_Needle, Fuel_Needle, TEMP_Needle
BIND_TO_HEADLIGHTS=1
COLOR=2.5,9.2,1.4, 2.5
LAG=0.7
SIMULATE_HEATING=0.4
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_16]
NAME=projector_Lights
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=120,80,100, 2
LAG=0.8
SIMULATE_HEATING=0.5
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_17]
NAME=ring_projector
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=10,10,10, 0.5
LAG=0.8
SIMULATE_HEATING=0.5
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_18]
NAME=INT_Decals_SUB2, INT_Decals_SUB1, INT_Decals_SUB3, INT_Decals_SUB4, INT_Decals_SUB5, INT_Decals_SUB0, Right_Stalk_Decals, Left_Turnsignal_Stalk_Decals, Decal_INT_Light_Knob
BIND_TO_HEADLIGHTS=1
COLOR=5,4,0, 2
LAG=0.8
SIMULATE_HEATING=0.5
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_19]
NAME=Center_Console_Screens_SUB1, Center_Console_Screens_SUB0
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=5,4,0, 0.3
LAG=0.8
SIMULATE_HEATING=0.5
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_20]
NAME=Gear_Pattern
BIND_TO_HEADLIGHTS=1
COLOR=2,0.5,0.5, 2
LAG=0.8
SIMULATE_HEATING=0.5
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_21]
NAME=Cluster_Plastic
BIND_TO_HEADLIGHTS=1
COLOR=1,0.4,0.3, 0.8
LAG=0.7
SIMULATE_HEATING=0.4
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_22]
NAME=Arrow_light_RPM, Arrow_light_MPH, Arrow_light_FUEL, Arrow_light_TEMP
BIND_TO_HEADLIGHTS=1
COLOR=1,0.4,0.33, 65.6
LAG=0.7
SIMULATE_HEATING=0.4
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_23]
NAME=Headlights_Housing, E36coupe_body_SUB11
BIND_TO_HEADLIGHTS=1
COLOR=0.8,0.5,0.2, 0.14
LAG=0.7
SIMULATE_HEATING=0.4
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_24]
NAME=RPM_Needle_Clear, Speed_Needle_Clear, TEMP_Needle_Clear, Fuel_Needle_Clear
BIND_TO_HEADLIGHTS=1
COLOR=1,0.4,0.33, 43.6
LAG=0.7
SIMULATE_HEATING=0.4
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_BRAKE_0]
NAME=Brake_Lights
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=40,2,0, 4
LAG=0.8
SIMULATE_HEATING=0.5
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_1]
NAME=Object010
BIND_TO_HEADLIGHTS=0
COLOR=0.8,0,0, 2
FALLBACK_HEADLIGHTS_COLOR=0.8,0,0, 1
LAG=0.7
SIMULATE_HEATING=0.4
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_2]
NAME=Object020
BIND_TO_HEADLIGHTS=0
COLOR=0.8,0,0, 3
FALLBACK_HEADLIGHTS_COLOR=0.8,0,0, 2
LAG=0.7
SIMULATE_HEATING=0.4
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



[EMISSIVE_HIGHBEAM_0]
NAME=Left_Highbeam_Reflector, Right_Highbeam_Reflector, Highbeam_Bulbs
ACT_AS_HEADLIGHTS=1
COLOR=40,30,20, 1
LAG=0.7
SIMULATE_HEATING=0.5

[EMISSIVE_HIGHBEAM_1]
NAME=ind_high_002
ACT_AS_HEADLIGHTS=1
COLOR=0,0,10, 8


[PARTICLES_FX_EXHAUST_0]
POSITION=0.5765293,0.3356254,-2.241859
DIRECTION=0.2344214,0.3200838,-0.9179287
SPREAD = 0.3
GROW = 0.2
LIFE = 1, 3
SPEED = 0.8, 1.8
INTENSITY = 0.6, 0.6
TEMPERATURE_THRESHOLD = 1
SPEED_THRESHOLD = 10, 40


[PARTICLES_FX_EXHAUST_1]
POSITION=0.4765293,0.3356254,-2.241859
DIRECTION=0.2344214,0.3200838,-0.9179287
SPREAD = 0.3
GROW = 0.2
LIFE = 1, 3
SPEED = 0.8, 1.8
INTENSITY = 0.6, 0.6
TEMPERATURE_THRESHOLD = 1
SPEED_THRESHOLD = 10, 40


[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=geo_plate
OFFSET=-0.0, 0.04, -0.01
RANGE=0.9
RANGE_GRADIENT_OFFSET=0.5
SPOT=120
SPOT_SHARPNESS=0.8
COLOR=0.7,0.5,0.3, 3
FALLBACK_EMISSIVE=1,1,1,2
; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM
LAYOUT=TWO_ON_TOP


[INSTRUMENTS]
RPM_VINTAGE =1 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.86 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation 

[REFRACTING_HEADLIGHT_0]
;headlights
SURFACE = Right_Headlight_Glass
INSIDE = Right_Headlight_Reflector
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.001
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.37
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.461, 0.506, 0.112, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.01551, 0.0341642, -0.999296
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.77
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.49
GLASS_COLOR = 1, 0.98392, 0.949092
GLASS_EMISSIVE_MULT = 0.5
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.96
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00967, -0.000651574, -0.000632763
MIRROR_POS = 0.0322266, 0.572121, 0.0516357
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.84
ORIGIN = -0.57666, 0.617321, 1.9978
RADIUS = 0.0862
REFLECTIVENESS_DIFFUSE_MULT = 3.2
REFLECTIVENESS_MULT = 1.8
REFLECTIVE_GAMMA = 0.6
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.1
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1






[REFRACTING_HEADLIGHT_1]
;headlights
SURFACE = Left_Headlight_Glass
INSIDE = Left_Headlight_Reflector
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT


ABSORPTION = 0.001
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.37
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.494, 0.517, 0.124, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.0444147, 0.0943328, -0.995639
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.77
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.49
GLASS_COLOR = 1, 0.98392, 0.949092
GLASS_EMISSIVE_MULT = 0.5
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.96
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.0096, -0.000659721, -0.000556916
MIRROR_POS = -0.0466919, 0.529953, 0.0112305
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.84
ORIGIN = 0.537048, 0.555218, 2.60498
RADIUS = 0.0862
REFLECTIVENESS_DIFFUSE_MULT = 3.2
REFLECTIVENESS_MULT = 1.8
REFLECTIVE_GAMMA = 0.6
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.1
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1





[REFRACTING_HEADLIGHT_2]
;headlights
SURFACE = Left_Highbeam_Glass
INSIDE = Left_Highbeam_Reflector
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT



ABSORPTION = 0.001
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.37
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.494, 0.517, 0.124, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.0443314, 0.0942733, -0.994559
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 6
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.49
GLASS_COLOR = 1, 0.98392, 0.949092
GLASS_EMISSIVE_MULT = 0.33
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.96
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00926, -0.000656642, -0.000513583
MIRROR_POS = -0.041748, 0.529915, 0.000854492
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.83
ORIGIN = 0.39093, 0.563404, 2.51697
RADIUS = 0.0862
REFLECTIVENESS_DIFFUSE_MULT = 3.8
REFLECTIVENESS_MULT = 1.6
REFLECTIVE_GAMMA = 0.6
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.1
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1




[REFRACTING_HEADLIGHT_3]
;headlights
SURFACE = Right_Highbeam_Glass
INSIDE = Right_Highbeam_Reflector
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.001
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.37
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.494, 0.517, 0.124, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.0250553, 0.0420848, -0.9988
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 6
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.49
GLASS_COLOR = 1, 0.98392, 0.949092
GLASS_EMISSIVE_MULT = 0.33
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.96
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.01038, -0.000669168, -0.000611186
MIRROR_POS = -0.157532, 0.504402, -0.0731201
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.83
ORIGIN = -0.417725, 0.615566, 2.04993
RADIUS = 0.0862
REFLECTIVENESS_DIFFUSE_MULT = 3.8
REFLECTIVENESS_MULT = 1.6
REFLECTIVE_GAMMA = 0.6
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.1
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_4]
;headlights
SURFACE = Left_Foglight_Glass
INSIDE = Left_Foglight_Reflector
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT


ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.3
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.494, 0.517, 0.056, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.0269024, 0.0434505, -1.0029
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 5.06
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.49
GLASS_COLOR = 1, 0.927887, 0.771697
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.96
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.01387, -0.000704452, -0.000960529
MIRROR_POS = -0.15741, 0.50544, -0.083374
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.85
ORIGIN = 0.625549, 0.271549, 2.67297
RADIUS = 0.0966001
REFLECTIVENESS_DIFFUSE_MULT = 12.1
REFLECTIVENESS_MULT = 4.9
REFLECTIVE_GAMMA = 0.6
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.19
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_5]
;headlights
SURFACE = Right_Foglight_Glass
INSIDE = Right_Foglight_Reflector
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT



ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.3
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.506, 0.517, 0.079, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.00813827, 0.0422528, -1.00054
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 5.06
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.49
GLASS_COLOR = 1, 0.927887, 0.771697
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.96
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.01508, -0.00071682, -0.00108084
MIRROR_POS = -0.219238, 0.491512, -0.123047
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.85
ORIGIN = -0.605835, 0.287495, 2.2356
RADIUS = 0.0966001
REFLECTIVENESS_DIFFUSE_MULT = 12.1
REFLECTIVENESS_MULT = 4.9
REFLECTIVE_GAMMA = 0.6
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.19
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_6]
;headlights
SURFACE = bmw_e36m3_97_lod0_glassLHL_lights_glass___175_vertices_319_face
INSIDE = Front_Left_Orange_Light
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT




ABSORPTION = 0.147
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.49
BULB_BLUR_K = 2.9
BULB_REFLECTION_K = -0.12
CUSTOM_BULB_0 = 0.506, 0.483, 0.067, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 1.21
DIFFUSE_MAP_MULT = 0.482
DIRECTION = -0.556956, -0.0626508, -0.8336
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.62
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 36
F0 = 0.51
GLASS_COLOR = 1, 0.950335, 0.900789
GLASS_EMISSIVE_MULT = 0.53
GLASS_EXTRA_THICKNESS = 0.0001
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.96
IOR_FLYOUT_FLAT = 0.56
LOD_BIAS = -0.1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.01934, -0.000757899, -0.00149792
MIRROR_POS = -0.203613, 0.462509, -0.148926
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.66
ORIGIN = 1.03394, 0.648552, 2.34326
RADIUS = 0.1212
REFLECTIVENESS_DIFFUSE_MULT = 34.2
REFLECTIVENESS_MULT = 0.1
REFLECTIVE_GAMMA = 0.1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.76
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_7]
;headlights
SURFACE = bmw_e36m3_97_lod0_glassLHL_lights_glass___175_vertices_319_face001
INSIDE = Front_Right_Orange_Light
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT



ABSORPTION = 0.146
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.49
BULB_BLUR_K = 2.9
BULB_REFLECTION_K = -0.12
CUSTOM_BULB_0 = 0.5, 0.622, 0.044, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 1.21
DIFFUSE_MAP_MULT = 0.529
DIRECTION = 0.442858, -0.0873837, -0.903403
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.62
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 36
F0 = 0.51
GLASS_COLOR = 1, 0.82693, 0.654274
GLASS_EMISSIVE_MULT = 0.53
GLASS_EXTRA_THICKNESS = 0.0134
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.96
IOR_FLYOUT_FLAT = 0.56
LOD_BIAS = -0.1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.607356, 0.0378344, 0.827884
MIRROR_POS = -0.0648193, 0.945789, 0.904663
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.66
ORIGIN = -0.808228, 0.595009, 2.05945
RADIUS = 0.1304
REFLECTIVENESS_DIFFUSE_MULT = 34.2
REFLECTIVENESS_MULT = 0.1
REFLECTIVE_GAMMA = 0.1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.76
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


{EXTERIOR}
------------------------------------------------
 
[LIGHT_EXTRA_0]                                 ;(REAR)
LINE_FROM=-0.4, 0.4, -1.9                       ;position of the glow
LINE_TO=0.4, 0.4, -1.9                          ;position of the glow
BIND_TO_HEADLIGHTS=1                            ;(1=turn on with headlights) (0=always on)
COLOR=50,0,0                                  ;more zeroes=brighter
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=150
SPOT_SHARPNESS=0.3
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1                                ;(1=glow will light up objects surrounding it)
EXTERIOR_ONLY=1                                 ;(1=only visible from outside)
INTERIOR_ONLY=0                                 ;(1=only visible from cockpit view)

[LIGHT_EXTRA_1]                                ;(LEFT)
LINE_FROM=0.7, 0.35, 1.5
LINE_TO=0.7, 0.35, -1.5
BIND_TO_HEADLIGHTS=1
COLOR=50,0,0
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=150
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_2]                                ;(RIGHT) 
LINE_FROM=-0.7, 0.35, 1.5
LINE_TO=-0.7, 0.35, -1.5
BIND_TO_HEADLIGHTS=1
COLOR=50,0,0
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=150
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_3]                                 ;(FRONT)
LINE_FROM=-0.6, 0.5,1.8
LINE_TO=0.6, 0.5, 1.8
BIND_TO_HEADLIGHTS=1
COLOR=50,0,0
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=1
RANGE_GRADIENT_OFFSET=0.1
SPOT=150
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
--------------------------------------------------------------------------------------------------
{LICENSE PLATE AREA}
--------------------------------------------------------------------------------------------------
[LIGHT_EXTRA_4]                                ;(LICENSE PLATE AREA GLOW)
LINE_FROM=-0.2, 1.25, -2.6
LINE_TO=0.2, 1.25, -2.6
BIND_TO_HEADLIGHTS=1
COLOR=50,50,50
DIFFUSE_CONCENTRATION=5
FADE_AT=150
FADE_SMOOTH=10
RANGE=1.5
RANGE_GRADIENT_OFFSET=0.1
SPOT=90
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
--------------------------------------------------------------------------------------------------
{Interior}
--------------------------------------------------------------------------------------------------
[LIGHT_EXTRA_5]                               ;(INTERIOR BACK SEAT GLOW) {Visible from outside only}
LINE_FROM=-0.2, 1.35, -0.8
LINE_TO=0.2, 1.35, -0.8
BIND_TO_HEADLIGHTS=1
COLOR=10,10,10
DIFFUSE_CONCENTRATION=0.95
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=250
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_6]                                 ;(INTERIOR GLOW) {Visible from inside only}
LINE_FROM=-0.2, 0.8, -0.01
LINE_TO=0.2, 0.8, -0.01
BIND_TO_HEADLIGHTS=1
COLOR=10,10,10
DIFFUSE_CONCENTRATION=0.95
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=250
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=1

[LIGHT_EXTRA_7]
LINE_FROM=-0.2, 0.2, -0.01                       ;(INTERIOR FOOT WELL GLOW) {Visible from outside only}
LINE_TO=0.2, 0.2, -0.01
BIND_TO_HEADLIGHTS=1
COLOR=50,0,0
DIFFUSE_CONCENTRATION=0.95
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=250
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm


[EMISSIVE_EXTRA_A_0] 
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=RaceSmokie
COLOR=0,0,1,1
OFF_COLOR=0,0,0
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
ACT_AS_HEADLIGHTS=0  
TOGGLE_VISIBILITY=1    
TOGGLE_VISIBILITY_INVERSE=1

[SHAKING_EXHAUST_0]
MESHES=exhaust, inside_exhaust
POINT_0=0.06177, 0.10, -1.049
POINT_0_RADIUS=5.5
POINT_0_EXP=4.5
POINT_1=-0.29177, 0.54, -2.069
POINT_1_RADIUS=5.5
POINT_1_EXP=4.5


[LIGHT_EXTRA_0]                                ;(RIGHT) 
LINE_FROM=-0.80, 0.01, 1.03
LINE_TO=-0.80, 0.01, -0.82
BIND_TO_HEADLIGHTS=1
COLOR= 0,0,128
DIFFUSE_CONCENTRATION=0.3
FADE_AT=50
FADE_SMOOTH=10
RANGE=0.3
RANGE_GRADIENT_OFFSET=0
SPOT=1450
SPOT_SHARPNESS=0.0
SPECULAR_MULT=1
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_1]                                ;(RIGHT) 
LINE_FROM=0.80, 0.01, 1.03
LINE_TO=0.80, 0.01, -0.82
BIND_TO_HEADLIGHTS=1
COLOR= 0,0,128
DIFFUSE_CONCENTRATION=0.3
FADE_AT=50
FADE_SMOOTH=10
RANGE=0.3
RANGE_GRADIENT_OFFSET=0
SPOT=1450
SPOT_SHARPNESS=0.0
SPECULAR_MULT=1
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0


[LIGHT_EXTRA_2]                                ;(RIGHT) 
LINE_FROM=-0.6, 0.01, 2.2
LINE_TO=0.6, 0.01, 2.2 
BIND_TO_HEADLIGHTS=1
COLOR= 0,0,128
DIFFUSE_CONCENTRATION=0.3
FADE_AT=50
FADE_SMOOTH=10
RANGE=0.3
RANGE_GRADIENT_OFFSET=0
SPOT=1450
SPOT_SHARPNESS=0.0
SPECULAR_MULT=1
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0


[LIGHT_EXTRA_3]                                ;(RIGHT) 
LINE_FROM=-0.6, 0.01, -2.1
LINE_TO=0.6, 0.01, -2.1 
BIND_TO_HEADLIGHTS=1
COLOR= 0,0,128
DIFFUSE_CONCENTRATION=0.3
FADE_AT=50
FADE_SMOOTH=10
RANGE=0.3
RANGE_GRADIENT_OFFSET=0
SPOT=1450
SPOT_SHARPNESS=0.0
SPECULAR_MULT=1
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0