
[SHAKING_EXHAUST_...]
MESHES = mesh_35, mesh_30, default044, Object134
POINT_0 = 0.397, 0.29, -1.8
POINT_0_RADIUS = 1
POINT_0_EXP = 1
POINT_0_SCALE = 0.12, 0.3, 0.06


[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm


[ANIMATION_...]
INPUT = EXTRA_A
FILE = car_door_L.ksanim
TIME = 1.0 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = EXTRA_A
FILE = car_door_R.ksanim
TIME = 1.0 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = EXTRA_A
FILE = coffe.ksanim
TIME = 1.0 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = EXTRA_A
FILE = pc_ar.ksanim
TIME = 1.0 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1



[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=50, 50, 50
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.41
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.41
OFF_MULT=0
OFF_POSITION=0, 0.5, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.5, 2.30
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

RIM SGM

[INCLUDE: common/materials_interior.ini]

[Material_Aluminium_v2]
Materials = exhaust, badge_holden, fenix, Material #6, marche_pied,, chrome, misc_1,
Metalness = 1
Reflectance = 0.5	
BrightnessAdjustment = 0.75
DetailTexture = 0.4
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0.0, 0.0, 0, 0.0
DetailScale = 1
DetailNormalBlend = 1	
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 1

[INCLUDE: common/materials_interior.ini]

[Material_Aluminium_v2]
Materials = amg_gt3_disc, amg_gt3_exterior_calipers, moteur,  int_detail
Metalness = 0.1
Reflectance = 0.5	
BrightnessAdjustment = 0.55
DetailTexture = 0.4
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0.0, 0.0, 0, 0.0
DetailScale = 1
DetailNormalBlend = 1	
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 1

[REFRACTING_HEADLIGHT_0]
SURFACE = feu_av
INSIDE = feu_av001
ABSORPTION = 1
AMBIENT_MULT = 0.53
BASE_EMISSIVE_K = 0.3
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.49
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.41
GLASS_EXTRA_THICKNESS = 0.012100002
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 615
IOR = 1.8
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 3.4570694e-06,0.6900346,2.0971756
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.43736005,0.6900343,2.1084385
RADIUS = 1
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.74
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0



[EMISSIVE_LIGHT_...]
NAME=Tube004
COLOR=130,230,230
CHANNEL=0

[EMISSIVE_LIGHT_...]
NAME=Tube004
COLOR=50,50,50
CHANNEL=0










