[INCLUDE: common/materials_interior.ini] 

[Material_Carbon]
Meshes = carbontrunkao
BrightnessAdjustment = 0.45
ClearCoatF0 = 0.35
CubemapReflectionBlur = 0
Reflectance = 0.001
DetailNormalBlend = 0.6
DetailScale = 85 
DetailTexture = textures/MAT_Carbon.dds
DetailNormalTexture = textures/MAT_Carbon_NM.dds

[INCLUDE: common/selflighting.ini] 

[Material_PhotoelasticGlass] ; Headlights
Materials = Glass
FilmIOR = 1.6
PhotoelasticityMult = 0.515  ; doesn’t look good if too high
ThicknessMult = 1.0
BrightnessAdjustment = 0.3
ExtraLightsAdjustment = 0.05
; Ideally, there would be a texture for that, but we’re not going to draw
; all those textures for Kunos cars, so here are some parameters for perlin noise
; instead
PhotoelasticityBaseScale = 3.5     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.328  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.325   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 3.5   ; how many stripes are there
ProfileFix = 0.0


[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=extralight_1, extralight_2
COLOR=80,90,150,1
LAG=0.8
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=object_mat_m3_g80_124
COLOR=10,10,20,50
LAG=0.5
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1

[SelfLight_Headlights]
MIRROR = 0.731
DIRECTION = 0, 0,1
POSITION = 0.0, 0.684, 2.04
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = object_mat_m3_g80_132
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,10,10,10
SPECULAR_MULT = 0
RANGE = 0.45




[EMISSIVE_LIGHT_...] ; Lowbeam 4 - Leave Blank Unless Used
NAME=misc_b_SUB2, misc_b_SUB2, misc_b_SUB1
COLOR=80,90,120,.2
LAG=0.7
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

 ;       ///AUDIO///

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1

[AUDIO_VOLUME]
BACKFIRE_INT=1.30
BACKFIRE_EXT=1.30
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=2.0
ENGINE_INT=1.5
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HORN=1.0
LIMITER=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=0
TURBO=2.0
WIND=0.2
SKID_EXT = 1.0
SKID_INT = 0.72

[AUDIO_PITCH]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.23
SKID_INT = 1.23

[EMISSIVE_BRAKE_...] ; Emergency Flash
NAME=Plastic_SUB1
COLOR=50, 0, 0 , 10
CAST_LIGHT=0
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR =50, 0,0, 10
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 3.5 ; sets frequency for blinking

[SHADER_REPLACEMENT_...] ; Chrome
MATERIALS = s128
PROP_... = ksAmbient, 0.015
PROP_... = ksDiffuse, 0.021
PROP_... = ksSpecular, .1
PROP_... = ksSpecularEXP, 180
PROP_... = fresnelMaxLevel, 0.09
PROP_... = fresnelEXP, .5
PROP_... = fresnelC, 0.1
PROP_... = useDetail, 1
PROP_... = detailUVMultiplier, 100000
PROP_... = detailNormalBlend, 1
DOUBLE_FACE_SHADOW_BIASED = 1

[EMISSIVE_LIGHT_...] ; Interios Light
NAME=Object002, Ambientlight2, AmbientLight3, AmbientLight5, AmbientLight4, lowertrimDash
COLOR=6,6,35,3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EXTRA_FX] ; Front + Taillights Glass Only
MASK_GBUFFER = Tail_light_glass, Bootgaaaaaa, headlight_l, headlight_r

[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[Material_Plastic_v2]
Materials =m3f80_black8.001, INT_Decals_PLASTIC_Std, black_under, m3f80_030303, grillfront, exh
Reflectance = 0.01
Smoothness=0.59
BrightnessAdjustment = 0.1
DetailScale=90

[Material_Plastic_v2]
Materials=plastic2, SUB_1_PLASTIC
Reflectance = 0.5
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.8
DetailNormalBlend = 1.0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 2
DetailTextureBlur = 1
DetailScale = 0

[INCLUDE: common/materials_interior.ini]

[AUDIO_VOLUME]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.5
GEAR_INT = 1.5
BODYWORK = 1
WIND = 1.0
DIRT = 0.5
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 0.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 0.0
TRACTION_CONTROL_INT = 0.0
TRANSMISSION = 0.0
LIMITER = 0.0
TURBO = 1.1


[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.03             ; base animation progress to vibrate around



[INCLUDE: common/custom_emissive.ini]




[ANIMATION_0]
FILE=hood.ksanim
TIME=3
BIND_TO_EXTRA_B=1
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0

[ANIMATION_1]
FILE=windows.ksanim
TIME=2
BIND_TO_EXTRA_C=1

[ANIMATION_2]
FILE=trunk.ksanim
TIME=2
BIND_TO_EXTRA_D=1

[ANIMATION_...]
INPUT = EXTRA_E           ; bind to reverse gear
FILE = courtain.ksanim    ; file name of new animation in “animations” folder
TIME = 1                 ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)


[ANALOG_INDICATOR_...]
INPUT=ENGINE_POWER
NAME=rpm_Display
ZERO=0
STEP=-0.0165
INPUT_LAG_DOWN=0.98

[SHADER_REPLACEMENT_...] ; Rims
MATERIALS = All_Disk_d32 , Cap_Logo_d7 , Brake_Caliper , All_Disk_d32
PROP_... = ksAmbient, 0.25
PROP_... = ksDiffuse, 0.25
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 150
PROP_... = fresnelMaxLevel, 0.1
PROP_... = fresnelEXP, 2.5
PROP_... = fresnelC, 0.1
PROP_... = useDetail, 1
PROP_... = detailUVMultiplier, 200
PROP_... = detailNormalBlend, 2.5
DOUBLE_FACE_SHADOW_BIASED = 1

[ANALOG_INDICATOR_...]
INPUT = ENGINE_TORQUE
NAME = torque_inv
ZERO=0.0
STEP=-0.25
INPUT_LAG_DOWN=0.98

[ANALOG_INDICATOR_...]
INPUT=ENGINE_POWER
NAME = hp2
ZERO=0.0
STEP=-0.30
INPUT_LAG_DOWN=0.98








====================CLUSTER LIGHTS====================

[EMISSIVE_...]
NAME=Warning_Engine
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=Warning_st_wheel
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
OFF_COLOR=0
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2

[EMISSIVE_...]
NAME=Warning_Tires_press
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 40
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_...]
NAME=Warning_FUEL
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=FUEL
INPUT_THRESHOLD = 10
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2
warning_fueltri

[EMISSIVE_...]
NAME=warning_fueltri
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=FUEL
INPUT_THRESHOLD = 5
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
INPUT = PERF_METER_DIFF
INPUT_MULT = 0.25
NAME = CSP_B
INPUT_THRESHOLD = 0
COLOR = 0, 4, 0                                       
OFF_COLOR = 4, 0, 0

[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1
NAME=Warning_Button
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

[EMISSIVE_ABS_INACTION_0]
NAME=Warning_ABS
TOGGLE_VISIBILITY = 1
COLOR=4,1.5,0, 30
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=40,20,4,1
NAME=Warning_TC
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0]
NAME=Warning_TC_OFF
TOGGLE_VISIBILITY = 1
INPUT_THRESHOLD = 1
INPUT_THRESHOLD_INVERSE = 0
COLOR=0
OFF_COLOR=40,20,4,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_1]
NAME=
COLOR=1, 1, 1
LAG=0.6
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
TOGGLE_VISIBILITY = 1

[EMISSIVE_TRACTIONCONTROL_2]
NAME=tabletface
COLOR=0.7,0.7,0.7
LAG=0.6
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
TOGGLE_VISIBILITY = 1

[EMISSIVE_TRACTIONCONTROL_3]
NAME=sporttc
TOGGLE_VISIBILITY = 1
COLOR=1,1,1
OFF_COLOR=5,2.5,0
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_4]
NAME=warning_mdm
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
OFF_COLOR=0,0,0
INPUT_THRESHOLD_LOWER_INC = 1
INPUT_THRESHOLD_UPPER = 2
LAG=0.5

[EMISSIVE_TRACTIONCONTROL_5]
NAME=warning_dscsymb_off
TOGGLE_VISIBILITY = 1
COLOR=20,20,20
OFF_COLOR=0
BLINK_REPEAT = 1
BLINK_FREQENCY_HZ = 0.1
INPUT_THRESHOLD_LOWER_INC = 0
INPUT_THRESHOLD_UPPER = 1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_6]
NAME=warning_dscoff
TOGGLE_VISIBILITY = 1
COLOR=20,20,20
OFF_COLOR=0
BLINK_REPEAT = 1
BLINK_FREQENCY_HZ = 0.1
INPUT_THRESHOLD_LOWER_INC = 0
INPUT_THRESHOLD_UPPER = 1
LAG=0.2

[EMISSIVE_HANDBRAKE_0]
NAME=Warning_Handbrake
COLOR=40,4,4,1
LAG=0.0
TOGGLE_VISIBILITY = 0


[EMISSIVE_LIGHT_...]		;gauge back
NAME=gaugecluster_a_002
BIND_TO_HEADLIGHTS=1
COLOR=15,15,15
OFF_COLOR=0,0,0
LAG=0.6
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...]
NAME=polymsh_extracted13
BIND_TO_HEADLIGHTS=1
COLOR=3,3,3
OFF_COLOR=0,0,0
LAG=0.6
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...]		;gauge back
NAME=
BIND_TO_HEADLIGHTS=1
COLOR=1,1,1
OFF_COLOR=0,0,0
LAG=0.6
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...]		;gauge back
NAME=
BIND_TO_HEADLIGHTS=1
COLOR=1,1,1
OFF_COLOR=0,0,0
LAG=0.6
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_...]
NAME=GEO_HUD_Back, GEO_HUD_main, black_backings, gaugecluster_a_002, main_idrive_screen_new
OFF_COLOR=2,2,2, 1
LAG=0.2
SIMULATE_HEATING=0.2
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...]
NAME=polymsh_SUB5,GEO_Cockpit_HR_decals_SUB0, GEO_Paddle_UP_SUB2, GEO_Paddle_DW_SUB2, GEO_Cockpit_HR_SUB17,Cylinder4.001,Cylinder3.001,Cylinder5.001,Cylinder6.001
BIND_TO_HEADLIGHTS=1
COLOR=2,2,2 
OFF_COLOR=0,0,0
LAG=0.6
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...]
NAME=Weissach_Logo_Seat
BIND_TO_HEADLIGHTS=1
COLOR=5,5,5,1
OFF_COLOR=1,1,1
LAG=0.6
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...]
NAME=Warning_light
BIND_TO_HEADLIGHTS=1
COLOR=0,100,0
OFF_COLOR=0,0,0
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...]
NAME= LOGO
BIND_TO_HEADLIGHTS=1
COLOR=255,1,0, 0.1
OFF_COLOR=0,0,0
LAG=0.6
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_...]
NAME=DisplayLaptop, GapplebeesXcekyPlate, CekyPerformance_ECU, GoPro10_104, GoPro10_114
BIND_TO_HEADLIGHTS=1
COLOR=1,1,1 
OFF_COLOR=0,0,0
LAG=0.6
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_...]
NAME=HUD_RPM_21
OFF_COLOR=2,1.2,0, 2
LAG=0.2
SIMULATE_HEATING=0.2
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=HUD_RPM_22, HUD_RPM_23, HUD_RPM_24, HUD_RPM_25, HUD_RPM_26, HUD_RPM_27, HUD_RPM_28, HUD_RPM_29, HUD_RPM_30
OFF_COLOR=2,0,0, 2
LAG=0.2
SIMULATE_HEATING=0.2
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=HUD_TAG_0, HUD_TAG_1, HUD_TAG_2, HUD_TAG_3, HUD_TAG_4, HUD_TAG_5
OFF_COLOR=2,2,0, 2
LAG=0.2
SIMULATE_HEATING=0.2
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=HUD_TAG_6, HUD_TAG_7
OFF_COLOR=2,0,0, 2
LAG=0.2
SIMULATE_HEATING=0.2
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...]
NAME=rpm_bar
BIND_TO_HEADLIGHTS=1
COLOR=1,0.7,0
OFF_COLOR=3.5,2.5,0
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...]
NAME=hp_display
COLOR=2, 2, 2.5
OFF_COLOR=0, 0, 0
LAG=0.2
SIMULATE_HEATING=0.3

[EMISSIVE_LIGHT_...]
NAME=redlayer_014, redlayer_016
COLOR=2,2,2
OFF_COLOR=0, 0, 0
LAG=0.2
SIMULATE_HEATING=0.3


[EMISSIVE_LIGHT_...]		;needle backlight
NAME=arrow_light
BIND_TO_HEADLIGHTS=1
COLOR=5,5,5, 1
OFF_COLOR=0,0,0
LAG=0.2
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...]		
NAME=m21, polymsh_extracted13_SUB1, polymsh_extracted13_SUB0, CSP_B, kmhtitle
BIND_TO_HEADLIGHTS=1
COLOR=3,3,3 
OFF_COLOR=0,0,0
LAG=0.4
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_...]		
NAME= main_idrive_screen
BIND_TO_HEADLIGHTS=1
COLOR=2,2,2
OFF_COLOR=1,1,1
LAG=0.6
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_BRAKE_0]
NAME=taiilight_brake_left, StopStangaInteriorLuminaVeric, taiilight_brake_right, StopDreaptaInteriorLuminaVeric
COLOR=40,2,0.0, 10
FALLBACK_HEADLIGHTS_COLOR=0,0,0, 0
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_BRAKE_1]
NAME=brakelight_m
COLOR=70,2,0.0, 40
FALLBACK_HEADLIGHTS_COLOR=0,0,0, 0
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0



[Material_InteriorPBR]
Materials = Daylights, Highbeams
Smoothness = 0    ; smoothess before it’s scaled by texture
Metalness = 0       ; metalness before it’s scaled by texture
Reflectance = 0.2  ; reflectance before it’s scaled by texture
OcclusionMap = 0, 0.1
ExtraSharpLocalReflections = 1
UseClearCoat = 1
ClearCoatSmoothness = 1.0    ; smoothness of clear coat
ClearCoatIntensity = 1.0


[Material_PhotoelasticGlass]
Materials = Window
SHADER = smGlass_phel
PhotoelasticityBaseScale = 8      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.1   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
FilmIOR = 2.3             ; looks better like this
PhotoelasticityMult = 0.08  ; doesn’t look good if too high
ProfileFix = 0.02          ; a bit thicker edge
Refraction = 1
ThicknessMult = .5


[Material_PhotoelasticGlass]
Materials = vehicle_generic_glasswindows2.002
SHADER = smGlass_phel
PhotoelasticityBaseScale = 8      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.1   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
FilmIOR = 1.5            ; looks better like this
PhotoelasticityMult = 0.08  ; doesn’t look good if too high
ProfileFix = 0.02          ; a bit thicker edge
Refraction = 1
ThicknessMult = 1


[Material_PhotoelasticGlass]
Meshes = GlassClear
SHADER = smGlass_phel
PhotoelasticityBaseScale = 8      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.1   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
FilmIOR = 2.1              ; looks better like this
PhotoelasticityMult = 0.1  ; doesn’t look good if too high
ProfileFix = 0.05          ; a bit thicker edge
Refraction = 1
ThicknessMult = 0.2


[Material_Chrome]
Materials = chrome_map
Smoothness = 1
Metalness = 0.5
Reflectance = 0
BrightnessAdjustment = 0.08
CubemapReflectionBlur = 0.2
LocalReflectionsSharpness = 1

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation

[WIPERS_TRACE_...]
SURFACE = windscreen
WIPERS = WIPER2, WIPER4

[INCLUDE: common/selflighting.ini]


[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1.2, 1.1, 1.2, 18
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.05, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=230
LOWBEAM_RANGE_MULT=1
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.63, 2.1
RANGE=480
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.5
SECOND_SPOT_RANGE=150
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0


[SelfLight_Headlights]
MIRROR = 0.73
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0, 0.68, 1.94
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =  object_mat_m3_g80_132
SPOT_SHARPNESS = 0.6
SPOT = 131
COLOR =14,14,19,5
SPECULAR_MULT = 0
RANGE = 0.5	

[SelfLight_Headlights]
MIRROR = 0.73
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0, 0.68, 1.94
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =
SPOT_SHARPNESS = 0.6
SPOT = 131
COLOR =14,14,19,3
SPECULAR_MULT = 0
RANGE = 0.5

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0.57, 0.66, 2.1
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =  intdi
SPOT_SHARPNESS = 0.6
SPOT = 131
COLOR =4,4,0,10
SPECULAR_MULT = 0
RANGE = 0.5

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0.76, 0.68, 2.04
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =  intdi
SPOT_SHARPNESS = 0.6
SPOT = 131
COLOR =4,4,0,10
SPECULAR_MULT = 0
RANGE = 0.5	

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0.2, 0.8, 1.9
POSITION = -0.76, 0.68, 2.04
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =  intdd
SPOT_SHARPNESS = 0.6
SPOT = 131
COLOR =4,4,0,10
SPECULAR_MULT = 0
RANGE = 0.5

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0.2, 0.8, 1.9
POSITION = -0.57, 0.66, 2.1
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =  intdd
SPOT_SHARPNESS = 0.6
SPOT = 131
COLOR =4,4,0,10
SPECULAR_MULT = 0
RANGE = 0.5

[SelfLight_Headlights]
MIRROR = 0.57
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0, 0.66, 2.1
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =  object_mat_m3_g80_124
SPOT_SHARPNESS = 0.6
SPOT = 131
COLOR =14,14,19,6
SPECULAR_MULT = 0
RANGE = 0.5

[SelfLight_Headlights]
MIRROR = 0.57
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0, 0.63, 2.1
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =  
SPOT_SHARPNESS = 0.6
SPOT = 131
COLOR =14,14,19,3
SPECULAR_MULT = 0
RANGE = 0.5

[EMISSIVE_EXTRA_A_...]
BIND_TO_EXTRA_A=1
NAME= Object-203, Object-21, Object-221, Object-170, Object-186
COLOR=30,144,255,0.1
RANGE=0.05

[EMISSIVE_...]
INPUT = LIGHT
NAME = taillight_r
INPUT_LAG_UP = 0.10
INPUT_LAG_DOWN = 0.0
COLOR = 250,010,10
LAG = 0.9
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = taillight_l
INPUT_LAG_UP = 0.10
INPUT_LAG_DOWN = 0.0
COLOR = 250,010,10
LAG = 0.9
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_1
INPUT_LAG_UP = 0.10
INPUT_LAG_DOWN = 0.0
COLOR = 250,010,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Object
INPUT_LAG_UP = 0.10
INPUT_LAG_DOWN = 0.0
COLOR = 250,010,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Object016
INPUT_LAG_UP = 0.10
INPUT_LAG_DOWN = 0.0
COLOR = 250,010,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_0_L
INPUT_LAG_UP = 0.10
INPUT_LAG_DOWN = 0.0
COLOR = 250,010,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_3
INPUT_LAG_UP = 0.10
INPUT_LAG_DOWN = 0.0
COLOR = 250,010,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_3_L
INPUT_LAG_UP = 0.0
INPUT_LAG_DOWN = 0.99
COLOR = 250,050,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_4
INPUT_LAG_UP = 0.950
INPUT_LAG_DOWN = 0.9885
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_4_L
INPUT_LAG_UP = 0.950
INPUT_LAG_DOWN = 0.9885
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_5
INPUT_LAG_UP = 0.970
INPUT_LAG_DOWN = 0.9875
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_5_L
INPUT_LAG_UP = 0.970
INPUT_LAG_DOWN = 0.9875
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_6
INPUT_LAG_UP = 0.978
INPUT_LAG_DOWN = 0.985
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_6_L
INPUT_LAG_UP = 0.978
INPUT_LAG_DOWN = 0.985
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_7
INPUT_LAG_UP = 0.983
INPUT_LAG_DOWN = 0.983
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_7_L
INPUT_LAG_UP = 0.983
INPUT_LAG_DOWN = 0.983
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_8
INPUT_LAG_UP = 0.985
INPUT_LAG_DOWN = 0.978
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_8_L
INPUT_LAG_UP = 0.985
INPUT_LAG_DOWN = 0.978
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_9
INPUT_LAG_UP = 0.9875
INPUT_LAG_DOWN = 0.970
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_9_L
INPUT_LAG_UP = 0.9875
INPUT_LAG_DOWN = 0.970
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5


[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_10
INPUT_LAG_UP = 0.9885
INPUT_LAG_DOWN = 0.950
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_10_L
INPUT_LAG_UP = 0.9885
INPUT_LAG_DOWN = 0.950
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_11
INPUT_LAG_UP = 0.989
INPUT_LAG_DOWN = 0.9317
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_11_L
INPUT_LAG_UP = 0.989
INPUT_LAG_DOWN = 0.9317
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5


[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_12
INPUT_LAG_UP = 0.9895
INPUT_LAG_DOWN = 0.9
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_12_L
INPUT_LAG_UP = 0.9895
INPUT_LAG_DOWN = 0.9
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5


[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_13
INPUT_LAG_UP = 0.9898
INPUT_LAG_DOWN = 0.6
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_13_L
INPUT_LAG_UP = 0.9898
INPUT_LAG_DOWN = 0.6
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_14
INPUT_LAG_UP = 0.99
INPUT_LAG_DOWN = 0.0
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = rear_lights_14_L
INPUT_LAG_UP = 0.99
INPUT_LAG_DOWN = 0.0
COLOR = 250,250,10
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Object016, Object, taillight_r, taillight_l
INPUT_LAG_UP = 0.0
INPUT_LAG_DOWN = 0.0
COLOR = 250,250,10
LAG = 0.1
SIMULATE_HEATING = 0.1

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME= indicator_rr, Object020, indicator_rf,BlinkerRight
SIMULATE_HEATING = 2
CAST_LIGHT = 1 
COLOR=70, 30, 0
LAG=0.6
LOCATION=FRONT
RANGE_DELAY=0.030
SMOOTH_IN = 1
CLUSTER_THRESHOLD=0.5


CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=intdd
COLOR=20,10,-.1,5
OFF_COLOR=10,10,10,5
LAG=0.3
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=2.0


[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME= indicator_lf, indicator_lr, Object014,BlinkerLeft
SIMULATE_HEATING = 2
CAST_LIGHT = 1 
COLOR=70, 30, 0
LAG=0.6
LOCATION=FRONT
RANGE_DELAY=0.030
SMOOTH_IN = 1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Warning_L,
SIMULATE_HEATING = 2
CAST_LIGHT = 1 
COLOR=0, 70, 0
LAG=0.6
LOCATION=FRONT
RANGE_DELAY=0.030
SMOOTH_IN = 1
CLUSTER_THRESHOLD=0.5



[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=intdi
COLOR=20,10,-.1,5
OFF_COLOR=10,10,10,5
LAG=0.3
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=4.0

[EMISSIVE_REVERSE_0]
NAME=reversinglight_l002, reversinglight_r001
COLOR=25, 25, 25, 5
LAG=0.8
SIMULATE_HEATING=0.3

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=boot_ok_SUB5
OFFSET=-0.01, 0.01, -0.05
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.3
SPOT=249
SPOT_SHARPNESS=0.4
COLOR=1,1,1.3,2.5
FALLBACK_EMISSIVE=5,5,5,6

; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP



[EMISSIVE_BRAKE_...] ; Emergency Flash
NAME=L9LAWWWI,brakelight_m
COLOR=500, 5, 0.1
CAST_LIGHT=0
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR =400, 5, 0.7
FALLBACK_HEADLIGHTS_COLOR=150, 2, 1
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking


[Material_DigitalScreen]
Materials=mat_m3_g80.018, 09 - Default.001, HUD
MatrixType = IPS           ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480          ; amount of pixels horizontally
ScreenAspectRatio = 0.25   ; aspect ratio, height/width
Emissive = 4               ; screen brightness
FlipXY = 0                 ; rotate display 90°


[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= 
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials = lightsfr
[Material_PhotoelasticGlass]
Meshes=object_mat_m3_g80_144


[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= 
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials = 
[Material_PhotoelasticGlass]

Meshes=
;PBR GLASS
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = z_windowlight
ThicknessMult = 2.5
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 5
FilmIOR=2.0

;PBR GLASS
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = 
ThicknessMult = 2.5
EXTRA_MASK_PASS = 0
EXTRA_MASK_PASS_OPACITY = 1
FilmIOR=2

[INCLUDE: common/materials_interior.ini]
;PBR MATERIALS EXTERIOR
[Material_Carbon]
Materials = carbonext
BrightnessAdjustment = 0.3
ClearCoatF0 = 0.25
DetailScale = 250

[INCLUDE: common/materials_carpaint.ini]
[Material_InteriorPBRDetail]
Meshes=misc_a01
DetailNormalTexture = common/pbr_metal_satin.dds
DetailScale = 20
ApplyTilingFix = 1
BrightnessAdjustment = 0.01
DetailNormalPBRSmoothness = 0.58
DetailNormalPBRSmoothnessGamma = 0.5
Metalness = 0.2
Reflectance = 0.1
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

[INCLUDE: common/materials_carpaint.ini]
[Material_Metal_v2]
Materials = rim
BrightnessAdjustment = 0.10
DetailScale = 700
Metalness = 0.50
Reflectance = 0.20
LocalReflectionsSharpness = 0.9			ext_rim, EXT_Rim
DetailTexture = 1

[Material_Metal_v2]
Materials = 
BrightnessAdjustment = 0.10
DetailScale = 700
Metalness = 0.50
Reflectance = 0.20
LocalReflectionsSharpness = 0.9			ext_rim, EXT_Rim
DetailTexture = 1

[Material_Metal_v2]
Meshes=
BrightnessAdjustment = 0.10
DetailScale = 0
Metalness = 0.50
Reflectance = 0.20
LocalReflectionsSharpness = 0.9			ext_rim, EXT_Rim
DetailTexture = 1

[Material_Plastic_v2]
Materials = plasticext
BrightnessAdjustment = 0.2
DetailScale = 100


;INTERIOR PBR
[INCLUDE: common/materials_interior.ini]
[Material_Metal_v2]
Materials = chrometrims, chrome_audio, m3f80_mesh_shader.002, Chrome_gridy, intmetal
BrightnessAdjustment = 0.1
DetailScale = 0
Metalness = 0.20
Reflectance = 0.10
LocalReflectionsSharpness = 0.1
DetailTexture = 1
[Material_Velvet]
Materials=dinghyblack
BrightnessAdjustment=0.0
[Material_Carpet]
Materials=carpet
BrightnessAdjustment=0.15
[Material_Leather]
Materials=leather4, seat2, leather3, cubiertaasientos, leatherseat3, cubiertaasientos, leather3, leather1, leatherst, mat_m3_g80.116
BrightnessAdjustment = 0.2
[Material_Plastic]
Materials=mat_m3_g80.006, plasticint
BrightnessAdjustment = 0.20
[Material_Carbon]
Materials=carbon inter, carbon inter vert, carbon inter sym, 
DetailScale = 400
BrightnessAdjustment = 0.30
ClearCoatF0 = 0.15

[INCLUDE: common/gt3_exhaust_glow.ini]
[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES =
COLOR = 25, 3, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 50
INPUT_MAX = 60
INPUT_LUT = (| 84 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3

[BASIC]
DIESEL_ENGINE = 0 		; or 1



[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=5,5,6,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.338, 0.95, 0.557
DIRECTION=0,0,-0.9
RANGE=20
RANGE_GRADIENT_OFFSET=-1
SPECULAR_MULT=0
SPOT=160
SPOT_SHARPNESS=0.3


[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=5,5,6,0.
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.0018, 0.899, 0.65
DIRECTION=0,0,-0.9
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=260
SPOT_SHARPNESS=0.3

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=5,5,6,0.
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.0101, 0.791, 0.6
DIRECTION=0,0,-0.9
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=260
SPOT_SHARPNESS=0.3


[LIGHT_FLAME_0]
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0




Reflectance = 0.1







[EMISSIVE_LIGHT_...]
NAME = misc_b_SUB2, misc_b_SUB1   ; name (one or more) of a mesh to glow
COLOR = 1, 1, 1, 300         ; glowing color if condition is met
CAST_LIGHT = 1
FALLBACK_HEADLIGHTS_COLOR = 5, 5, 5         ; glowing color otherwise, default value is 0
LAG = 0.6                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0        ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
USE_SMOOTH_TRANSITION = 1

/////right

[SelfLight_Headlights]
BIND_TO_HEADLIGHTS=1
POSITION=-0.703, 0.667, 2.04
SPOT =350
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 1
RANGE = 0.2
RANGE_GRADIENT_OFFSET = -2
COLOR = 20,20,20, 25
BOUND_TO = Lowbeams
DIRECTION=0, -0.1, 1
MIRROR = 0
FADE_AT = 20
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0


/////left

[SelfLight_Headlights]
BIND_TO_HEADLIGHTS=1
POSITION=0.692, 0.668, 2.04
SPOT =350
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 1
RANGE = 0.2
RANGE_GRADIENT_OFFSET = -2
COLOR = 20,20,20, 25
BOUND_TO = Lowbeams
DIRECTION=0, -0.1, 1
MIRROR = 0
FADE_AT = 20
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0


[LIGHT_EXTRA_0]
BIND_TO_HEADLIGHTS=1
COLOR=2,0.8,0.1,4
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=75
FADE_SMOOTH=75
MIRROR=0
POSITION=-0.666, 0.854, 0.19
DIRECTION=-1,-10,-0
RANGE=1
RANGE_GRADIENT_OFFSET=0.05
SPECULAR_MULT=1
SPOT=180
SPOT_SHARPNESS=0.001
INTERIOR_ONLY=0
AFFECTS_TRACK=0

[LIGHT_EXTRA_1]
BIND_TO_HEADLIGHTS=1
COLOR=2,0.8,0.1,4
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=75
FADE_SMOOTH=75
MIRROR=0
POSITION=-0.671, 0.898, -0.802
DIRECTION=-1,-10,-0
RANGE=1
RANGE_GRADIENT_OFFSET=0.05
SPECULAR_MULT=1
SPOT=180
SPOT_SHARPNESS=0.001
INTERIOR_ONLY=0
AFFECTS_TRACK=0

[LIGHT_EXTRA_2]
BIND_TO_HEADLIGHTS=1
COLOR=2,0.8,0.1,4
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=75
FADE_SMOOTH=75
MIRROR=0
POSITION=0.666, 0.853, 0.217
DIRECTION=1,-10,-0
RANGE=1
RANGE_GRADIENT_OFFSET=0.05
SPECULAR_MULT=1
SPOT=180
SPOT_SHARPNESS=0.001
INTERIOR_ONLY=0
AFFECTS_TRACK=0

[LIGHT_EXTRA_3]
BIND_TO_HEADLIGHTS=1
COLOR=2,0.8,0.1,4
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=75
FADE_SMOOTH=75
MIRROR=0
POSITION=0.672, 0.896, -0.813
DIRECTION=1,-10,-0
RANGE=1
RANGE_GRADIENT_OFFSET=0.05
SPECULAR_MULT=1
SPOT=180
SPOT_SHARPNESS=0.001
INTERIOR_ONLY=0
AFFECTS_TRACK=0

[LIGHT_EXTRA_4]
BIND_TO_HEADLIGHTS=1
COLOR=2.3,2.3,2.3,4==
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=75
FADE_SMOOTH=75
MIRROR=0
POSITION=-0.019, 0.997, 0.591
DIRECTION=0,-0.3,-1
RANGE=0.1
RANGE_GRADIENT_OFFSET=0.05
SPECULAR_MULT=1
SPOT=100
SPOT_SHARPNESS=0.001
INTERIOR_ONLY=0
AFFECTS_TRACK=0

[SHADER_REPLACEMENT_...]
MESHES = redlayer_016, redlayer_014
BLEND_MODE = ALPHA_TEST 

[Material_PhotoelasticGlass]
Materials = 
Meshes = Tail_light_glass, Bootgaaaaaa, headlight_l, headlight_r
SHADER = smGlass_phel
Refraction = 0
PhotoelasticityBaseScale = 8      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.1   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
FilmIOR = 2.5              ; looks better like this
PhotoelasticityMult = 0.2  ; doesn’t look good if too high
ProfileFix = 0.05          ; a bit thicker edge
ThicknessMult = 1.5

[Material_PhotoelasticGlass]
Materials = 
Meshes = StopStanga+DreaptaSticlaExterior, StopStanga+DreaptaSticlaInterior
SHADER = smGlass_phel
PhotoelasticityBaseScale = 8      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.1   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
FilmIOR = 2.5              ; looks better like this
PhotoelasticityMult = 0.08 ; doesn’t look good if too high
ProfileFix = 0.05          ; a bit thicker edge
ThicknessMult = 0.8

[Material_Plastic_v2]
Materials = red2, brakes
Smoothness = 0.7
Reflectance = 0.04
DetailScale = 30
OcclusionMult = 2
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 2
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 0
DetailTextureBlur = 1


[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Solid]
CarPaintMaterial = ?paint?
BrightnessAdjustment = 0.9
FresnelMax = 0.7
FresnelC = 0.065
AmbientSpecular = 0.35
SpecularBase = 0.1, 50

7777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777


[INCLUDE: common/gt3_exhaust_glow.ini]
[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES = geo_exhaust_sub2_leftside,geo_exhaust_sub2_rightside,geo_exhaust_sub1_leftside,geo_exhaust_sub1_rightside
COLOR = 25, 3, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 80
INPUT_MAX = 100
INPUT_LUT = (| 83 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 5

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = LCD_002
Resolution = 1110, 500
Offset = 0, 0
Size = 1110, 500
Scale = 0.90
RearCameraPosition = -0.00, 0.57, -2.58
aftermarketComponent=1

[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials =frontight_Glass

[Material_PhotoelasticGlass]
Meshes =headlightsglass
PhotoelasticityBaseScale = 4      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.2  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
ProfileFix = 0.02

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = WipersL
UNDERLYING_SURFACE = Window_Geo_lodA002
GROUP_0 = 'WipersL@A=*'
GROUP_0_ANGLE_TO = 79.000000
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = -0.208614, 1.120411, 0.881515
GROUP_0_PIVOT = 0.594622, 1.010388, 0.939187
GROUP_0_RUBBER_FROM = 0.346458, 1.109013, 0.875077
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.01
GROUP_0_RUBBER_OFFSET_POS = 0.315000
GROUP_0_RUBBER_TO = -0.205517, 1.116438, 0.885655
GROUP_0_TWIST_FROM = 0.288000
GROUP_0_TWIST_TO = 0.950000
GROUP_0_TRACE_0 = 0.346458, 1.109013, 0.875077
GROUP_0_TRACE_0_END = -0.205517, 1.116438, 0.885655
GROUP_0_TRACE_0_OFFSET_AMOUNT = 0.000000
GROUP_0_TRACE_0_OFFSET_POS = 0.315000
GROUP_0_TRACE_0_PARENT = TURNING

[MESH_ADJUSTMENT_0]
MESHES = WipersL
MOVE_TO = modelRoot:y

[ANIMATED_WIPER_1]
DEBUG = 0
MESHES = wiperR, wiperRbottom
UNDERLYING_SURFACE = Window_Geo_lodA002
GROUP_0 = 'wiperR@A=*', 'wiperRbottom@A=*'
GROUP_0_ANGLE_TO = 68.099998
GROUP_0_AXIS = 0.000378, -0.683923, 0.729554
GROUP_0_AXIS_OFFSET_0 = -0.000460, -0.433573, 0.901119
GROUP_0_AXIS_OFFSET_1 = -0.000460, -0.433573, 0.901119
GROUP_0_END = -1.709300, -2.004500, 3.408415
GROUP_0_PIVOT = 0.341500, -2.686200, 3.250615
GROUP_0_RUBBER_FROM = -0.634766, -2.382931, 3.395027
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.041500
GROUP_0_RUBBER_TO = -1.709534, -2.001244, 3.401772
GROUP_0_BASE_AXIS = 0.000378, -0.683923, 0.729554
GROUP_0_BASE_PIVOT = 0.341500, -2.686200, 3.250615
GROUP_0_TRACE_0 = -0.634766, -2.382931, 3.395027
GROUP_0_TRACE_0_END = -1.709534, -2.001244, 3.401772
GROUP_0_TRACE_0_OFFSET_AMOUNT = 0.041500
GROUP_0_TRACE_0_PARENT = TURNING

[BASIC]
DISABLE_WIPER_KSANIM = 1

[BASIC]
IS_LOW_BEAM_AVAILABLE =1

; New car paint
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Body_M2
CarPaintVersionAware = 2

[Material_CarPaint_Metallic]
Materials = Body_M2
LocalReflectionsForce = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 1

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.16
FresnelEXP = 3.5
BrightnessAdjustment = 0.9 ; compensates for ambient specular
ColoredSpecular = 0.9.55555
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.06
ksSpecular = 1

[SHADER_REPLACEMENT_52] ; Screen
MESHES = SUSP_RR_mesh_SUB1,SUSP_LR_mesh_SUB1,SUSP_LF_mesh_SUB1,SUSP_RF_mesh_SUB1
PROP_... = ksAmbient, 7.5
PROP_... = ksDiffuse, 7.5
PROP_... = fresnelEXP, 150
PROP_... = fresnelMaxLevel, 0.09
PROP_... = fresnelC, 0.06
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.023
DOUBLE_FACE_SHADOW_BIASED = 0

[LIGHT_HEADLIGHT_0]
RANGE=150
[EMISSIVE_REVERSE_0] 
NAME=Light_Geo_lodA04
COLOR=100,100,100,10
LAG=0.1
SIMULATE_HEATING=3


[EMISSIVE_LIGHT_40]
NAME=
COLOR=60,60, 60 , 200
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=FRONT

[EMISSIVE_BRAKE_50]
NAME=Rear_Brakes,Brake_Top
COLOR=25,0,0, 125
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 25,0,0, 175
INPUT = BRAKE
INPUT_THRESHOLD = 0.6
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 3.5 ; sets frequency for blinking

[EMISSIVE_BRAKE_51]
NAME=g_Rain_Lights
COLOR=25,0,0, 125
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =25,0,0, 25
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 25,0,0, 175
INPUT = BRAKE
INPUT_THRESHOLD = 0.6
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 3.5 ; sets frequency for blinking


[EMISSIVE_HIGHBEAM_...]
NAME=Headlights02
BOUND_TO= LOW_BEAM
COLOR=480,480,680,3 
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LOCATION=MIDDLE


[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=Rear_Left_Signal
COLOR=200,60, 1 , 2
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Front_Left_Signal
COLOR=100,30, 0 ,10
LAG=0.2
SIMULATE_HEATING=0.3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=Warning_L
TOGGLE_VISIBILITY = 1
COLOR=2,20,2, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=mirror_turn_L
COLOR=100,30, 0, 10
OFF_COLOR=2,2,2,100
LAG=0.2
SIMULATE_HEATING=0.3
LOCATION=LEFT

[EMISSIVE_TURNSIGNAL_LEFT_4]
NAME=Headleds
COLOR=100,30, 0, 10
OFF_COLOR=2,2,2,100
LAG=0.2
SIMULATE_HEATING=0.3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=Rear_Right_signal
COLOR=200,60, 1 , 2
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Front_Right_signal_002
COLOR=100,30, 0 ,10
LAG=0.2
SIMULATE_HEATING=0.3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_4]
NAME=Headleds.001
COLOR=100,30, 0, 10
OFF_COLOR=2,2,2,100
LAG=0.2
SIMULATE_HEATING=0.3
LOCATION=FRONT





[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=Warning_R
TOGGLE_VISIBILITY = 1
COLOR=2,20,2, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=mirror_turn_R
COLOR=100,30, 0, 10
OFF_COLOR=2,2,2,100
LAG=0.2
SIMULATE_HEATING=0.3
LOCATION=RIGHT

[EMISSIVE_HANDBRAKE_0]
NAME=Warning_Handbrake
TOGGLE_VISIBILITY = 1
COLOR=40,4,4,1
LAG=0.2
Warning_light

[EMISSIVE_TRACTIONCONTROL_0]
NAME=Warning_TC_OFF
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=40,20,4,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=40,20,4,1
NAME=Warning_TC
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_Flash_Light]
NAME=Headlights02
COLOR=300,300,300
FLASH=1

[EMISSIVE_...]
NAME=Warning_st_wheel
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2

[EMISSIVE_...]
NAME=Warning_Engine
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=Warning_Tires_press
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 35
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_...]
NAME=Warning_FUEL
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=FUEL
INPUT_THRESHOLD = 10
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1
NAME=grupsblackss.002
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2


[EMISSIVE_ABS_0]
NAME=Warning_ABS
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=40,20,4,1
LAG=0.2

[EMISSIVE_LIGHT_2]
NAME=Warning_light
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=2,20,2, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0



[EMISSIVE_LIGHT_54]
NAME=StarInDaRoof
COLOR=0,0,40,20
OFF_COLOR=0,0,1,0
LAG=0.8
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT



[EMISSIVE_LIGHT_51]
NAME=m2decal
COLOR=1,1,1,8
OFF_COLOR=1,1,1,5
LAG=0.8
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT

[INSTRUMENTS]
HAZARDS_G_THRESHOLD=1.1

=====================================================
===================== Audio =========================
=====================================================

[AUDIO_VOLUME]
ENGINE_EXT = 10
ENGINE_INT = 5
BACKFIRE_INT=7
BACKFIRE_EXT=10
BODYWORK=1
DIRT = 1.0
DOWN_SHIFT=1
GEAR_EXT=10
GEAR_GRIND=1
GEAR_INT=1
HORN=3
LIMITER=10
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=0
WIND=.5
SKID_EXT = 1
SKID_INT = 1
TURBO= 5


[AUDIO_PITCH]
ENGINE_EXT = 1.1
ENGINE_INT = 1.1
GEAR_EXT = 2.0
GEAR_INT = 1.5
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.5
HORN = 1.00
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.1
BACKFIRE_INT = 1.1
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0
LIMITER = 1
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

===========================================
==============   EXHAUST  =================
===========================================

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm


[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT=0.8, 0.5, 1.0, 1.0
INTENSITY_MULT=1
SIZE_MULT=2.15
TEMPERATURE_MULT=2.0

========================================================

[SHAKING_EXHAUST_...]
MESHES = geo_exhaust_sub3_leftside, geo_exhaust_sub0_leftside, geo_exhaust_sub1_leftside, geo_exhaust_sub0_rightside, geo_exhaust_sub1_rightside, geo_exhaust_sub2_rightside, geo_exhaust_sub3_rightside, geo_exhaust_sub2_leftside

POINT_0 = -0.24, 0.05, -0.100
POINT_0_RADIUS = 1
POINT_0_EXP = 0.002

============================================================

[LIGHT_EXTRA_55]
LINE_FROM=-0.9,0.6,0.8                ;(INTERIOR FOOT WELL GLOW) {Visible from outside only}
LINE_TO=0.42,0.6,0.8
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=1l
COLOR=5, 0, 163
DIFFUSE_CONCENTRATION=0.95
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.60
RANGE_GRADIENT_OFFSET=0.1
SPOT=250
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=1


[EMISSIVE_BRAKE_...] ; Emergency Flash
NAME=feu stop spoiler bodykit,Brake_Lights
COLOR=100, 5, 0.1
CAST_LIGHT=0
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR =400, 5, 0.7
FALLBACK_HEADLIGHTS_COLOR=150, 2, 1
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking


[REFRACTING_HEADLIGHT_...]
SURFACE=Brake_Lights
INSIDE= brakelightsglass,Rear_Brakes
INSIDE_BULBS =
OVERLAY = 
RESOLUTION_MULT = 4
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000055555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555

[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = WIPER_2, WIPER_1
UNDERLYING_SURFACE = Plane.009
GROUP_0 = 'WIPER_2@A=*'
GROUP_0_ANGLE_TO = 78.6
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.2282644, 0.96074206, 0.8597776
GROUP_0_PIVOT = 0.5995066, 0.861908, 0.9206172
GROUP_0_RUBBER_FROM = 0.38059583, 0.9476472, 0.8427986
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0122593185
GROUP_0_RUBBER_OFFSET_POS = 0.46299997
GROUP_0_RUBBER_TO = -0.22710896, 0.9546332, 0.85606074
GROUP_1 = 'WIPER_1@A=*'
GROUP_1_ANGLE_TO = 78.2
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.7105239, 0.95506054, 0.7216871
GROUP_1_PIVOT = 0.092806175, 0.8851571, 0.950798
GROUP_1_RUBBER_FROM = -0.019987466, 0.9371784, 0.91995823
GROUP_1_RUBBER_OFFSET_AMOUNT = 0.015387388
GROUP_1_RUBBER_OFFSET_POS = 0.567
GROUP_1_RUBBER_TO = -0.7098708, 0.9426931, 0.7236286



[MESH_ADJUSTMENT_...]
MESHES = WIPER_2,WIPER_1
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1




──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.3          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.05  ; radius of an inside part of a brake disc
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND


[SHADER_REPLACEMENT_...]
MESHES = Plane.137,Plane.025
CULL_MODE = DOUBLESIDED


[SHADER_REPLACEMENT_...]
MATERIALS = int_steeringwheeldecal
BLEND_MODE =ALPHA_TEST 


[SHADER_REPLACEMENT_...]
MESHES =Plane.082
IS_TRANSPARENT =0


[SHADER_REPLACEMENT_...] 
MATERIALS = INT_SW_LED
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.05
[SHADER_REPLACEMENT_...] 
MATERIALS = ext_rearlightdrl
PROP_... = extColoredReflection, 1
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.05
PROP_... = fresnelMaxLevel, 0.4
PROP_... = fresnelEXP, 3
PROP_... = fresnelC, 0.1
BLEND_MODE =OPAQUE
IS_TRANSPARENT = 0




[SHADER_REPLACEMENT_...] 
MATERIALS = proxestq
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:glass
SKIP_GBUFFER = INT_GLASS_GAUGE,steeringwheel glass
GLASS_FILTER = 

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.727
POSITION=, 0.69, 1.88
COLOR=0.92, 0.92, 1.1, 10
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0


[LIGHT_BRAKES]

COLOR=2, 0, 0, 3


[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
EXTERIOR_ONLY=1

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=sbagha,

[Material_CarPaint_Metallic]
Materials=ext_Wheel_paint1
AmbientSpecular = 0



────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
IOR = 2



[Material_Glass]
Materials = EXT_GLASS_RED
IOR = 2.3          ; looks better like this
FilmIOR = 2.3      ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 0.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0



[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2.5
;MaskPass=0.6
;EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=2

[Material_PhotoelasticGlass]
Meshes = 
FilmIOR=2.5
PhotoelasticityBaseScale = 8      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[Material_Metal_v2]
Materials = EXT_CHROME
Metalness = 0.8
Brightness= 0.8

[Material_Metal_v2]
Meshes =992.003,Plane.019
Brightness= 0.02

[Material_Metal_v2]
Materials =Exhaust,NESCGHOME
Metalness = 0.5
Brightness= 0.8
OcclusionMap=.45





[EMISSIVE_LIGHT_...]  
NAME=steeringwheelscreen.001
COLOR=10,10,15
OFF_COLOR=10,10,15
LOCATION=NONE


;Ext Alu
[Material_Aluminium_v2]
Materials = EXT_RIM_CHROME
Metalness = 0.4
Reflectance = 1
Brightness= 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1



;Ext Rubber
[Material_Plastic]
Materials = EXT_CARPAINT_BLACK,black_shiny
Reflectance = 0.09
Smoothness = 0.95
DetailNormalBlend = 0
Brightness = 0.1


;Ext Carbon 2
[Material_Carbon]
Materials =EXT_CARBON
Brightness=.7
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = .1
DetailScale =400

[Material_Aluminium_v2]
Materials = EXT_PLATE_CHROME_HUGO

[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale =60
────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = ext_bmwbadge
Smoothness =0.9
Metalness = 0.6
BrightnessAdjustment =.2

[Material_InteriorPBR]
Materials = ext_darkblue,ext_red,ext_lightblue
Metalness = 0.4

[INCLUDE: common/materials_interior.ini]




[Material_Velvet_v2]
Materials = INT_ALCANTARA
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 20
ClothSheenColor = 1, 1, 1



[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
DetailScale = 50
Brightness=0.85


[Material_Leather]
Materials=color2m.001,INT_SKIN.001,color3m.001
Brightness=0.7


[Material_Leather]
Materials=INT_SKIN
Brightness=0.5
DetailScale = 150



;Int Metal
[Material_Aluminium_v2]
Materials = INT_CHROME.001
Metalness = 0.8
Brightness=0.35



;Int Metal Old
[Material_MetalOld_v2]
Materials = 
BrightnessAdjustment = 1
DetailNormalPBRSmoothness = 0.9
Metalness = 0.3
Smoothness = 0.01
Reflectance = 0.2
DetailScale = 0

;Int Carbon
[Material_Carbon]
Materials =INT_CARBON?INT_Decals_METAL_ALuminium
Brightness=.7
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 900
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=eclairage plaque
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=eclairage plaque
OFFSET= 0.025 ,0, -.01
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=15
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=100,120,160      
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=120,120,120
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=Plane.007
COLOR=100,120,160 ,2
FALLBACK_HEADLIGHTS_COLOR=100,120,160 
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=FRONT


; DRL
[EMISSIVE_LIGHT_...]  
NAME=Plane.061,
COLOR=100,120,150,.5
OFF_COLOR=100,120,150,.5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]  
NAME=Plane.054
COLOR=100,120,150,.5
OFF_COLOR=100,120,150,.5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=Plane.013
COLOR=50, 5, 0,2
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=50, 2, 0,5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=
COLOR=50, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, -10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=Plane.014
COLOR=50, 5, 0, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 5, 0, 2


[EMISSIVE_BRAKE_...] 
NAME=Plane.142
COLOR=50, 3, 0, 8
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 3, 0, 4
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking



────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME = Plane.011
COLOR = 70
LAG = 0.2                
SIMULATE_HEATING = 1        
LOCATION = REAR            
ACT_AS_HEADLIGHTS = 1      
────────────────────── INDICATORS ────────────────────────

[LIGHT_EXTRA_...]
BOUND_TO =Plane.007
MIRROR =0.723
POSITION =, 0.689, 1.89
DIRECTION=0,0, 1
COLOR = 100
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT =150
AMBIENT_INFLUENCE= 1
FADE_AT=0


[EMISSIVE_TURNSIGNAL_RIGHT_...]  
NAME=EXT_TURN_RF_1,EXT_TURN_RF_2
COLOR=100,20,0,2
FALLBACK_BASE_COLOR=100,100,0,.8
LAG=0
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=EXT_TURN_LF_2,EXT_TURN_LF
COLOR=100,20,0,2
FALLBACK_BASE_COLOR=100,100,0,.8
LAG=0
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE


; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_ML
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=CENTER

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LR
COLOR=100,15,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_MR
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=CENTER
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RR
COLOR=100,15,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_TURN_LF?,EXT_TURN_RF?
RANGE = 0.05
COLOR = 0.08
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE =3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = -0.0

[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.014
RANGE = 0.15
COLOR = 0
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.007
RANGE = 0.15
COLOR = 0.01
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_TURN_LIGHT_LF,EXT_TURN_LIGHT_LF.001
RANGE = 0.15
COLOR = .1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0






[EMISSIVE_CORNERINGLAMP_LEFT_...] 
NAME=EXT_TURN_LIGHT_LF
COLOR=40,40,60, 3
LAG=0.9
SIMULATE_HEATING=0.0
LOCATION = FRONT

[EMISSIVE_CORNERINGLAMP_RIGHT_...] 
NAME=EXT_TURN_LIGHT_LF.001
COLOR=40,40,60, 3
LAG=0.9
SIMULATE_HEATING=0.0
LOCATION = FRONT



[LIGHT_CORNERINGLAMP_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.92, 0.92, 1.1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.7, -0.2, 0.9
OFF_POSITION=-0.615, 0.702, 1.92
POSITION=-0.615, 0.702, 1.92
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
BOUND_TO=EXT_TURN_LIGHT_LF.001

[LIGHT_CORNERINGLAMP_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.92, 0.92, 1.1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.7, 0, 0.9
OFF_POSITION=0.615, 0.702, 1.92
POSITION=0.615, 0.702, 1.92
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
BOUND_TO=EXT_TURN_LIGHT_LF

[INCLUDE: common/selflighting.ini]



[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=6
OFF_COLOR=6
LAG=0.9
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=Plane.119
COLOR=30
LAG=0.9
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=Plane.091,Plane.037
COLOR=3
OFF_COLOR=3
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1

[SHADER_REPLACEMENT_...]
MESHES =Plane.091,Plane.037
ADAPTIVE_EMISSIVE = 1

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=2,2,2
LAG=0.2
LOCATION=INTERIOR

[EMISSIVE_HAZARD_...] 
NAME=decals.004
COLOR=20,.2,0
FALLBACK_HEADLIGHTS_COLOR=10,3,0
LAG=0.2
LOCATION=INTERIOR





;Custom Emissive


────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =
RANGE = 0.025         
COLOR = .25             
DIRECTED = 0
INTERIOR_ONLY = 1
SPLIT_ELEMENTS =1
COVERAGE = 8        
SAMPLES_LIMIT = 300  

   
[EXTRA_FX_EMISSIVE_...]
MESHES =Plane.037
RANGE = 0.15
COLOR = 1          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    
   
[EXTRA_FX_EMISSIVE_...]
MESHES =  Plane.091
RANGE = 0.25
COLOR = 1          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0   

[EXTRA_FX_EMISSIVE_...]
MESHES = 
RANGE = 1.2 
COLOR = .3         
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0   



────────────────────── STERO/GPS ────────────────────────


ll

────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[PARTICLES_FX]
SMOKE_BLOCK_START = 0.2
SMOKE_BLOCK_END = 0.8
SMOKE_FORCE_THICKNESS  =  1
[PARTICLES_FX_SMOKE_0]
TYRES_LEFT = 1
[PARTICLES_FX_SMOKE_1]
TYRES_RIGHT = 1

[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1



────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
ENGINE_EXT = 7.0
ENGINE_INT = 15.0
GEAR_EXT =0
GEAR_INT = 0
BODYWORK = 0.5
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT =0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0
LIMITER = 2.0
TURBO = 5.0

[AUDIO_PITCH]
BACKFIRE_EXT=1.0
BACKFIRE_INT=1.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HIT=1.0
HORN=1.0
LIMITER=1.0
SCRAPE=1.0
SKID_EXT=1.0
SKID_INT=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=1.0
TURBO=1.0
WHEEL=1.0
WIND=1.0


────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[XEMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;FOGLIGHTS CAST
[LIGHT_EXTRA_...!]
BOUND_TO
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, .01, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=0
POSITION=0.563, 0.294, -1.75
RANGE=3
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


[ANALOG_INDICATOR_1]
INPUT=LAP_TIME
NAME=Arrow_Speed_001.001
ZERO = 0
START=0
UPPER_BOUND=600
RANGE=600


[EMISSIVELIGHT_0] 
NAME=
COLOR=3,.5,0,9
OFF_COLOR=2
LAG=0.2
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=rghtcaml,baf.004,klimenjerooisik,Interior_2_Transparent,scaml,lghtcml,zff1,GEO_Cockpit_HR_SUB25,GEO_Cockpit_HR_SUB26,
COLOR=3,.5,0,9
OFF_COLOR=2
LAG=0.2
LOCATION=INTERIOR

;Int Plastic2]
Materials = 
DetailScale = 0
DetailNormalBlend = .2



[Material_Plastic]
Materials =IntPlastic.001
DetailScale = 0
Smoothness =0.95
Reflectance = 0.05

[SHADERREPLACEMENT...] 
MATERIALS =tire
PROP... = ksAmbient, 0.2
PROP... = ksDiffuse, 0.2
PROP... = fresnelEXP, 50
PROP... = fresnelMaxLevel, 0.00
PROP... = fresnelC, 0.00
PROP... = ksSpecularEXP, 100
PROP... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

[BRAKEDISC_FX]
ACTIVE = 1
DEBUG = 0                ; cyan is the disc, red is borders
OVERRIDE_NORMAL_MAP = 0   ; set to 0 to use original normal map
OVERRIDE_DIFFUSE_MAP = 0  ; set to 0 to use original diffuse map
CERAMIC = 0           ; use ceramic look
CARVED = 1             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10 ; increase to make more lines
DISC_RADIUS = 0.205
DISC_INTERNAL_RADIUS = 0.120
GLOW_OFFSET = 0.8

[Material_CarPaint_Metal]
Materials=M_Calipers2023

;Ext Alu Old
[Material_Metal_v2]
Materials = dddd
Metalness = 0.5
Reflectance = 0.0
Brightness = 0.2

[Material_Glass]
Materials =  ExtWindows
ThicknessMult = 90 
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 5
FilmIOR= 2.0

[Material_Carbon]
Materials =EXTCARBON,fab
Brightness=0.6
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = .25
DetailScale = 600

[Material_Plastic_v2]
Materials = extplasticc
Brightness = 0.07
Smoothness = 0.99
Reflectance = 0.04
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
CubemapReflectionBlur = 0.5


[Material_Metal_v2]
Materials =REDS
DetailTexture=xaaax.dds
BrightnessAdjustment = 0.6
[SHADERREPLACEMENT...]
MATERIALS=REDS
RESOURCE_2 = txDetail
RESOURCE_COLOR_2 = 0, .25, 1

