[DATA] 
DISABLE_LIGHTSINI=1

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Carpaint, INT_OCC_Carpaint

[Material_CarPaint]
Skins = 03_greyish_black, 01_yas_marina_blue_metallic, 02_silverstone_ii_metallic, blw_blue, lime_rock_grey_metallic
ClearCoatThickness = 0.32
SpecularColor = 1
SpecularMult = 0.7
FresnelMax = 1.1
FresnelC = 0.16
FlakesK = 1.7
BrightnessAdjustment = 1.4

[Material_CarPaint]
Skins = 00_sakhir_orange, san_marino_blue_metallic
ClearCoatThickness = 0.15
SpecularColor = 1
SpecularMult = 0.7
FresnelMax = 0.5
FresnelC = 0.1
FlakesK = 1.2
BrightnessAdjustment = 1.4

[Material_CarPaint_Chameleon]
Skins = 04_fucboi competitve
ChameleonColorA = #002CBF, 0.4
ChameleonColorB = #9404E8, 0.7
ChameleonExponent = 2.2
ChameleonCenter = 0.5

[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = Glass, Windows_alfa
ThicknessMult = 2
EXTRA_MASK_PASS = 10
EXTRA_MASK_PASS_OPACITY = 5

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = cs_glass
ThicknessMult = 1
EXTRA_MASK_PASS = 5
EXTRA_MASK_PASS_OPACITY = 5

[Material_PhotoelasticGlass]
Meshes = Glass
PhotoelasticityBaseScale = 10     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.2  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
ProfileFix = 0.02

[INCLUDE: common/materials_interior.ini]
;PBR MATERIALS EXTERIOR
[Material_Carbon]
Materials = EXT_Carbon, EXT_Carbon2, Diffuser, INT_carbon
BrightnessAdjustment = 0.50
ClearCoatF0 = 0.25
DetailScale = 400

[Material_Carbon]
Materials = Carbon_grill_outer
BrightnessAdjustment = 0.50
ClearCoatF0 = 0.25
DetailScale = 3000



Carbon_grill_outer

[INCLUDE: common/materials_carpaint.ini]
[Material_Metal_v2]
Materials = Metal_K, Metal, alu_trim, Exhaust, EXT_Mechanics_ch, EXT_Mechanics, EXT_Metal_Holders INT_rollcage, M_Opaque_PaintSolidBlack_Max, EXT_Metal_Holders
BrightnessAdjustment = 0.04
DetailScale = 0
Metalness = 0.55
Reflectance = 0.65
LocalReflectionsSharpness = 0.9
DetailTexture = 1
OcclusionMap = 0.5

[INCLUDE: common/materials_carpaint.ini]
[Material_Metal_v2]
Materials = GTX01_paint
BrightnessAdjustment = 0.3
DetailScale = 0
Metalness = 0.2
Reflectance = 0.05
LocalReflectionsSharpness = 0.9
DetailTexture = 0
OcclusionMap = 0.3

[Material_Plastic_v2]
Materials = Plastic, EXT_Carbon3
BrightnessAdjustment = 0.1
DetailScale = 100

[Material_Plastic_v2]
Materials = holder_rear, EXT_Plastic
BrightnessAdjustment = 0.04
DetailScale = 100



;INTERIOR PBR
[INCLUDE: common/materials_interior.ini]
[Material_Metal_v2]
Materials = INT_Decals_METAL_ALuminium
BrightnessAdjustment = 0.30
DetailScale = 0
Metalness = 0.3
Reflectance = 0.5
LocalReflectionsSharpness = 0.9
DetailTexture = 0
OcclusionMap = 0.5
[Material_Velvet]
Materials=INT_alkantra
BrightnessAdjustment=0.15
[Material_Carpet]
Materials=INT_OCC_Carpet_A, INT_OCC_Carpet_BIN
[Material_Leather]
Materials=INT_OCC_Skin_soft, INT_OCC_Leather_soft
[Material_Plastic]
Materials=INT_OCC_PLASTIC_Std, INT_OCC_PLASTIC_Ref, INT_OCC_PLASTIC_Skin
OcclusionMap= 0.5
BrightnessAdjustment= 0.2

[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 1           ; use ceramic look
CARVED = 0            ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 0.8      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle


[ADJUSTABLE_WING_0]
NAME=GEO_EXT_BULLETS  ; name of wing root node to rotate
WING=3          ; index of section in aero.ini
ANGLE_BASE=0    ; base offset for angle
ANGLE_MULT=1  ; angle multiplier
DEBUG_MODE=0    ; set to 1 to adjust PIVOT easier
ROTATION_PIVOT=0, 0.0, -0.0  ; rotation pivot relative to wing root node, should be at the center of wing mesh
ROTATION_AXIS=0, 1, 0         ; I’m pretty sure in most cases, this value wouldn’t be changed, but just in case

[INSTRUMENTS]
FUEL_SPLASH_MULT=-0
HAZARDS_G_THRESHOLD=-1
SPEED_FIX=1
SPEED_LAG=0.85
SPEED_LIMIT=0

[LIGHTING] ; improved glow for taillights 
EMISSIVE_BRAKELIGHTS_MULT=0.8
EMISSIVE_HEADLIGHTS_MULT=0.2
EMISSIVE_MULT=1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FADE=0.5
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.05
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1


[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1

[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9



[LIGHT_BRAKEDISCS_FRONT]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 1.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=130
SPOT_SHARPNESS=0.8

[LIGHT_BRAKEDISCS_REAR]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 1.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=130
SPOT_SHARPNESS=0.8

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
COLOR=1, 0, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.468203
OFF_COLOR=1, 0.0911936, 0.0265662, 1.05
OFF_FADE_MULT=1.674586
OFF_MIRROR=0.549986
OFF_MULT=0.1
OFF_POSITION=0, 0.54357, -2.56
OFF_RANGE_MULT=0.767561
POSITION=0, 0.547034, -2.43
RANGE=3
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=1
SPOT=135.5
SPOT_EDGE=0.582, 0.582, 0.582
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.3475

[LIGHT_EXTRA_0]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.1, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.825127, -2.2
RANGE=3
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4




[LIGHT_FLAME_0]
BRIGHTNESS_MULT=0.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8

[LIGHT_FLAME_1]
BRIGHTNESS_MULT=0.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.957143, 0.957143, 1, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=30
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.64, 2.2
RANGE=110
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=48
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

;       ///Оригинальные объекты///

[EMISSIVE_EXTRA_A_0]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=g_Headlight_Near
COLOR=20,20,25, 2
FALLBACK_HEADLIGHTS_COLOR=20,20,25, 2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_1]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=Light_Extra
COLOR=20,20,25, 1
FALLBACK_HEADLIGHTS_COLOR=20,20,25, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_2]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=daylight
TOGGLE_VISIBILITY = 1
COLOR=20,20,25, 4
FALLBACK_HEADLIGHTS_COLOR=20,20,25, 4
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;       ///Угловой свет///

[EMISSIVE_CORNERINGLAMP_LEFT_0]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=Sprite_corner_L
TOGGLE_VISIBILITY = 1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
COLOR=20,20,21, 20
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_CORNERINGLAMP_LEFT_1]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=glass_corner_L
TOGGLE_VISIBILITY = 1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
COLOR=20,20,21, 3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_CORNERINGLAMP_RIGHT_0]
BIND_TO_HEADLIGHTS=0
NAME=Sprite_corner_R
TOGGLE_VISIBILITY = 1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
COLOR=20,20,21, 20
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_CORNERINGLAMP_RIGHT_1]
BIND_TO_HEADLIGHTS=0
NAME=glass_corner_R
TOGGLE_VISIBILITY = 1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
COLOR=20,20,21, 3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_CORNERINGLAMP_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.952381, 0.952381, 1, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.9, -0.2, 0.9
OFF_POSITION=-1.6, 0.61, 2.1
POSITION=-1.6, 0.61, 2.1
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0

[LIGHT_CORNERINGLAMP_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.952381, 0.952381, 1, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.9, 0, 0.9
OFF_POSITION=1.6, 0.61, 2.1
POSITION=1.6, 0.61, 2.1
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0

 ;       ///основной свет///

[EMISSIVE_LIGHT_0]
NAME=Sprite_lowbeam
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=20,20,21, 20
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_1]
NAME=glass_lowbeam
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=20,20,21, 2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_0]
NAME=Sprite_hibeam
TOGGLE_VISIBILITY = 1
COLOR=20,20,21, 16
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_1]
NAME=glass_hibeam
TOGGLE_VISIBILITY = 1
COLOR=20,20,21, 2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

 ;       ///Поворотники///

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=LEFT_turn_LED
COLOR=20,10,0, 3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Sprite_turn_L
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 15
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=glass_turn_L
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 6
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=rLamp_turn_L
COLOR=20,10,0, 10
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_4]
NAME=rSprite_turn_L
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 80
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_5]
NAME=rGlass_turn_L
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 13
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_5]
NAME=mirror_turn_L
TOGGLE_VISIBILITY = 0
COLOR=20,7,0, 5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=LEFT

[EMISSIVE_TURNSIGNAL_LEFT_6]
NAME=Warning_L
TOGGLE_VISIBILITY = 1
COLOR=2,20,2, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=RIGHT_turn_LED
COLOR=20,10,0, 3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Sprite_turn_R
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 15
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=glass_turn_R
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 6
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=rLamp_turn_R
COLOR=20,10,0, 10
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_4]
NAME=rSprite_turn_R
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 80
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_RIGHT_5]
NAME=rGlass_turn_R
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 13
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_RIGHT_5]
NAME=mirror_turn_R
TOGGLE_VISIBILITY = 0
COLOR=20,7,0, 5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=RIGHT

[EMISSIVE_TURNSIGNAL_RIGHT_6]
NAME=Warning_R
TOGGLE_VISIBILITY = 1
COLOR=2,20,2, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[LIGHT_TURNSIGNAL_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.71, 0, 0.69
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_RANGE_MULT=0.5
POSITION=1.0, 0.66, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6


[LIGHT_TURNSIGNAL_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.71, 0, 0.69
EXTERIOR_ONLY=
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
POSITION=-1.0, 0.66, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_LEFT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.6, 0, -0.88
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=1.3, 0.89, -2.3
POSITION=1.3, 0.89, -2.3
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_RIGHT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.6, 0, -0.88
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=-1.3, 0.89, -2.3
POSITION=-1.3, 0.89, -2.3
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

     ///BREAK LIGHTS///
	 
[EMISSIVE_EXTRA_A_3]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=rear_cs, rear_center
COLOR=20,5,0, 4
FALLBACK_HEADLIGHTS_COLOR=20,5,0, 4
LAG=0.2
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_EXTRA_A_4]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=rSprite_drive
TOGGLE_VISIBILITY = 1
COLOR=20,5,0, 15
FALLBACK_HEADLIGHTS_COLOR=20,5,0, 15
LAG=0.2
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_BRAKE_0]
NAME=rear_cs_1
COLOR=20,4,0, 4
FALLBACK_HEADLIGHTS_COLOR=20,0,0, 2
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_BRAKE_1]
NAME=rSprite_brake
TOGGLE_VISIBILITY = 1
COLOR=20,4,0, 90
FALLBACK_HEADLIGHTS_COLOR=20,0,0, 30
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_BRAKE_2]
NAME=rGlass_brake
TOGGLE_VISIBILITY = 1
COLOR=20,2,0, 22
FALLBACK_HEADLIGHTS_COLOR=20,0,0, 5
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_BRAKE_3]
NAME=STOP_Light
TOGGLE_VISIBILITY = 1
COLOR=20,2,0, 40
LAG=0.3
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_EXTRA_B_2]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=rLamp_fog
COLOR=20,2,0, 3
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_EXTRA_B_3]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=rSprite_fog
TOGGLE_VISIBILITY = 1
COLOR=20,1,0, 60
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_B_4]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=rGlass_fog
TOGGLE_VISIBILITY = 1
COLOR=20,1,0, 10
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_REVERSE_0]
NAME =rLamp_rear  ; name (one or more) of a mesh to glow
COLOR = 20, 20, 20          ; glowing color if condition is met
LAG = 0.73                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_REVERSE_1]
NAME =rSprite_rear  ; name (one or more) of a mesh to glow
TOGGLE_VISIBILITY = 1
COLOR = 20, 20, 20, 30          ; glowing color if condition is met
LAG = 0.73                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_REVERSE_2]
NAME =rGlass_rear  ; name (one or more) of a mesh to glow
TOGGLE_VISIBILITY = 1
COLOR = 25, 25, 25, 5          ; glowing color if condition is met
LAG = 0.73                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0888       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.44832
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0, 0.8, -2.8
RANGE=3
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4


 ;    ///CLUSTER LIGHTS///

[EMISSIVE_EXTRA_A_5]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=1
NAME=Arrow_light, RPM_light, Speed_light, FUEL_light, WATER_light, Badges_light, Badges_light_L, Badges_light_R
COLOR=4,4,4, 3
FALLBACK_HEADLIGHTS_COLOR=4,4,4, 3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE

[EMISSIVE_EXTRA_A_6]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=1
NAME=GEO_DISPLAY_Emissive
COLOR=4,4,4, 6
OFF_COLOR=4,4,4, 2
FALLBACK_HEADLIGHTS_COLOR=4,4,4, 6
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE

[EMISSIVE_...]
NAME=Warning_st_wheel
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2

[EMISSIVE_...]
NAME=Warning_Engine
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=Warning_Tires_press
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 35
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_...]
NAME=Warning_FUEL
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=FUEL
INPUT_THRESHOLD = 10
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2


[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1
NAME=Warning_Button
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2


[EMISSIVE_ABS_0]
NAME=Warning_ABS
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=40,20,4,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0]
NAME=Warning_TC_OFF
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=40,20,4,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=40,20,4,1
NAME=Warning_TC
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_HANDBRAKE_0]
NAME=Warning_Handbrake
TOGGLE_VISIBILITY = 1
COLOR=40,4,4,1
LAG=0.2
Warning_light

[EMISSIVE_LIGHT_2]
NAME=Warning_light
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=2,20,2, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_3]
NAME=trunk_glass
BIND_AS=LICENSE_PLATE
COLOR=5,5,5, 20
LAG=0.5
SIMULATE_HEATING=1
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[ODOMETER_MAIN]
DIGITAL_ITEM=4
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999
; add zero to add leading zeros

[ODOMETER_TRIP]
DIGITAL_ITEM=5
DIGITAL_ITEM_NUMBER_FORMAT=06.1
UPPER_BOUND=9999



[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=2
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.15187

[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=R_plate_SUB0, R_plate
OFFSET=-0.2, 0.1, 0.0
RANGE=0.6
RANGE_GRADIENT_OFFSET=0.4
SPOT=100
SPOT_SHARPNESS=0.2
COLOR=1,1,1,3.0
FALLBACK_EMISSIVE=1,1,1,2
; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM
LAYOUT=TWO_ON_TOP


[WIPERS]
WIND_AMPLITUDE_MULT=1
WIND_FREQUENCY_MULT=1
WIND_OFFSET=0.03
WIND_THRESHOLDS_KMH=60, 150

[STATUS_BATTERY]
BASE_VOLTAGE=12.4
MAX_VOLTAGE=13.6
RPM_LAG=0.98

[STATUS_OIL]
PRESSURE_BASE=1
PRESSURE_LAG_DOWN=0.9985
PRESSURE_LAG_UP=0.998
PRESSURE_STEP=1
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_MULT=1
TEMPERATURE_RPM_FACTOR=0.03

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1


[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm
