[INCLUDE: materials_base.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: materials_base.ini]
[INCLUDE: android_auto/config.ini]



[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=tail_lights0_SUB006,
COLOR=20,7,0,1
LAG=0.0
SIMULATE_HEATING=0.6
LOCATION=REAR



[ANIMATED_WIPER_0]
ANIMATION_CURVE_EXP = 3.000000
ANIMATION_CURVE_X = 0.500000
DEBUG = 1
MESHES = Object1572, Object1575, Object1573, Object1574
UNDERLYING_SURFACE = windscreen_ok,Object1608_SUB1
GROUP_0 = 'Object1573@A=*', 'Object1574@A=*'
GROUP_0_ANGLE_TO = 80.000000
GROUP_0_AXIS = 0.337065, 0.595138, 0.729519
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = -0.272629, 0.926525, 0.961983
GROUP_0_PIVOT = 0.581268, 0.841629, 1.015560
GROUP_0_BASE_AXIS = 0.337065, 0.595138, 0.729519
GROUP_0_BASE_PIVOT = 0.581268, 0.841629, 1.015560
GROUP_0_TRACE_0 = 0.291225, 0.917015, 0.895440
GROUP_0_TRACE_0_END = -0.225628, 0.923081, 0.892019
GROUP_0_TRACE_0_OFFSET_AMOUNT = 0.014640
GROUP_0_TRACE_0_OFFSET_POS = 1.000000
GROUP_0_TRACE_0_PARENT = TURNING
GROUP_1 = 'Object1572@A=*', 'Object1575@A=*'
GROUP_1_ANGLE_TO = 88.699997
GROUP_1_AXIS = -0.033693, 0.846493, 0.531332
GROUP_1_AXIS_OFFSET_0 = -0.021960, 0.706893, 0.706979
GROUP_1_AXIS_OFFSET_1 = -0.021960, 0.706893, 0.706979
GROUP_1_BENDING_FROM = -0.037000
GROUP_1_BENDING_TO = 0.037000
GROUP_1_END = -0.287582, 0.647167, 0.668854
GROUP_1_PIVOT = 0.041473, 0.801353, 0.848305
GROUP_1_BASE_AXIS = -0.033693, 0.846493, 0.531332
GROUP_1_BASE_PIVOT = 0.041473, 0.801353, 0.848305
GROUP_1_TRACE_0 = -0.249466, 0.905273, 0.923786
GROUP_1_TRACE_0_END = -0.653519, 0.915283, 0.808403
GROUP_1_TRACE_0_OFFSET_AMOUNT = 0.009500
GROUP_1_TRACE_0_OFFSET_EXP = 2.093000
GROUP_1_TRACE_0_OFFSET_POS = 0.416000
GROUP_1_TRACE_0_PARENT = TURNING







[MESH_ADJUSTMENT_...]
MESHES = Object1572, Object1575, Object1573, Object1574
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1
[SHADER_REPLACEMENT_...]
MESHES = door_lf_SUB7,door_lf_SUB2,door_lr_SUB2,door_rr_SUB2,door_rr_SUB5,door_rf_SUB7,door_rf_SUB2,
PROP_... = detailUVMultiplier,0.0

[SHADER_REPLACEMENT_...]
MESHES = int_SUB056,
PROP_... = ksAmbient,0.025
PROP_... = ksDiffuse,0.025
PROP_... = ksSpecular,0.0

[SHADER_REPLACEMENT_...]
MESHES = body001_SUB2,body001_SUB0
PROP_... = ksAmbient,0.2
PROP_... = ksDiffuse,0.1
PROP_... = ksSpecular,0.0

[SHADER_REPLACEMENT_...]
MESHES =al_higgh2,
PROP_... = ksSpecularEXP,0.0
[SHADER_REPLACEMENT_...]
MESHES =bumper_f2_SUB5,
PROP_... = ksSpecularEXP,0.0
PROP_... = ksAmbient,0.02
PROP_... = ksDiffuse,0.01

[SHADER_REPLACEMENT_...]
MESHES = fenders_r2_SUB002
PROP_... = ksAmbient,0.06
PROP_... = ksDiffuse,0.06
PROP_... = ksSpecularEXP,0.0
[SHADER_REPLACEMENT_...]
MESHES = g_Susp_Steer_LF_SUB0,GEO_Chassis_SUB008,g_Wheel_Hub_LF_SUB0
PROP_... = ksAmbient,0.006
PROP_... = ksDiffuse,0.006
PROP_... = ksSpecularEXP,0.0
PROP_... = ksSpecularEXP,0.0

[EXTRA_FX]
MASK_GBUFFER =tail_lights0_SUB2,tail_lights1_SUB018,zad_turn001,zad_tormoz2,zad_reverse,zad_extra,tail_lights1_SUB007,bumper_f2_SUB6,zad_turn001,zad_tormoz2,zad_reverse,zad_extra,zad_svet_light,rev,tail_lights1_SUB017,tail_lights1_SUB016,glassLHL,glassLHLtail_lights1_SUB012,VRlhigh,VRlTYRN001,VRangleeee,VRlowB,VRlTYRN,Plane003,svet_strelks,tail_lights1_SUB6,Plane001,Plane002
SKIP_GBUFFER = svet_strelks,tail_lights1_SUB011,
DELAYED_RENDER_INTERIOR =warning_engine,highbbbem,M,lowbbeama,warning_traction_control,Needles_Light,warning_traction_control, Gauges_Alpha001,startttt2,warning_manual,warning_lowbea1m,warning_mdm,warning_highbeam,display_data_hud,M,HUD001,; unlike with DELAYED_RENDER, this one would only affect first person mode
GLASS_FILTER = 1panel_SUB17,bmw_m5_09_lod0_glassRHL_glass_1,
MOVING_FILTER =WHEEL_RR,WHEEL_LR

[SHADER_REPLACEMENT_...]
MESHES =int_SUB031,ARROW_FUEL_SUB1,al_higgh2,ARROW_RPM_SUB1,ARROW_RPM_SUB003,ind_tcs_off,ind_battery,ind_fog_rear,ind_low,ind_engine,ind_fog_rear01,ind_oil,links_glow,mitte_glow,ind_limiter,ind_pad,ind_airbag,ind_gurt,ind_high,int_SUB19,zad_svet_light,al058,black_headl,black_headl003,hea1d_lights1_SUB007,VRlowB,al_zad,int_SUB032,int_SUB18
ADAPTIVE_EMISSIVE = 1

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = glas_reed
IOR = 3                     ; looks better like this
FilmIOR = $IOR               ; redefine IOR for external film layer to increase reflections
ThicknessMult = 0.3         ; thicker glass passes less light through
ProfileFix = 0.01            ; adds thickness to glass for glazing angles
MaskPass = 5                    ; mask pass opacity
MaskPassColor = 100, 20, 20      ; mask pass color adjustment
ProfileFix = 0.05              ; a bit thicker edge
Refraction = 1                 ; set to non-zero value to use cheap refraction, increase value to increase light bending effect
RefractionBias = 0.3       ; increase to force use of refraction buffer everywhere and make refraction blurred, for matte glass or glass sides
RefractionRainbow = 2          ; possibly expensive, adds some sort of chromatic distortion effect to refraction
ExtraLightsAdjustment = 0.015
Refraction = 0.4
FresnelC = 0.05
FresnelMax = 1
ExtraSharpLocalReflections = 50

[REFRACTING_HEADLIGHT_...] 
SURFACE =TAIL003
INSIDE = al_zad
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.032
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 4
BULB_REFLECTION_K = -0.06
CUSTOM_BULB_0 = 0.618,0.588,1,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 5.84
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 1000
F0 = 1
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.41
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1,0,0
MIRROR_POS = -3.5762787e-07,0.7006425,-2.196
NM_SHARE_EXT = 1
NM_SHARE_INT = 1
ORIGIN = 0.61,0.8,-2.443
RADIUS = 0.12595002
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_...] 
SURFACE =tail_lights1_SUB015
INSIDE = al_zad
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.032
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 4
BULB_REFLECTION_K = -0.06
CUSTOM_BULB_0 = 0.618,0.588,1,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 5.84
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 1000
F0 = 1
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.41
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1,0,0
MIRROR_POS = -3.5762787e-07,0.7006425,-2.196
NM_SHARE_EXT = 1
NM_SHARE_INT = 1
ORIGIN = 0.61,0.8,-2.443
RADIUS = 0.12595002
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[Material_Metal_v2]
Materials= rgb_zad_fara39
Metalness = 0.96
Smoothness = 0.85
BrightnessAdjustment = 0.6
LocalReflectionsSharpness = 0.5
DetailNormalBlend = 0
DetailScale = 0

[SHADER_REPLACEMENT_44]
ACTIVE = 1
MESHES =tail_lights1_SUB4
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.4
PROP_... = isAdditive, 2
PROP_... = useDetail, 1
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 150
PROP_1_ROUGHNESSEXP = pbRoughness, 1
PROP_3_PBNORMALDETAILPBRMULTS = pbNormalDetailPBRMults, 0, 1, 0

[EMISSIVE_...]
NAME = al_zad
INPUT=EXTRA_A
COLOR = 11,4.5,0,55
OFF_COLOR=0.1,0,0,0.23
;FALLBACK_LOWBEAM_COLOR= 55,12.44,0.2,0
;FALLBACK_HEADLIGHTS_COLOR = 55,12.44,0.2,2.55
LAG = 0.5
SIMULATE_HEATING = 0


[EXTRA_FX_EMISSIVE_...]
MESHES =tail_lights0_SUB2,
DIGITAL_INSTRUMENTS = digital_instruments.ini
RANGE = 0.056
COLOR=25,25,25,1
DIRECTED =-0
INTERIOR_ONLY = 0         ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only
EMISSIVE_TWEAK = 1

[EXTRA_FX_EMISSIVE_...]
MESHES =tail_lights0_SUB005,
DIGITAL_INSTRUMENTS = digital_instruments.ini
RANGE = 0.1
COLOR=25,20,8.5,0.1
DIRECTED =-0
INTERIOR_ONLY = 0         ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only
EMISSIVE_TWEAK = 1

[EXTRA_FX_EMISSIVE_...]
MESHES =head_lights1_SUB1,head_lights1_SUB2
DIGITAL_INSTRUMENTS = digital_instruments.ini
RANGE = 0.03
COLOR=25,20,8.5,0.02
DIRECTED =-1
INTERIOR_ONLY = 0         ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only
EMISSIVE_TWEAK = 1

[EXTRA_FX_EMISSIVE_...]
MESHES =al058,
DIGITAL_INSTRUMENTS = digital_instruments.ini
RANGE = 0.03
COLOR=25,20,8.5,0.01
DIRECTED =-1
INTERIOR_ONLY = 0         ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only
EMISSIVE_TWEAK = 1

[EMISSIVE_EXTRA_A_...] 
NAME=al058
COLOR=25,19,8.5,3
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=0



[REFRACTING_HEADLIGHT_...] 
SURFACE =drl003
INSIDE = al058,
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.48299998
AMBIENT_MULT = 0.36
BASE_EMISSIVE_K = 0.02
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.4
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1.05
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 15.76
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.77
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0.006
INNER_SPECULAR = 5.5
INNER_SPECULAR_EXP = 352
IOR = 1.67
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 3.2782555e-07,0.5124,2.073403
NM_SHARE_EXT = 0.48
NM_SHARE_INT = 0.36
ORIGIN = 0.613,0.58,2.41
RADIUS = 0.07760001
REFLECTIVENESS_DIFFUSE_MULT = 34
REFLECTIVENESS_MULT = 7.4
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_...] 
SURFACE =drl2
INSIDE = al3,
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.146
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.31
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 3.1
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.443,0.603,0.485,0.482
CUSTOM_BULB_1 = 0.5,0.42,0.023,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 5.7816515e-06,3.445894e-08,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 16.83
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0.004500002
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1,0,0
MIRROR_POS = 3.2782555e-07,0.5124,2.073403
NM_SHARE_EXT = 0.59
NM_SHARE_INT = 0.39
ORIGIN = 0.481,0.571,2.443
RADIUS = 0.0796
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.85
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[EXTRA_FX_EMISSIVE_...]
MESHES =al3
DIGITAL_INSTRUMENTS = digital_instruments.ini
RANGE = 0.025
COLOR=25,24,9,0.00125
DIRECTED =-1        
INTERIOR_ONLY = 0         ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only
EMISSIVE_TWEAK = 0

[EMISSIVE_EXTRA_A_...] 
NAME=al3,al41
COLOR=25,18,8.5,4.5
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=0

[EXTRA_FX_EMISSIVE_...]
MESHES =head_lights1_SUB006
DIGITAL_INSTRUMENTS = digital_instruments.ini
RANGE = 0.1
COLOR=25,19,9,11
DIRECTED =-5      
INTERIOR_ONLY = 0         ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only
EMISSIVE_TWEAK = 1


[EMISSIVE_HIGHBEAM_...]
NAME = head_lights1_SUB006
COLOR =50,40,20,55
LAG=0.2
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.1
SIMULATE_HEATING=0.1

[EMISSIVE_HIGHBEAM_...]
NAME = al_higgh2
COLOR =50,40,20,0.0
LAG=0.6
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.1
SIMULATE_HEATING=1


[EMISSIVE_...] 
INPUT=EXTRA_C
NAME=bumper_f2_SUB007
COLOR =50,40,20,5
LAG=0.2
LOCATION=FRONT
CHANNEL=0
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.1
SIMULATE_HEATING=1

[EXTRA_FX_EMISSIVE_...]
MESHES =bumper_f2_SUB007,
DIGITAL_INSTRUMENTS = digital_instruments.ini
RANGE = 0.051
COLOR =50,40,20,1
DIRECTED =-1
INTERIOR_ONLY = 0         ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only
EMISSIVE_TWEAK = 1

[EMISSIVE_...]
INPUT= LIGHT
NAME=black_headl001
TOGGLE_VISIBILITY = 0
COLOR=1,1.4,1.5,220
LAG=0.31
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.1
SIMULATE_HEATING=3

[EXTRA_FX_EMISSIVE_...]
MESHES =black_headl001
DIGITAL_INSTRUMENTS = digital_instruments.ini
RANGE = 0.03
COLOR=1,1.0,1.0,0.5
DIRECTED =1        
INTERIOR_ONLY = 0         ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only
EMISSIVE_TWEAK = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = black_headl001
INSIDE =black_headl011111
ABSORPTION = 0.081999995
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.58
BULB_BLUR_K = 0
BULB_REFLECTION_K = 0.17
CUSTOM_BULB_0 = 0.573,0.623,0.001,0
CUSTOM_BULB_1 = 0,1,0.001,1
CUSTOM_BULB_2 = 1,0.87,0.001,1
CUSTOM_BULB_3 = 0.5,0.897,1,0.001
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.0156080015,0.016255002,-0.99974614
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 23.89
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.68
GLASS_COLOR = 0.0001,0.0001,0.0001
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0.015600026
INNER_SPECULAR = 6.8
INNER_SPECULAR_EXP = 173
IOR = 1
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.8
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.99907607,4.935643e-05,0.034885854
MIRROR_POS = 0.0001373291,0.53816146,1.789154
NM_SHARE_EXT = 0.52
NM_SHARE_INT = 1
ORIGIN = 0.621,0.58,2.279
RADIUS = 0.040000044
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 3.4
REFLECTIVE_GAMMA = 2.3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 3.98
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0




[EMISSIVE_LIGHT_...]
NAME=VRlowB
COLOR=1,1.4,1.5,220
LAG=0.80
SIMULATE_HEATING=0.9
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.6


[Display_AndroidAuto]
@ = Display_ExtraShape, P1 = "404, 26", P2 = "27, 479", P3 = "975, 479", P4 = "1270, 26"
Meshes = int_SUB17
Resolution = 1280, 500   ; texture resolution
Size = 1280, 500     ; size of the screen area
Offset =30, 0             ; left top corner of screen area
Scale = 1                 ; might need adjusting to get the scale right
aftermarketComponent=1

Scale = 1
[SHADER_REPLACEMENT_...]
MESHES = int_SUB17
SHADER = ksPerPixel
PROP_... = ksEmissive, 1, 1, 1

[DEFAULTS]
CarPaintMaterial = body_ao1
CarPaintVersionAware = 1 ; set to 2 to switch defaults to newer ones

[Material_CarPaint_Metallic]
MATERIALS =body_ao1
BrightnessAdjustment = 0.65
ClearCoatThickness = 0.25
AmbientSpecularEXP = 1.5
AmbientSpecular = 0.45
FresnelC = 0.15

[EMISSIVE_EXTRA_A_...]
NAME=int_SUB18
COLOR=10,3,0, 2
OFF_COLOR = 0.5, 0.5, 0.5, 0
LAG=0.80

[EMISSIVE_EXTRA_A_...]
NAME=Plane003,Plane002,Plane001,Plane006
COLOR=10,3,0, 1
OFF_COLOR = 0.5, 0.5, 0.5, 0
LAG=0.80


[EMISSIVE_EXTRA_A_...]
NAME=int_SUB032
COLOR=5,3,0,2
LAG=0.80



[ANIMATION_...]
INPUT =EXTRA_B           ; bind to reverse gear
FILE = fog_anim.ksanim   ; file name of new animation in “animations” folder
TIME = 0.5                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0         ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_...]
INPUT =EXTRA_D            ; bind to reverse gear
FILE = window_lf.ksanim   ; file name of new animation in “animations” folder
TIME = 0.95                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0         ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_...]
INPUT =EXTRA_A            ; bind to reverse gear
FILE = LUK1.ksanim   ; file name of new animation in “animations” folder
TIME = 0.95                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0         ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_...]
INPUT =TRACTIONCONTROL            ; bind to reverse gear
FILE = sport_butt.ksanim   ; file name of new animation in “animations” folder
TIME = 0.15                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0         ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[EMISSIVE_...]
INPUT =TRACTIONCONTROL
NAME=int_SUB054
COLOR=0,7,0,3
InputInverse=1
LAG=0.35

[EMISSIVE_LIGHT_...]
NAME=int_SUB030,int_SUB031,int_SUB028,int_SUB029,int_SUB19,ARROW_RPM_SUB1,ARROW_SPEED_SUB1,ARROW_RPM_SUB003
COLOR=7,3,0,4
OFF_COLOR=0,0,0
LAG=0.80

[EMISSIVE_LIGHT_...]
NAME=tail_lights1_SUB5
COLOR=4,152,0,12
LAG=0.80

[EMISSIVE_LIGHT_...]
NAME=zad_svet_light
COLOR=10,5,0,0.25
LAG=0.80

[EMISSIVE_LIGHT_...]
NAME=tail_lights1_SUB4
COLOR=8,2,0,0
CHANNEL=0
LAG=0.80

[EMISSIVE_LIGHT_...]
NAME=int_SUB022
COLOR=2,0.5,0,2
LAG=0.80
[EMISSIVE_LIGHT_...]
NAME=int_SUB16
COLOR=2,0.5,0,1
LAG=0.80
[EMISSIVE_LIGHT_...]
NAME=int_SUB11,steeringwheel_ok_SUB4,door_lf_SUB10,int_SUB044,door_rf_SUB10,door_rr_SUB8,door_lr_SUB8
COLOR=5,0.5,0,1
LAG=0.80

[SHADOWED_WHEELS]
DISTANCE=3
WIDTH=0.12
OPACITY=0.5
EXTRA_AMBIENT_BRIGHTNESS=0.05

[SHADOWED_WHEELS_FRONT]
ANGLE=15
OFFSET=0.07

[SHADOWED_WHEELS_REAR]
ANGLE=15
OFFSET=0.06

[SHADOWED_TYRES]
ANGLE = 10
EXTRA_AMBIENT_BRIGHTNESS = 0.15
OFFSET = 0.01
WIDTH = 0.1
OPACITY = 2.0



[EMISSIVE_HIGHBEAM_...]
NAME =
COLOR=50,40,20,3
OFF_COLOR = 0.5, 0.5, 0.5, 0
LAG = 0.85
SIMULATE_HEATING = 0.3
LOCATION = FRONT
ACT_AS_HEADLIGHTS = 1
AMBIENT_INFLUENCE = 0.8
CHANNEL=0



[EMISSIVE_...] 
INPUT=RPM
RPM_TREESHOLD=10
NAME=int_SUB042
COLOR=0,6,0
LAG=0.7

[LIGHT_EXTRA_...] 
BIND_TO_EXTRA_C=4
BIND_TO_HEADLIGHTS=0
COLOR =50,40,20,0.1
LAG=0.7
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0.58
POSITION=0.0,0.9339009,2 ;links hoch vor
DIRECTION=0.2873479,-0.128353,0.8567059  ;0,-0.6,1
RANGE=50;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=85;120
SPOT_SHARPNESS=0.5




[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= 
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials =Matte__8122D2D2D__env_4_spec_trans_
[Material_PhotoelasticGlass]
Meshes= glass_SUB002
[Material_PhotoelasticGlass]
Meshes=glass2LHL
PhotoelasticityBaseScale = 0.001     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.4  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.0  ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4  ; how many stripes are there
ThicknessMult = 1.5
PhotoelasticityMult = 0.15

[INCLUDE: common/materials_interior.ini]
DisableDev=1

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial =body
CarPaintVersionAware = 2
DisableDev = 1

[Material_CarPaint]
ClearCoatThickness = 0.11
SpecularColor = 1
SpecularMult = 0.6
FresnelMax = 0.5
FresnelC = 0.1

[EMISSIVE_...]
INPUT= EXTRA_A
BIND_TO_EXTRA_A=1
NAME=head_lights1_SUB3
COLOR=6,2,0,11                 ;50,22,0,2
SIMULATE_HEATING=0.8
FALLBACK_HEADLIGHTS_COLOR=6,2,0,11   
LAG=0.91
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
INPUT= EXTRA_A
BIND_TO_EXTRA_A=1
NAME=VRangleeee
COLOR=25,19,8.5,0.05
SIMULATE_HEATING=0.8
FALLBACK_HEADLIGHTS_COLOR=25,19,8.5,0.05
LAG=0.91
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
[EMISSIVE_...]
INPUT= EXTRA_A
BIND_TO_EXTRA_A=1
NAME=black_headl,hea1d_lights1_SUB007
COLOR=25,19,8.5,0.5
CHANNEL=0
SIMULATE_HEATING=0.8
FALLBACK_HEADLIGHTS_COLOR=25,19,8.5,0.1
LAG=0.91
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...] Sichtbarkeiten
NAME= links1_glow, mitte_glow, re1chts_glow,
COLOR=10,2,0,1
SIMULATE_HEATING=0.8
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LAG=0.91



[EXTRA_FX_EMISSIVE_...]
MESHES =links1_glow, mitte_glow, re1chts_glow,
DIGITAL_INSTRUMENTS = digital_instruments.ini
RANGE = 0.08
COLOR=25,24,9,0.02
DIRECTED =1       
INTERIOR_ONLY = 0         ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only
EMISSIVE_TWEAK = 1

[INCLUDE: common/materials_glass.ini]


[Material_PhotoelasticGlass]
Meshes =glassLHL
FilmIOR =3
ThicknessMult =3
BrightnessAdjustment=0.0
PhotoelasticityMult = 0.5
PhotoelasticityBaseScale = 0.81
Desaturate = 0.5
MaskPass = 0.5



[SHADER_REPLACEMENT_0_GLASSTEST : Material_PhotoelasticGlass]
ACTIVE = $" read('csp/version', 0) >= 1279 "
Materials = M1at2te__822D2D2D__env_4_spec_trans_1
FilmIOR = 2.5
ThicknessMult = 1.0
Desaturate = 1
MaskPass = 1



[SHADER_REPLACEMENT_...]
MESHES = tail_lights1_SUB4,int_SUB022, black_headl,black_headl003,head_lights1_SUB007,head_lights1_SUB005,head_lights1_SUB006,int_SUB032
PROP_... = emChannelsMode, 1 

[EMISSIVE_...]
NAME = 1
INPUT= HIGHBEAM
CHANNEL=2
COLOR =50,40,20,1

[EMISSIVE_...]
NAME = VRlhigh
INPUT= HIGHBEAM
COLOR =50,40,20,0







[EMISSIVE_...]
NAME = 433
INPUT= RPM
COLOR =2,2,2.5


[EMISSIVE_...]
NAME = SVV_higg
INPUT= HIGHBEAM
COLOR =70,30,0
#COLOR =10,10,10,50

[EMISSIVE_...]
NAME =black_headl0101
INPUT= LIGHT
COLOR =60,30,0

[EMISSIVE_...]
NAME =VRlowB1
INPUT= LOWBEAM
COLOR =10,10,15,0.5

[EMISSIVE_...]
NAME =black_headl,h1ead_lights1_SUB007,
INPUT= LOWBEAM
CHANNEL=1
COLOR =10,10,15,1

[EMISSIVE_...]
INPUT=LOWBEAM
NAME=1black_headl001
TOGGLE_VISIBILITY = 0
COLOR=100,100,150,2
LAG=0.31
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.1
SIMULATE_HEATING=3





[EMISSIVE_...]
NAME = torpeda
INPUT= RPM
INPUT_THRESHOLD=10
CHANNEL = 0
COLOR = 7,2,0

[EMISSIVE_...]
NAME = torpeda,warning_traction_control_off0
INPUT= LIGHT
CHANNEL = 2
COLOR = 1,1,2,2


[EMISSIVE_...]
NAME =warning_traction_control_off0
INPUT= RPM
COLOR=60,20,0,1
INPUT_THRESHOLD=10

[DI_GEAR_...]
DIGITAL_ITEM = 14
DIGITAL_ITEM_NUMBER_FORMAT=GEAR,,,1,2,3,4,5,6

[DI_GEAR_...]
DIGITAL_ITEM = 0
DIGITAL_ITEM_NUMBER_FORMAT=GEAR_AUTO,R,N,D


[EMISSIVE_...]
NAME = GEO_Controls_center_005 ,
INPUT= RPM
COLOR=4,2,0,2
INPUT_THRESHOLD=10

[EMISSIVE_...]
NAME = bmw_m5_09_cockpit_interior_plastic__SUB2
INPUT= RPM
COLOR =2,2,2
INPUT_THRESHOLD=10







[DATA] 
DISABLE_LIGHTSINI=0


[BRAKEDISC_FX]
; ACTIVE = 0
NORMAL_MASK = 1, 0.5
LUMINOCITY_MASK = 0.01, 0.02
ALPHA_MASK = 0.1, 0.2
DEBUG_MODE = 0
NORMAL_MASK = 0.2, 0.1
; CERAMIC = 0
; GLOW_FORCE = 0.6
; WEAR_FORCE = 0.3

[BRAKEDISC_FX]
AMBIENT_MULT = 1
REFLECTION_MULT = 10
RIM_INTERNAL_RADIUS = 0.06
SIMPLIFY_NORMALS_K = 0
DISC_INTERNAL_RADIUS_SHARPNESS = 250

[BRAKEDISC_FX_FRONT]
DISC_INTERNAL_RADIUS = 0.114

[BRAKEDISC_FX_REAR]
DISC_INTERNAL_RADIUS = 0.114
[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=2
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1

[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.825127, -2.77
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_BRAKEDISCS_FRONT]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 10.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=80
SPOT_SHARPNESS=0.8

[LIGHT_BRAKEDISCS_REAR]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 10.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=80
SPOT_SHARPNESS=0.8






[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=1000
BOUND_EXP=1
COLOR=0.957143, 0.957143, 1, 20
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.7, 2.2
RANGE=180
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=50
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0


[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.09 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.090 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
SPEED_LIMIT = 300
SPEED_FIX=1
SPEED_LAG=0.92



[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
COOKTORRANCE_FRESNEL_REFLECTANCE=0.2
COOKTORRANCE_IOR=0.1
COOKTORRANCE_LAMBERT_FACTOR=1
COOKTORRANCE_ROUGHNESS=0.5
DAMAGE_FLAT_SPOT_DEBUG=0
DAMAGE_FLAT_SPOT_FADE=0.1
DAMAGE_FLAT_SPOT_GAIN=10
DAMAGE_GRAIN_DEBUG=0
DAMAGE_GRAIN_GAIN=10
DAMAGE_GRAIN_MAX=0.8
DAMAGE_NORMALS_MULT=2
DAMAGE_OCCLUSION_MULT=0.2
DAMAGE_OFFSET_K=0
DAMAGE_REFL_MULT=0.8
DAMAGE_SPEC_EXP_MULT=0.2
DAMAGE_SPEC_MULT=0.6
DAMAGE_WIDTH_K=1.2
DIRT_ACCUMULATION=1000
DIRT_DIRT_DEBUG=0
DIRT_FADE=100
DIRT_GRASS_DEBUG=0
DIRT_WIDTH_K=1
ENABLED=1
FLEX_MAX_SKEW_MULT=0.8
FLEX_MULT=1
FLEX_PROFILE_MULT=0.45
FLEX_SKEW_RANGE_MULT=3
FLEX_SKEW_SMOOTHING=0.1
FLEX_SQUASH_SMOOTHING=0.1
NOFX_DISTANCE_SWITCH=16
VISIBLE_IN_INTERIOR_CAM=0








[ANIMATION_…]
INPUT=GEAR
INPUT_LUT=(| -1=0.1 | 0=0.2 | 1=0.3 |)
FILE = smg.ksanim
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.95
INPUT_AS_PROGRESS = 1
LOOP_WHILE_ACTIVE = 0
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_1]
INPUT = TC       ; bind to reverse gear
FILE =trcd.ksanim  ; file name of new animation in “animations” folder
TIME = 0.6
INPUT_AS_PROGRESS = 0   ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0
INPUT_THRESHOLD_INVERSE=0

[ANIMATION_2]
INPUT= ENGINE_LIFE
INPUT_THRESHOLD = 800
FILE = Waning_eng.ksanim   ; file name of new animation in “animations” folder
TIME = 2.0                ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0
INPUT_THRESHOLD_INVERSE = 1

[ANIMATION_3]
INPUT= ENGINE_LIFE
INPUT_THRESHOLD = 910
FILE = Waning_oil.ksanim   ; file name of new animation in “animations” folder
TIME = 2.0               ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0
INPUT_THRESHOLD_INVERSE = 1


[ANIMATION_4]
INPUT= STALLED
FILE = Waning_Bat.ksanim   ; file name of new animation in “animations” folder
TIME = 4.0                ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0

[ANIMATION_5]
FILE=Radio_Display.ksanim
TIME= 0.06
BIND_TO_EXTRA_C=1


[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=tail_lights0_SUB005
COLOR=20,7,0,1
LAG=0.0
SIMULATE_HEATING=0.6
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=int_SUB035
COLOR=0,12,0,22
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=VRlTYRN
COLOR=20,7,0
LAG=0.8
[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=zad_turn001
COLOR=20,7,0,1
LAG=0.8
SIMULATE_HEATING=

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=zad_turn
COLOR=20,7,0,6
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION=FRONT
[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=zad_turn001,V2RlTYRN,
COLOR=20,7,0,22
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=int_SUB034
COLOR=0,12,0,22
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=head_lights1_SUB2,tail_lights1_SUB2
COLOR=20,7,0,11
LAG=0.1
SIMULATE_HEATING=0.6
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=VRlTYRN0011,head_lights1_SUB1,tail_lights1_SUB1
COLOR=20,7,0,11
LAG=0.1
SIMULATE_HEATING=0.6
LOCATION=FRONT
[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=zad_turn
COLOR=20,7,0,5
LAG=0.1
SIMULATE_HEATING=0.6
LOCATION=FRONT


[EMISSIVE_...]
NAME=ind_fuel
COLOR=4,2,0,15
INPUT=FUEL
INPUT_THRESHOLD = 10
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2
[LIGHT_EXTRA_...]
;hand brake sprite
BOUND_TO=ind_fuel
COLOR=4,2,0,50
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0.56, 0.88, 0.38
RANGE=0.105
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=0.01
SPOT=50
SPOT_SHARPNESS=0.01

[LIGHT_EXTRA_...]
;hand brake sprite
;BOUND_TO=i1nd_fuel
;COLOR=100, 100, 100, 20
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0.568, 0.873, 0.34
DIRECTION=0, 1, 0
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=0.01
SPOT=160
SPOT_SHARPNESS=0.01



[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=SVV_povorot
COLOR=85,20,0, 2
LAG=0.6
SIMULATE_HEATING=0.6
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=bmw_m5_09_lod0_headlightR_textured_reflector__SUB1
COLOR=85,20,0, 8
LAG=0.6
SIMULATE_HEATING=0.6
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=SVV_povorotpav
COLOR=85,20,0, 2
LAG=0.6
SIMULATE_HEATING=0.6
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Left_Headlight_indicator_Glass
COLOR=5,1,0, 0.8
LAG=0.6
SIMULATE_HEATING=0.6
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=Left_Side_Blnker
TOGGLE_VISIBILITY = 0
COLOR=15,2,0, 4
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=SIDE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=Left_Taillight_Indicator, Left_Taillight_Indicator1
TOGGLE_VISIBILITY = 0
COLOR=55,50,0, 2
LAG=0.2
SIMULATE_HEATING=0.2
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_4]
NAME=warning_left
TOGGLE_VISIBILITY = 1
COLOR=0.5,25,0.5, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_...]
NAME=turb
TOGGLE_VISIBILITY = 1
COLOR=0.5,25,0.5, 3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0





[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=Right_Headlight_indicator
COLOR=85,20,0, 8
LAG=0.6
SIMULATE_HEATING=0.6
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Right_Headlight_indicator_Glass
COLOR=5,1,0, 0.8
LAG=0.6
SIMULATE_HEATING=0.6
LOCATION=FRONT




[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=Right_Side_Blnker
TOGGLE_VISIBILITY = 0
COLOR=15,2,0, 4
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=SIDE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=Right_Taillight_Indicator, Right_Taillight_Indicator1
TOGGLE_VISIBILITY = 0
COLOR=55,50,0, 2
LAG=0.2
SIMULATE_HEATING=0.2
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_TURNSIGNAL_RIGHT_4]
NAME=warning_right
TOGGLE_VISIBILITY = 1
COLOR=0.5,25,0.5, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_...]
NAME=turb001
TOGGLE_VISIBILITY = 1
COLOR=0.5,25,0.5, 3
LAG=0.2



[LIGHT_TURNSIGNAL_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.71, 0, 0.69
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_RANGE_MULT=0.5
POSITION=1.0, 0.66, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[SHAKING_EXHAUST_...]
MESHES = fenders_r3_SUB2,fenders_r3_SUB3,fenders_r3_SUB0,fenders_r3_SUB1,fenders_r3_SUB004,fenders_r2_SUB0,fenders_r2_SUB1
POINT_0 = -0.14, 0.1, -0.14
POINT_0_RADIUS = 3
POINT_0_EXP = 0.005


[LIGHT_TURNSIGNAL_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.71, 0, 0.69
EXTERIOR_ONLY=
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
POSITION=-1.0, 0.66, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_LEFT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.6, 0, -0.88
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=1.3, 0.89, -2.3
POSITION=1.3, 0.89, -2.3
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_RIGHT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.6, 0, -0.88
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=-1.3, 0.89, -2.3
POSITION=-1.3, 0.89, -2.3
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

--------------------------------------------------------
     ///ODOMETER///


[ODOMETER_MAIN]
DIGITAL_ITEM=3
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999
; add zero to add leading zeros

[ODOMETER_TRIP]
DIGITAL_ITEM=4
DIGITAL_ITEM_NUMBER_FORMAT=06.1
UPPER_BOUND=9999


------------------------------------------------------------------

[EMISSIVE_...]
INPUT=REVERSE
NAME= tail_lights0_SUB2; name (one or more) of a mesh to glow
COLOR = 80, 80, 80,1      ; glowing color if condition is met
LAG = 0.0                 ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.0     ; adds heating effect, going through orange tint while turning on and off

[EMISSIVE_...]
INPUT=REVERSE
NAME= tail_lights1_SUB4 
COLOR = 80, 80, 80 ,2
CHANNEL=1        ; glowing color if condition is met
LAG = 0.4                 ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.5     ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_...]
INPUT=REVERSE
NAME= zad_reverse
COLOR = 10,10,10,22      ; glowing color if condition is met
LAG = 0.4                 ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.5     ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.44832
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0, 0.8, -2.8
RANGE=3
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4


[EMISSIVE_...]
NAME=warning_wheel_damage
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2

[EMISSIVE_...]
NAME=warning_engine23
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2



[ANALOG_INDICATOR_...]
INPUT=OIL_TEMPERATURE
NAME=ARROW_WATER_RPM
;ZERO=-2
STEP=-0.99
MIN_VALUE=0 ;50
LUT=(0=0|50=-71|100=-99)

[INCLUDE: common/custom_emissive.ini]
[CustomEmissiveMulti]
Meshes = bmw_m5_09_cockpit_interior_badge_
Resolution =512, 512
UseEmissive0AsFallback = 1
; Debug = 1 ; uncomment me to see the areas nicely

@ = MultiItem, Role = GEAR_R , Start = "291.5, 245.9", Size = "14.7, 15.8" ,Color = "-6, 10, 0" , 
@ = MultiItem, Role = GEAR_N , Start = "305.7, 265", Size = "12, 13.9" , Color = "-6,10,0" , 
@ = MultiItem, Role = GEAR_D , Start = "352.4, 257.6", Size = "22.7, 22.7" , Color = "-6,10,0" , 
@ = MultiItem, Role = LIGHT ,  Start = "281.1, 217.3", Size = "94, 123.9" , Color = "6,1,0" ,


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=95
NAME=warning_engine
COLOR=60,12,0.2,1
OFF_COLOR=0
LAG=0.0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1
INVERSE=1

[ANIMATION_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=95  ; bind to reverse gear
FILE = oil.ksanim  ; file name of new animation in “animations” folder
TIME = 0.4             ; animation time
INPUT_AS_PROGRESS = 0     ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0
INPUT_THRESHOLD_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=95
NAME=checkEngine
COLOR=60,12,0.2,1
OFF_COLOR=0
LAG=0.0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1
INVERSE=1

[EMISSIVE_...]
NAME=warning_low_tire_press
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 35
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_...]
NAME=warning_fuel
TOGGLE_VISIBILITY = 1
COLOR=60,20,0.1,1
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.4


[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1
NAME=int_SUB055
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2


[EMISSIVE_ABS_INACTION_0]
NAME=warning_abs
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0]
NAME=warning_mdm
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_1]
NAME=warning_traction_control_off
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_...]
NAME=hanbrakeVR
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=60,12,0.2,2
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_2]
NAME=warning_traction_control_off2
TOGGLE_VISIBILITY = 0
COLOR=0
COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_...]
NAME=warning_manual
TOGGLE_VISIBILITY = 0
OFF_COLOR=0,8,0
COLOR=0,0,0
INPUT_EQUALS=1

[EMISSIVE_TRACTIONCONTROL_...]
NAME=m_button
TOGGLE_VISIBILITY = 1
OFF_COLOR=0,8,0,10
COLOR=0,0,0
INPUT_EQUALS=1

[EMISSIVE_...]
NAME=  ggrrrr,powerdclights
INPUT=RPM
INPUT_THRESHOLD=10
COLOR=0,28,0

[EMISSIVE_...]
NAME=  Object017,bmw_m5_09_cockpit_interior_badge_,bmw_m5_09_cockpit_steering_wheel_badge_
INPUT=LIGHT
COLOR=7,1.5,0,1.5

[EMISSIVE_...]
NAME= ind_low
INPUT=LIGHT
COLOR=0,11,0
[EMISSIVE_...]
NAME= int_SUB050
INPUT=LIGHT
COLOR=0,3,0

[LIGHT_EXTRA_...]
;hand brake sprite
BOUND_TO=ind_low
COLOR=0, 7, 00, 20
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0.527, 0.83, 0.77
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=0.01
SPOT=30
SPOT_SHARPNESS=0.01

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=60,12,0.2,1
NAME=warning_traction_control
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_HANDBRAKE_0]
NAME=warning_handbrake
TOGGLE_VISIBILITY = 1
COLOR=60,2,0.2,1
LAG=0.2

[EMISSIVE_HANDBRAKE_...]
NAME=svvvvv
TOGGLE_VISIBILITY = 1
\
COLOR=60,2,0.2,2
LAG=0.2

[EMISSIVE_...]
NAME=warning_seatbelt, 
TOGGLE_VISIBILITY = 1
COLOR=60,0,0,1
INPUT=STALLED
LAG=0.2

[EMISSIVE_...]
NAME= warning_airbag
TOGGLE_VISIBILITY = 1
COLOR=60,0,0,1
INPUT=BODY_DAMAGE
INPUT_THRESHOLD=20
LAG=0.2

[EMISSIVE_...]
NAME=warning_lane_assist, warning_lane_assist1
TOGGLE_VISIBILITY = 1
COLOR=60,12,0,1
INPUT=STALLED
LAG=0.2

[EMISSIVE_OIL_TEMP_0]
INPUT=OIL_TEMP
INPUT_THRESHOLD=500
NAME=lampa
COLOR=0.2,0.2,0.2
OFF_COLOR=40,20,1
LAG=0.0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_...]
NAME=warning_engine2
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 800
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=warning_oil
TOGGLE_VISIBILITY = 0
COLOR=60,20,0,1
INPUT=RPM
INPUT_THRESHOLD = 910


[EMISSIVE_...]
NAME=warning_battery
TOGGLE_VISIBILITY = 0
COLOR=60,0,0,1
INPUT=STALLED
LAG=0.2




[EMISSIVE_LIGHT_0]
NAME=Left_Lenz_Inside, Right_Lenz_Inside
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=250,250,280, 0
LAG=0.77
SIMULATE_HEATING=0.7
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_1]
NAME=Right_Lenz, Left_Lenz
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=250,250,280, 2
LAG=0.9
SIMULATE_HEATING=0.88
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_EXTRA_A_...]
NAME=ARROW_RPM_SUB1.001,ARROW_RPM_SUB003.001,int_SUB031.001,int_SUB19.001,
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=10,10,11,15
OFF_COLOR=5,0,0
[EMISSIVE_EXTRA_A_...]
NAME=ARROW_FUEL_SUB1
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=10,10,11,2
OFF_COLOR=0.5,0,0
[EMISSIVE_LIGHT_...]
NAME=Left_Headlight_Black
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=10,10,20,5
CHANNEL=1
LAG=0.9
SIMULATE_HEATING=0.88
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...]
NAME=SVet_highbem
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=10,10,20,50
LAG=0.9
SIMULATE_HEATING=0.88
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_2]
NAME=drl21
OFF_COLOR=30,15,5, 2
LAG=0.6
SIMULATE_HEATING=0.4
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_3]
NAME=GEO_controls001, STEER_HR_mesh_SUB3, COCKPIT_HR_mesh_SUB10
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=2,2,3, 2
LAG=0.6
SIMULATE_HEATING=0.4
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_4]
NAME=Gauges_Alpha001, RPM_Water_Gauge_RPM, SPEED_Gauge_COLOR
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=1,1,1.5
LAG=0.6
SIMULATE_HEATING=0.4
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_5]
NAME=GEO_Controls_center_4
TOGGLE_VISIBILITY = 0
OFF_COLOR=3,0.5,0, 1
LAG=0.6
SIMULATE_HEATING=0.4
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_6]
NAME=RPM_INDICATOR, SPEED_INDICATOR, FUEL_INDICATOR, TEMP_INDICATOR
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=5,5,5, 1
LAG=0.6
SIMULATE_HEATING=0.4
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



[EMISSIVE_LIGHT_7]
NAME=COCKPIT_HR_mesh_SUB14
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=1,1,1.2, 2.0
LAG=0.6
SIMULATE_HEATING=0.4
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_8]
NAME=Right_Taillight_Light, Left_Taillight_Light
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=50,5,3, 1.4
LAG=0.6
SIMULATE_HEATING=0.4
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_9]
NAME=Left_Taillight_Housing, Right_Taillight_Housing
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=50,5,3, 0.008
LAG=0.6
SIMULATE_HEATING=0.4
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_10]
NAME=Right_Angel_Eyes, Left_Angel_Eyes
OFF_COLOR=7,3,0,25
LAG=0.6
SIMULATE_HEATING=0.4
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=Left_Headlight_Black
OFF_COLOR=30,15,5, 3.5
CHANNEL=0
LAG=0.6
SIMULATE_HEATING=0.4
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=SVet_lglasaaa
OFF_COLOR=30,15,5, 0.3
CHANNEL=0
LAG=0.6
SIMULATE_HEATING=0.4
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[SHADER_REPLACEMENT_...]
MESHES =  Left_Headlight_Black
PROP_... = emChannelsMode, 1 

[EMISSIVE_LIGHT_11]
NAME=RPM_GLASS, SPEED_GLASS, FUEL_GLASS, TEMP_GLASS
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=2,2,2, 1.4
LAG=0.6
SIMULATE_HEATING=0.4
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_12]
NAME=RPM_INDICATOR_BASE, SPEED_INDICATOR_BASE, FUEL_INDICATOR_BASE, TEMP_INDICATOR_BASE
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=1,1,1, 0.5
LAG=0.6
SIMULATE_HEATING=0.4
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_13]
NAME=warning_lowbeam
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=1,20,1, 1.1
LAG=0.2
SIMULATE_HEATING=0


[EMISSIVE_LIGHT_14]
NAME=Needles_Light
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=0
LAG=0.2
SIMULATE_HEATING=0


[LIGHT_EXTRA_...]
;hand brake sprite
BOUND_TO=ind_battery
COLOR=50,3,1,5
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0.54, 0.83, 0.77
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=0.01
SPOT=30
SPOT_SHARPNESS=0.01
[EMISSIVE_...]
NAME=ind_battery
COLOR=50,3,1,0.3
BIND_TO=RPM
INPUT_THRESHOLD=300
INPUT_THRESHOLD_INVERSE=1 
LAG=0.0
[EMISSIVE_...]
NAME=ind_oil,ind_gurt,ind_airbag
BIND_TO=RPM
INPUT_THRESHOLD=300
INPUT_THRESHOLD_INVERSE=1 
COLOR=50,3,1,0.3
LAG=0.3


[LIGHT_EXTRA_...]
;hand brake sprite
BOUND_TO=ind_airbag
COLOR=15, 0, 0, 62
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0.231, 0.84, 0.38
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=0.01
SPOT=30
SPOT_SHARPNESS=0.01


[LIGHT_EXTRA_...]
;hand brake sprite
BOUND_TO=ind_pad
COLOR=15, 7, 0, 6
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0.268, 0.82, 0.76
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=0.01
SPOT=30
SPOT_SHARPNESS=0.01

[LIGHT_EXTRA_...]
;hand brake sprite
BOUND_TO=ind_gurt
COLOR=15, 0, 0, 6
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0.268, 0.82, 0.75
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=0.01
SPOT=30
SPOT_SHARPNESS=0.01

[LIGHT_EXTRA_...]
;hand brake sprite
BOUND_TO=ind_limiter
COLOR=0, 7, 0, 12
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0.282, 0.82, 0.75
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=0.01
SPOT=30
SPOT_SHARPNESS=0.01

[EMISSIVE_...]
NAME=ind_limiter
INPUT=SPEEDLIMITER
COLOR=0,15,0
LAG=0.9
SIMULATE_HEATING=0.0
BIND_AS=HEADLIGHT
[EMISSIVE_...]
NAME= ind_pad ,ind_engine
BIND_TO=RPM
INPUT_THRESHOLD=300
INPUT_THRESHOLD_INVERSE=1 
COLOR=50,30,1,0.3
LAG=0.3

[EMISSIVE_LIGHT_15]
NAME=GPS_Screen, GPS_Screen_Background, Radio_Screen
OFF_COLOR=2,2,2, 1.0
LAG=0.2
SIMULATE_HEATING=0
[EMISSIVE_BRAKE_...]
NAME=body1_SUB4
COLOR=10,5,0,5
LAG=0.2
SIMULATE_HEATING=0.2
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_BRAKE_...]
NAME=zad_tormoz2
COLOR=10,5,0,3
LAG=0.2
SIMULATE_HEATING=0.2
LOCATION=REAR
CAST_LIGHT=1
[EMISSIVE_BRAKE_...]
NAME=tail_lights1_SUB4
COLOR=10,1,0,5
CHANNEL=2
LAG=0.2
SIMULATE_HEATING=0.2
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_BRAKE_1]
NAME=Middle_Brake_Light
COLOR=200,40,10, 3
LAG=0.2
SIMULATE_HEATING=0.2
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_HIGHBEAM_0]
NAME=Right_Highbeam, Left_Highbeam
COLOR=250,250,250, 6
LAG=0.7
SIMULATE_HEATING=0.5
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...]
NAME=Left_Headlight_Black
COLOR=10,10,20,2
LAG=0.7
CHANNEL=2
SIMULATE_HEATING=0.5
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...]
NAME=SVet_low
COLOR=10,10,20,5
LAG=0.7
SIMULATE_HEATING=0.5
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_1]
NAME=warning_highbeam
TOGGLE_VISIBILITY = 1
COLOR=0.1,0.1,40, 1.0
LAG=0.2
SIMULATE_HEATING=0


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMPERATURE
NAME=ARROW_TEMP
ZERO=-0.0
STEP=-0.83


[INCLUDE: common/materials_interior.ini]

[Material_InteriorPBRDetail]
Materials = bbs_chr_rims
ColorSource=DIFFUSE
Reflectance=0.77
Smoothness=0.755
Metalness=0.50
CubemapReflectionBlur=0.463
Brightness=0.5
OcclusionMult=1
DetailScale=0
ApplyTilingFix=0
HasDetailNormals=0



[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.0 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.0 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation 

[AUDIO_VOLUME]
BACKFIRE_INT=1.0
BACKFIRE_EXT=1.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=2.2
ENGINE_INT=1.4
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER=0
TRACTION_CONTROL_EXT=0
TRACTION_CONTROL_INT=0
TRANSMISSION=0
TURBO=1.0
WIND=0.25
SKID_EXT = 0.5
SKID_INT = 1.0


[AUDIO_PITCH]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.1
GEAR_GRIND = 1.06
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0
LIMITER = 0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.2
SKID_INT = 1.2



[EMISSIVE_EXTRA_C_1]
BIND_TO_EXTRA_C=1
NAME=warning_foglight
TOGGLE_VISIBILITY = 1
COLOR=50,25,0, 1.5
LAG=0.55
SIMULATE_HEATING=0.5
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_...]
NAME=  greenac,
INPUT=RPM
INPUT_THRESHOLD=10
COLOR=0,18,0


[SHADER_REPLACEMENT_...]
MESHES =tail_lights1_SUB007
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
MESHES =glow_dashs006,int_tint
CAST_SHADOWS=0
IS_TRANSPARENT = 1
[SHADER_REPLACEMENT_...]
MESHES =GEO_HUD_main,orangew,redr,yrllowhu,GEO_HUD_Back,g1,g2,g3,g4,HUD_TAG_0,HUD_TAG_1,HUD_TAG_2,HUD_TAG_3,HUD_TAG_4,HUD_TAG_5,HUD_TAG_6,HUD_TAG_7,HUD_RPM_0,HUD_RPM_1,HUD_RPM_2,HUD_RPM_3,HUD_RPM_4,HUD_RPM_5,HUD_RPM_6,HUD_RPM_7,HUD_RPM_8,HUD_RPM_9,HUD_RPM_10,HUD_RPM_11,HUD_RPM_12,HUD_RPM_13,HUD_RPM_14,HUD_RPM_15,HUD_RPM_16,HUD_RPM_17,HUD_RPM_18,HUD_RPM_19,HUD_RPM_20,HUD_RPM_21,HUD_RPM_21,HUD_RPM_22,HUD_RPM_23,HUD_RPM_24,HUD_RPM_25,HUD_RPM_26,HUD_RPM_27,HUD_RPM_28
BLEND_MODE =  ALPHA_BLEND
CAST_SHADOWS=0
IS_TRANSPARENT = 1
[SHADER_REPLACEMENT_...]
MESHES =zad_svet_light,zad_extra,zad_reverse
CAST_SHADOWS=0


[SHADER_REPLACEMENT_...]
MESHES =turb , turb001
BLEND_MODE =  ALPHA_BLEND
CAST_SHADOWS=0
IS_TRANSPARENT = 1
DOUBLE_FACE_SHADOW_BIASED =0



[LIGHT_EXTRA_3]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR= 5,5,6, 10
LAG=0.33
SIMULATE_HEATING=0.2
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.0, 0.9, 0.85
DIRECTION=0, -1, 0
RANGE=0.27
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=100
SPOT_SHARPNESS=0.2
VOLUMETRIC_LIGHT=1




[LIGHT_EXTRA_4]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR= 5,5,6, 0
LAG=0.33
SIMULATE_HEATING=0.2
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=5
MIRROR=0
POSITION=0.35, 0.8, 0.65
DIRECTION=0, 1, 0
RANGE=0.27
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=190
SPOT_SHARPNESS=0.2
VOLUMETRIC_LIGHT=1

[EMISSIVE_ABS_0]
NAME=ind_abs
OFF_COLOR=15, 8, 0
COLOR=0, 0, 0
TOGGLE_VISIBILITY=1
[EMISSIVE_TRACTIONCONTROL_...] Indikator
NAME=ind_tcs_off
TOGGLE_VISIBILITY=-1
OFF_COLOR=10,10,0
COLOR=0, 0, 0
[EMISSIVE_TRACTIONCONTROL_INACTION_...] Indkator
NAME=mitte_glow_tcs
TOGGLE_VISIBILITY=1
COLOR=100,25,25

[EMISSIVE_EXTRA_A_...] Nebelscheinwerfer EXTRA A
BIND_TO_EXTRA_A=1
NAME=FRONT_BUMPER_SUB0 
COLOR=241,255,89
LAG=0.7
BIND_TO_HEADLIGHTS=0
[EMISSIVE_EXTRA_A_...] Indikator Nebelscheinwerfer
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=1
NAME=ind_fog_rear
COLOR=0,5,0,2
TOGGLE_VISIBILITY=0

[EMISSIVE_EXTRA_A_...] Indikator Nebelscheinwerfer
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=1
NAME=zad_svet_light
COLOR=2,1,0,1s


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=11
NAME=links_glow
COLOR=7,1,0,0
OFF_COLOR=0
LAG=0.0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[LIGHT_EXTRA_...]
;hand brake sprite
BOUND_TO=ind_fog_rear
COLOR=0,5,0,22
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0.5675, 0.84, 0.36
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=0.01
SPOT=34
SPOT_SHARPNESS=0.01

[EMISSIVE_...]
INPUT=EXTRA_B
NAME=ind_fog_rear01,int_SUB052
COLOR=10,10,0,2
LAG=0.9
TOGGLE_VISIBILITY=0

[LIGHT_EXTRA_...]
;hand brake sprite
BOUND_TO=ind_fog_rear01
COLOR=10,10,0,8
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0.555, 0.82, 0.75
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=0.01
SPOT=30
SPOT_SHARPNESS=0.01
[EMISSIVE_HIGHBEAM_...]
BIND_TO_HEADLIGHTS=0
NAME=ind_high
LAG=0.0
COLOR=0,9,25
TOGGLE_VISIBILITY=1
[EMISSIVE_HIGHBEAM_...]
BIND_TO_HEADLIGHTS=0
NAME=FRONT_HIGHBEAM
COLOR=255,245,155,0.7
FALLBACK_LOWBEAM_COLOR=0,0,0, 0
LAG=0.4
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5
[EMISSIVE_ENGINE_0]
NAME=ind_engine
COLOR=15, 8, 0
TOGGLE_VISIBILITY=0

[LIGHT_EXTRA_...]
;hand brake sprite
BOUND_TO=ind_engine
COLOR=15, 13, 0, 11
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0.54, 0.83, 0.77
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=0.01
SPOT=30
SPOT_SHARPNESS=0.01

[EMISSIVE_HANDBRAKE_...] HANDBREMSE Indikator
NAME=ind_brake_red
COLOR=10,0,0,5
TOGGLE_VISIBILITY=0

[LIGHT_EXTRA_...]
;hand brake sprite
BOUND_TO=ind_brake_red
COLOR=15, 0, 0, 6
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0.283, 0.82, 0.75
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.01 
SPECULAR_MULT=0.01
SPOT=30
SPOT_SHARPNESS=0.01


[EMISSIVE_LIGHT_...] 
NAME=boot_SUB2
COLOR=2,2,2,5


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=60
NAME=glow_da1shs004,glow_1dashs005,
COLOR=10,0,0,111
OFF_COLOR=7,7,0,2222
LAG=0.0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0
[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=80
NAME=LED_018 , LED_019,w00,w01,LED_09,LED_08,glow_dashs004,glow_dashs005
COLOR=0,0,0
OFF_COLOR=7,5,0,4
LAG=0.0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0
[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=80
NAME=glow_dashs004,glow_dashs005
COLOR=0,0,0
OFF_COLOR=7,7,0,252
LAG=0.0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=5000
NAME=mesh_21_796.nr,red_rppm
COLOR=10,0,0
OFF_COLOR=7,0.02,0,4
LAG=0.0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[STATUS_OIL]
; similar thing, overly simplified estimation for instruments
PRESSURE_BASE = 1.0         ; base oil pressure for idling engine
PRESSURE_STEP = 0.9         ; oil pressure increase for each 1000 RPM
PRESSURE_LAG_UP = 0.999     ; oil pressure increase lag
PRESSURE_LAG_DOWN = 0.999  ; oil pressure decrease lag

TEMPERATURE_MULT = 0.8        ; relation of oil temperature to water temperature
TEMPERATURE_RPM_FACTOR = 5  ; extra increase of oil temperature for each 1000 RPM
TEMPERATURE_LAG_UP = 0.999  ; oil temperature increase lag
TEMPERATURE_LAG_DOWN = 0.99967   ; oil temperature decrease lag


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
NAME=ARROW_RPM2
START=-15
ZERO=0
STEP=0.0666667
LUT=(60=-6|90=-65|120=-112)
RANGE=110


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=55
NAME=LED_04 , LED_05 , LED_06 , LED_07
COLOR=0.1,0.1,0.1
OFF_COLOR=7,5,0,4
LAG=0.0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=55
NAME=glow_dashs002,glow_dashs003
COLOR=0,0,0
OFF_COLOR=7,5,0,33
LAG=0.0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=40
NAME=LED_00 , LED_01, LED_02, LED_03,glow_dashs006,glow_dashs001
COLOR=0,0,0
OFF_COLOR=7,5,0,14
LAG=0.0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=40
NAME=glow_dashs006,glow_dashs001
COLOR=0,0,0
OFF_COLOR=7,5,0,422
LAG=0.0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[ODOMETER_MAIN]
NAME=mitte_glow
FONT=pixelBig
BLEND_MODE=1
POSITION=170,220,0
SCALE=2.7,1,1
SIZE=100
DIGIT_WIDTH=17
COUNT=6
COLOR=255,50,50,1000
MOVEMENT_INTERVAL=100
; POSITION=500, 3320
; ROTATION=90
; SCALE=0.08,2
; SIZE=60, 150
[ODOMETER_TRIP]
NAME=mitte_glow
FONT=pixelBig
BLEND_MODE=1
POSITION=634,230,0
SIZE=75
SCALE=2.7,1,1
DIGIT_WIDTH=24
COUNT=3
COLOR=255,50,50,10

MOVEMENT_INTERVAL=100


[Material_InteriorPBR]
Meshes = door_rr_SUB011,head_lights1_SUB007,black_headl003,tail_lights1_SUB010,
Smoothness=0.85
Metalness=1
Reflectance=1
Brightness=1.0
CubemapReflectionBlur=0
HasDetailNormals=0
ExtraSharpLocalReflections=0

[Material_Metal_v2] 
Meshes = head_lights1_SUB005 
BrightnessAdjustment = 0.1 
DetailScale = 5 
Metalness = 0.7 
Reflectance = 0.8 
Smoothness = 0 
LocalReflectionsSharpness = 0.6 
DetailTexture = 5

[Material_InteriorPBR]
Materials =Material #57,
Smoothness=0.95
Metalness=1
Reflectance=1
Brightness=1.0
CubemapReflectionBlur=0
HasDetailNormals=0
ExtraSharpLocalReflections=0

[Material_Metal_v2] 
Meshes= trunk_badge1_SUB0,m001_SUB002,bumper_f2_SUB3,tail_lights1_SUB010,tail_lights1_SUB009
OcclusionMap = 0.6
DetailScale=5
BrightnessAdjustment = 0.6
Metalness = 0.85
Reflectance = 0.9
LocalReflectionsSharpness = 1.5

[Material_Metal_v2] 
Meshes= boot_SUB007
OcclusionMap = 0.3
DetailScale=0
BrightnessAdjustment = 0.6
Metalness = 0.85
Reflectance = 0.1
LocalReflectionsSharpness = 0.0
[AUDIO_VOLUME]
BACKFIRE_INT=1.0
BACKFIRE_EXT=1.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=0.7
LIMITER=0
TRACTION_CONTROL_EXT=0
TRACTION_CONTROL_INT=0
TRANSMISSION=0
TURBO=1.0
WIND=0.5
SKID_EXT = 1.0
SKID_INT = 1.0


[AUDIO_PITCH]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.06
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0
LIMITER = 0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.2
SKID_INT = 1.2




[PARTICLES_FX_EXHAUST_...]
POSITION=-0.45,0.25,-2.23
DIRECTION=0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.01			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.22, 0.22			; smoke intensity
TEMPERATURE_LAG = 1		; engine heating up (1 to disable)
SPEED_THRESHOLD = 5, 50 		; speed at which the smoke disappears
		
[PARTICLES_FX_EXHAUST_...]
POSITION=0.41,0.25,-2.23
DIRECTION=0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.01			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.22, 0.22			; smoke intensity
TEMPERATURE_LAG = 1		; engine heating up (1 to disable)
SPEED_THRESHOLD = 5, 50 		; speed at which the smoke disappears


[PARTICLES_FX_EXHAUST_...]
POSITION=0.495,0.25,-2.23
DIRECTION=0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.01			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.22, 0.22				; smoke intensity
TEMPERATURE_LAG = 1		; engine heating up (1 to disable)
SPEED_THRESHOLD = 5, 50 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_...]
POSITION=-0.36,0.25,-2.23
DIRECTION=0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.01			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.22, 0.22			; smoke intensity
TEMPERATURE_LAG =1		; engine heating up (1 to disable)
SPEED_THRESHOLD = 5, 50 		; speed at which the smoke disappears	; speed at which the smoke disappears



[SHADER_REPLACEMENT_...] 
MESHES= black_headl2
PROP_... = ksAmbient, 0.0
PROP_... = ksDiffuse, 0.1
PROP_... = ksSpecular, 0.05
PROP_... = fresnelMaxLevel, 8.2
PROP_... = fresnelC, 0.22
PROP_... = detailNormalBlend, 0.13


[Material_Glass]
Meshes =glassLHL1,
FilmIOR = 1.0
BrightnessAdjustment=0.0
ThicknessMult=0.5
Desaturate=0
MaskPass=0

[Material_Metal_v2] 
Materials= Matte__FF5A5A5A__env_4_spec_
OcclusionMap = 0.6
DetailScale=5
BrightnessAdjustment = 0.6
Metalness = 0.85
Reflectance = 0.9
LocalReflectionsSharpness = 1.5


[REFRACTING_HEADLIGHT_...] 
SURFACE =drl005
INSIDE = al058,
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.48299998
AMBIENT_MULT = 0.36
BASE_EMISSIVE_K = 0.02
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.4
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1.05
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 15.76
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.77
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0.006
INNER_SPECULAR = 5.5
INNER_SPECULAR_EXP = 352
IOR = 1.67
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.98481095,-0.00024027788,-0.17364663
MIRROR_POS = 0.00016021729,0.5123975,2.0732117
NM_SHARE_EXT = 0.48
NM_SHARE_INT = 0.36
ORIGIN = -0.58,0.58,2.41
RADIUS = 0.07760001
REFLECTIVENESS_DIFFUSE_MULT = 34
REFLECTIVENESS_MULT = 7.4
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1





[REFRACTING_HEADLIGHT_...] 
SURFACE =drl004
INSIDE = al3,
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.146
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.31
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 3.1
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.443,0.603,0.485,0.482
CUSTOM_BULB_1 = 0.5,0.42,0.023,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 5.7816515e-06,3.445894e-08,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 16.83
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0.004500002
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -0.9998574,3.2493204e-05,0.017455012
MIRROR_POS = -0.00012207031,0.5123979,2.074112
NM_SHARE_EXT = 0.59
NM_SHARE_INT = 0.39
ORIGIN = -0.433,0.571,2.345
RADIUS = 0.0796
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.85
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[EMISSIVE_TURNSIGNAL_RIGHT_5] --RH Rear Turn
NAME=tail_lights1_SUB019
CHANNEL=3
COLOR=300,150,0,31
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=RIGHT





[EMISSIVE_BRAKE_...]
NAME=tail_lights0_SUB003,tail_lights0_SUB003
COLOR=50,5,0,5
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=REAR
CAST_LIGHT=1




[REFRACTING_HEADLIGHT_...] 
SURFACE =tail_lights1_SUB007,
INSIDE = tail_lights1_SUB4,tail_lights0_SUB003
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 0.56
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 4
BULB_COLOR = 1,0,0
BULB_REFLECTION_K = 0.05
CUSTOM_BULB_0 = 0.584,0.51,0,0
CUSTOM_BULB_1 = 0.5,0.459,0,0
CUSTOM_BULB_2 = 0.5,0.651,0,0
CUSTOM_BULB_3 = 0.5,0.477,0,0
DIFFUSE_MAP_FILTER_MULT = 16.42
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.008871406,-0.020093879,0.9997598
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 15.18
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 346
F0 = 1
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 9.3
INNER_SPECULAR_EXP = 26
IOR = 1.75
IOR_FLYOUT_FLAT = 0.52
LOD_BIAS = 2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -3.5762787e-07,0.7006425,-2.196
NM_SHARE_EXT = 0.51
NM_SHARE_INT = 1
ORIGIN = 0.699,0.713,-2.33
RADIUS = 0.11180004
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.75
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_...] 
SURFACE =tail_lights1_SUB020,
INSIDE = tail_lights0_SUB003,tail_lights1_SUB4
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 0.56
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 4
BULB_COLOR = 1,0,0
BULB_REFLECTION_K = 0.05
CUSTOM_BULB_0 = 0.584,0.51,0,0
CUSTOM_BULB_1 = 0.5,0.459,0,0
CUSTOM_BULB_2 = 0.5,0.651,0,0
CUSTOM_BULB_3 = 0.5,0.477,0,0
DIFFUSE_MAP_FILTER_MULT = 16.42
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.008871397,-0.020093856,0.9997587
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 15.18
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 346
F0 = 1
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 9.3
INNER_SPECULAR_EXP = 26
IOR = 1.75
IOR_FLYOUT_FLAT = 0.52
LOD_BIAS = 2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.9445951,-0.044272218,0.32525033
MIRROR_POS = -9.1552734e-05,0.70082855,-2.1961136
NM_SHARE_EXT = 0.51
NM_SHARE_INT = 1
ORIGIN = -0.67,0.757,-2.359
RADIUS = 0.074
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.75
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_...] 
SURFACE =tail_lights1_SUB017
INSIDE = tail_lights0_SUB006,tail_lights1_SUB4,tail_lights1_SUB009
SYNC_EMISSIVE_AUTO=1

ABSORPTION = 0
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 0.56
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 4
BULB_COLOR = 1,0.9999461,0.9999
BULB_REFLECTION_K = 0.05
CUSTOM_BULB_0 = 0.584,0.51,0,0
CUSTOM_BULB_1 = 0.5,0.459,0,0
CUSTOM_BULB_2 = 0.5,0.651,0,0
CUSTOM_BULB_3 = 0.5,0.477,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.008871397,-0.020093856,0.9997587
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.38
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 346
F0 = 1
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 9.3
INNER_SPECULAR_EXP = 26
IOR = 1.67
IOR_FLYOUT_FLAT = 0.52
LOD_BIAS = 2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.99020076,-0.05308844,0.12922229
MIRROR_POS = -0.00018310547,0.70077515,-2.196167
NM_SHARE_EXT = 0.5
NM_SHARE_INT = 0.49
ORIGIN = 0.641,0.837,-2.359
RADIUS = 0.18110001
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.75
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1








[REFRACTING_HEADLIGHT_...] 
SURFACE =tail_lights1_SUB023
INSIDE = tail_lights1_SUB4,tail_lights0_SUB005,tail_lights1_SUB010
SYNC_EMISSIVE_AUTO=1

ABSORPTION = 0
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 0.56
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 4
BULB_COLOR = 1,0.9999461,0.9999
BULB_REFLECTION_K = 0.05
CUSTOM_BULB_0 = 0.584,0.51,0,0
CUSTOM_BULB_1 = 0.5,0.459,0,0
CUSTOM_BULB_2 = 0.5,0.651,0,0
CUSTOM_BULB_3 = 0.5,0.477,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.008871398,-0.020093858,0.99975884
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.38
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 259
F0 = 0.84
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 9.3
INNER_SPECULAR_EXP = 26
IOR = 1.68
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.9953642,-0.053371474,0.08013505
MIRROR_POS = -9.918213e-05,0.7007801,-2.1961365
NM_SHARE_EXT = 0.52
NM_SHARE_INT = 0.52
ORIGIN = -0.582,0.837,-2.359
RADIUS = 0.18110001
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.75
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[ANIMATION_...]             ;;;;;;; badge reverse camera
BIND_TO_GEAR_R = 1
FILE =bb.ksanim 
TIME = 3


[ANIMATION_...]             ;;;;;;; badge reverse camera
BIND_TO_GEAR_R = 1
FILE =cc.ksanim 
TIME = 3

[ANIMATION_...]
FILE=vv.ksanim
TIME=5
BIND_TO_EXTRA_A=1

[Material_Leather]
Materials=plastic_black02__spec_,rul_leath,rul2,rulKoja,leather2__spec_,leeett2t,alcantara__spec_,leather2__spec_
Brightness=0.5
DetailScale = 80


;Int Plastic2]
Materials = TORPED_AO,black_null_plastic
DetailScale = 0
DetailNormalBlend = .2


[Material_Metal_v2]
Materials =Matte__FF191919__env_4_spec_,metal_inte
DetailTexture=xaaax.dds
BrightnessAdjustment = 0.6
[SHADERREPLACEMENT...]
MATERIALS=Matte__FF191919__env_4_spec_,metal_inte
RESOURCE_2 = txDetail
RESOURCE_COLOR_2 = 0, .25, 1


[EMISSIVE_LIGHT_...]  
NAME=Plane.006,
COLOR=0.5,0,10,0.1
LAG=0.95
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =Plane.006,
RANGE = 0.05   
COLOR = 0.3
DIRECTED =.35         
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 8     
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT =0.00


[Material_Plastic_v2]
Materials =1blkext,black_null_plastic
Brightness = 0.07
Smoothness = 0.99
Reflectance = 0.04
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
CubemapReflectionBlur = 0.5  


[Material_Metal_v2]
Materials =chrimerims,nozdri.001
BrightnessAdjustment = 0.6
[SHADERREPLACEMENT...]
MATERIALS=LHR_M chrome.001
