[ANIMATION_...]
FILE=car_hood_trunk.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1


[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm



[WIPERS_TRACE_...]
SURFACE = windscreen,windscreen.001,windscreen.002
WIPERS = w2,w1




[INCLUDE]
INCLUDE=common/no_popup_lights.ini


[EMISSIVE_LIGHT_...]
NAME=misc_i.013
COLOR=0,0,20,5



[INCLUDE: android_auto/config.ini]

[Display_AndroidAuto]
Meshes = monitor ; display mesh
Resolution = 640,320 ; texture resolution
Size =640,300    ; size of the screen area
Offset = 0,0         ; left top corner of screen area
Scale = 1.1             ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -2.7  ; position of rear view camera
aftermarketComponent = 1


[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials = black.003
ThicknessMult = 9
FilmIOR=2


[Material_Glass]
Materials = misc_i.011,stitcb
ThicknessMult = 3
FilmIOR=2

[Material_Glass]
Materials = black.002
ThicknessMult = 3
FilmIOR=2

[Material_Glass]
Materials = stitc2
ThicknessMult = 3
FilmIOR=2


[INCLUDE: common/materials_carpaint.ini]


[Material_CarPaint_Chameleon]
CarPaintMaterial = carpaint

ChameleonColorA = #0010F9, 0.1  ; first alternative color and opacity
ChameleonColorB = #F92100, 0.23    ; second alternative color and opacity
ChameleonExponent = 0.5         ; how colors are scaling; increase to see more of second color
ChameleonCenter = 0.2          ; how colors are scaling; increase to see more of first color

[EMISSIVE_EXTRA_A_...]
NAME=misc_i.011,door_pside_f,door_dside_f
COLOR=0,0,20,30
LAG=0.8
FALLBACK_HEADLIGHTS_COLOR=0,0,20,30
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...]
NAME=bodyshell.015,steeringwheel.005,door_dside_f.008,bodyshell.012
COLOR=7.5,10,12.5
LAG=0.8
FALLBACK_HEADLIGHTS_COLOR=7.5,10,12.5
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_...]
NAME=extralight_1.001,extralight_2.001
INPUT=EXTRA_A
FALLBACK_HEADLIGHTS_COLOR=880,1600,1860
LAG=0.1
COLOR=880,1600,1860

[EMISSIVE_...]
NAME=extralight_1.001,extralight_2.001
INPUT=EXTRA_A
FALLBACK_HEADLIGHTS_COLOR=1860,1800,1860
LAG=0.1
COLOR=1800,1800,1860

[EMISSIVE_BRAKE_1]
NAME=brakelight_m,taillight_l.002,taillight_r.002
COLOR=0,0,0,0
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 50,0,0, 175
INPUT = BRAKE
INPUT_THRESHOLD = 0.6
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 3.5 ; sets frequency for blinking

[EMISSIVE_BRAKE_2]
NAME=brakelight_l.001,brakelight_r.001,taillight_r.001,taillight_l.001
COLOR=0,0,0,0
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =400,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 50,0,0, 175
INPUT = BRAKE
INPUT_THRESHOLD = 1

[EMISSIVE_REVERSE_0]
NAME = reversinglight_l.001
COLOR = 30,30,30, 30     
LAG = 0.4                  
SIMULATE_HEATING = 0     
LOCATION = REAR    

[EMISSIVE_REVERSE_1]
NAME = reversinglight_r.001
COLOR = 30,30,30, 30       
LAG = 0.4                  
SIMULATE_HEATING = 0     
LOCATION = REAR    

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=turn_rc
COLOR=0, 4, 0,3
LAG=0.5
SIMULATE_HEATING=0.5
LOCATION=COCKPIT
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=turn_lc
COLOR=0, 4, 0,3
LAG=0.5
SIMULATE_HEATING=0.5
LOCATION=COCKPIT
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=indicator_lf.001
COLOR=400, 100, 0
LAG=0.5
SIMULATE_HEATING=0.5
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=indicator_lr.001
COLOR=400, 100, 0
LAG=0.5
SIMULATE_HEATING=0.5
LOCATION=REAR
CAST_LIGHT=1




[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=indicator_rf.001
COLOR=400, 100, 0
LAG=0.5
SIMULATE_HEATING=0.5
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=indicator_rr.001
COLOR=400, 100, 0
LAG=0.5
SIMULATE_HEATING=0.5
LOCATION=REAR
CAST_LIGHT=1




[LIGHT_EXTRA_5]
BOUND_TO=head_lights
BIND_TO_HEADLIGHTS=1
COLOR=0.3,2,4,9
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.284948,0.35,0.3
DIRECTION=0,0,1
RANGE=1
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=120
SPOT_SHARPNESS=0.5

[LIGHT_EXTRA_6]
BOUND_TO=head_lights
BIND_TO_HEADLIGHTS=1
COLOR=0.3,2,4,9
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.284948,0.35,0.3
DIRECTION=0,0,1
RANGE=1
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=120
SPOT_SHARPNESS=0.5


[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.0
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FADE=0.5
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1


[SHAKING_EXHAUST_...]
MESHES =chrome_ao 
POINT_0 = -0.64, 0.22, -0.74
POINT_0_RADIUS = 1
POINT_0_EXP = 0.01

[LIGHT_LICENSEPLATE] ; License Plate 
; no need to specify meshes names if material is using Plate_D.dds and Plate_NM.dds textures
MESHES= plate_r
OFFSET=-0.15, 0.1, 0.0
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.0
SPOT=80
SPOT_SHARPNESS=0.2
COLOR=2,2,4,5
LAYOUT=TWO_ON_TOP ; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=10,10,15,8
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.329, 0.956, 0.65
DIRECTION=0,0,-1
RANGE=.35
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=10,10,15,2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.0286, 0.99999, 0.376
DIRECTION=0,0,1
RANGE=.35
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.0, 1.45, -0.0
DIRECTION=0,-1,0
RANGE=1.95
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.0, 1.45, -0.75
DIRECTION=0,-1,0
RANGE=1.95
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_55]
LINE_FROM=-0.9,0.6,0.8                ;(INTERIOR FOOT WELL GLOW) {Visible from outside only}
LINE_TO=0.42,0.6,0.8
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=1l
COLOR=10,10,15
DIFFUSE_CONCENTRATION=0.95
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.60
RANGE_GRADIENT_OFFSET=0.1
SPOT=250
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
