 ;       ///MAIN///

[DATA] 
DISABLE_LIGHTSINI=1

[INSTRUMENTS]
FUEL_SPLASH_MULT=-0
HAZARDS_G_THRESHOLD=1.6
SPEED_FIX=1
SPEED_LAG=0.96
SPEED_LIMIT=300

[STATUS_OIL]
PRESSURE_BASE=1
PRESSURE_LAG_DOWN=0.9985
PRESSURE_LAG_UP=0.998
PRESSURE_STEP=1
TEMPERATURE_LAG_DOWN=0.9988
TEMPERATURE_LAG_UP=0.9992
TEMPERATURE_MULT=1
TEMPERATURE_RPM_FACTOR=0.03

;     ///WIPERS///

[WIPERS]
FRONT_0= Wiper_right_rubber
FRONT_1=Wiper_left_rubber
WIND_THRESHOLDS_KMH = 120, 300 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation 

[WIPERS_TRACE_...]
SURFACE = Windshield, INT_Windshield 
WIPERS = Wiper_right_rubber, Wiper_left_rubber


 ;       ///LCD///

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Screen
Resolution = 1024, 576
Size = 1024, 576
Offset = 0, 0
Scale = 1
RearCameraPosition = -0.21, 0.849, -2.33
aftermarketComponent=1

[SMART_MIRROR]
DISALLOW_REFLECTION_TILTING = 1     ; disable that simple tilting effect (for cars with monitors)
DISALLOW_MAPPING_NORMALIZATION = 1  ; by default since 0.1.49 Custom Shaders Patch automatically remaps UV 
  ; for mirrors to make sure aspect ratio is correct. Set this value to 1 to disable it for a particular car.
  ; Requires AC reload if changed.

;       ///LICENSE PLATE LIGHTS///

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=Pate
OFFSET=-0.2, 0.1, 0.0
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.4
SPOT=150
SPOT_SHARPNESS=0.2
COLOR=1.4,1.8,2.5, 2
FALLBACK_EMISSIVE=1.4,1.8,2.5, 2
; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM
LAYOUT=TWO_ON_TOP

 ;       ///EXTRA FX EMISSIVE///

[EXTRA_FX_...]
MASK_GBUFFER = Cluster_glass, Headlights_glass, Taillights_Glass_Redd, Taillights_Glass_Clearr, Inner_glass, Inner_glass_clear

[EXTRA_FX_EMISSIVE_...]
MESHES = Headlights_Angleeyes
RANGE = 0.105 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.26 ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 0.9
EMISSIVE_TWEAK = 0.15
COVERAGE = 6
SAMPLES_LIMIT = 500
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...]
MESHES = Headlights_lowbeams
RANGE = 0.125 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.5 ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 0.4
EMISSIVE_TWEAK = 0.25
COVERAGE = 6
SAMPLES_LIMIT = 500
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...]
MESHES = Headlights_highbeams
RANGE = 0.15 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.5 ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 2
EMISSIVE_TWEAK = 0.25
COVERAGE = 6
SAMPLES_LIMIT = 500
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...]
MESHES = Front_Left_Blinker, Front_Right_Blinker
RANGE = 0.18 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.4 ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 0.2
EMISSIVE_TWEAK = 0.25
COVERAGE = 4
SAMPLES_LIMIT = 500
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...]
MESHES = Taillights
RANGE = 0.04 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.1 ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 0.6
EMISSIVE_TWEAK = 0.15
COVERAGE = 6
SAMPLES_LIMIT = 500
SPLIT_ELEMENTS = 1


;INTERIOR

[EXTRA_FX_EMISSIVE_...]
MESHES = Warning_blinker_left, Warning_blinker_right, warning_traction_control_off, warning_highbeam, Warning_R, Warning_L, warning_lane_assist001, warning_lane_assist, Warning_MDM, Warning_TC, warning_handbrake, Warning_Tires_press, Warning_Steering, Warning_Engine, Warning_Seatbelt, Warning_Airbag, Warning_ABS, Warning_light, Warning_FUEL, Warning_Door_Closed, Warning_Door_Opened, Warning_Triangle
RANGE = 0.06 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 1.0 ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 0.9996
EMISSIVE_TWEAK = 0.25
COVERAGE = 6
SAMPLES_LIMIT = 500
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...]
MESHES = Rpm_Needle, Speed_Needle, Oil_Temp_Needle, Fuel_Needle
RANGE = 0.05 ww; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.02 ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 0.6w
EMISSIVE_TWEAK = 0.25
COVERAGE = 5
SAMPLES_LIMIT = 500
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...]
MESHES = Gauge_Numbers_Alpha
RANGE = 0.1 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.2 ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 1.0
EMISSIVE_TWEAK = 0.25
COVERAGE = 4
SAMPLES_LIMIT = 500
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...]
MESHES = Screen
RANGE = 0.1 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.3 ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 1.0
EMISSIVE_TWEAK = 0.25
COVERAGE = 4
SAMPLES_LIMIT = 500
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...]
MESHES = RPM_Water_Gauge_RPM, Speed_White_Round, RPM_Water_Gauge_RPM001
RANGE = 0.0185 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.12 ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 0.8
EMISSIVE_TWEAK = 0.25
COVERAGE = 6
SAMPLES_LIMIT = 500
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...]
MESHES = Computer_board
RANGE = 0.05 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.3 ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 0.8
EMISSIVE_TWEAK = 0.25
COVERAGE = 6
SAMPLES_LIMIT = 500
SPLIT_ELEMENTS = 1

;         ///OPEN DOORS LIGHT///

[LIGHT_EXTRA_...]
; INTERIOR FRONT LIGHT
BIND_TO_EXTRA_C=1
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=0
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=5, 5, 5, 1.2
LAG=0.993
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.5 , 0
EXTERIOR_ONLY=0
FADE_AT=110
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0	
MIRROR_DIRECTION=0
POSITION=0, 1.27, 0.2
RANGE=1.6
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=200
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_EXTRA_...]
; INTERIOR FRONT LIGHT
BIND_TO_EXTRA_D=1
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=0
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=5, 5, 5, 1.2
LAG=0.993
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.5 , 0
EXTERIOR_ONLY=0
FADE_AT=110
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0	
MIRROR_DIRECTION=0
POSITION=0, 1.27, 0.2
RANGE=1.6
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=200
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

 ;       ///LIGHTS EXTRA///

[LIGHT_EXTRA_...]
; ANGEL EYES LIGHT EXTRA
AFFECTS_TRACK=1
BIND_TO_EXTRA_A=1    ; lightcone Foglight_L for players car only  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=5,5.2,6.2, 0.2
LAG=0.8
SIMULATE_HEATING=0.6
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=5
MIRROR=0.727
POSITION=0, 0.674, 2.04
DIRECTION=0, 0.1, 1
RANGE=2.2
RANGE_GRADIENT_OFFSET=0.4
SPECULAR_MULT=1
SPOT=180
SPOT_SHARPNESS=0.2
VOLUMETRIC_LIGHT=1

[LIGHT_EXTRA_...]
; REAR LIGHT
AFFECTS_TRACK=1
BIND_TO_HEADLIGHTS=1   ; lightcone Foglight_L for players car only  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=1, 0.181034, 0, 2
LAG=0.8
SIMULATE_HEATING=0.6
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=5
MIRROR=0.574
POSITION=0, 0.799, -2.27
DIRECTION=0, 0, -1
RANGE=2.5
RANGE_GRADIENT_OFFSET=0.4
SPECULAR_MULT=1
SPOT=170
SPOT_SHARPNESS=0.6
VOLUMETRIC_LIGHT=1

[LIGHT_EXTRA_...]
; REAR LIGHT EXTRA
AFFECTS_TRACK=1
BIND_TO_EXTRA_A=1   ; lightcone Foglight_L for players car only  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=1, 0.181034, 0, 2
LAG=0.8
SIMULATE_HEATING=0.6
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=5
MIRROR=0.574
POSITION=0, 0.799, -2.27
DIRECTION=0, 0, -1
RANGE=2.5
RANGE_GRADIENT_OFFSET=0.4
SPECULAR_MULT=1
SPOT=170
SPOT_SHARPNESS=0.6
VOLUMETRIC_LIGHT=1


 ;       ///BUTTONS EXTRA///

 ;EXTRA BUTTON A

[EMISSIVE_EXTRA_A_...]
BIND_TO_EXTRA_A=1
NAME=Headlights_Angleeyes
COLOR=25,30,52, 20
FALLBACK_HEADLIGHTS_COLOR=25,30,52, 15
LAG=0.12
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
BIND_TO_EXTRA_A=1
NAME=Taillights
COLOR=200,400,200, 0.1
FALLBACK_HEADLIGHTS_COLOR=200,400,200, 0.1
LAG=0.12
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
BIND_TO_EXTRA_A=1
NAME=Gauge_Numbers_Alpha
COLOR=2,2,2.3, 1.0
FALLBACK_HEADLIGHTS_COLOR=2,2,2.3, 1.0
LAG=0.12
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
BIND_TO_EXTRA_A=1
NAME=Screen
COLOR=2,2,2.3, 0.2
FALLBACK_HEADLIGHTS_COLOR=2,2,2.3, 0.8
LAG=0.12
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
BIND_TO_EXTRA_A=1
NAME=RPM_Water_Gauge_RPM, Speed_White_Round
COLOR=2,2,2.3, 1.2
FALLBACK_HEADLIGHTS_COLOR=2,2,2.3, 1.2
LAG=0.12
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
BIND_TO_EXTRA_A=1
NAME=RPM_Water_Gauge_RPM001
COLOR=2,2,2.3, 4.8
FALLBACK_HEADLIGHTS_COLOR=2,2,2.3, 4.8
LAG=0.12
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
BIND_TO_EXTRA_A=1
NAME=Rpm_Needle, Speed_Needle, Fuel_Needle, Oil_Temp_Needle
COLOR=40,3,2, 8
FALLBACK_HEADLIGHTS_COLOR=40,3,2, 8
LAG=0.12
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
BIND_TO_EXTRA_A=1
NAME=warning_lowbeam
TOGGLE_VISIBILITY = 1
COLOR=1,3,1, 7
FALLBACK_HEADLIGHTS_COLOR=1,3,1, 7
LAG=0.12
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
BIND_TO_EXTRA_A=1
NAME=INT_Decals_SUB0, INT_Decals_SUB1, INT_Decals_2, STW_Decals, Door_left_decals, Door_right_decals 
COLOR=5,1,0, 7
FALLBACK_HEADLIGHTS_COLOR=5,1,0, 7
LAG=0.12
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

 ;EXTRA BUTTON B

[EMISSIVE_EXTRA_B_...]
BIND_TO_EXTRA_B=1
NAME=Foglights
COLOR=200,1000,400, 20.0
LAG=0.12
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_B_...]
BIND_TO_EXTRA_B=1
NAME=warning_foglight
TOGGLE_VISIBILITY = 1
COLOR=12,3,0, 8
LAG=0.12
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

 ;EXTRA BUTTON C
 
[EMISSIVE_EXTRA_C_...]
BIND_TO_EXTRA_C=1
NAME=Headliner_light_SUB0
TOGGLE_VISIBILITY = 1
COLOR=10,10,10, 2
LAG=0.12
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


 ;EXTRA BUTTON D

[EMISSIVE_EXTRA_D_...]
BIND_TO_EXTRA_D=1
NAME=Headliner_light_SUB0
TOGGLE_VISIBILITY = 1
COLOR=10,10,10, 2
LAG=0.12
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

 ;EXTRA BUTTON E



 ;EXTRA BUTTON F

 ;       ///LIGHTS///

[EMISSIVE_LIGHT_...]
NAME=Headlights_lowbeams
COLOR=10,16,16, 2.5
LAG=0.6
SIMULATE_HEATING=0.0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=Computer_board
OFF_COLOR=10,5,1, 1.0
LAG=0.6
SIMULATE_HEATING=0.0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

 ;       ///ANIMATIONS///

[ANIMATION_0]
FILE=car_door_l.ksanim
TIME= 2.0
BIND_TO_EXTRA_C=1

[ANIMATION_1]
FILE=car_door_r.ksanim
TIME= 2.0
BIND_TO_EXTRA_D=1


 ;       ///HIGHBEAMS///

[EMISSIVE_HIGHBEAM_...]
NAME=Headlights_highbeams
COLOR=10,16,16, 5.5
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...]
NAME=warning_highbeam
TOGGLE_VISIBILITY = 1
COLOR=1,1,16, 8
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

 ;       ///BLINKERS///

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=Front_Left_Blinker_Bulb
COLOR=30,7,0, 100
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=Front_Left_Blinker
COLOR=30,2,0, 3
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=L_Turn_Signal
COLOR=50,2400,20, 22
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=Side_blinkers_left
COLOR=30,7,0, 10
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=Warning_blinker_left
TOGGLE_VISIBILITY = 1
COLOR=2,20,2, 1
LAG=0
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=Front_Right_Blinker_Bulb
COLOR=30,7,0, 100
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=Front_Right_Blinker
COLOR=30,2,0, 3
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=R_Turn_Signal
COLOR=50,2400,20, 22
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=Side_blinkers_right
COLOR=30,7,0, 10
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=Warning_blinker_right
TOGGLE_VISIBILITY = 1
COLOR=2,20,2, 1
LAG=0
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

;     ///BRAKE LIGHTS///
	
[EMISSIVE_BRAKE_...]
NAME=Brakelights
COLOR=80,1000,400, 10.5
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_BRAKE_...]
NAME=3rd_Brakelight
COLOR=80,1,0.2, 0.5
LAG=0.2
SIMULATE_HEATING=0.6
LOCATION=REAR
CAST_LIGHT=1

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.57
MIRROR_DIRECTION=0
POSITION=0.0, 1.14, -2.4
RANGE=6
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

 ;       ///REVERSE///

[EMISSIVE_REVERSE_...]
NAME = Reverselights  ; name (one or more) of a mesh to glow
COLOR = 70, 76, 80 , 60      ; glowing color if condition is met
LAG = 0.2               ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.0    ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.708
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0, 0.832, -2.23
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

;     ///WARNING DASH LIGHTS///

[EMISSIVE_...]
NAME=warning_engine
TOGGLE_VISIBILITY = 1
COLOR=40,16,0.5, 0.45
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=warning_low_tire_press
TOGGLE_VISIBILITY = 1
COLOR=40,16,0.5, 0.45
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 40
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_...]
NAME=warning_fuel
TOGGLE_VISIBILITY = 1
COLOR=40,16,0.5, 0.45
INPUT=FUEL
INPUT_THRESHOLD = 10
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=warning_lane_assist001
TOGGLE_VISIBILITY = 1
COLOR=40,16,0.5, 0.45
BIND_TO=WATER_TEMPERATURE
INPUT_THRESHOLD = 72
INPUT_THRESHOLD_INVERSE = 1

[EMISSIVE_...]
NAME=warning_airbag
BIND_TO=BODY_DAMAGE
TOGGLE_VISIBILITY = 1
INPUT_THRESHOLD = 18
COLOR=40,0.5,0.2,1.4
LAG=0.2

[EMISSIVE_ABS_INACTION_0]
NAME=warning_abs
TOGGLE_VISIBILITY = 1
COLOR=40,16,0.5, 0.45
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0]
NAME=warning_traction_control_off
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=40,16,0.5, 0.45
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_1]
NAME=warning_mdm
TOGGLE_VISIBILITY = 1
COLOR=0
INPUT_THRESHOLD = 1
INPUT_THRESHOLD_INVERSE = 1
OFF_COLOR=40,16,0.5, 0.45
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_3]
NAME=warning_lane_assist
TOGGLE_VISIBILITY = 1
COLOR=0,0,0, 0
OFF_COLOR=40,16,0.5, 0.45
LAG=0.2
INPUT_THRESHOLD_INVERSE = 1

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=40,16,0.5, 0.45
NAME=warning_traction_control
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_HANDBRAKE_0]
NAME=warning_handbrake
TOGGLE_VISIBILITY = 1
COLOR=40,0.5,0.2,1.4
LAG=0.2


;     ///SELFLIGHTS///

[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
MIRROR = 0.717
DIRECTION = 0.0, 0.0, 1
POSITION = 0, 0.615, 2.02
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Headlights_lowbeams
SPOT_SHARPNESS = 0.3
SPOT = 80
COLOR = 80,90,100, 25
SPECULAR_MULT = 0
RANGE = 0.3

[SelfLight_Headlights]
MIRROR = 0.571
DIRECTION = 0.0, 0.0, 1
POSITION = 0, 0.612, 2.12
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Headlights_highbeams
SPOT_SHARPNESS = 0.3
SPOT = 80
COLOR = 80,90,100, 30
SPECULAR_MULT = 0
RANGE = 0.3

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0.0, 0.0, 1
POSITION = 0.84, 0.64, 1.9
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Front_Left_Blinker
SPOT_SHARPNESS = 0.3
SPOT = 80
COLOR = 50,20,50, 30
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0.0, 0.0, 1
POSITION = -0.84, 0.64, 1.9
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Front_Right_Blinker
SPOT_SHARPNESS = 0.3
SPOT = 80
COLOR = 50,20,50, 30
SPECULAR_MULT = 0
RANGE = 0.4


 ;       ///ANALOG_EXTRA///

[ANALOG_INDICATOR_...]
INPUT=RPM
NAME=ARROW_RPM
ZERO=-1.000
STEP=0.1
LUT = (0=0|1000=30.5|2000=63.0|3000=95.0|4000=127.0|5000=160.0|6000=192.0|7000=224.0|8000=257.0|)

[ANALOG_INDICATOR_...]
INPUT=SPEED
NAME=ARROW_SPEED
ZERO=-1.000
STEP=0.1
LUT = (0=0|30=26.0|60=52.0|90=79.0|120=105.0|150=132.0|180=159.0|210=186.0|240=213.0|270=240.0|300=260.0|)

[ANALOG_INDICATOR_...]
INPUT=FUEL
NAME=ARROW_FUEL
ZERO=0
STEP=-1.65

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMPERATURE
NAME=ARROW_OIL_TEMP
ZERO=0
STEP=0.1
LUT = (48.8=0|98.8=-55.0|148.8=-87|)


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMPERATURE
NAME=ARROW_WATER_RPM
ZERO=0
STEP=0.1
LUT = (0=0|73.15=-60|75.50=-64|)
INPUT_LAG_DOWN=0.99
INPUT_LAG_DOWN=0.99


 ;       ///DIGITAL_INSTRUMENTS///


 ;       ///ODOMETER///

[ODOMETER_MAIN]
DIGITAL_ITEM=1
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999
; add zero to add leading zeros

[ODOMETER_TRIP]
DIGITAL_ITEM=2
DIGITAL_ITEM_NUMBER_FORMAT=06.1
UPPER_BOUND=9999

 ;       ///PBR GLASS///

[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials = Headlights_glass

[Material_PhotoelasticGlass]
Meshes= Headlights_glass
PhotoelasticityBaseScale = 6      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.02  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.2   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.05  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 8   ; how many stripes are there
ProfileFix = 0.02
FilmIOR = 2.0

[Material_Glass]
Meshes= Taillights_Glass_Redd 
IOR = 2.200           ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1.4  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
MaskPass = 6           ; mask pass opacity
MaskPassColor = 255, 0.5, 0.5  ; mask pass color adjustment

[Material_Glass]
Meshes= Taillights_Glass_Clearr
IOR = 2.200              ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1.0  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
MaskPass = 6           ; mask pass opacity
MaskPassColor = 0, 0, 0  ; mask pass color adjustment

[Material_Glass]
Meshes= Rear_reflectors_glass
IOR = 2.200           ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1.0  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
MaskPass = 6           ; mask pass opacity
MaskPassColor = 255, 0.5, 0.5  ; mask pass color adjustment


[Material_Glass]
Meshes = Cluster_glass
FilmIOR = 1.4

 ;       ///PBR MATERIALS///

[INCLUDE: common/materials_interior.ini]


;EXTERIOR

[Material_Carbon]
Materials= EXT_Carbons 
DetailScale=340
ClearCoatF0=0.42
Brightness=0.45



;INTERIOR

[Material_InteriorPBRDetail]
Meshes = Gauge_Faces
Smoothness = 0.2
Metalness = 0.15
Reflectance = -0.25
BrightnessAdjustment = 0.2
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 2
HasDetailNormals=0
DetailScale = 1
DetailTexture = 1.0


;ENGINE PBR




;HEADLIGHTS PBR

[Material_Metal_v2]
Meshes = Headlights_Housing_Plastic
BrightnessAdjustment = 0.15
DetailScale = 16
Metalness = 0.7
Reflectance = 0.6
LocalReflectionsSharpness = 0.0
DetailTexture = 1
OcclusionMap = 0.12

[Material_Metal_v2]
;CHROME_DULL_INT
Meshes = Headlights_Chrome
BrightnessAdjustment = 0.2
DetailScale = 20
Metalness = 0.8
Reflectance = 0.6
LocalReflectionsSharpness = 0.02
DetailTexture = 1
OcclusionMap = 0.7

[Material_InteriorPBRDetail]
Meshes = Front_Left_Blinker,  Front_Right_Blinker, Headlights_Chrome_NM
Smoothness = 0.6
Metalness = 0.6
Reflectance = 0.5
BrightnessAdjustment = 0.22
DetailScale = 160
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

[Material_InteriorPBRDetail]
Meshes = Headlights_Lines
Smoothness = 0.2
Metalness = 0.6
Reflectance = 0.5
BrightnessAdjustment = 0.5
DetailScale = 220
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

[Material_InteriorPBRDetail]
Meshes = Headlights_Angleeyes
Smoothness = 0.6
Metalness = 0.6
Reflectance = 0.5
BrightnessAdjustment = 0.1
DetailScale = 260
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;TAILLIGHTS PBR

[Material_InteriorPBRDetail]
Meshes = Taillights
Smoothness = 0.2
Metalness = 0.4
Reflectance = -0.4
BrightnessAdjustment = 2.0
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 2
HasDetailNormals=1
DetailScale = 1
DetailTexture = 1.0

[Material_Metal_v2]
;CHROME_REFLECTIVE
Meshes = Taillights_White_Reflectors, Reverselights
BrightnessAdjustment = 1.6
DetailScale = 0
Metalness = 0.02
Reflectance = 0.608
LocalReflectionsSharpness = 0.5
DetailTexture = 1
OcclusionMap = 0.95

[Material_InteriorPBRDetail]
Meshes = Taillights_Housing_Bright
Smoothness = 0.2
Metalness = 0.5
Reflectance = -0.5
BrightnessAdjustment = 0.3
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 2
HasDetailNormals=1
DetailScale = 1
DetailTexture = 1.0

[Material_InteriorPBRDetail]
Meshes = Taillights_Housing_Dark
Smoothness = 0.2
Metalness = 0.5
Reflectance = -0.5
BrightnessAdjustment = 0.02
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 2
HasDetailNormals=1
DetailScale = 1
DetailTexture = 1.0

[Material_Aluminium_v2]
Materials = INT_Alum, Fender_bolts
Metalness = 0.3
Reflectance = 0.2
BrightnessAdjustment = 0.8
DetailScale = 50
ApplyTilingFix=1
OcclusionMult=0.4

[Material_Chrome]
Materials = Spiler_chromes, EXT_Chromes, Gauges_chomes
Smoothness = 1
Metalness = 0.5
Reflectance = 0.2
BrightnessAdjustment = 0.2
CubemapReflectionBlur = 0.1
OcclusionMult=0.9

[Material_InteriorPBRDetail]
Materials = Rim_Black, Black_glass, EXT_Metal, EXT_Pianoblacks, Shiftnob_piano
ColorSource=DIFFUSE
Reflectance=0.8
Smoothness=0.2
Metalness=0.9
CubemapReflectionBlur=0.0
Brightness=0.1
OcclusionMult=0.5
DetailScale=50
ApplyTilingFix=1

[Material_Plastic_v2]
Materials = INT_AO
BrightnessAdjustment = 0.2
DetailScale = 90
Metalness = 0.3
Reflectance = 0.2
OcclusionMap = 0.3

[Material_InteriorPBRDetail]
Materials = Rim_Face
ColorSource=DIFFUSE
Reflectance=0.05
Smoothness=1
Metalness=0.05
CubemapReflectionBlur=1
Brightness=0.8
OcclusionMult=0.8
DetailScale=20
ApplyTilingFix=0

[Material_InteriorPBRDetail]
Materials = Caliper
ColorSource=DIFFUSE
Reflectance=0.0
Smoothness=0.15
Metalness=0.2
CubemapReflectionBlur=0.0
Brightness=1
OcclusionMult=0.8
DetailScale=10
ApplyTilingFix=0

[Material_InteriorPBRDetail]
Materials = Rollcage
ColorSource=DIFFUSE
Reflectance=0.0
Smoothness=0.15
Metalness=0.2
CubemapReflectionBlur=0.0
Brightness=1
OcclusionMult=0.8
DetailScale=100
ApplyTilingFix=0

[Material_Leather_v2]
Materials = STW_Detail, INT_Detail_1, INT_Detail_2, INT_Detail_3, INT_Detail_4, INT_Detail_5, INT_Detail_6, Seats_Detail
DetailScale = 80
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 1.5
DetailNormalPBRSecondaryColor = 0.1, 0.1, 0.1, 0.2
Reflectance = 0.2
UseClothShading = 1.0
ClothSheenColor = 1, 1, 1, 1
BrightnessAdjustment = 0.3
ApplyTilingFix=1
OcclusionMap = 0.4

[Material_Carpet_v2]
Materials = Carpet
Brightness = 0.5
Reflectance = 0.04
DetailScale = 40
ApplyTilingFix=1
OcclusionMap = 0.4

[Material_Velvet_v2]
Materials = Headliner
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.1
DetailScale = 60
ClothSheenColor = 1, 1, 1
BrightnessAdjustment = 0.4
ApplyTilingFix=1
OcclusionMap = 0.8


 ;       ///REFRACTION///

[REFRACTING_HEADLIGHT_0]
;TAILLIGHTS BRAKELIGHT
SURFACE = brakelights_Inner_Glass
INSIDE = Brakelights
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.015000
AMBIENT_MULT = 0.540000
BASE_EMISSIVE_K = 0.410000
BOUNCED_BACK_MULT = 0.600000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = -0.620000
CUSTOM_BULB_0 = 0.929000,0.357000,0.006000,0.000000
CUSTOM_BULB_1 = 0.061000,0.408000,0.006000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 5.490000
DIFFUSE_MAP_MULT = 0.445000
DIRECTION = 0.023627,0.059209,0.997966
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 28.950001
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.900000
GLASS_COLOR = 1.000000,0.041756,0.004068
GLASS_EMISSIVE_MULT = 0.450000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 139.000000
IOR = 1.100000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.400000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.854000,-0.054036,1.000000
MIRROR_POS = 0.109000,0.527782,-3.000000
NM_SHARE_EXT = 0.300000
NM_SHARE_INT = 0.400000
ORIGIN = -0.006439,0.532513,-2.705688
RADIUS = 0.855200
REFLECTIVENESS_DIFFUSE_MULT = 75.199997
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1




[REFRACTING_HEADLIGHT_1]
;TAILLIGHTS CHROME LINE
SURFACE = Inner_glass_clear
INSIDE = Taillights_White_Reflectors
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.004000
AMBIENT_MULT = 0.640000
BASE_EMISSIVE_K = 0.000000
BOUNCED_BACK_MULT = 0.600000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = -0.050000
CUSTOM_BULB_0 = 0.929000,0.357000,0.006000,0.000000
CUSTOM_BULB_1 = 0.061000,0.408000,0.006000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.640000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.023627,0.059209,0.997966
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 1.000000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 3.200000
INNER_SPECULAR_EXP = 141.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -0.139000,-0.054036,-1.000000
MIRROR_POS = 0.021255,0.527782,-3.000000
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 1.000000
ORIGIN = -0.006439,0.532513,-2.705688
RADIUS = 0.826801
REFLECTIVENESS_DIFFUSE_MULT = 90.900002
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.300000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0




[REFRACTING_HEADLIGHT_2]
;TAILLIGHTS LR BLINKER
SURFACE = L_Turn_Signal_Inner_Glass
INSIDE = L_Turn_Signal
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.014000
AMBIENT_MULT = 0.500000
BASE_EMISSIVE_K = 0.020000
BOUNCED_BACK_MULT = 0.600000
BULB_BLUR_K = 0.900000
BULB_REFLECTION_K = -0.010000
CUSTOM_BULB_0 = 0.929000,0.357000,0.006000,0.000000
CUSTOM_BULB_1 = 0.061000,0.408000,0.006000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.640000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.023635,0.059209,0.997963
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 14.420000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.930000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.120000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 4.000000
INNER_SPECULAR_EXP = 139.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.004152,-0.054036,1.000000
MIRROR_POS = 0.021255,0.527782,-3.000000
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 1.000000
ORIGIN = 0.725952,0.864187,-2.681335
RADIUS = 0.082700
REFLECTIVENESS_DIFFUSE_MULT = 90.900002
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.400000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
;TAILLIGHTS RR BLINKER
SURFACE = R_Turn_Signal_Inner_Glass
INSIDE = R_Turn_Signal
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.014000
AMBIENT_MULT = 0.500000
BASE_EMISSIVE_K = 0.020000
BOUNCED_BACK_MULT = 0.600000
BULB_BLUR_K = 0.900000
BULB_REFLECTION_K = -0.010000
CUSTOM_BULB_0 = 0.929000,0.357000,0.006000,0.000000
CUSTOM_BULB_1 = 0.061000,0.408000,0.006000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.640000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.023628,0.059210,0.928015
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 14.420000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.930000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 4.000000
INNER_SPECULAR_EXP = 139.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.737000,-0.054036,1.000000
MIRROR_POS = 0.021255,0.527782,-3.000000
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 1.000000
ORIGIN = -0.747986,0.865758,-2.700806
RADIUS = 0.082700
REFLECTIVENESS_DIFFUSE_MULT = 90.900002
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.400000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_4]
;TAILLIGHTS REVERSE 
SURFACE = Inner_Glass_Reverse_Clear
INSIDE = Reverselights
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.014000
AMBIENT_MULT = 0.500000
BASE_EMISSIVE_K = 0.020000
BOUNCED_BACK_MULT = 0.600000
BULB_BLUR_K = 0.900000
BULB_REFLECTION_K = -0.010000
CUSTOM_BULB_0 = 0.929000,0.357000,0.006000,0.000000
CUSTOM_BULB_1 = 0.061000,0.408000,0.006000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.640000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.025402,0.063654,0.997650
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 14.420000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.930000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.120000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 4.000000
INNER_SPECULAR_EXP = 139.000000
IOR = 1.470000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.737000,-0.054036,1.000000
MIRROR_POS = 0.021255,0.527782,-3.000000
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 1.000000
ORIGIN = -0.014282,0.845875,-2.595337
RADIUS = 0.783100
REFLECTIVENESS_DIFFUSE_MULT = 90.900002
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.400000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_5]
;TAILLIGHTSRR BLINKER
SURFACE = Foglights_Inner_Glass
INSIDE = Foglights, Taillights_Housing_Bright
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.026000
AMBIENT_MULT = 0.500000
BASE_EMISSIVE_K = 0.350000
BOUNCED_BACK_MULT = 0.600000
BULB_BLUR_K = 0.900000
BULB_REFLECTION_K = -0.010000
CUSTOM_BULB_0 = 0.929000,0.357000,0.006000,0.000000
CUSTOM_BULB_1 = 0.061000,0.408000,0.006000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.640000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.025403,0.063653,0.997649
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 17.420000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.930000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.730000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 4.000000
INNER_SPECULAR_EXP = 139.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.416000,-0.054036,1.000000
MIRROR_POS = 0.021255,0.527782,-3.000000
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 1.000000
ORIGIN = -0.014893,0.850310,-2.888123
RADIUS = 0.756001
REFLECTIVENESS_DIFFUSE_MULT = 90.900002
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.400000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


;  EXHAUST FLAMES

[LIGHT_FLAME_0]
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1.8
CAR_RANGE_MULT=0.2
COLOR=5,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=15
RANGE_GRADIENT_OFFSET=0.2
SPOT=338.322
SPOT_SHARPNESS=0.8

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm


 ;       ///WOBBLE BITS///

[WOBBLY_BIT_...]
NAME =  exhaust_a ; name of the node to move
CONNECTED_TO = 1, 1, 1   ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 0.0018              ; max range node can move from its original position
DAMPENING_LAG = 0.9            ; think of it as usual AC lag value, trying to zero node’s speed
G_GAIN = 100                    ; how much G-forces affect node’s speed
GRAVITY_GAIN = 0.8               ; how much gravity affects node’s speed
OFFSET_GAIN = 700              ; how strong is returning force
STIFF_AXIS = 1, 1, 0            ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0.5      ; now stiff is optional stiffness axis
G_FILTER = 0                    ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don’t want gravity to skew your stuff when car is in neutral position
