[INCLUDE]
INCLUDE=common/no_popup_lights.ini
[TYRES_FX_FRONT]
COOKTORRANCE_FRESNEL_REFLECTANCE=0.2
COOKTORRANCE_IOR=0.1
COOKTORRANCE_LAMBERT_FACTOR=5
COOKTORRANCE_ROUGHNESS=0.5
DAMAGE_FLAT_SPOT_DEBUG=0
DAMAGE_FLAT_SPOT_FADE=0.1
DAMAGE_FLAT_SPOT_GAIN=10
DAMAGE_GRAIN_DEBUG=0
DAMAGE_GRAIN_GAIN=10
DAMAGE_GRAIN_MAX=0.8
DAMAGE_NORMALS_MULT=2
DAMAGE_OCCLUSION_MULT=0.2
DAMAGE_OFFSET_K=0
DAMAGE_REFL_MULT=0.8
DAMAGE_SPEC_EXP_MULT=0.2
DAMAGE_SPEC_MULT=0.6
DAMAGE_WIDTH_K=1.2
DIRT_ACCUMULATION=1000
DIRT_DIRT_DEBUG=0
DIRT_FADE=100
DIRT_GRASS_DEBUG=0
DIRT_WIDTH_K=1
ENABLED=1
FLEX_MAX_SKEW_MULT=0.8
FLEX_MULT=1
FLEX_PROFILE_MULT=0.45
FLEX_SKEW_RANGE_MULT=3
FLEX_SKEW_SMOOTHING=0.1
FLEX_SQUASH_SMOOTHING=0.1
NOFX_DISTANCE_SWITCH=16
VISIBLE_IN_INTERIOR_CAM=0

[TYRES_FX_REAR]
COOKTORRANCE_FRESNEL_REFLECTANCE=0.2
COOKTORRANCE_IOR=0.1
COOKTORRANCE_LAMBERT_FACTOR=5
COOKTORRANCE_ROUGHNESS=0.5
DAMAGE_FLAT_SPOT_DEBUG=0
DAMAGE_FLAT_SPOT_FADE=0.1
DAMAGE_FLAT_SPOT_GAIN=10
DAMAGE_GRAIN_DEBUG=0
DAMAGE_GRAIN_GAIN=10
DAMAGE_GRAIN_MAX=0.8
DAMAGE_NORMALS_MULT=2
DAMAGE_OCCLUSION_MULT=0.2
DAMAGE_OFFSET_K=0
DAMAGE_REFL_MULT=0.8
DAMAGE_SPEC_EXP_MULT=0.2
DAMAGE_SPEC_MULT=0.6
DAMAGE_WIDTH_K=1.2
DIRT_ACCUMULATION=1000
DIRT_DIRT_DEBUG=0
DIRT_FADE=100
DIRT_GRASS_DEBUG=0
DIRT_WIDTH_K=1
ENABLED=1
FLEX_MAX_SKEW_MULT=0.8
FLEX_MULT=1
FLEX_PROFILE_MULT=0.45
FLEX_SKEW_RANGE_MULT=3
FLEX_SKEW_SMOOTHING=0.1
FLEX_SQUASH_SMOOTHING=0.1
NOFX_DISTANCE_SWITCH=16
VISIBLE_IN_INTERIOR_CAM=0

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[ANIMATION_...]
FILE=car_hood.ksanim
TIME=0.5
INPUT=EXTRA_C

[ANIMATION_...]
FILE=car_trunk.ksanim
TIME=0.5
INPUT=EXTRA_D

[ANIMATION_...]
FILE=Mirrors.ksanim
TIME=0.5
INPUT=EXTRA_E

[ANIMATION_...]
FILE=switch_Android_Auto.ksanim
TIME=0.1
INPUT=EXTRA_F

[EMISSIVE_REVERSE_0]
NAME = REVERSE_SUB1  ; name (one or more) of a mesh to glow
COLOR = 75, 75, 75          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.5                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.5      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights


[DEFORMING_HOOD]
NAME = HOOD
OFFSET_Y_MIDDLE = 0.025
OFFSET_Y_END = 0.025
OFFSET_Z_END = -0.01
BULGING_EXTRA = 0.5
BULGING_EXPONENT = 5.0
NOISE_Y_AMPLITUDE = -0.35
NOISE_Z_AMPLITUDE = 0.15
NOISE_Y_FREQENCY = 5.0
NOISE_Z_FREQENCY = 9.0
Z_FACTOR = 2.5

[DEFORMING_REAR]
NAME = TRUNK
OFFSET_Y_MIDDLE = 0.025
OFFSET_Y_END = 0.025
OFFSET_Z_END = -0.01
BULGING_EXTRA = 0.5
BULGING_EXPONENT = 5.0
NOISE_Y_AMPLITUDE = -0.35
NOISE_Z_AMPLITUDE = 0.15
NOISE_Y_FREQENCY = 5.0
NOISE_Z_FREQENCY = 9.0
Z_FACTOR = 2.5

[EMISSIVE_ABS_INACTION_0]
NAME=warning_abs
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0]
NAME=warning_mdm
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_1]
NAME=warning_traction_control_off
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_...]
NAME=hanbrakeVR
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=60,12,0.2,2
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_2]
NAME=warning_traction_control_off2
TOGGLE_VISIBILITY = 0
COLOR=0
COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_...]
NAME=warning_manual
TOGGLE_VISIBILITY = 0
OFF_COLOR=0,8,0
COLOR=0,0,0
INPUT_EQUALS=1

[EMISSIVE_TRACTIONCONTROL_...]
NAME=m_button
TOGGLE_VISIBILITY = 1
OFF_COLOR=0,8,0,10
COLOR=0,0,0
INPUT_EQUALS=1	

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=60,12,0.2,1
NAME=warning_traction_control
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_HANDBRAKE_0]
NAME=warning_handbrake
TOGGLE_VISIBILITY = 1
COLOR=60,2,0.2,1
LAG=0.2

[EMISSIVE_HANDBRAKE_...]
NAME=svvvvv
TOGGLE_VISIBILITY = 1
COLOR=60,2,0.2,2
LAG=0.2

[EMISSIVE_...]
NAME=warning_seatbelt, 
TOGGLE_VISIBILITY = 1
COLOR=60,0,0,1
INPUT=STALLED
LAG=0.2

[EMISSIVE_...]
NAME= warning_airbag
TOGGLE_VISIBILITY = 1
COLOR=60,0,0,1
INPUT=BODY_DAMAGE
INPUT_THRESHOLD=20
LAG=0.2

[EMISSIVE_...]
NAME=warning_lane_assist, warning_lane_assist1
TOGGLE_VISIBILITY = 1
COLOR=60,12,0,1
INPUT=STALLED
LAG=0.2

[EMISSIVE_...]
NAME=  ggrrrr,powerdclights
INPUT=RPM
INPUT_THRESHOLD=10
COLOR=0,28,0

[EMISSIVE_HIGHBEAM_1]
NAME=warning_highbeam
TOGGLE_VISIBILITY = 1
COLOR=0.1,0.1,40, 1.0
LAG=0.2
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_13]
NAME=warning_lowbeam
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=1,20,1, 1.1
LAG=0.2
SIMULATE_HEATING=0

[EMISSIVE_OIL_TEMP_0]
INPUT=OIL_TEMP
INPUT_THRESHOLD=500
NAME=lampa
COLOR=0.2,0.2,0.2
OFF_COLOR=40,20,1
LAG=0.0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_...]
NAME=warning_low_tire_press
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 35
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_...]
NAME=warning_oil
TOGGLE_VISIBILITY = 0
COLOR=60,20,0,1
INPUT=RPM
INPUT_THRESHOLD = 910

[EMISSIVE_...]
NAME=warning_battery
TOGGLE_VISIBILITY = 0
COLOR=60,0,0,1
INPUT=STALLED
LAG=0.2

---------------------------EMISSIVE_EXTRA_LIGHT--------------------------------------------------------------------------

[EMISSIVE_EXTRA_A_1]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=bLBEAM
COLOR=10, 10, 15, 15
LAG=0.1
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_0]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=5,5,10,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0.8211218
POSITION=0.0,0.77279,2.935648
DIRECTION=0.0,-0.428353,0.8567059  ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0

[EMISSIVE_EXTRA_B_1]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=Foglight_Glass_LF,Foglight_Glass_RF,warning_foglight
COLOR=100, 100, 0, 0.8
LAG=0.1
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_1]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_B=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=5,5,0,0.5
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0.8211218
POSITION=0.0,0.77279,2.935648
DIRECTION=0.0,-0.428353,0.8567059  ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0

---------------------------EMISSIVE_TURNSIGNAL_LEFT---------------------------------------------------------------------------

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=warning_left
COLOR=0,50,0
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=INTERIOR

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=TURN_L
COLOR=80,30,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=signl2
COLOR=80,30,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=TURN_LR
COLOR=300,120,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=REAR

---------------------------EMISSIVE_TURNSIGNAL_RIGHT-------------------------------------------------------------------------

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=warning_right
COLOR=0,50,0
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=INTERIOR

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=TURN_R
COLOR=80,30,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=signrf,signl1
COLOR=80,30,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=TURN_RR
COLOR=300,120,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=REAR
-----------------------------------------------------------------------------------------------------------------

[FAKE_SHADOWS_FX]
DISALLOW_REBAKING = 0 ; set to 1 to prevent CSP from generating new fake shadows (not recommended)
CUSTOM_SKIN_SHADOWS = 0 ; change to 1 to make CSP cache shadows for different skins separately (could be
                        ; used in single skin’s extension config), for skins with custom geometry
EXCLUDE_FROM_BAKING = material:gls_interior ,material:gls_window_interior,material:gls_window

[EXTRA_FX]
GLASS_FILTER = GAUGE_GLASS,CENTERSTACK_SUB3

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME = bHBEAM_L
INPUT=HIGNBEAM
COLOR = 50,50,70
CHANNEL = 0
LAG = 0.8
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME = 
COLOR = 30,0,0
CHANNEL = 1
LAG = 0.9
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME=
COLOR=30,40,60,1
OFF_COLOR=30,40,60,1
CHANNEL = 2 
LAG = 0.9
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME=
COLOR=50,10,0,3
OFF_COLOR=50,10,0,3
LAG = 0.9
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME = warning_traction_control_off0
COLOR = 30,40,60 
LAG = 0.9
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME=
COLOR=30,40,60,0.5
OFF_COLOR=30,40,60,0.45
LAG = 0.9
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME=
COLOR=32,40,60,4
LAG = 0.9
LOCATION = FRONT

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME =
INPUT=HIGNBEAM
COLOR = 30,40,60,1
LAG = 0.9
LOCATION = FRONT

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME = 
INPUT=HIGNBEAM
COLOR = 30,40,60,0.55
LAG = 0.9
LOCATION = FRONT


[EMISSIVE_LIGHT_...]
NAME = HEAD_BASE_SUB1
COLOR = 10,10,15,6
LAG = 0.7
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME = BUMPER_REAR_SUB3
COLOR = 150,0,0
LAG = 0.8
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME = CENTERSTACK_SUB6,DASHPAD_SUB7,DOOR_L_SUB8,CENTERCON_SUB6,DOOR_R_SUB8,STEER_HR_SUB7,DASHSTRUCT_SUB6
COLOR = 5,1,3
LAG = 0.8
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME = DASHSTRUCT_SUB5
COLOR = 5,1,3
LAG = 0.8
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME = ARROW_SPEED,ARROW_RPM,ARROW_FUEL,ARROW_TEMP
COLOR = 50,50,50
LAG = 0.8
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME = GAUGES_SUB1
COLOR = 1,3,8,3
LAG = 0.8
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME = warning_engine
COLOR = 55, 23, 1, 5        ; glowing color if condition is met
OFF_COLOR = 0,0,0 
LAG = 0.8
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME = DASHSTRUCT_SUB008
COLOR = 5,3,0
LAG = 0.8
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME = DASHSTRUCT_SUB0
COLOR = 15,15,15,1
LAG = 0.8
LOCATION = 

[EMISSIVE_LIGHT_...]
NAME = CENTERSTACK_SUB5
COLOR = 1,1,1,1
LAG = 0.8
LOCATION = 

[EMISSIVE_LIGHT_...]
NAME = CENTERSTACK_SUB0
COLOR = 
LAG = 0.8
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME = warning_engine1
COLOR = 0,0,0
LAG = 0.8
LOCATION = FRONT

[EXTRA_FX]
GLASS_FILTER = CENTERSTACK_SUB5
SKIP_GBUFFER = material:INT_Glass_Display

[INCLUDE: common/navigators.ini]
[Navigator_StyleSygic]
ACTIVE = $" read('csp/version', 0) >= 1564 "
Meshes = CENTERSTACK_SUB5
@ = Navigator_Size, Resolution = "2048, 1024", Offset = "1, 1", Size = "2048, 1024", Scale = 0.5  
Brightness = 2

[LIGHT_EXTRA_3] //
BIND_TO_HEADLIGHTS=1
POSITION=0.364, 0.763, 0.501
COLOR=10,10,15,0.1
DIFFUSE_CONCENTRATION=1
FADE_AT=30
FADE_SMOOTH=99
RANGE=0.1
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT=0.5
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1

[LIGHT_EXTRA_4] //
BIND_TO_HEADLIGHTS=1
POSITION=0.31, 0.763, 0.501
COLOR=10,10,10,0.1
DIFFUSE_CONCENTRATION=1
FADE_AT=30
FADE_SMOOTH=99
RANGE=0.1
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT=0.5
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1

[LIGHT_EXTRA_5] //
BIND_TO_HEADLIGHTS=1
POSITION=0.43, 0.763, 0.501
COLOR=10,10,10,0.1
DIFFUSE_CONCENTRATION=1
FADE_AT=30
FADE_SMOOTH=99
RANGE=0.1
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT=0.5
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1

[LIGHT_EXTRA_6] //
BIND_TO_HEADLIGHTS=1
POSITION=0.360, 0.763, 0.45
COLOR=15,5,0,0.1
DIFFUSE_CONCENTRATION=1
FADE_AT=30
FADE_SMOOTH=99
RANGE=0.07
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT=0.5
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1

[LIGHT_EXTRA_7] //
BIND_TO_HEADLIGHTS=1
POSITION=0.234, 0.7815, 0.49
COLOR=10,10,10,0.1
DIFFUSE_CONCENTRATION=1
FADE_AT=30
FADE_SMOOTH=99
RANGE=0.07
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT=0.5
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1

[LIGHT_EXTRA_8] //
BIND_TO_HEADLIGHTS=1
POSITION=0.5, 0.7815, 0.49
COLOR=10,10,10,0.1
DIFFUSE_CONCENTRATION=1
FADE_AT=30
FADE_SMOOTH=99
RANGE=0.07
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT=0.5
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1

[EMISSIVE_BRAKE_...] ; Brakelights - MUST be 3X DRL Taillights
NAME=BRAKE_L
COLOR=250,0,0
LAG=0.8
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.1
FALLBACK_HEADLIGHTS_COLOR=5,0,0

[EMISSIVE_...]
NAME=BRAKE_C
INPUT=BRAKE
COLOR=300,0,0
LAG=0.8
SIMULATE_HEATING=0
LOCATION=REAR

[LIGHT_HEADLIGHT_...]
BIND_TO_HEADLIGHTS=1
COLOR=50,50,70,0.3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
LAG=0.7
FADE_AT=50
FADE_SMOOTH=20
MIRROR=0.25, 0, 0
POSITION=0.0, 0.999, 2.4
DIRECTION=0, 0, 1
RANGE=20
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=50
SPOT_SHARPNESS=0.1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
LOWBEAM_RANGE_MAX=40
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0, 0, 4
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.480602
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=1, 0.0478983, 0, 2
OFF_FADE_MULT=0.764696
OFF_MIRROR=0.499414
OFF_MULT=0.1
OFF_POSITION=0, 0.726191, -2.9604
OFF_RANGE_MULT=0.831926
POSITION=0, 0.72877, -2.5604
RANGE=5
RANGE_GRADIENT_OFFSET=0.275
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=160
SPOT_EDGE=0.406, 0.406, 0.406
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.3675

[Material_Plastic]
Materials = 
Smoothness = 0.9
BrightnessAdjustment = 0.1.5
Reflectance = 0.08
ApplyTilingFix = 1

[Material_Plastic]
Materials = TAILLIGHTSAO
Smoothness = 0.9
BrightnessAdjustment = 0.25
Reflectance = 0.08
ApplyTilingFix = 1

[Material_Metal_v2]
Materials = ext_chrome, EXT_CHROME, exhaust2
BrightnessAdjustment = 0.2
DetailScale = 0.8
Metalness = 1
Reflectance = 1
LocalReflectionsSharpness = 0.4

[Material_Metal_v2]
Meshes = 
BrightnessAdjustment = 0.07
DetailScale = 1
Metalness = 0.02
Reflectance = 0
LocalReflectionsSharpness = 0

[Material_Plastic_v2]
Materials=
Reflectance = 0.04
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
BrightnessAdjustment = 0.25
DetailScale = 50

[Material_Metal_v2]
Materials = 
Metalness = 1
Reflectance = 2
BrightnessAdjustment = 0.2
LocalReflectionsSharpness = 1
DetailNormalBlend = 0
DetailScale = 100
DetailNormalPBRSmoothnessGamma = 100
Smoothness = 5



[REFRACTING_HEADLIGHT_0]
SURFACE = GLASSRTL, GLASSLTL
INSIDE = BRAKE_R, BRAKE_L
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0.02
AMBIENT_MULT = 0.28
BASE_EMISSIVE_K = 0.73
BOUNCED_BACK_MULT = 0.47
BULB_BLUR_K = 1.5
BULB_REFLECTION_K = 0.12
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 0.92
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.011,0.011,0.957
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.53
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.08
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.59
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 6.2
INNER_SPECULAR_EXP = 836
IOR = 1
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.9992893,-0.011002213,0.026325457
MIRROR_POS = -0.38925934,0.42438507,-2.2821455
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.758,0.626,-2.283
RADIUS = 0.19320011
REFLECTIVENESS_DIFFUSE_MULT = 4
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0.4
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_1]
SURFACE = GLASSLTL2
INSIDE = TURN_LR
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_1]
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 1.0430813e-07,-1.2619421e-07,1.0000044
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.0000092,-1.6391277e-07,-2.9802322e-07
MIRROR_POS = 0.73160934,0.6174736,-2.1945105
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.758,0.626,-2.543
RADIUS = 0.024400037
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_2]
SURFACE = GLASSRTL2
INSIDE = TURN_RR
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_2]
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.6614238,0.6143476,-2.1930318
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = -0.58973795,0.6140394,-2.343845
RADIUS = 0.077059634
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
SURFACE = REVERSE_SUB0
INSIDE = REVERSE_SUB1
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_3]
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.4858045,-2.432914
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.5324116,0.4858045,-2.44716
RADIUS = 0.059819855
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_4]
SURFACE = BUMPER_REAR_SUB2
INSIDE = BUMPER_REAR_SUB3
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_4]
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.4857301,-2.367931
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.6472409,0.4857301,-2.418915
RADIUS = 0.10026894
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[LIGHT_LICENSEPLATE] ; License Plate ; no need to specify meshes names if material is using Plate_D.dds and Plate_NM.dds textures
MESHES= Plate_LODA001
OFFSET=-0.03, 0.05, -0.05
RANGE=0.21
RANGE_GRADIENT_OFFSET=0.4
SPOT=200
SPOT_SHARPNESS=0
COLOR=1,1,0.9999,23.64
LAYOUT=TWO_ON_TOP ; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM
FALLBACK_EMISSIVE=1,1,1,5
FADE_AT=50
FADE_SMOOTH=4

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Android_Auto                ; display mesh
Resolution = 720, 500   ; texture resolution
Size = 710, 480           ; size of the screen area
Offset = 5, 5              ; left top corner of screen area
Scale = 1.0                  ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -3.15  ; position of rear view camera
aftermarketComponent = 1

---------------------------WINDOW_TINT-----------------------------------------------------------------------------

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials =
ThicknessMult = 4
FilmIOR=1

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = 
ThicknessMult = 2.5
FilmIOR=1

[INCLUDE: common/materials_glass.ini]
[Material_Glass] ; front
Meshes =DOOR_L_SUB16,DOOR_R_SUB15,GLASS_SUB3.003,GLASS_SUB3,GLASS_SUB3.001
IOR = 1.5            ; index of refraction for glass, usualy, 1.5
FilmIOR = 1.0       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 2.5  ; thicker glass passes less light through
ProfileFix = 0.00    ; adds thickness to glass for glazing angles
BrightnessAdjustment = 0.05


[Material_Glass] ; side & rear
Meshes =DOOR_L_SUB15,GLASS_SUB0.001,GLASS_SUB0.002,GLASS_SUB0.003,DOOR_R_SUB14,
IOR = 1.5           ; index of refraction for glass, usualy, 1.5
FilmIOR = 1.0       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 5  ; thicker glass passes less light through
ProfileFix = 0.00    ; adds thickness to glass for glazing angles
BrightnessAdjustment = 0.15

[Material_Glass] ; motec display
Meshes =
IOR = 1.5            ; index of refraction for glass, usualy, 1.5
FilmIOR = 0.43     ; redefine IOR for external film layer to increase reflections
ThicknessMult = 0.05  ; thicker glass passes less light through
ProfileFix = 0.00    ; adds thickness to glass for glazing angles
BrightnessAdjustment = 0.41

[Material_PhotoelasticGlass]
Meshes = 
FilmIOR = 0.23
PhotoelasticityMult = 0.35 ; doesn’t look good if too high
ThicknessMult = 1.5
BrightnessAdjustment = 0.31
ExtraLightsAdjustment = 0.015
; Ideally, there would be a texture for that, but we’re not going to draw
; all those textures for Kunos cars, so here are some parameters for perlin noise
; instead
PhotoelasticityBaseScale = 0.026    ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.0248  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.0000325   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.024  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 3.5   ; how many stripes are there
ProfileFix = 0.02

---------------------------AUDIO_PITCH_VOLUME-----------------------------------------------------------------------------

[AUDIO_PITCH] ;
ENGINE_EXT = 1.05 
ENGINE_INT = 1.03
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1
TURBO = 1
HIT = 1.0
SCRAPE = 1.0
WHEEL = 0.5
SKID_EXT = 1.65
SKID_INT = 1.65

[AUDIO_VOLUME]
ENGINE_EXT = 3.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 10
BACKFIRE_INT = 5.5
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 5.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 7.0
SKID_INT = 3.0

;Additional sound customization: 

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

---------------------------EXHAUST_FLAMES-----------------------------------------------------------------------------

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm

[STATUS_EXHAUST]
TEMPERATURE_BOOST=400
TEMPERATURE_IDLE=400
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_RPM=100

[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW] ; Exhaust Glow
MESHES = exh
COLOR = 25, 3, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 50
INPUT_MAX = 60
INPUT_LUT = (| 84 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3

[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=2
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.15187

----------------------------SHAKING_EXHAUST-----------------------------------------------------------------------------

[SHAKING_EXHAUST_...]
MESHES = e60_muffler_custom_2_SUB10,e60_muffler_custom_2_SUB30,e60_muffler_custom_2_SUB11,e60_muffler_custom_2_SUB20,e60_muffler_custom_2_SUB01,e60_muffler_custom_2_SUB21,e60_muffler_custom_2_SUB31,e60_muffler_custom_2_SUB00
POINT_1 = 0.27, 0.28, -1.8
POINT_1_RADIUS = 1.0
POINT_1_EXP = 3.5
POINT_1_SCALE = 0.6



