[INCLUDE: common/navigators.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE:pbr_int.ini]
[INCLUDE:pbr_ext.ini]

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm



[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Box002  ; display mesh
Resolution = 821,316 ; texture resolution
Size = 821,316          ; size of the screen area
Offset = 0,0             ; left top corner of screen area
Scale = 1.2 ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.7, -4  ; position of rear view camera
aftermarketComponent=1



[Material_PhotoelasticGlass]
Meshes =  Object006, Object010, Object008, Object009, Object166
FilmIOR = 2.02
PhotoelasticityMult = 0.1  ; doesn’t look good if too high
ThicknessMult = 1.5
BrightnessAdjustment = 0.31
ExtraLightsAdjustment = 0.065
; Ideally, there would be a texture for that, but we’re not going to draw
; all those textures for Kunos cars, so here are some parameters for perlin noise
; instead
PhotoelasticityBaseScale = 0.0005     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.0008  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.0000325   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.024  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 3.5   ; how many stripes are there
ProfileFix = 0.02

[Material_PhotoelasticGlass]
Meshes = 
FilmIOR = 1.82
PhotoelasticityMult = 0.1  ; doesn’t look good if too high
ThicknessMult = 1.4
BrightnessAdjustment = 0.51
ExtraLightsAdjustment = 1
; Ideally, there would be a texture for that, but we’re not going to draw
; all those textures for Kunos cars, so here are some parameters for perlin noise
; instead
PhotoelasticityBaseScale = 0.0005     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.0008  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.0000325   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.024  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 1.5   ; how many stripes are there
ProfileFix = 0.01


[SelfLight_Headlights]
MIRROR = 0.68
DIRECTION = 0, 0.6,1
POSITION = 0.0, 0.535, 1.950
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = Object012
SPOT_SHARPNESS =0.0
SPOT = 60
COLOR =133,133,163,5
SPECULAR_MULT = 0
RANGE = 0.8

[SelfLight_Headlights]
MIRROR = 0.78
DIRECTION = 0, 0.6,1
POSITION = 0.0, 0.565, 1.950
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = Object012
SPOT_SHARPNESS =0.0
SPOT = 60
COLOR =133,133,163,5
SPECULAR_MULT = 0
RANGE = 0.8

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0, -0.8,-1
POSITION = 0.375, 1.158, 0.482  
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO =  Object033
SPOT_SHARPNESS =0.0
SPOT = 140
COLOR =23,23,23
SPECULAR_MULT = 0
RANGE = 0.7

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0, -0.8,1
POSITION = 0.0, 0.858, 0.170   
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO =  Object033
SPOT_SHARPNESS =0.0
SPOT = 140
COLOR =23,23,23
SPECULAR_MULT = 0
RANGE = 0.9

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=3,3,4,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0
POSITION=0.375, 1.158, 0.482 
DIRECTION=0,-1,0
RANGE=0.8
RANGE_GRADIENT_OFFSET=-0.0
SPECULAR_MULT=1
SPOT=140
SPOT_SHARPNESS=0.5

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=6,6,7,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0
POSITION=0.0, 0.858, 0.170 
DIRECTION=0,-1,1
RANGE=0.8
RANGE_GRADIENT_OFFSET=-0.0
SPECULAR_MULT=1
SPOT=140
SPOT_SHARPNESS=0.5

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=30,1,1,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0
POSITION=-0.505, 0.558, 0.782 
DIRECTION=0,-1,0
RANGE=0.5
RANGE_GRADIENT_OFFSET=-0.0
SPECULAR_MULT=1
SPOT=150
SPOT_SHARPNESS=0.5

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=30,1,1,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0
POSITION=0.405, 0.558, 0.882 
DIRECTION=0,-1,0
RANGE=0.5
RANGE_GRADIENT_OFFSET=-0.0
SPECULAR_MULT=1
SPOT=150
SPOT_SHARPNESS=0.5

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=10,0,0,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0
POSITION=0.175, 0.758, 0.282 
DIRECTION=0,-1,0
RANGE=0.3
RANGE_GRADIENT_OFFSET=-0.0
SPECULAR_MULT=1
SPOT=100
SPOT_SHARPNESS=0.5

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=10,0,0,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0
POSITION=-0.185, 0.818, 0.322 
DIRECTION=0,-1,0
RANGE=0.3
RANGE_GRADIENT_OFFSET=-0.0
SPECULAR_MULT=1
SPOT=180
SPOT_SHARPNESS=0.5

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=10,0,0,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0
POSITION=0.705, 0.958, 0.282 
DIRECTION=0,-1,0
RANGE=0.3
RANGE_GRADIENT_OFFSET=-0.0
SPECULAR_MULT=1
SPOT=150
SPOT_SHARPNESS=0.5

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=10,0,0,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0
POSITION=-0.705, 0.958, 0.282 
DIRECTION=0,-1,0
RANGE=0.3
RANGE_GRADIENT_OFFSET=-0.0
SPECULAR_MULT=1
SPOT=150
SPOT_SHARPNESS=0.5



[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body


[Material_CarPaint_Chameleon]
Skins = Apple_Green, Kingfisher
BaseSpecularColor = 11.44, 11.54, 11.44  ; specular color
FresnelMax = 0.3
FresnelC = 0.1
AmbientSpecular = 1
SpecularBase = 1, 150
SpecularSun = 10, 550
SunMultiplier = 1
BrightnessAdjustment = 1
ChameleonColorA = 0.05, 0.146, 1.02, 0.5
ChameleonColorB = 11.25,11.25,5.22, 1.9
ChameleonExponent = 0.7
ChameleonCenter = 0.5
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.1
ApplyTilingFix=1
UseDiffuseAlphaAsChameleonMask = 1
FlakesK = 1.8

[Material_CarPaint_Chameleon]
Skins = Tanzanite_Purple
BaseSpecularColor = 11.44, 11.54, 11.44  ; specular color
FresnelMax = 0.3
FresnelC = 0.1
AmbientSpecular = 1
SpecularBase = 1, 150
SpecularSun = 10, 550
SunMultiplier = 1
BrightnessAdjustment = 0.5
ChameleonColorA = 102, 36, 145, 0.5
ChameleonColorB = 11.25,1.25,14.22, 0.9
ChameleonExponent = 0.7
ChameleonCenter = 0.7
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.1
ApplyTilingFix=1
UseDiffuseAlphaAsChameleonMask = 1
FlakesK = 1.8

[Material_CarPaint_Chameleon]
Skins = Candy_Red
BaseSpecularColor = 11.44, 11.54, 11.44  ; specular color
FresnelMax = 0.3
FresnelC = 0.1
AmbientSpecular = 1
SpecularBase = 1, 150
SpecularSun = 10, 550
SunMultiplier = 1
BrightnessAdjustment = 1
ChameleonColorA = 71, 3, 1, 0.5
ChameleonColorB = 111.25,1.25,1.22, 0.9
ChameleonExponent = 0.5
ChameleonCenter = 0.7
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.1
ApplyTilingFix=1
UseDiffuseAlphaAsChameleonMask = 1
FlakesK = 1.8

[Material_CarPaint_Chameleon]
Skins = Arabica
BaseSpecularColor = 11.44, 11.54, 11.44  ; specular color
FresnelMax = 0.3
FresnelC = 0.1
AmbientSpecular = 1
SpecularBase = 1, 150
SpecularSun = 10, 550
SunMultiplier = 1
BrightnessAdjustment = 0.6
ChameleonColorA = 21, 3, 11, 0.5
ChameleonColorB = 11.25,1.25,41.22, 0.9
ChameleonExponent = 0.5
ChameleonCenter = 0.7
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.1
ApplyTilingFix=1
UseDiffuseAlphaAsChameleonMask = 1
FlakesK = 1.8

[Material_CarPaint_Chameleon]
Skins = Camel
BaseSpecularColor = 0.44, 0.44, 0.44  ; specular color
FresnelMax = 0.3
FresnelC = 0.1
AmbientSpecular = 1
SpecularBase = 1, 150
SpecularSun = 10, 550
SunMultiplier = 1
BrightnessAdjustment = 1
ChameleonColorA = 0.05, 0.046, 0.02, 0.1
ChameleonColorB = 0.25,0.25,0.02, 0.9
ChameleonExponent = 0.7
ChameleonCenter = 1
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.1
ApplyTilingFix=1
UseDiffuseAlphaAsChameleonMask = 1
FlakesK = 1.8

[Material_CarPaint_Chameleon]
Skins = Royal_Ebony
BaseSpecularColor = 0.44, 0.44, 0.44  ; specular color
FresnelMax = 0.3
FresnelC = 0.1
AmbientSpecular = 1
SpecularBase = 1, 150
SpecularSun = 10, 550
SunMultiplier = 1
BrightnessAdjustment = 0.1
ChameleonColorA = 0.05, 0.05, 0.05, 0.1
ChameleonColorB = 0.5,0.5,0.05, 0.9
ChameleonExponent = 0.7
ChameleonCenter = 1
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.1
ApplyTilingFix=1
UseDiffuseAlphaAsChameleonMask = 1
FlakesK = 1.8

[Material_CarPaint_Metallic]
BaseSpecularColor = #e0e0e0
FresnelMax = 0.3
FresnelC = 0.1
FlakesK = 1.2
BrightnessAdjustment = 0.5
SpecularBase = 10.0, 440
SpecularSun = 0.00, 800
AmbientSpecular = 3.0
AmbientSpecularEXP= 3.0
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.05
UseMetallicReflections = 0.0


[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=2
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.15187

[Material_Metal_v2]
Materials= chrome_int
BrightnessAdjustment = 0.5
DetailScale = 260
Metalness = 0.8
Reflectance = 1.2
LocalReflectionsSharpness = -2.6
ApplyTilingFix=1

[Material_Metal_v2]
Materials= chrome_ext
BrightnessAdjustment = 0.5
DetailScale = 260
Metalness = 0.8
Reflectance = 1.2
LocalReflectionsSharpness = -2.6
ApplyTilingFix=1


[ANIMATED_WIPER_...]
MESHES = Object087, Object088
UNDERLYING_SURFACE = Object010
DEBUG = 0; remove when everything is ready

[MESH_ADJUSTMENT_...]
MESHES = Object087, Object088
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = Object087, Object088
UNDERLYING_SURFACE = Object010
GROUP_0 = 'Object087@A=*'
GROUP_0_ANGLE_TO = 83.7
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.14636527, 0.9504236, 1.0401809
GROUP_0_PIVOT = 0.6093047, 0.87904763, 1.0763108
GROUP_1 = 'Object088@A=*'
GROUP_1_ANGLE_TO = 85.7
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.6755293, 0.9480686, 0.921021
GROUP_1_PIVOT = 0.13130574, 0.9006716, 1.1542308



[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150  
WIND_AMPLITUDE_MULT = 1      
WIND_FREQUENCY_MULT = 1     
WIND_OFFSET = 0.03   

    
[EMISSIVE_REVERSE_0]
NAME=Object192, Object191
COLOR=50,50,50
LAG=0.3
SIMULATE_HEATING=3
CAST_LIGHT=1
LOCATION=REAR


[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= Object170
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=71,57,5, 1
OFF_COLOR=0,0,0
LAG=0.3
REPEAT_FREQENCY_HZ=2.2
CAST_LIGHT=1
[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= Object169
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=71,57,5, 1
OFF_COLOR=0,0,0
LAG=0.3
REPEAT_FREQENCY_HZ=2.2
CAST_LIGHT=1
[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= Object067
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=71,57,5, 1
OFF_COLOR=0,0,0
LAG=0.3
REPEAT_FREQENCY_HZ=2.2
CAST_LIGHT=1
[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= Object068
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=71,57,5, 1
OFF_COLOR=0,0,0
LAG=0.3
REPEAT_FREQENCY_HZ=2.2
CAST_LIGHT=1



[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= Object165
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=71,57,5, 1
OFF_COLOR=0,0,0
LAG=0.3
REPEAT_FREQENCY_HZ=2.2
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= Object164
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=71,57,5, 1
OFF_COLOR=0,0,0
LAG=0.3
REPEAT_FREQENCY_HZ=2.2
CAST_LIGHT=1


[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= Object118
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=0, 0, 120, 1
LAG=0.3
REPEAT_FREQENCY_HZ=2.2
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= Object045
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=0, 0, 120, 1
LAG=0.3
REPEAT_FREQENCY_HZ=2.2
CAST_LIGHT=0

[LIGHT_LICENSEPLATE]
MESHES=Object193
OFFSET=0.0, 0.01, -0.01
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.0
SPOT=220
SPOT_SHARPNESS=0.64
COLOR=2,1.7,0.8,6
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
LAYOUT=ONE_ON_TOP
FADE_AT=100

[Material_CarPaint_Metal]
Materials = gold
FresnelMax = 1.6
FresnelC = 1.3
FlakesK = 2
BrightnessAdjustment = 1.1
ColoredSpecular = 1.0
AmbientSpecular = 0.010
SpecularMult = 0
BaseSpecularColor = 200,150,60
AmbientSpecularEXP = 0
ClearCoatThickness = 1.12


[Material_CarPaint_Metal]
Materials = rim
FresnelMax = 0.5
FresnelC = 0.1
FlakesK = 1
BrightnessAdjustment = 0.5
ColoredSpecular = 0.0
AmbientSpecular = 0.020
SpecularMult = 1
BaseSpecularColor = 400,400,440
AmbientSpecularEXP = 0
ClearCoatThickness = 1.12

[Material_CarPaint_Metal]
Materials = rim2
FresnelMax = 1.6
FresnelC = 1.4
FlakesK = 2
BrightnessAdjustment = 0.8
ColoredSpecular = 1.0
AmbientSpecular = 0.020
SpecularMult = 2
BaseSpecularColor = 320,250,200
AmbientSpecularEXP = 2
ClearCoatThickness = 0.12

[Material_CarPaint_Metal]
Materials = plastic_int
FresnelMax = 1.1
FresnelC = 1.1
FlakesK = 5
BrightnessAdjustment = 0.01
ColoredSpecular = 0.1
AmbientSpecular = 0.50
SpecularMult = 2
BaseSpecularColor = 5,5,5
AmbientSpecularEXP = 2
ClearCoatThickness = 0.12

[Material_CarPaint_Metal]
Materials = bumper_zad_mat
FresnelMax = 0.01
FresnelC = 0.01
FlakesK = 5
BrightnessAdjustment = 0.2
ColoredSpecular = 0.0
AmbientSpecular = 0.020
SpecularMult = 21
BaseSpecularColor = 10,10,10
AmbientSpecularEXP = 2
ClearCoatThickness = 0.12

[EXTRA_FX]
AUTOFIX = 1   ; 1 is a default value

[ANIMATION_...]
FILE = hud_anim.ksanim
TIME = 5
BIND_TO_EXTRA_A=1               ; animation time
LOOP_KEEP_UNTIL_DONE = 0  



[FAKE_SHADOWS_FX]
DISALLOW_REBAKING = 0 ; set to 1 to prevent CSP from generating new fake shadows (not recommended)
CUSTOM_SKIN_SHADOWS = 0 ; change to 1 to make CSP cache shadows for different skins separately (could be
                        ; used in single skin’s extension config), for skins with custom geometry
EXCLUDE_FROM_BAKING = material:win ; list of nodes and meshes to exclude from baking
