[DATA] 
DISABLE_LIGHTSINI = 1

[INCLUDE]
INCLUDE=common/no_popup_lights.ini
INCLUDE=common/selflighting.ini

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MLT=1

;Dunno what this crap is ▼

[LIGHT_HEADLIGHT_NULL]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=5
BOUND_EXP=1
COLOR=1.2, 1.1, 1.2, 1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=130
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 1.58, 2.2
RANGE=480
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=42
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=200
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.825127, -2.37
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


;Also dunno what this monstrosity is supposed to be is ▼

[LIGHT_EXTRA_NULL]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=45,45,50, 0.5
LAG=0.2
SIMULATE_HEATING=0.6
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=5
MIRROR=0.61
POSITION=0.0,0.64,2.05 ;links hoch vor
DIRECTION= 0.1, -0.3 , 2
RANGE=120
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=50
SPOT_SHARPNESS=0.2
VOLUMETRIC_LIGHT=1

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=200
BOUND_EXP=1
COLOR=1, 1, 1.3, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.44832
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0, 0.8, -2.8
RANGE=3
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4


[EMISSIVE_BRAKE_...]
NAME=REAR_LIGHT_STOP
TOGGLE_VISIBILITY = 0
COLOR=20,2,0, 100
LAG=0.0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...]
NAME=REAR_LIGHT_LIGHT
COLOR=20,2,0, 3.0
LAG=0.0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=FRONT_LIGHT_LOW
COLOR=45,45,50, 1.0
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=FRONT_LIGHT_POSITION
BOUND_TO=FRONT_LIGHT_LOW
COLOR=45,45,50, 1
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_C_0]
BIND_TO_EXTRA_C=1
BIND_TO_HEADLIGHTS=0
NAME=FRONT_LIGHT_HIGH
COLOR=45,45,50, 3.0
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_REVERSE_0]
NAME = taillights_reverse ; name (one or more) of a mesh to glow
COLOR = 50, 50, 50, 2          ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_LIGHT_1]
NAME=GEO_controls
BIND_TO_HEADLIGHTS=1
COLOR=1.8,1.8,2.8, 2.2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_2]
NAME=SPEED_INDICATOR_mesh_SUB1, FUEL_INDICATOR_mesh_SUB1, RPM_INDICATOR_mesh_SUB1, TEMP_INDICATOR_mesh_SUB1
BIND_TO_HEADLIGHTS=1
COLOR=1.8,0.0,0.0
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_3]
NAME=LED_LIGHT
BIND_TO_HEADLIGHTS=1
COLOR=0,55,00
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5




;================================================

;                 HEAD LIGHTS

;================================================


[EMISSIVE_LIGHT_0]
NAME = headlight_low
COLOR = 200, 200, 210, 10
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = FRONT

[EMISSIVE_HIGHBEAM_...]
NAME = headlight_high
COLOR = 100, 40, 20, 20
LAG = 0.1s
;================================================

;[EMISSIVE_LIGHT_...]
;NAME = bmw_m3e92_08_lod0_headlightR_textured_reflector_, bmw_m3e92_08_lod0_headlightL_textured_reflector_
;COLOR = 10, 7, 5, 2
;FALLBACK_BASE_COLOR= 10, 7, 5, 2
;LAG = 0.1
;SIMULATE_HEATING = 0.01
;LOCATION = FRONT


;================================================

;                 TAIL LIGHTS

;================================================

; Inner Rear Running Lights

[EMISSIVE_BRAKE_...]
NAME = taillights_brake
COLOR = 25, 4, 0, 5
OFF_COLOR = 0, 0, 0, 1
FALLBACK_BRAKES_COLOR = 85, 1, 1, 1
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = REAR


[EMISSIVE_LIGHT_...]
NAME = taillights_running
COLOR = 25, 4, 0, 2
OFF_COLOR = 0, 0, 0, 1
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = REAR


; 3rd Brake Light

[EMISSIVE_BRAKE_...]
NAME = brake_light_high
COLOR = 110, 10, 10, 2
FALLBACK_HEADLIGHTS_COLOR = 0, 0, 0, 1
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = REAR


; DRL

[EMISSIVE_EXTRA_A_1]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME = bmw_m3e92_08_lod0_headlightR_textured_reflector_, bmw_m3e92_08_lod0_headlightL_textured_reflector_
COLOR = 10, 7, 5, 2
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = FRONT



;================================================

;                  INDICATORS

;================================================


; Front Right

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME = bmw_m3e92_08_lod0_headlightR_reflector_
COLOR = 25, 4, 0, 5
OFF_COLOR = 0, 0, 0, 1
LAG = 0.4
SIMULATE_HEATING = 0.3
LOCATION = Front
CAST_LIGHT = 1


; Front Right DRL

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME = sidemarker_rf
COLOR = 25, 4, 0, 2
OFF_COLOR = 0, 0, 0, 1
LAG = 0.4
SIMULATE_HEATING = 0.3
LOCATION = Front
CAST_LIGHT = 1


; Front Left

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME = bmw_m3e92_08_lod0_headlightL_reflector_
COLOR = 25, 4, 0, 2
OFF_COLOR = 0, 0, 0, 1
LAG = 0.4
SIMULATE_HEATING = 0.3
LOCATION = Front
CAST_LIGHT = 1



; Front Left DRL

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME = sidemarker_lf
COLOR = 25, 4, 0, 5
OFF_COLOR = 0, 0, 0, 1
LAG = 0.4
SIMULATE_HEATING = 0.3
LOCATION = Front
CAST_LIGHT = 1



;================================================

; Rear Right

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME = ind_rr
COLOR = 25, 4, 0, 5
OFF_COLOR = 0, 0, 0, 1
LAG = 0.4
SIMULATE_HEATING = 0.3
LOCATION = REAR
CAST_LIGHT = 1


; Rear Left

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME = ind_lr
COLOR = 25, 4, 0, 5
OFF_COLOR = 0, 0, 0, 1
LAG = 0.4
SIMULATE_HEATING = 0.3
LOCATION = REAR
CAST_LIGHT = 1



;================================================


[EMISSIVE_HIGHBEAM_...]
NAME = gauge_highbeam
COLOR = 0.1, 0.1, 1, 2
CAST_LIGHT = 0
TOGGLE_VISIBILITY = 1
LAG=0.1


[EMISSIVE_LOWBEAM_...]
NAME = gauge_lowbeam
COLOR = 0.1, 1, 0.1, 2
CAST_LIGHT = 0
TOGGLE_VISIBILITY = 1
LAG=0.1


[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME = ind_gauge_l
COLOR = 0, 1, 0.1, 2
CAST_LIGHT = 0
TOGGLE_VISIBILITY = 1
LAG=0.1


[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME = ind_gauge_r
COLOR = 0, 1, 0.1, 2
Cast_Light = 0
TOGGLE_VISIBILITY = 1
LAG=0.1


[EMISSIVE_HAZARD_...]
NAME = hazard_button
COLOR = 2, 1, 1, 2
Cast_Light = 0
TOGGLE_VISIBILITY = 0
LAG=0.1


[EMISSIVE_HANDBRAKE_...]
NAME = gauge_brake
COLOR = 2, 1, 1,
COLOR = 0, 0, 0, 1
OFF_COLOR = 2, 1, 0, 4
Cast_Light = 0
TOGGLE_VISIBILITY = 1
LAG=0.1


[EMISSIVE_TRACTIONCONTROL_INACTION_...]
NAME = gauge_tc_inaction
COLOR = 2, 1, 0, 2
Cast_Light = 0
TOGGLE_VISIBILITY = 1
LAG=0.1


[EMISSIVE_ABS_...]
NAME = gauge_abs
COLOR = 0, 0, 0, 1
OFF_COLOR = 2, 1, 0, 2
Cast_Light = 0
TOGGLE_VISIBILITY = 1
LAG=0.1


[EMISSIVE_ABS_INACTION_...]
NAME = gauge_abs_inaction
COLOR = 2, 1, 0, 2
Cast_Light = 0
TOGGLE_VISIBILITY = 1
LAG=0.1

[EMISSIVE_...]
NAME=gauge_fuel_lit
TOGGLE_VISIBILITY = 1
COLOR= 2, 1, 0, 4
INPUT=FUEL
INPUT_THRESHOLD = 7
INPUT_THRESHOLD_INVERSE = 1
LAG=0.1

;================================================

[EMISSIVE_LIGHT_...]
NAME=COCKPIT_HR_mesh_SUB10, shifter_logo, L_DOOR_HR_mesh1_SUB8, L_DOOR_HR_mesh_SUB4
COLOR=1,1,1

;================================================

[EMISSIVE_EXTRA_B_0]
NAME=police_light_r, taillights_fog
COLOR=1, 1, 4000,6
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_B_1]
NAME=police_light_l, taillights_reverse
COLOR=1, 1, 4000,6
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_B_2]
NAME=angeleye_flashers_l
COLOR=1, 1, 4000,6
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_B_3]
NAME=angeleye_flashers_r
COLOR=1, 1, 4000,6
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1


;================================================


[REFRACTING_HEADLIGHT_...]
SURFACE = bmw_m3e92_08_lod0_headlightR_detail_glass_clear_
INSIDE = bmw_m3e92_08_lod0_headlightR_reflector_
SYNC_EMISSIVE_AUTO = 1
ABSORPTION = 0.001
AMBIENT_MULT = 0.23
BASE_EMISSIVE_K = 0.1
BOUNCED_BACK_MULT = 0.5
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = -0.04
CUSTOM_BULB_0 = 0.476, 0.629, 0.076, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0.192
DIRECTION = 0.474952, 0.00615827, -0.880238
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.32
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 402
F0 = 0.11
GLASS_COLOR = 1, 0.460668, 0
GLASS_EMISSIVE_MULT = 0.3
GLASS_EXTRA_THICKNESS = 0.0011
INNER_SPECULAR = 1.5
INNER_SPECULAR_EXP = 91
IOR = 1
IOR_FLYOUT_FLAT = 0.09
LOD_BIAS = 0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.00567, -9.65223e-06, 0.000198841
MIRROR_POS = -0.0268555, 0.658875, -0.496582
NM_SHARE_EXT = 1
NM_SHARE_INT = 0
ORIGIN = -1.08154, 0.614044, 2.50879
RADIUS = 0.1025
REFLECTIVENESS_DIFFUSE_MULT = 2
REFLECTIVENESS_MULT = 4
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.83
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_...]
SURFACE = bmw_m3e92_08_lod0_headlightL_detail_glass_clear_
INSIDE = bmw_m3e92_08_lod0_headlightL_reflector_
SYNC_EMISSIVE_AUTO = 1
ABSORPTION = 0.001
AMBIENT_MULT = 0.23
BASE_EMISSIVE_K = 0.1
BOUNCED_BACK_MULT = 0.5
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = -0.04
CUSTOM_BULB_0 = 0.476, 0.629, 0.076, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0.192
DIRECTION = -0.317698, -0.0241007, -0.948194
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.32
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 402
F0 = 0.11
GLASS_COLOR = 1, 0.460668, 0
GLASS_EMISSIVE_MULT = 0.3
GLASS_EXTRA_THICKNESS = 0.0011
INNER_SPECULAR = 1.5
INNER_SPECULAR_EXP = 91
IOR = 1
IOR_FLYOUT_FLAT = 0.09
LOD_BIAS = 0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.995736, 0.0672965, 0.126224
MIRROR_POS = -0.0600586, 0.660126, -0.508789
NM_SHARE_EXT = 1
NM_SHARE_INT = 0
ORIGIN = 0.952637, 0.676025, 2.48633
RADIUS = 0.1025
REFLECTIVENESS_DIFFUSE_MULT = 2
REFLECTIVENESS_MULT = 4
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.83
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0




 ;       ///NAVI///

[ANIMATION_1]
FILE=Navigation.ksanim
TIME= 0.05
INPUT_THRESHOLD_INVERSE = 1
BIND_TO_TRACTIONCONTROL=1

[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes = COCKPIT_HR_mesh_SUB14
Resolution = 2048, 512
Offset = 925,100
Size = 1000, 385

[INCLUDE: common/materials_interior.ini]
[Material_Carbon]
Materials = INT_carbon
BrightnessAdjustment = 0.50
ClearCoatF0 = 0.20
DetailScale = 3
OcclusionMap = 0.6
DetailTexture = textures/MAT_Carbon.dds
DetailNormalTexture = textures/MAT_Carbon_NM.dds
DetailNormalBlend = 50
CubemapReflectionBlur = 0.35
Smoothness = 0.3

[Material_Metal_v2]
Materials = Metal, Metal_ch, wire_087224198, wire_134006006, wire_134110008
BrightnessAdjustment = 0.04
DetailScale = 0
Metalness = 0.55
Reflectance = 0.65
LocalReflectionsSharpness = 0.9
DetailTexture = 1
OcclusionMap = 0.5

[Material_Plastic_v2]
Materials = Material #47
BrightnessAdjustment = 0.0
DetailScale = 100
Metalness = 0.3
Reflectance = 0.0
OcclusionMap = 0.6

[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= CAR_glass_chassis
ExteriorGlassTintedMaterials=
ExteriorGlassHeadlightsMaterials = Material #25

[Material_PhotoelasticGlass]
Meshes=FRONT_LIGHT_GLASS
PhotoelasticityBaseScale = 3    ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.2  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 5   ; how many stripes are there
ProfileFix = 0.02

[Material_Glass]
Meshes= REAR_LIGHT_GLASS
IOR = 1.860              ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 2.5  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
MaskPass = 1            ; mask pass opacity
MaskPassColor = 255, 0, 0  ; mask pass color adjustment

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = CAR_chassis

[Material_CarPaint]
ClearCoatThickness = 0.18
SpecularColor = 1
SpecularMult = 0.7
FresnelMax = 1.1
FresnelC = 0.12
FlakesK = 1.7
BrightnessAdjustment = 1.4

[Material_CarPaint_Chrome]
Materials = caliper
FresnelMax = 1
FresnelC = 0.8
BrightnessAdjustment = 0.45
ColoredSpecular = 0.9
AmbientSpecular = 0.0
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.0
UseMetallicReflections = 1


[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 1           ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.75    ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.122
DISC_RADIUS = 0.199
ALPHA_MASK = 0.01, 0.05
LUMINOCITY_MASK = 0.16 0.2
WEAR_FORCE = 0.4
;GLOW_FORCE = 0.8

[PARTICLES_FX_EXHAUST_...]
POSITION = -0.365,0.302,-2.38	; self explanatory
DIRECTION = 0.0,0,-1		; self explanatory
COLOR = 0.65,0.7,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.25, 0.5 				; how fast smoke particles fly from the exhaust
SPREAD = 0.10				; initial spread of particles
STARTING_SIZE = 0.02			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.05, 0.05			; smoke intensity
TEMPERATURE_LAG = 1 
SPEED_THRESHOLD = 15, 100

[PARTICLES_FX_EXHAUST_...]
POSITION = 0.365,0.302,-2.38	; self explanatory
DIRECTION = 0.0,0,-1		; self explanatory
COLOR = 0.65,0.7,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.25, 0.5 				; how fast smoke particles fly from the exhaust
SPREAD = 0.10				; initial spread of particles
STARTING_SIZE = 0.02			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.05, 0.05			; smoke intensity
TEMPERATURE_LAG = 1 
SPEED_THRESHOLD = 15, 100

[PARTICLES_FX_EXHAUST_...]
POSITION = 0.2576722,0.302,-2.38	; self explanatory
DIRECTION = 0.0,0,-1		; self explanatory
COLOR = 0.65,0.7,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.25, 0.5 				; how fast smoke particles fly from the exhaust
SPREAD = 0.10				; initial spread of particles
STARTING_SIZE = 0.02			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.05, 0.05			; smoke intensity
TEMPERATURE_LAG = 1 
SPEED_THRESHOLD = 15, 100

[PARTICLES_FX_EXHAUST_...]
POSITION = -0.265929,0.302,-2.38	; self explanatory
DIRECTION = 0.0,0,-1		; self explanatory
COLOR = 0.65,0.7,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.25, 0.5 				; how fast smoke particles fly from the exhaust
SPREAD = 0.10				; initial spread of particles
STARTING_SIZE = 0.02			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.05, 0.05			; smoke intensity
TEMPERATURE_LAG = 1 
SPEED_THRESHOLD = 15, 100

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0


[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9

[LIGHT_BRAKEDISCS_FRONT]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 1.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=130
SPOT_SHARPNESS=0.8

[LIGHT_BRAKEDISCS_REAR]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 1.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=130
SPOT_SHARPNESS=0.8

[LIGHT_FLAME_0]
BRIGHTNESS_MULT=0.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8

[LIGHT_FLAME_1]
BRIGHTNESS_MULT=0.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8l

[SelfLight_Headlights]
POSITION=0, 0.67, 1.85
BOUND_TO=headlight_low
MIRROR=0.63l
SPOT=60
RANGE=0.4
COLOR=45,45,50, 5.0
DIRECTION= 0.20,-0.20,1

[SelfLight_Headlights]
POSITION=0, 0.7, 1.98
BOUND_TO=headlight_high
MIRROR=0.53
SPOT=50
RANGE=0.4
COLOR=45,45,50, 5.0
DIRECTION= -0.1 ,-0.50 ,1
 
[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=2
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.15187

[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[WIPERS]
WIND_AMPLITUDE_MULT=1
WIND_FREQUENCY_MULT=1
WIND_OFFSET=0.03
WIND_THRESHOLDS_KMH=60, 150

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[AUDIO_VOLUME]
ENGINE_EXT = 1.5
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0.0
LIMITER = 1.0
TURBO = 7.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_PITCH]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0.0
LIMITER = 1.0
TURBO = 0.8
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0


[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm
