[HEADER]
VERSION=2

[BASIC]
WHEELBASE=2.670
CG_LOCATION=0.50

[ARB]
FRONT=10000
REAR=5000

;R34
;внутрь вверх вперед 
[FRONT]
TYPE=STRUT
BASEY=-0.1								; Distance of CG from the center of the wheel in meters. Front Wheel Radius+BASEY=front CoG. Actual CG height =(FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION%
TRACK=1.72 								; Track width in meters (from pivot 3D placement of the 3d model of a wheel)
ROD_LENGTH=0.04					; push rod length in meters. positive raises ride height, negative lowers ride height.
HUB_MASS=50
RIM_OFFSET=0.041
					; masse sospese anteriori
STRUT_CAR=0.2023, 0.42, -0.0085
STRUT_TYRE=0.1, -0.16, 0.032

WBCAR_BOTTOM_FRONT=0.43, -0.16, 0.35
WBCAR_BOTTOM_REAR=0.43, -0.16, -0.0
WBTYRE_BOTTOM=0.1, -0.16, 0.032

WBCAR_STEER=0.43, -0.16, -0.05
WBTYRE_STEER=0.096, -0.1605, -0.045;0.095, -0.161, -0.04

TOE_OUT=-0.00005							; Toe-out expressed as the length of the steering arm in meters

STATIC_CAMBER=-4						; Static Camber in degrees. Actual camber relative to suspension geometry and movement, check values in game
SPRING_RATE=95000						; Wheel rate stifness in Nm. Do not use spring value but calculate wheel rate
PROGRESSIVE_SPRING_RATE=0				
BUMP_STOP_RATE=80000				
BUMPSTOP_UP=0.16					
BUMPSTOP_DN=0.03					
PACKER_RANGE=0.16				
DAMP_BUMP=11000						
DAMP_FAST_BUMP=7000			
DAMP_FAST_BUMPTHRESHOLD=0.1			
DAMP_REBOUND=15000						
DAMP_FAST_REBOUND=11000					
DAMP_FAST_REBOUNDTHRESHOLD=0.1	


[REAR]
TYPE=DWB
BASEY=-0.110									; Distance of CG from the center of the wheel in meters. Rear Wheel Radius+BASEY=Rear CoG  Actual CG height =(FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION%
TRACK=1.6275
ROD_LENGTH=0.065						
HUB_MASS=50
WBCAR_TOP_FRONT=0.44, 0.12, 0.13
WBCAR_TOP_REAR=0.44, 0.12, -0.13
WBCAR_BOTTOM_FRONT=0.44, -0.12, 0.13
WBCAR_BOTTOM_REAR=0.44, -0.12, -0.13
WBTYRE_TOP=0.10, 0.12, -0.0
WBTYRE_BOTTOM=0.10, -0.12, 0.0
WBCAR_STEER=0.44, 0.00, 0.15
WBTYRE_STEER=0.1, 0.00, 0.15
TOE_OUT=-0.00060
STATIC_CAMBER=0.1					; Static Camber in degrees. Actual camber relative to suspension geometry and movement, check values in game
SPRING_RATE=55000						; Wheel rate stifness in Nm. Do not use spring value but calculate wheel rate
PROGRESSIVE_SPRING_RATE=0				
BUMP_STOP_RATE=80000					
BUMPSTOP_UP=0.15						
BUMPSTOP_DN=0.05					
PACKER_RANGE=0.17			
DAMP_BUMP=5000						
DAMP_FAST_BUMP=2500						
DAMP_FAST_BUMPTHRESHOLD=0.1			
DAMP_REBOUND=10000							
DAMP_FAST_REBOUND=8000						
DAMP_FAST_REBOUNDTHRESHOLD=0.1	

[GRAPHICS_OFFSETS]
WHEEL_LF=-0.02
SUSP_LF=-0.02
WHEEL_RF=0.02
SUSP_RF=0.02
WHEEL_LR=0.02
SUSP_LR=0.01
WHEEL_RR=-0.02
SUSP_RR=-0.01

[DAMAGE]
MIN_VELOCITY=40
GAIN=0.0004
MAX_DAMAGE=0.05
DEBUG_LOG=1

