[BASIC]
OPEN_WHEELER =1

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm




[LIGHTING]
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FADE=0.5
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.05
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1

[LIGHT_EXTRA_1]
BOUND_TO=head_lights
COLOR=0,0,1,4
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.3, 1.1,-0.1;links hoch vor
DIRECTION=0,-1,0.8
RANGE=0.95;1.25
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=120
SPOT_SHARPNESS=0.5

[DEFORMING_HOOD]
NAME=MOTORHOOD          ; name of parenting node containing all meshes to deform
OFFSET_Y_MIDDLE=0.04    ; how high would it offset in the center at full damage
OFFSET_Y_END=0.02       ; how high would it offset at the far end at full damage
OFFSET_Z_END=0.06       ; how far would it offset at the far end
BULGING_EXTRA=0.0       ; increase to make shape go less triangly and more trapezoid-like
BULGING_EXPONENT=2.0    ; affects the curve of slopes around raised center
NOISE_Y_AMPLITUDE=-0.16 ; some simple vertical noise at the center
NOISE_Z_AMPLITUDE=0.2   ; and horizontal noise at the far end
NOISE_Y_FREQENCY=7.0    ; which adds
NOISE_Z_FREQENCY=7.0    ; some randomization
Z_FACTOR=2.5            ; how center is being found
Z_BIAS=0.0              ; with, if needed, manual offset





[PARTICLES_FX_EXHAUST_0]
POSITION=-0.29,0.36,-2.5
DIRECTION=0,0.0,-1
COLOR=0.22,0.22,0.22			                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.3,0.3				; how long particles last in the air before disappearing
SPEED=6				; how fast smoke particles fly from the exhaust
SPREAD=2				; initial spread of particles
STARTING_SIZE=0.2			; initial size of particles
SPAWN_OFFSET=0.07			; initial spawn point offset (length-wise)
INTENSTY=0.04,0			                ; smoke intensity
TEMPERATURE_LAG=10			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,460 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_1]
POSITION=0.29,0.36,-2.5
DIRECTION=0,0.0,-1
COLOR=0.22,0.22,0.22			                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.3,0.3				; how long particles last in the air before disappearing
SPEED=6				; how fast smoke particles fly from the exhaust
SPREAD=2				; initial spread of particles
STARTING_SIZE=0.2			; initial size of particles
SPAWN_OFFSET=0.07			; initial spawn point offset (length-wise)
INTENSTY=0.04,0			                ; smoke intensity
TEMPERATURE_LAG=10			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,460 		; speed at which the smoke disappears



[PARTICLES_FX_EXHAUST_2]
POSITION=-0.9,0.01,-1.4
DIRECTION=0,0,-1
COLOR=0.25,0.23,0.23			                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.3,0.3				; how long particles last in the air before disappearing
SPEED=20				; how fast smoke particles fly from the exhaust
SPREAD=5				; initial spread of particles
STARTING_SIZE=0.1			; initial size of particles
SPAWN_OFFSET=0.07			; initial spawn point offset (length-wise)
INTENSTY=0.04,0			                ; smoke intensity
TEMPERATURE_LAG=10			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,460 		; speed at which the smoke disappears



[PARTICLES_FX_EXHAUST_3]
POSITION=-0.730,0.045,-2.20
DIRECTION=0.0,0.0,-1
COLOR=0.2,0.2,0.2			                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.2,0.4				; how long particles last in the air before disappearing
SPEED=1.5				; how fast smoke particles fly from the exhaust
SPREAD=0.4				; initial spread of particles
STARTING_SIZE=0.3			; initial size of particles
SPAWN_OFFSET=0.01			; initial spawn point offset (length-wise)
INTENSTY=0.03,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,550 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_4]
POSITION=-0.658,0.00,1.53
DIRECTION=-0.0,0.0,-1
COLOR=0.2,0.2,0.2				                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.3,0.5				; how long particles last in the air before disappearing
SPEED=10				; how fast smoke particles fly from the exhaust
SPREAD=0.4				; initial spread of particles
STARTING_SIZE=0.3			; initial size of particles
SPAWN_OFFSET=0.06			; initial spawn point offset (length-wise)
INTENSTY=0.03,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,320 		; speed at which the smoke disappears


[PARTICLES_FX_EXHAUST_5]
POSITION=0.658,0.00,1.53
DIRECTION=-0.0,0.0,-1
COLOR=0.2,0.2,0.2				                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.3,0.5				; how long particles last in the air before disappearing
SPEED=10				; how fast smoke particles fly from the exhaust
SPREAD=0.4				; initial spread of particles
STARTING_SIZE=0.3			; initial size of particles
SPAWN_OFFSET=0.06			; initial spawn point offset (length-wise)
INTENSTY=0.03,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,320 		; speed at which the smoke disappears


[PARTICLES_FX_EXHAUST_6]
POSITION=0,0.1.0,-2.20
DIRECTION=0.0,0.0,-1
COLOR=0.2,0.2,0.2				                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.3,0.5				; how long particles last in the air before disappearing
SPEED=10				; how fast smoke particles fly from the exhaust
SPREAD=0.6				; initial spread of particles
STARTING_SIZE=0.6			; initial size of particles
SPAWN_OFFSET=0.06			; initial spawn point offset (length-wise)
INTENSTY=0.03,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,320 		; speed at which the smoke disappears,A.R



[AUDIO_VOLUME]
ENGINE_EXT = 4.0
ENGINE_INT = 4.0
GEAR_EXT = 1.4
GEAR_INT = 1.2
BODYWORK = 1.0
WIND = 1.2
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 12.0
BACKFIRE_INT = 12.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 10.0
WHEEL = 2.0
HIT = 1.0
SCRAPE = 1.0
SKID_EXT = 2.0
SKID_INT = 2.0
TURBO_THROTTLE = 10.0    ; for turbo sound, “throttle” input, same as in engine event
ENGINE_EXT_BOOST = 9.0  ; for exterior engine sound, “boost” input, same as in turbo event
ENGINE_INT_BOOST = 9.0  ; for interior engine sound, “boost” input, same as in turbo event


[AUDIO_PITCH]
ENGINE_EXT = 1.20
ENGINE_INT = 1.20
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 0.5
BACKFIRE_INT = 0.5
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0
[INCLUDE: common/gt3_exhaust_glow.ini]
[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES = exhaust_glow, right_glow, left_glow
COLOR = 25, 7, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 82
INPUT_MAX = 100
INPUT_LUT = (| 82 = 0 | 89 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3


[EMISSIVE_TRACTIONCONTROL_0]
NAME=tsc_off
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=70,30,-3,1
LAG=0.2

[EMISSIVE_HAZARD_0]
NAME=REAR_LIGHT_3, REAR_LIGHT_2
COLOR=850, 20, 2
LAG=0.1
SIMULATE_HEATING=0.0


[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=front_light_left
COLOR=800, 10, 0
OFF_COLOR=100,3,0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=rear_light_left_signal
COLOR=850,15,0
OFF_COLOR=100,5,0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=blinker_left_cluster
COLOR=0, 1, 15
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=front_light_right
COLOR=800, 10, 0
OFF_COLOR=100,3,0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=rear_light_right_signal
COLOR=850,15,0
OFF_COLOR=100,5,0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=blinker_right_cluster
COLOR=0, 1, 15
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=NONE





[WOBBLY_BIT_...]
NAME = exhaust  ; name of the node to move
CONNECTED_TO = 0, 0.830, -0.13   ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 0.01                ; max range node can move from its original position
DAMPENING_LAG = 0.93            ; think of it as usual AC lag value, trying to zero node’s speed
G_GAIN = 2                      ; how much G-forces affect node’s speed
GRAVITY_GAIN = 3                ; how much gravity affects node’s speed
OFFSET_GAIN = 2000              ; how strong is returning force
STIFF_AXIS = 0, 1, 1            ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0.9      ; now stiff is optional stiffness axis
G_FILTER = 0                  ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don’t want gravity to skew your stuff when car is in neutral position
FORCE_OFFSET=0, 0, 0

[EMISSIVE_REVERSE_0]
NAME=reverse_lights
COLOR=1100,1100,1100
LAG=0.6
SIMULATE_HEATING=0





[LIGHT_...]
COLOR=0.380279, 0.479132, 0.986743, 4.1
DIFFUSE_CONCENTRATION=1.000
DIRECTION=0.184145, -0.681117, -0.708643
FADE_AT=500.0
FADE_SMOOTH=435.8
POSITION=-160.547, -5.36243, 24.9508
RANGE=3.20
RANGE_GRADIENT_OFFSET=0.400
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.23
SPOT=30.00
SPOT_SHARPNESS=0.500


[LIGHT_...]
COLOR=0.101849, 0.196682, 0.838411, 10
DIFFUSE_CONCENTRATION=0.880
DIRECTION=-0.420142, -0.659492, -0.62334
FADE_AT=500.0
FADE_SMOOTH=200.0
POSITION=-158.788, -5.26844, -31.1104
RANGE=15.00
RANGE_GRADIENT_OFFSET=0.100
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=30.00
SPOT_SHARPNESS=0.500

[LIGHT_...]
COLOR=0, 0.16534, 1, 1.9
DIFFUSE_CONCENTRATION=0.880
FADE_AT=500.0
FADE_SMOOTH=200.0
POSITION=-144.998, -4.2703, -238.182
RANGE=15.00
RANGE_GRADIENT_OFFSET=0.100
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00



[PARTICLES_FX]
SPARKS_AS = STEEL ; base material tags for all the colliders including collider.kn5
BODY_SPARKS_AS = CARBON ; material tags for collider.kn5
COLLIDER_0_SPARKS_AS = TITANIUM, SKIDPAD ; material tags for COLLIDER_0 in colliders.ini
COLLIDER_1_SPARKS_AS = IRON ; material tags for COLLIDER_0 in colliders.ini


[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial=EXT_Carpaint
[Material_CarPaint_Metallic]
FlakesK=0.40
ClearCoatThickness=0.35


